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Nemesis
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Post by Nemesis »

Idea for a single-purpose website: a database of games that list whether you need an online account to play, or whether you always need an internet connection.
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Post by Breathe »

I stumbled upon this earlier today. Some of you may enjoy an extensive list of randomizers for games.

https://www.debigare.com/randomizers/
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Post by Oyster Sauce »

I once played a game, can't remember if it was FFXIV or The Sims 4, where you could tick a box next to each character creation option and then choose to only display the items you have checked off. It was the greatest thing I've ever seen in a character creation system and it's such a simple little thing. Every game without it is trash, making me scroll back and forth to compare two hair style or whatever.
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Post by Val the Moofia Boss »

Oyster Sauce wrote: March 1st, 2024, 22:38
I once played a game, can't remember if it was FFXIV or The Sims 4, where you could tick a box next to each character creation option and then choose to only display the items you have checked off. It was the greatest thing I've ever seen in a character creation system and it's such a simple little thing. Every game without it is trash, making me scroll back and forth to compare two hair style or whatever.
FF14 has that, dunno about the Sims.
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Post by aweigh »

Image
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Post by Oyster Sauce »

I like that eating food meant for other species in Mass Effect just ******* kills you. Neat detail they didn't have to bother with.
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Post by Vergil »

Oyster Sauce wrote: March 2nd, 2024, 14:10
I like that eating food meant for other species in Mass Effect just ******* kills you. Neat detail they didn't have to bother with.
They also screw over weirdos by making most of their genitals kill you too.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tweed »

Oyster Sauce wrote: March 2nd, 2024, 14:10
I like that eating food meant for other species in Mass Effect just ******* kills you. Neat detail they didn't have to bother with.
Starbound originally had this, but they got rid of it in the alpha/beta/******* whatever they called it.
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Post by Vergil »

Tweed wrote: March 2nd, 2024, 14:38
Oyster Sauce wrote: March 2nd, 2024, 14:10
I like that eating food meant for other species in Mass Effect just ******* kills you. Neat detail they didn't have to bother with.
Starbound originally had this, but they got rid of it in the alpha/beta/******* whatever they called it.
Every time I've tried to go back and try Starbound again its turned into a totally different game since I last played.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Emphyrio »

Vergil wrote: March 2nd, 2024, 15:11
Tweed wrote: March 2nd, 2024, 14:38
Oyster Sauce wrote: March 2nd, 2024, 14:10
I like that eating food meant for other species in Mass Effect just ******* kills you. Neat detail they didn't have to bother with.
Starbound originally had this, but they got rid of it in the alpha/beta/******* whatever they called it.
Every time I've tried to go back and try Starbound again its turned into a totally different game since I last played.
and each time it still sucks
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Post by maidenhaver »

One of my proudest acheivements.
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Post by Hauberk »

Image

I wonder if the game would have been the success it was if it was more like this picture.
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Post by rusty_shackleford »

most of the best games I've played barely explain anything and when they do, the explanations have typos
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Post by Vergil »

Has anyone here had any extensive experience with Star Wars Galaxies?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

Assassin's Creed: Syndicate is the only game that has successfully, if unintentionally, made me feel weird about killing NPCs. The game is set in London in the late 1800s and the protagonists are canonically just absolutely ******* butchering rival gangs that consist of 50% women.
Like, this wasn't that long ago. People's grandmothers's grandmothers are being shredded by my guy executing flawless 20-hit knife assault animations and it's never addressed.
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Post by rusty_shackleford »

Vergil wrote: March 4th, 2024, 17:36
Has anyone here had any extensive experience with Star Wars Galaxies?
I played SWG legends, it's pretty good.
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Post by DagothGeas5 »

One of the first games online I played besides a private server for World of Warcraft was this game called Secondhand Lands
https://store .steampowered.com/app/675230 /Secondhand_Lands/ (need to remove the spaces because it does not load otherwise)
I knew nothing of English or what I was supposed to do, but it seemed fun to roam about and explore, though my ability with mouse and keyboard, plus massive language barrier, made me feel confused and lost most of the time. I came back to it to see if it still worked some time ago and added it to my Steam library, today I go to check on it out of nostalgia, and it says it is no longer available on Steam, yet their site and the download I used in the past seems to be working https://bobbythurman.itch.io/secondhand-lands
Does anyone know of a way to be sure if this game truly is gone for good, or if it's simply delisted from the Steam store without downloading the file from their site? It's not that I don't trust them, but I have learned to be careful with these things, and have no idea what to look for to protect myself.
Oyster Sauce wrote: March 1st, 2024, 22:38
I once played a game, can't remember if it was FFXIV or The Sims 4, where you could tick a box next to each character creation option and then choose to only display the items you have checked off. It was the greatest thing I've ever seen in a character creation system and it's such a simple little thing. Every game without it is trash, making me scroll back and forth to compare two hair style or whatever.
Been a while since I played, but The Sims 4 has that option you speak of as well. It was a box on the left of the CAS page thing for items and hair, and there was also an option for the randomize sim button (randomize All or you could select/de-select what you did not wish randomized)
Last edited by DagothGeas5 on March 4th, 2024, 22:19, edited 1 time in total.
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Post by Vergil »

rusty_shackleford wrote: March 4th, 2024, 18:43
Vergil wrote: March 4th, 2024, 17:36
Has anyone here had any extensive experience with Star Wars Galaxies?
I played SWG legends, it's pretty good.
Have you played the emulated version before?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tweed »

