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Junior Adventurer's Guild: April - Two Worlds II

Participate in a new RPG each month with other members of the HQ
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What should we play in April?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Knights of the Chalice
7
35%
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
5
25%
Two Worlds II
8
40%
 
Total votes: 20

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Post by Tweed »

The packaging looks better for a badge, with the two almost, but not quite T thingies.
Last edited by Tweed on April 2nd, 2026, 22:05, edited 1 time in total.
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Post by Valter »

First game I've seen on GOG Games with all links dead :old2: **** this **** obscure
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Post by Valter »

Aspirant players that did not read the PCGamingWiki link in the OP should take note that most of DLC is only on the Steam version, not on GOG.
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@Oyster Sauce might want to mention this in the OP, some people can gloss over this detail.
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Post by Zess_T »

rusty_shackleford wrote: April 1st, 2026, 18:45
If anyone is curious, it's called two worlds because
► Show Spoiler
This is actually a misconception.
► Show Spoiler
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Lord Jesus Christ, O Son of God, have mercy on me, a sinner
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Post by Tadeusz »

J1M wrote: April 2nd, 2026, 21:21
Tadeusz wrote: April 2nd, 2026, 18:22
J1M wrote: April 2nd, 2026, 14:07
It's a fair criticism. For these painfully generic games it helps to have other people make some suggestions.
What about something like this? It's a logo of the pirate DLC and it features in the GOTY version of the game.
Image
We can also just double the amount of T's in the first game logo - simple yet effective.
The double-cross idea is funny but I couldn't get it to look good. I did something similar for Bloodlines 2 as a joke: Image

Iterating on your idea I tried to incorporate the roman numerals from the sequel's logo. The badges look better as a pair now.

Image Image

vs

Image Image

► Two Worlds 2 logo:
I guess another option would be to go hieroglyphic and literally draw two worlds on the badge.
I like the second pair with the roman numeral.
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Post by Tinky Winky »

Fitz wrote: April 2nd, 2026, 16:33
Ugh, give me a build guide that makes this game fun.
The archer gameplay is okay-ish, shooting savannah zoo animals can be both weird and fun especially with the cheesy sound effect.
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Post by Tadeusz »

Played the game a bit and here's my initial impressions:
- Don't like the new inventory interface. Small icons setting helps a bit but the transparency of the background often makes it hard to see the number that represents amount. Separate tabs are good though and ingredients now don't have weight.
- No more infinite stacking of items to make them stronger, now it's necessary to dismantle pieces of equipment to get materials to use them in upgrades. The amount of upgrades that's possible to do is now determined by the crafting skills. Item stacking was an interesting gimmick but this system works as well;
- Magic cards stacking is limited by the magic skills as well. Magic system looks interesting but I can't tell more as I haven't got as much magic cards. I was able to create a neat spell that creates a damage dealing zone so that was neat;
- Exploration seems more rewarding now. I was doing the main plot and then decided to come back to the starting island to explore it fully. I found some useful equipment there that was above my level and also a dungeon with some good loot that wasn't a part of any quest;
- Combat seems on par with the first game.
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Post by J1M »

Tinky Winky wrote: April 3rd, 2026, 13:35
Fitz wrote: April 2nd, 2026, 16:33
Ugh, give me a build guide that makes this game fun.
The archer gameplay is okay-ish, shooting savannah zoo animals can be both weird and fun especially with the cheesy sound effect.
I also went archer and it is fine.
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Post by Valter »

Explaining game mechanics through books or mentor NPCs, while functionally identical to a regular pop-up tutorial, is a touch of creativity by the devs that I appreciate.
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Post by stormvermin »

I have never seen a game on Steam offer a "strategy guide" for purchase, let alone one with the stones to ask ten bucks for for it, let alone the absolutely gargantuan gonads to do it again for its dlc.
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Post by Oyster Sauce »

stormvermin wrote: April 3rd, 2026, 23:56
I have never seen a game on Steam offer a "strategy guide" for purchase, let alone one with the stones to ask ten bucks for for it, let alone the absolutely gargantuan gonads to do it again for its dlc.
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It's worth it
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Post by WhiteShark »

Valter wrote: April 3rd, 2026, 23:17
Explaining game mechanics through books or mentor NPCs, while functionally identical to a regular pop-up tutorial, is a touch of creativity by the devs that I appreciate.
As long as it still makes sense in game (I assume it does since you're praising it). It's super weird when a character suddenly breaks the fourth wall to explain button inputs and the like. "Now...I know it's been a while since you've been in actual combat, Snake. Go ahead and move the cursor to the "Genome Soldier" card in your hand..."
Last edited by WhiteShark on April 4th, 2026, 00:26, edited 1 time in total.
Reason: removed accidental linebreak
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Post by J1M »

Just had the game crash twice on me trying to enter the evil castle in the last chapter. Will try again later.
Last edited by J1M on April 4th, 2026, 18:05, edited 1 time in total.
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Post by Valter »

J1M wrote: April 4th, 2026, 18:05
Just had the game crash twice on me trying to enter the evil castle in the last chapter. Will try again later.
I tab out a lot and sometimes it crashes doing that, but limiting CPU affinity to 4 threads helped, at least so far.
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Post by J1M »

Have had this one on the backburner for a while since I assumed eventually people would be curious why Tangerine kept nominating it. Did a push to finish it today.

Was pleasantly surprised to find that this was better than the average 3D-open-world-shovelware that usually wins the JAG vote. Hence being less annoyed this month that the same people keep voting for the same game and then not playing it. It's still 3D-open-world-shovelware, but at least it was better than a Spiders game or Gothic.

