We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Screenshot Thread | INCLUDE GAME NAME IN POST

No RPG elements? It probably goes here!
Ignore Topic
User avatar
DecadeRiptide
Posts: 2448
Joined: Jul 17, '25
Location: On holiday
Gender: Dinosaur

Geolocation

Post by DecadeRiptide »

aweigh wrote: May 25th, 2026, 23:15
skyrim with new Community Shaders (modern lighting) + Vanilla PBR texture pack (to take advantage of the new shaders)

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Looks really subtle, I like it.
Do you have the links for the texture packs and shaders :pipe-thinking:
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
User avatar
rusty_shackleford
Site Admin
Posts: 46259
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

The fog/mist goes a long way towards adding ambiance.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Eyestabber
Turtle
Turtle
Posts: 1076
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Eyestabber »

aweigh wrote: May 25th, 2026, 23:15
skyrim with new Community Shaders (modern lighting) + Vanilla PBR texture pack (to take advantage of the new shaders)

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Welcome back!
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

DecadeRiptide wrote: May 26th, 2026, 00:29
aweigh wrote: May 25th, 2026, 23:15
skyrim with new Community Shaders (modern lighting) + Vanilla PBR texture pack (to take advantage of the new shaders)

Looks really subtle, I like it.
Do you have the links for the texture packs and shaders :pipe-thinking:
here's my current load order (about 95% accurate to what i was using for the screenshots, all the important stuff). About 50% of the first half of the mod list you see here is just dependencies required for CS or some physics mod to work or whatever.

Image
Image

Anyway, here's the big stuff:

- Community Shaders. This is the big one, and necessary for even using the new PBR stuff. Even without PBR textures it's still a noticeable (and subtle, as you say) improvement to grass, lighting and terrain tiling. Also adds support for DLSS and frame-gen as well, and it works flawlessly.

- Adidi's "Vanilla Textures PBR". This is responsible for basically everything. It's 12gb, covers almost every single texture in the game. Technically it covers ALL textures but the author doesn't want to promise 100% when it could be 99%.

- Faultier's clothing and equippables PBR, most vanilla-inspired of all the PBR clothing. Pretty much a straight upgrade in every way from the vanilla clothing. However, if even his deviations bother you then there's really not much in terms of choice, the other PBR equippable packs are way worse than this one and deviate much more.

Use the other stuff recommended on Adidi's Vanilla Textures PBR mod description, such as ICFur Landscape Mashup (this is the landscape installed in the screenshots). I tried out a bunch of other PBR landscapes but ended up returning to the ICFur Mashup. It's close to vanilla and looks good.

Other big rec in the description is to use Merethic Grass, specifically the one built to match the ICFur landscape. Once again, I tried dozens of other grass mods and I actually like Floral Freaks quite a bit, but it's hard to beat Merethic ICFur ver. matched up with the ICFur Mashup landscape, as they're made to go together.

To avoid confusion: the landscape itself is named "Sloppy Vanilla Landscapes PBR", however he made a collab version with ICFur and so now the main download on that page is the Mashup, but he does offer his strictly vanilla sloppy landscape as a download still.

There's a lot of other little things and you need to download a lot of dependencies to get everything running but in terms of actual visual changes those are the big ones.

And the rest is the 'lighting stack' mostly made by the same guy specifically for the new Community Shaders:

- Ambient Lighting Templates for Mods (absolutely ESSENTIAL, this ALONE cleans up the image immensely)
- Window Shadows Ultimate (goofy name that undersells it, this makes light come through into exteriors)
- Simple Lighting Overhaul for CS

And lastly, but equally important, the weather mod, also specifically made to be vanilla-plus and specifically made for CS:

- Vanilla Weathers for CS (i'm using the "Bottle's Alt. Tweaks" version, not the vanilla default version. The main difference is the Alt. Tweaks version of the mod removes most of the game's volumetric 'haze' and gives a clearer image).
Last edited by aweigh on May 26th, 2026, 03:08, edited 1 time in total.
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

rusty_shackleford wrote: May 26th, 2026, 00:33
The fog/mist goes a long way towards adding ambiance.
yes, and another big one i forgot to mention. Obsidian Mountain Fog, does a LOT of heavy lifting.
User avatar
Killagain665
Posts: 438
Joined: Jun 14, '25