Vergil wrote: March 2nd, 2024, 15:11
Tweed wrote: March 2nd, 2024, 14:38
Oyster Sauce wrote: March 2nd, 2024, 14:10
I like that eating food meant for other species in Mass Effect just ******* kills you. Neat detail they didn't have to bother with.
Starbound originally had this, but they got rid of it in the alpha/beta/******* whatever they called it.
Every time I've tried to go back and try Starbound again its turned into a totally different game since I last played.
Updates to the game are long, long dead. The only thing that keeps it breathing is Frackin' Universe and the gaggle of repulsive fetish mods.

But Starbound could never decide what it wanted to be. At first it was just Terraria in space and had the working title Space Terry, but as it went on it became "Whatever Tiy though looked cool that week from some other game."
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Post by rusty_shackleford »

INSOMNIA: The Ark would be a decent game right now if it was made in unity instead of UE4. The issues left could have been fixed by fans. :/
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Post by Vergil »

Tweed wrote: March 4th, 2024, 23:40
Vergil wrote: March 2nd, 2024, 15:11
Tweed wrote: March 2nd, 2024, 14:38


Starbound originally had this, but they got rid of it in the alpha/beta/******* whatever they called it.
Every time I've tried to go back and try Starbound again its turned into a totally different game since I last played.
Updates to the game are long, long dead. The only thing that keeps it breathing is Frackin' Universe and the gaggle of repulsive fetish mods.

But Starbound could never decide what it wanted to be. At first it was just Terraria in space and had the working title Space Terry, but as it went on it became "Whatever Tiy though looked cool that week from some other game."
Didn't one of the devs have a **** fetish and add poop golems into the game?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: March 5th, 2024, 07:34
Tweed wrote: March 4th, 2024, 23:40
Vergil wrote: March 2nd, 2024, 15:11

Every time I've tried to go back and try Starbound again its turned into a totally different game since I last played.
Updates to the game are long, long dead. The only thing that keeps it breathing is Frackin' Universe and the gaggle of repulsive fetish mods.

But Starbound could never decide what it wanted to be. At first it was just Terraria in space and had the working title Space Terry, but as it went on it became "Whatever Tiy though looked cool that week from some other game."
Didn't one of the devs have a **** fetish and add poop golems into the game?
Sounds like something a furry would do.
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Post by Tweed »

Vergil wrote: March 5th, 2024, 07:34
Tweed wrote: March 4th, 2024, 23:40
Vergil wrote: March 2nd, 2024, 15:11

Every time I've tried to go back and try Starbound again its turned into a totally different game since I last played.
Updates to the game are long, long dead. The only thing that keeps it breathing is Frackin' Universe and the gaggle of repulsive fetish mods.

But Starbound could never decide what it wanted to be. At first it was just Terraria in space and had the working title Space Terry, but as it went on it became "Whatever Tiy though looked cool that week from some other game."
Didn't one of the devs have a **** fetish and add poop golems into the game?
There were **** monsters, but I dunno if it was fetish related.
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Post by Vergil »

Jesus looking at a guide of content that's come out for SWTOR since I last played that game really is ******* deader than dirt. They really shouldn't have blown their load of TWO expansions about awful OC autism that no one liked.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: March 5th, 2024, 13:13
Jesus looking at a guide of content that's come out for SWTOR since I last played that game really is ******* deader than dirt. They really shouldn't have blown their load of TWO expansions about awful OC autism that no one liked.
I liked them.
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Post by Oyster Sauce »

Low int dialogue is soulful, but also a complete waste of time/money because nobody actually plays ****** characters, they just laugh at screenshots and demand every game add them so they can laugh at more screenshots
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Post by Vergil »

Oyster Sauce wrote: March 6th, 2024, 12:04
Low int dialogue is soulful, but also a complete waste of time/money because nobody actually plays ****** characters, they just laugh at screenshots and demand every game add them so they can laugh at more screenshots
This is another example of people uptalking "player choice and freedom" because it makes them sound cool but if you look at the data most people play extremely similarly and optimal paths you will never deviate from will form. It's like how you have the "choice and freedom" to play New Vegas with all your limbs crippled or wearing a blindfold irl.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by WhiteShark »

Vergil wrote: March 6th, 2024, 13:16
This is another example of people uptalking "player choice and freedom" because it makes them sound cool but if you look at the data most people play extremely similarly and optimal paths you will never deviate from will form. It's like how you have the "choice and freedom" to play New Vegas with all your limbs crippled or wearing a blindfold irl.
>he didn't do the real permanent self-crippling challenge run
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Post by rusty_shackleford »

highly reactive gameplay is far more enjoyable than "player choice and freedom"
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Post by Breathe »

rusty_shackleford wrote: March 7th, 2024, 03:04
highly reactive gameplay is far more enjoyable than "player choice and freedom"
What are some examples of highly reactive gameplay?