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Screenshot Thread | INCLUDE GAME NAME IN POST
Dragon's Dogma: Dark Arisen
► Ending Spoilers
Last edited by Niggler on June 19th, 2026, 00:44, edited 1 time in total.
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Dragon's Dogma is one of the best games I've ever played
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main visual mods are:DecadeRiptide wrote: ↑ June 18th, 2026, 12:45What textures are you using?aweigh wrote: ↑ June 3rd, 2026, 01:34most of these are using "NAT 3 for CS" weather mod, hard to say if it's an upgrade from the previous shots which were using "Vanilla Weathers for CS - Tweaked". I think the day times look better, with a warmer ****-filter, and the green trees under the sunlight look 'better' (i guess it's subjective). However, for night time I think the previous one looks better, has more dramatic shadows and skies at night. Anyway...
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- Adidi's Vanilla PBR All-in-One
- TomatoRim Landscape PBR
- NAT 3 (weather mod / lighting) + NAT.CS (required for it work correctly in CS)
- Simple Lighting Overhaul (confusing because it's the weather mod that handles what we'd call lighting; this handles light bulbs and light emission)
- Metheric Grass (Exist Variant)
- Faultier's Weapons And Armor PBR
- Nordic Faces
- Cathedral Plants + Cathedral Plants PBR
- Simplicity of Water
- Blended Roads (required for TomatoRim Landscapes)
** I need to point out for these specific shots I think I was using a different landscape, I think either Icfur-Exist's PBR Mashup landscape, or maybe it was Vanaheimr. In any case I'm now using Tomato's PBR landscape. But the Adidi Vanilla PBR all-in-one is the most important one, and that one never leaves my load order.
And of course you need Community Shaders + its optional plugins to run PBR textures, but it's worth it. Posting some real nice shots I've been taking with the latest CS in a bit. And the NEXT CS update after the current one is finally post-processing and then the next update after that one is introducing their custom ray-tracing plugin, so it will only continue getting better.
Last edited by aweigh on June 20th, 2026, 20:47, edited 3 times in total.












***i've been avoiding wide landscape shots with lots of view distance because i haven't been able to get the LOD mods to work correctly, the LODGen/DYNDOLOD stuff. It's a huge pain in the *** and i give up on it.
did you like DD2?
Never bought or played it for multiple reasons:
1: Denuvo UE5 goyslop
2: They removed Mystic Knight and replaced it with some gay weeb spear class that looks like it just mashed buttons
3: Furries
4: **** story that made no sense, I spoiled myself just to watch a review
5: Don't have the money or hardware yet, though even having top-tier specs doesn't mean **** due to Point 1
I've been thinking about getting it when the new dlc comes out, though I have low expectations
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rusty_shackleford
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It's not UE5, but it is capcom's new engine that runs like **** so it's not much different
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Finarfin
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It's the RE Engine which works well for Resident Evil but not for Open World games like Dragon's Dogma and Monster Hunter Wilds
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Yeah I remember the dyndolod being badly made. It had that typical ******** mod author design where they have no idea how to communicate with the end user. If I mod Skyrim again I will make a short clip and share it here because i did figure it out at one point, just cba to mod Skyrim rnaweigh wrote: ↑ June 20th, 2026, 21:56
***i've been avoiding wide landscape shots with lots of view distance because i haven't been able to get the LOD mods to work correctly, the LODGen/DYNDOLOD stuff. It's a huge pain in the *** and i give up on it.
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Cyberpunk 2077
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Last edited by Ligrev on June 23rd, 2026, 19:35, edited 1 time in total.
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