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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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maidenhaver IV
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Post by maidenhaver IV »

Why'd it take Todd so long to make an antiultima with skills and no attributes?
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Post by Unhelpful Contrarian »

Trickster wrote: September 8th, 2025, 09:06
Lich wrote: September 8th, 2025, 08:53
When the enemy's HP reaches zero it should DIE, not go "heh not bad kid", run away or start a cutscene. Game mechanics should affect bosses the same way they affect player characters. Mechanics should represent properties of the game's world consistently, not bend to the writer's whims.
His HP reaches zero.
- Nothing personal, kid.
Teleports behind you.
Cutscene of him brutally defeating the MC starts playing.
Hate this trope with a ******* passion.
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Post by Kalarion »

Unhelpful Contrarian wrote: September 14th, 2025, 12:27
Trickster wrote: September 8th, 2025, 09:06
Lich wrote: September 8th, 2025, 08:53
When the enemy's HP reaches zero it should DIE, not go "heh not bad kid", run away or start a cutscene. Game mechanics should affect bosses the same way they affect player characters. Mechanics should represent properties of the game's world consistently, not bend to the writer's whims.
His HP reaches zero.
- Nothing personal, kid.
Teleports behind you.
Cutscene of him brutally defeating the MC starts playing.
Hate this trope with a ******* passion.
He breaks down over a reasonable effort-post.
- Gotta leave the forum for mental SAR
Teleports behind forum.
Spews the exact same **** as before.

Get out.
. wrote:
Kalarion did this a lot better you know.
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Post by UltraFan123 »

UltraFan123 wrote: September 9th, 2025, 00:45
I recently stumbled upon an underwater campaign setting called "Cerulean Seas" which uses the 1st edition Pathfinder ruleset. It made me realize how underutilized is the ocean in fantasy settings.

What impresses me the most is how relatively little do the mechanics need to be adjusted for the setting to function, like fire spells and abilities are simply reworked into super-heated steam. And likewise the abilities that control the air are reworked into abilities that control water currents.

The most significant changes are in combat, since anyone with fins can move freely in all directions, but weapons that do slashing damage and projectiles are severely limited. Instead, thrust weapons like polearms and harpoons dominate the underwater warfare.

Another thing I like is how everyone in this setting must always be conscious of never swimming too deep or too high up because [Depth Tolerance] and [Pressure Sensitivity] are in-game mechanics, so those who live in waters where sunlight passes through would be crushed under too much pressure, and likewise, those native to the deep-sea risk exploding themselves if they swim towards shallow waters.

I'm aware that underwater fantasy is like one of the most super niche things, but now I think that it has good potential.
I'm really getting into this underwater fantasy setting, more specifically the Eastern-inspired portion of the world called the "Celadon Shores".

Basically, the backstory of the Cerulean Seas setting is that the entire planet suffered an apocalyptic magical flood that buried +95% of the surface in water, driving to extinction all land-dwelling races who weren't amphibian and also exploding the population of sea-dwelling races like mermaids and stuff like them.

While most of the world was plunged into chaos and anarchy, the Asian-themed lands that would eventually become the Celadon Shores were forcefully seized by a sea dragon called Watatsumi who took the title of "Dragon Emperor" for himself and used his power as an ancient wyrm to take control and bring stability to his section of the flooded world.

Since this setting uses the Pathfinder ruleset, the emperor is this type of water lung dragon.
Image
While the rest of the world continues being fractured into squabbling factions that are still more-or-less hurting because of the Great Flood that transpired over 500 years ago, the Dragon Empire of Watatsumi is a beacon of structure and multi-racial unification. But not in the "all races are equal" globohomo ****, but rather everyone knows what their place is, and their roles in society are based on what their inherent strengths and weaknesses are.

Like for example there is a brutish sharkmen race called "samebito" whose members have high physical stats and low mental stats. So naturally, their main role is as unsophisticated shock troops for the emperor's army and hired muscle for wealthy individuals. And likewise there is also a race of sapient jellyfish called "suibo" who have frail bodies but powerful racial venom, so they are trained to be spellcasters.

Watatsumi doesn't encourages his samebito to be smarter or his suibo to become frontline warriors, because he knows that trying to go against your race's nature just for the sake of standing out or trying to change how others perceive your race is ********. And yes there is the ocasional exception, like smart samebitos becoming inquisitors and suibo who use their venom for melee attacks as sneaky rogues, but exceptions don't make armies and the emperor knows that.