Geolocation

Adventurer's Guild

Post by Killagain665 »

aweigh wrote: May 26th, 2026, 03:06
DecadeRiptide wrote: May 26th, 2026, 00:29
aweigh wrote: May 25th, 2026, 23:15
skyrim with new Community Shaders (modern lighting) + Vanilla PBR texture pack (to take advantage of the new shaders)

Looks really subtle, I like it.
Do you have the links for the texture packs and shaders :pipe-thinking:
here's my current load order (about 95% accurate to what i was using for the screenshots, all the important stuff). About 50% of the first half of the mod list you see here is just dependencies required for CS or some physics mod to work or whatever.

Image
Image

Anyway, here's the big stuff:

- Community Shaders. This is the big one, and necessary for even using the new PBR stuff. Even without PBR textures it's still a noticeable (and subtle, as you say) improvement to grass, lighting and terrain tiling. Also adds support for DLSS and frame-gen as well, and it works flawlessly.

- Adidi's "Vanilla Textures PBR". This is responsible for basically everything. It's 12gb, covers almost every single texture in the game. Technically it covers ALL textures but the author doesn't want to promise 100% when it could be 99%.

- Faultier's clothing and equippables PBR, most vanilla-inspired of all the PBR clothing. Pretty much a straight upgrade in every way from the vanilla clothing. However, if even his deviations bother you then there's really not much in terms of choice, the other PBR equippable packs are way worse than this one and deviate much more.

Use the other stuff recommended on Adidi's Vanilla Textures PBR mod description, such as ICFur Landscape Mashup (this is the landscape installed in the screenshots). I tried out a bunch of other PBR landscapes but ended up returning to the ICFur Mashup. It's close to vanilla and looks good.

Other big rec in the description is to use Merethic Grass, specifically the one built to match the ICFur landscape. Once again, I tried dozens of other grass mods and I actually like Floral Freaks quite a bit, but it's hard to beat Merethic ICFur ver. matched up with the ICFur Mashup landscape, as they're made to go together.

To avoid confusion: the landscape itself is named "Sloppy Vanilla Landscapes PBR", however he made a collab version with ICFur and so now the main download on that page is the Mashup, but he does offer his strictly vanilla sloppy landscape as a download still.

There's a lot of other little things and you need to download a lot of dependencies to get everything running but in terms of actual visual changes those are the big ones.

And the rest is the 'lighting stack' mostly made by the same guy specifically for the new Community Shaders:

- Ambient Lighting Templates for Mods (absolutely ESSENTIAL, this ALONE cleans up the image immensely)
- Window Shadows Ultimate (goofy name that undersells it, this makes light come through into exteriors)
- Simple Lighting Overhaul for CS

And lastly, but equally important, the weather mod, also specifically made to be vanilla-plus and specifically made for CS:

- Vanilla Weathers for CS (i'm using the "Bottle's Alt. Tweaks" version, not the vanilla default version. The main difference is the Alt. Tweaks version of the mod removes most of the game's volumetric 'haze' and gives a clearer image).

Congratulations, I see a mod list that doesn't have extensive gooner mods

Tis a very rare sight.
You do not have the required permissions to view the files attached to this post.
User avatar
DecadeRiptide
Posts: 2448
Joined: Jul 17, '25
Location: On holiday
Gender: Dinosaur

Geolocation

Post by DecadeRiptide »

aweigh wrote: May 26th, 2026, 03:06
DecadeRiptide wrote: May 26th, 2026, 00:29
aweigh wrote: May 25th, 2026, 23:15
skyrim with new Community Shaders (modern lighting) + Vanilla PBR texture pack (to take advantage of the new shaders)

Looks really subtle, I like it.
Do you have the links for the texture packs and shaders :pipe-thinking:
here's my current load order (about 95% accurate to what i was using for the screenshots, all the important stuff). About 50% of the first half of the mod list you see here is just dependencies required for CS or some physics mod to work or whatever.

