Page 37 of 83
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:30
by Silver
@orinEsque Speaking of tieflings, mods that remove the "baby wings" from the back, spikes and grooves on the body already exist. So maybe it can be implemented in future as a "less devil-like tieflings".
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:31
by rusty_shackleford
Silver wrote: ↑
May 6th, 2025, 19:24
No no, I know they weren't close copy of actual devils. I was only talking about shades of skin, that it was in the normal human range + red tints.
They just looked like humans.
Tieflings are the offspring of the planes, as varied as the places they call home. Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves.
Tieflings have trace ancestry, it wasn't until the 4E event that caused them to all look like troo fiends that they began looking like non-humans.
2E tieflings didn't even strictly have fiend heritage, they were just planetouched. Planetouched became its own thing in 3E, and tiefling then referred to the fiendish variant of planetouched, the opposite of an aasimar.
Realms Restored 1.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:32
by Chris
orinEsque wrote: ↑
May 6th, 2025, 19:19
I haven't actually found a height parameter in game. All the models are hard coded from the get go from blender.
Oh nvm looks like it does exist
Sadly the mod is not what I meant. That just re-scales the whole character. I meant just adjusting the height, like the bug does on the fly.

Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:33
by Auld_SnawBeard
This page have comparison pictures. The change from mutated human to near-devil/demon apparently occured in 4th edition just like Rusty points out
https://forgottenrealms.fandom.com/wiki/Tiefling
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:34
by rusty_shackleford
There was some event that caused all the tieflings to become a certain kind of tiefling and then something… something… become all big red guys.
AFAIK the real issue in BG3 is there's way too many non-red tieflings, as there wouldn't have been enough time to make that many since the event. But I'm not a big expert on nu-D&D, so maybe I'm wrong.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:35
by Silver
What about this image then? Supposedly it's 2e illustration. Artistic liberties or the guy was just eXXXtra planetouched?
I'm genuinely curious because of the amount of conflicting art on the matter of tieflings, even before 5e.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:38
by Silver
Even that page mentions:
Skin color(s)
Same as humans, plus shades of red[2]
And how bloodlines for tieflings were "reworked" in 5e to emphasize "different looks come from devils of different planes".
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:39
by Tadeusz
Silver wrote: ↑
May 6th, 2025, 19:14
but I believe that tieflings had only human shades for skin: brownish, pallid and different red hues PRIOR to the release of 5e.
There's a table for tiefling traits from AD&D2.
Tiefling_table.gif
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:41
by rusty_shackleford
Silver wrote: ↑
May 6th, 2025, 19:35
What about this image then? Supposedly it's 2e illustration. Artistic liberties or the guy was just eXXXtra planetouched?
I'm genuinely curious because of the amount of conflicting art on the matter of tieflings, even before 5e.
Combination of very unlucky + it's the Planescape setting.
There does appear to be skin color on the random table you rolled.
Selection_034.webp
[edit]
oop,
@Tadeusz got it first
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:44
by Silver
Isn't AD&D2 a revision and pretty much a different set of rules?
@rusty_shackleford @Tadeusz
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:44
by rusty_shackleford
Silver wrote: ↑
May 6th, 2025, 19:35
What about this image then? Supposedly it's 2e illustration. Artistic liberties or the guy was just eXXXtra planetouched?
I'm genuinely curious because of the amount of conflicting art on the matter of tieflings, even before 5e.
The original looks much better, by the way
1996-tieflings.jpg
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:45
by Tadeusz
I think it's possible to roll 95 then 85, 86 and 87 so I guess tieflings may have full RGB color palette

Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:45
by rusty_shackleford
It's not
that much different from AD&D + accessories. It mostly existed to stop having to pay Gygax his royalties.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:45
by Silver
rusty_shackleford wrote: ↑
May 6th, 2025, 19:44
Silver wrote: ↑
May 6th, 2025, 19:35
What about this image then? Supposedly it's 2e illustration. Artistic liberties or the guy was just eXXXtra planetouched?
I'm genuinely curious because of the amount of conflicting art on the matter of tieflings, even before 5e.
The original looks much better, by the way
That's a very cool illustration. Everyone is so jolly and happy.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:46
by Silver
Mood changing tieflings. To be honest, cool trait for a character. Just go rogue / thief / criminal and change your looks accordingly. They'll never catch you!