Two Worlds 2 features a teleport system that makes it relatively painless to revisit areas that have already been explored. This is the single most important feature in the game. Combat classes or crafting or side quests could be removed from the game and it would be basically the same, but if the teleport system was removed the game would be compromised due to how frustrating manually backtracking would be. Related to this, the quest log and maps in the game are actually well done. Quests will be marked on the map and the player can also set his own markers. Interior maps are detailed.

Another plus is that the game has boss fights to bookend the chapters. It is so incredibly lazy when games avoid doing this.

The most memorable moment I had in the game was a long trek through the swamps in Chapter 2. The creatures there are horrific looking and I ran out of health potions far away from a teleporter location. The monsters were also quite dangerous, possibly because I should have been higher than level 20 to be there. It was a bit of a slog but also a challenge. Was expecting to have to return to those side areas full of nightmare creatures later but that didn't happen.

Crafting system was pretty good. Though it did appear that some of the potion effects, like fire resistance, simply did not work.

Unfortunately, like so many of these shovelware RPGs, the combat is bad. There's really only 2 types of enemies: melee or ranged. The responsiveness is poor, movement is clunky, HP bloat, you know the drill. Also special mention to the very long looting animations. The crafting system wants me to loot lots of garbage, but the animations heavily discourage this.

I tried to do some exploration a few times, but usually as soon as I found an interesting location I encountered locked doors that couldn't be picked and felt like I had wasted my time.

Tips: 5 points in lockpicking was enough for me to pick everything I encountered. Due to number bloat, I found I needed about 100 points in my attack attribute and 50 points in endurance.
► Screenshots
Last edited by J1M on April 4th, 2026, 21:26, edited 1 time in total.
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Post by J1M »

I'm going to nominate Cleveland Mark Blakemore's game for next month. Never played it, and will probably vote against it due to its length, but I think it deserves a nomination.

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Post by Valter »

J1M wrote: April 4th, 2026, 22:33
I'm going to nominate Cleveland Mark Blakemore's game for next month. Never played it, and will probably vote against it due to its length, but I think it deserves a nomination.

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Post by Tinky Winky »

J1M wrote: April 4th, 2026, 22:33
I'm going to nominate Cleveland Mark Blakemore's game for next month. Never played it, and will probably vote against it due to its length, but I think it deserves a nomination.

This site is not RPGCodex, you don't have to shill for "prestigious" games that you've never played just because oldtroons and jannies said so.

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Post by Fitz »

I don’t know how you got that out of him nominating some old game.
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Post by WhiteShark »

Tinky Winky wrote: April 5th, 2026, 08:46
This site is not RPGCodex, you don't have to shill for "prestigious" games that you've never played just because oldtroons and jannies said so.
I don't think any of the "jannies" here even like it.
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Post by J1M »

Tinky Winky wrote: April 5th, 2026, 08:46
J1M wrote: April 4th, 2026, 22:33
I'm going to nominate Cleveland Mark Blakemore's game for next month. Never played it, and will probably vote against it due to its length, but I think it deserves a nomination.

This site is not RPGCodex, you don't have to shill for "prestigious" games that you've never played just because oldtroons and jannies said so.

I find Cleve's stories to be utterly hilarious (LA riots, sir tech, museum of play conspiracy) and extremely well written. I've always been curious about how good his game turned out but I recognize it is too obtuse for me to put serious effort into it without receiving a 22 pixel reward.

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Post by Tweed »

J1M wrote: April 4th, 2026, 22:33
I'm going to nominate Cleveland Mark Blakemore's game for next month. Never played it, and will probably vote against it due to its length, but I think it deserves a nomination.

You got no idea what you've unleashed.

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Post by Tangerine »

tw2_01.jpg
Talking above your station, orc. There will be consequences.
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Post by Valter »

Rhino didn't attack me unlike all the other wildlife and he looked chill so I left him alone, but as soon as someone else attacked that ****** was bulldozing straight at me.
Trust no *****.
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Post by Tadeusz »

Finally, a game that allows me to control an army of cthulhoids :wizard:
► Show Spoiler
Summons are pretty good, especially if the cards are stacked. Hate these tombs though. For whoever undertakes this quest - draw a map, it's easy to get lost in later tombs.
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Post by Valter »

John Guardsman. Just missing a right proper halberd.
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I have to say, two-handed's a lot of fun, but I question the decision to give us an AoE stun right from the start :axe: clearing tombs without much effort by dodging and weaving and slamdunking multiple enemies on a 3 second cooldown
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Post by Tadeusz »

Looks like we have a warrior, a ranger and a mage. Someone must try stealth playthrough as well :)
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Post by Valter »

Tadeusz wrote: April 8th, 2026, 16:24
Looks like we have a warrior, a ranger and a mage. Someone must try stealth playthrough as well :)
Funnily enough, I think stealth would be best paired with summons like yours to serve as distractions.
Too bad most RPGs force you into epic 1v1 boss fights situations where there's not much stealth to be done. Unless you have teammates or smoke bombs to distract, the solo assassin gets ****** :|
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Post by Tadeusz »

Valter wrote: April 8th, 2026, 17:02
Unless you have teammates or smoke bombs to distract, the solo assassin gets ******
Traps may also be a backup option. Perhaps enemies can even be lured into them where there are some narrow corridors.
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Post by Tangerine »

So many chests and containers, but most of the loot is garbage.