Image
Image

Anyway, here's the big stuff:

- Community Shaders. This is the big one, and necessary for even using the new PBR stuff. Even without PBR textures it's still a noticeable (and subtle, as you say) improvement to grass, lighting and terrain tiling. Also adds support for DLSS and frame-gen as well, and it works flawlessly.

- Adidi's "Vanilla Textures PBR". This is responsible for basically everything. It's 12gb, covers almost every single texture in the game. Technically it covers ALL textures but the author doesn't want to promise 100% when it could be 99%.

- Faultier's clothing and equippables PBR, most vanilla-inspired of all the PBR clothing. Pretty much a straight upgrade in every way from the vanilla clothing. However, if even his deviations bother you then there's really not much in terms of choice, the other PBR equippable packs are way worse than this one and deviate much more.

Use the other stuff recommended on Adidi's Vanilla Textures PBR mod description, such as ICFur Landscape Mashup (this is the landscape installed in the screenshots). I tried out a bunch of other PBR landscapes but ended up returning to the ICFur Mashup. It's close to vanilla and looks good.

Other big rec in the description is to use Merethic Grass, specifically the one built to match the ICFur landscape. Once again, I tried dozens of other grass mods and I actually like Floral Freaks quite a bit, but it's hard to beat Merethic ICFur ver. matched up with the ICFur Mashup landscape, as they're made to go together.

To avoid confusion: the landscape itself is named "Sloppy Vanilla Landscapes PBR", however he made a collab version with ICFur and so now the main download on that page is the Mashup, but he does offer his strictly vanilla sloppy landscape as a download still.

There's a lot of other little things and you need to download a lot of dependencies to get everything running but in terms of actual visual changes those are the big ones.

And the rest is the 'lighting stack' mostly made by the same guy specifically for the new Community Shaders:

- Ambient Lighting Templates for Mods (absolutely ESSENTIAL, this ALONE cleans up the image immensely)
- Window Shadows Ultimate (goofy name that undersells it, this makes light come through into exteriors)
- Simple Lighting Overhaul for CS

And lastly, but equally important, the weather mod, also specifically made to be vanilla-plus and specifically made for CS:

- Vanilla Weathers for CS (i'm using the "Bottle's Alt. Tweaks" version, not the vanilla default version. The main difference is the Alt. Tweaks version of the mod removes most of the game's volumetric 'haze' and gives a clearer image).
thanks
no flower girls though? :notsureif:
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
User avatar
Tweed
Turtle
Turtle
Posts: 6962
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Atomic Heart: Trapped in Limbo
limbo1.jpg
The first thing that happens is you get trapped in a fursuit.
limbo2.jpg
limbo3.jpg
Weeee! These are giant slides, they're everywhere and you have to use them to progress.
limbo4.jpg
limbo5.jpg
You may not like it, but this is what brilliant game design looks like.
limbo6.jpg
No, get me the **** out of here.
You do not have the required permissions to view the files attached to this post.
User avatar
Tweed
Turtle
Turtle
Posts: 6962
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Atomic Heart: The Quiet Part Out Loud DLC
waifu2.png
waifu1.png
You do not have the required permissions to view the files attached to this post.
User avatar
mynameismortis
Posts: 245
Joined: Dec 30, '25
Location: Mars

Geolocation

Post by mynameismortis »

Tweed wrote: May 28th, 2026, 05:59
Atomic Heart: The Quiet Part Out Loud DLC

Image
Image
what the **** is about atomic heart????
User avatar
xXD4rk_s3pher0th22Xx
Posts: 45
Joined: Apr 23, '26

Geolocation

Post by xXD4rk_s3pher0th22Xx »

Image
Image
Image
Image
Image
User avatar
logincrash
The Music Man
Posts: 6151
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

"Oh, it all makes sense now, brother."
User avatar
xXD4rk_s3pher0th22Xx
Posts: 45
Joined: Apr 23, '26