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:47
by Auld_SnawBeard
Silver wrote: ↑
May 6th, 2025, 19:35
What about this image then? Supposedly it's 2e illustration. Artistic liberties or the guy was just eXXXtra planetouched?
I'm genuinely curious because of the amount of conflicting art on the matter of tieflings, even before 5e.
Like Tad says they could have many different traits, but they were most often rather limited.
► Show Spoiler
More often explained as having one hoofed foot as opposed to full goat-legs
(never mind that, I was wrong).
The mechanics for PCs was to roll 1d4 random traits from the table Tad showed us.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:47
by fkirenicus
Here's something to set the debate on fire: tieflings REALLY belong in 1 setting only: Planescape.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:48
by Cipher
Nah, I need her to become a soulless monster so I can save everyone else. The only thing that ending lacks is an option to kill her after she turns into a soulless husk. You can *************, you can kill Orpheus but nooooo the ***** redditor self-insert is too precious for that.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:52
by Silver
We still have light and de-saturated versions of blue / purple / somewhat pink for tieflings in game. I didn't butcher them ALL, they are just way more rare, as it... should be?
EDIT: added examples for blue and very pale, borderline grey-blue skin on NPCs
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:54
by Auld_SnawBeard
Silver wrote: ↑
May 6th, 2025, 19:52
We still have light and de-saturated versions of blue / purple / somewhat pink for tieflings in game. I didn't butcher them ALL, they are just way more rare, as it... should be?
Those two looks perfect to me. Captures the variety without any one having too much of it.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:56
by Tadeusz
Yes but I think it's mostly just technicality.
Found this quote from 3e:
This being looks like a human, but it has a faintly disturbing demeanor about it and a wicked gleam in its eyes. Short horns sprout from its forehead. ...
Aside from a demeanor that many find disturbing, many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
So it's somewhat close to AD&D2 description.
Realms Restored 1.0 — Baldur's Gate 3
Posted: May 6th, 2025, 19:58
by orinEsque
Chris wrote: ↑
May 6th, 2025, 19:32
orinEsque wrote: ↑
May 6th, 2025, 19:19
I haven't actually found a height parameter in game. All the models are hard coded from the get go from blender.
Oh nvm looks like it does exist
Sadly the mod is not what I meant. That just re-scales the whole character. I meant just adjusting the height, like the bug does on the fly.
I can't remember if i hit reply on this, but the problem right now is, if I knew how to adjust height like these accordion bodies, I would have fixed the accordion bodies already.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:00
by Cipher
#16.- "Extremely long nose"
Huh, so ***** do have fiendish ancestry.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:06
by Humbaba
Tieflings did absolutely not exists prior to 2nd ed. Planescape and weren't a race the way they are now. They were said to be the descendants of people either with fiendish blood or who had made dealings with fiends. They also did not have a uniform look. The coolest thing about them was that every Tiefling was unique and looked completely different from one another. This has been completely retconned by now but if you want to make a Unique Tieflings mod then be my guests, it'll only take you around 56 years or so.
No. Though in any other setting they should be completely shunned from society if not killed on sight.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:17
by rusty_shackleford
anyone who pays attention knows the real reason they normalized a race that looks like demons but are actually just misunderstood dindu nuffins
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:25
by orinEsque
if you made the unfortunate decision to watch
devil may cry mary the boss girl whines (2025)
anime cartoon, you'll see the exact same ********. It's the current hollywood fad.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:27
by orinEsque
Silver wrote: ↑
May 6th, 2025, 19:52
We still have light and de-saturated versions of blue / purple / somewhat pink for tieflings in game. I didn't butcher them ALL, they are just way more rare, as it... should be?
EDIT: added examples for blue and very pale, borderline grey-blue skin on NPCs
I can blend a hooked nose as an accessory. How about we slap some on less savoury tieflings and perhaps counting house people

Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:33
by Auld_SnawBeard
orinEsque wrote: ↑
May 6th, 2025, 20:27
Silver wrote: ↑
May 6th, 2025, 19:52
We still have light and de-saturated versions of blue / purple / somewhat pink for tieflings in game. I didn't butcher them ALL, they are just way more rare, as it... should be?