But my personal favorite aspect of the Celadon Shores is how the conflict of this part of the world isn't Good vs Evil, but rather it's Law vs Chaos; the opposing force to the Dragon Empire is a loose alliance of freshwater inhabitants collectively known as the "Hanran" who believe that freedom is more important than stability and want to keep living their lives like they did before the Great Flood, even though it's literally impossible for things to go back the way they were. The only reason why the empire hasn't fully crushed the hanran is because the freshwater dwellers are mostly amphibians and flying races who can just retreat inland where the aquatic forces of the emperor can't reach them.

And the hanran is also lead by a cabal of river dragons who are also Oriental serpentine lungs that when truly united can rival the power of the ancient emperor Watatsumi. So both sides are at a balanced stalemate that doesn't seem like will break anytime soon.

I think this is genuinely an awesome setting that makes me glad has remained obscure, because that means that it's very unlikely that the modern woke leftards will target this setting with the intention of ruining it. And if this setting is ever picked up in the future for some computer game or media adaptation, then it will hopefully be when true fans of the RPG genre are in charge.
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Post by Unhelpful Contrarian »

Kalarion wrote: September 14th, 2025, 13:16
Unhelpful Contrarian wrote: September 14th, 2025, 12:27
Trickster wrote: September 8th, 2025, 09:06

His HP reaches zero.
- Nothing personal, kid.
Teleports behind you.
Cutscene of him brutally defeating the MC starts playing.
Hate this trope with a ******* passion.
He breaks down over a reasonable effort-post.
- Gotta leave the forum for mental SAR
Teleports behind forum.
Spews the exact same **** as before.

Get out.

Ok I going to be serious for a moment and say my final piece on the subject before moving on. Having a discourse about political issues when people already made pre selected conclusions due to their own personal ideologies is pointless. I made peace with that so I will try to avoid such discussions of divisive politics in the future ( mostly)

Despite our disagreements I genuinely didn’t want to cause such hostility for some dumb opinions that really doesn’t matter in grand scheme of things or have any hope in positive change for either party.
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Post by Lich »

Escort missions shouldn't take up party slots. The person being escorted can go where items in the inventory go; he's almost always a sort of inanimate object.
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Post by maidenhaver IV »

Lich wrote: September 16th, 2025, 00:03
Escort missions shouldn't take up party slots. The person being escorted can go where items in the inventory go; he's almost always a sort of inanimate object.
Might and Magic had good ideas. I liked that followers gave bonuses, but most of them took gold. Realistically, being escorted around by armed guards doing all the work is compensation enough.
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Post by ManjuShri »

ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
Amitābha
Bhaiṣajya-guru-vaiḍūrya-prabha-rāja
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Post by Rand »

Holy ****, he finally released that?
it's been "done" so long I thought he had died or something before he got around to posting it.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Rand »

What really burns me is this Cambragol guy just up and decided he wouldn't use the better VGA colors and such halfway through development because he liked his childhood ****** 4-color distorted Apple II graphics better.
The Apple II colors are ugly distorted ****.
He had VGA working, then took it out halfway through!

VGA before he removed the option:
► Show Spoiler
Read here: https://cambragol.github.io/advent-of-t ... w_Graphics
► Show Spoiler
► Show Spoiler
Orange?!? ******* *******...

Image
Image
Image
**** you Cambragol, you arrogant turd.
Last edited by Rand on September 17th, 2025, 03:44, edited 8 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

Rand wrote: September 17th, 2025, 03:29
The Apple II colors are ugly distorted ****.
There's some Apple II game on Steam, can't remember it right now(@Tweed?) and it similarly looks like ***. No idea how anyone has nostalgia for what is just graphical artifacts that make it harder to read.
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Post by Acrux »

Nox Archaist. There's a modder for those "retro-style" games (Rikkles) who made a fix for that one, the Nox Companion.
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Post by Tweed »

Rand wrote: September 17th, 2025, 03:29
What really burns me is this Cambragol guy just up and decided he wouldn't use the better VGA colors and such halfway through development because he liked his childhood ****** 4-color distorted Apple II graphics better.
The Apple II colors are ugly distorted ****.
He had VGA working, then took it out halfway through!

VGA before he removed the option:
► Show Spoiler
Read here: https://cambragol.github.io/advent-of-t ... w_Graphics
► Show Spoiler
► Show Spoiler
Orange?!? ******* *******...