Geolocation

Post by xXD4rk_s3pher0th22Xx »

oh i forgot to say, it's oblivion lol
User avatar
logincrash
The Music Man
Posts: 6151
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

xXD4rk_s3pher0th22Xx wrote: May 28th, 2026, 14:48
oh i forgot to say, it's oblivion lol
Wow, the UE5 update did it no favours. Looks so generic.
"Oh, it all makes sense now, brother."
User avatar
Eyestabber
Turtle
Turtle
Posts: 1076
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Eyestabber »

Colonization_tKft05ZDo0.jpg
Colonization_ht92kJ8qss.jpg
Colonization_f3hqdBH8x6.jpg
Colonization_xUFXytpltW.jpg
Colonization_sjKr7ncjbA.jpg
Colonization_izVjHmc5nK.jpg
Colonization_2wGseqL6Mf.jpg
Colonization_wXsyTBa87h.jpg
Colonization_BcuuIDYEgz.png
Colonization_pizyEQbh7w.png
Colonization_sVwHFQjZ5V.jpg
Civilization 4: Colonization. "We the People" Mod.
You do not have the required permissions to view the files attached to this post.
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

is it alright if i spam some more skyrim pics? i don't wannt clutter up the thread with just that. i'll try to keep it to 10-15 pics per post, and space the posts apart. part of the reason i'm so hooked (again) on skyrim is pretty much the same reason as last time, the notion of "making things look incrementally better" with visual and graphics mods. It's like chasing the dragon, no pun intended (referring more to heroin). "It can look just a bit better if I use this, if I tweak that value", etc.
Last edited by aweigh on May 28th, 2026, 17:22, edited 1 time in total.
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

xXD4rk_s3pher0th22Xx wrote: May 28th, 2026, 14:48
oh i forgot to say, it's oblivion lol
is that the UE5 remaster or the original Oblivion?

for original Oblivion i know there is something called "Oblivion Reloaded", but i've never used it
User avatar
Finarfin
Connoisseur of Slop
Posts: 5176
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Someone tell aweigh that he can just put the screenshots in spoiler so it doesn't "clutter" the thread.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
Breathe
Posts: 3016
Joined: Nov 16, '23
Location: Decentralize

Geolocation

Post by Breathe »

aweigh wrote: May 28th, 2026, 17:21
is it alright if i spam some more skyrim pics? i don't wannt clutter up the thread with just that. i'll try to keep it to 10-15 pics per post, and space the posts apart. part of the reason i'm so hooked (again) on skyrim is pretty much the same reason as last time, the notion of "making things look incrementally better" with visual and graphics mods. It's like chasing the dragon, no pun intended (referring more to heroin). "It can look just a bit better if I use this, if I tweak that value", etc.
Probably good to spoiler with that many pics.
User avatar
Breathe
Posts: 3016
Joined: Nov 16, '23
Location: Decentralize

Geolocation

Post by Breathe »

Finarfin wrote: May 28th, 2026, 17:23
Someone tell aweigh that he can just put the screenshots in spoiler so it doesn't "clutter" the thread.
As I was writing that lol. Good call, good call.
User avatar
xXD4rk_s3pher0th22Xx
Posts: 45
Joined: Apr 23, '26

Geolocation

Post by xXD4rk_s3pher0th22Xx »

aweigh wrote: May 28th, 2026, 17:23
xXD4rk_s3pher0th22Xx wrote: May 28th, 2026, 14:48
oh i forgot to say, it's oblivion lol
is that the UE5 remaster or the original Oblivion?

for original Oblivion i know there is something called "Oblivion Reloaded", but i've never used it
UE5. original oblivion looks like *** lmao (always has). Those screens have a reshade mod and an interior darkening mod installed, that's it.

nice thing about the remaster is you can set it up and have it looking great in an hour, and don't need to screw around with massive modlists like skyrim
User avatar
rusty_shackleford
Site Admin
Posts: 46259
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

The oblivion remaster is the example they put in dictionaries for soulless
Last edited by rusty_shackleford on May 28th, 2026, 18:00, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

rusty_shackleford wrote: May 28th, 2026, 17:57
The oblivion remaster is the example they put in dictionaries for soulless
i really dislike the Oblivion remaster, and not just because it stutters non-stop (probably the WORST unreal engine game I've ever had the displeasure). They completely butchered the art direction. Regular, original Oblivion actually looks better and far more pleasing to the eye.
User avatar
Killagain665
Posts: 438
Joined: Jun 14, '25