EDIT: added examples for blue and very pale, borderline grey-blue skin on NPCs
I can blend a hooked nose as an accessory. How about we slap some on less savoury tieflings and perhaps counting house people
Maybe the datamined head of Karlach could be a good foundation to start from. Looks like they tried to do something like that there but kind of chickened out.
Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:36
by Demonic Fate
~~~effortpost time~~~
re: original Planescape tieflings: even within 2e there was an evolution. In the very first 1994 Planescape book, which included
A Player's Guide to the Planes,
tiefling was a synonym of
planetouched and just meant a human who had been touched by
some Outer Plane. It was described to be an unpleasant and subtle thing - the physical trait examples were "a shadow of a knife-edge to their face, a little too much fire in their eyes, a scent of ash", and they couldn't be LG - but the book didn't directly mention the Lower Planes or devils/demons at all.
The screenshot above is from the
Planewalker's Handbook, which came out two years later, and introduced the now-familiar classification where
planetouched encompasses aasimar, genasi, and tieflings. Tieflings are described as descendants of "everything else", but points out that "everything else" almost always means the Lower Planes, hence their bad reputation.
On Faerûn, Tieflings arrived with the 3e FR Campaign setting, where they stayed pretty much the same, with a couple of physical traits selected from a varied list. They are also described as being largely confined to Mulhorand, Thay and Unther - places that had a lot of godly manifestations and/or fiends traipsing around for a long time.
Interestingly, the splatbook Races of Faerûn went further and introduced elf-tieflings, the
fey'ri (demon-blooded sorcerers from a corrupted sun elf House) and orc-tieflings, the
tanarukk. Frankly they have a pretty stark Warcraft 3 vibe, AFAIK nobody liked them much and they got very quickly shoved under the carpet; old WotC was perfectly capable of making terrible creative decisions before the modern nonsense.
The 4e FR Player's Guide is the one that 'standardized' the tieflings as you probably know them, with reddish skin, tail and horns being described as standard for the entire race. It is also the one that described them as having spread a bit all over Faerun, especially in the big cities, although they still have a 'heartland' in the high-magic countries of the East where they're even described as 'common'.
The 5e Player's Handbook didn't change much - tieflings are still described as having reddish skin. The more varied appearance actually seems to come from the 2015
Sword Coast Adventurer Guide, which establishes that (a) due to some bullshittery, Asmodeus claimed ascendance over all the existing "standard" tieflings, and (b) after that, other non-Asmodeus-lineage tieflings appeared, which could have had somewhat different traits. They are described in this sidebar:

Realms Restored 2.0 — Baldur's Gate 3
Posted: May 6th, 2025, 20:40
by Pixelargh
orinEsque wrote: ↑
May 6th, 2025, 10:40
Pixelargh wrote: ↑
May 6th, 2025, 09:06
Any ETA on the De-girlboss mod? After a few hours in Act 3, the cringe of every single captain, lieutenant, important bridge guard, mafia/pirate bosses etc being women got exhausting, to the point that when one NPC mentioned an important NPC I needed to talk with I could clearly guess if they were going to be a woman.It got so bad, I took a break from the game and I still haven't got back to finish it.
If we exclude the main cast of secondary characters (Thorm, Gortash, Raphael...) and focus just on regular NPCs, this game is clearly misandrist, putting all females in positions of power and leaving men just as brainless, lineless grunts. This decision is especially idiotic and cringeworthy since, in real life, men would usually rank into positions of power where high risk is involved more than women because they are more incentivised by the benefits these positions can bring (more mates, resources) while females tend to avoid dangerous jobs and positions.
My first cringe were the 3 female Zentharim in the Goblin camp like these 3 ******* wouldn't be raped, killed and eaten the minute the stepped foot into the camp. One thing is if they were powerful mages but they were just rogues. I hope the mod changes them into men, honestly. I have a long list of recommendations if you are interested. And thank you, it must not be easy to revoice all these characters but the game will definitely be much, much better after you release this mod.
A year or two maybe. Don't count on that one being quick. Work is ongoing but it's not a matter of just changing some values in code like this one.
Got it. I understand. It's a titanic effort. Maybe you can start with the worse offenders and release the mod in tiers?