Image
Image
Image
**** you Cambragol, you arrogant turd.
Enjoy your chromatic aberration.
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Post by nullSector »

Playing atomrpg,
I swear to god i am going insane trying to find an gas mask in the game, why are they so RARE :headbang:
:old: Wolololo :old:
:knight-cross: Das Ich Soll :knight-cross:
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Post by Tangerine »

nullSector wrote: September 17th, 2025, 16:13
Playing atomrpg,
I swear to god i am going insane trying to find an gas mask in the game, why are they so RARE :headbang:
Just hold your breath bro it's easy.
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Post by maidenhaver IV »

nullSector wrote: September 17th, 2025, 16:13
Playing atomrpg,
I swear to god i am going insane trying to find an gas mask in the game, why are they so RARE :headbang:
Talk to caravans. Be ready to pay up.
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Post by Tweed »

The Ultima tard should have went with the C64 tileset if he wanted to change it.

Why are people so dumb?
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Post by Lich »

I don't want warriors or thieves in my party.
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Post by UltraFan123 »

Lich wrote: September 21st, 2025, 00:56
I don't want warriors or thieves in my party.
If there's no thief then who disarms the traps? :scratch:
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Post by Lich »

UltraFan123 wrote: September 21st, 2025, 00:58
Lich wrote: September 21st, 2025, 00:56
I don't want warriors or thieves in my party.
If there's no thief then who disarms the traps? :scratch:
The mage.
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Post by Demonic Fate »

Personal rule for using transmog (built-in or mods, doesn't matter):

- if your dude is wearing Whatshisname's Family Legacy Unique Dragon-Forged Plate Mail, and especially if he got it as a unique reward from defeating Whathisname's Dad's Evil Ghost, never change its appearance beyond at the most a layer of paint (if supported).

- if your dude is wearing Generic +X Fire-Resistant Plate Mail that he bought from a store or looted off a city guard officer, go ahead and alter its appearance at will as long as it's still recognizably plate mail - it's no different from a knight commissioning his armoursmith to decorate his gear, which they did all the time IRL if they had the cash.
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Post by rusty_shackleford »

Selection_021.webp
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Post by gerey »

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Post by rusty_shackleford »

Ultima VII would benefit from a mod that completely overhauls the RPG systems tbh, it's barely an RPG(especially so if you use the mini-expansion)
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Post by gerey »

rusty_shackleford wrote: September 26th, 2025, 13:43
Ultima VII would benefit from a mod that completely overhauls the RPG systems tbh, it's barely an RPG(especially so if you use the mini-expansion)
The mod author has plans to touch up the gameplay a bit. He wants to make the combat turn-based so it's not such a complete clusterfuck, and enhance the GUI.

Not really hitting the core issue, but at least it will address two of the most egregious problems with the game.
Last edited by gerey on September 26th, 2025, 13:52, edited 1 time in total.
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Post by rusty_shackleford »

Need a wizard outfit to play RPGs in
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Post by logincrash »

ArcaneLurker wrote: October 6th, 2025, 11:37
logincrash wrote: October 6th, 2025, 07:31
Woman going over how the **** (the term she uses is "wealthy industrialists" but the first two people responsible she shows are visibly jewish) shaped the US education system to create goycattle by intentionally teaching them wrong.
I think it's hilarious that BioWare made this into a serious plot twist and a surprise betrayal in Jade Empire.
"Oh, it all makes sense now, brother."
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Post by Lich »

RPG games where magic is rare and powerful?
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Post by Val the Moofia Boss »

Lich wrote: October 10th, 2025, 21:09
RPG games where magic is rare and powerful?
The Banner Saga has something like 40+ party members, but almost all of them are just normal mundane guys who must heave axes or draw back bowstrings or swing slings around. Off of the top of my head, only 4 of them can cast any capital M Magic whatsoever. Two of them are novices/amateurs, and the other two of them are actual trained master magicians. This winds up being the biggest decision at the end of the third game because you want the most competent magician to weave the spell that will resolve the plot. If the most talented one becomes unavailable, then the amateur will botch the spell and you won't get the happy ending. Gameplay wise, one of the two master wizards was the only unit in the game that could heal party members' second HP bar, their armor. There is no other way to restore armor, let alone heal the red HP bar. Canonically, one of the unplayable master mages is so ludicrously powerful she can melt mountain sized snake dragons, but she is unplayable.
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Post by wndrbr »

Val the Moofia Boss wrote: October 11th, 2025, 01:55
Canonically, one of the unplayable master mages is so ludicrously powerful
woke