Geolocation

Adventurer's Guild

Post by Killagain665 »

Yeah kind of makes me want the Skywind/Skyblivion stuff to get done and released. The pics and videos of what they are showing is kinda awesome. While Skyrim doesn't have some walking messiah of game engines, it is very familiar and most already know many of the issues with it.
User avatar
Finarfin
Connoisseur of Slop
Posts: 5176
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

No you dont. Even if the Remaster of Oblivion is slop, the Skywind and Skyblivion mods are leftist ****** ****. They celebrate pride month and even have multiple ***** voice actors for female characters.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
mynameismortis
Posts: 245
Joined: Dec 30, '25
Location: Mars

Geolocation

Post by mynameismortis »

Isn't skyrim mostly played by ******** who roleplay as women?
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

Killagain665 wrote: May 28th, 2026, 21:03
Yeah kind of makes me want the Skywind/Skyblivion stuff to get done and released. The pics and videos of what they are showing is kinda awesome. While Skyrim doesn't have some walking messiah of game engines, it is very familiar and most already know many of the issues with it.
i honestly can't wait for Skyblivion. looks great. and when i say 'looks great' I mostly am referring to the visuals. Beth games are very art and visual driven, anyone who pretends otherwise is... well, i dunno. But there's no point beating around the bush: a large part of the appeal for beth games is to walk around in a visually arresting landscape. It's a big part of the reason Starfield failed (among many others). They ****** up both the 'walking around' part, AND ****** up the landscape part on top. Throw in horrible, neutered corporate-driven DEI writing and it's a done deal. I still find an Oblivion sunset visually appealing, especially so compared to the stale UE5 remaster. In the UE5 remaster they literally activate a **** filter at sundown.
User avatar
aweigh
Turtle
Turtle
Posts: 3075
Joined: Feb 2, '23

Geolocation

Post by aweigh »

Killagain665 wrote: May 28th, 2026, 21:03
Yeah kind of makes me want the Skywind/Skyblivion stuff to get done and released. The pics and videos of what they are showing is kinda awesome. While Skyrim doesn't have some walking messiah of game engines, it is very familiar and most already know many of the issues with it.
excuse the double-reply. Yes, for all the **** beth engine gets it at least does not have a stuttering viewport. It RUNS like **** (Starfield itself barely reachess 60fps on my rig, not that I'd even bother with it now), but the important distinction I make is that it doesn't 'randomly' stutter, or stutter predictably, or (worst case scenario) feature VIEWPORT stutter which is a complete deal-breaker for me. By this i mean that the camera motion stutters or hitches when you look around even if nothing's happening. All of these things happen on UE5 games. Of course, many people will say beth engine games run like crap and they are right, but that is why I take pains to specify exactly why I prefer it to UE5 in terms of performance; viewport stutter alone is a COMPLETE deal-breaker for me and i will instantly uninstall any game that has it. I just uninstalled Mafia Old Country because of it. I refuse to play any game where rotating the camera has judder.
User avatar
Nemesis
Director of Synchronous Communication Channels
Posts: 1289
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Nemesis »

aweigh wrote: May 28th, 2026, 22:33
i honestly can't wait for Skyblivion.
Agreed, but I doubt they'll release it anytime soon.
User avatar
xXD4rk_s3pher0th22Xx
Posts: 45
Joined: Apr 23, '26

Geolocation

Post by xXD4rk_s3pher0th22Xx »

haha you ******* are so transparent

me: posts sick screenshots
you: omg what game is that?
me: oblivion remaster
you: ACTUALLY THOSE LOOK LIKE **** OBLIVION REMASTER SUCKS
(as if original oblivion is a great game anyway lmao)

ligma on my nuts *******
Last edited by xXD4rk_s3pher0th22Xx on May 29th, 2026, 18:46, edited 1 time in total.