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orinEsque
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Post by orinEsque »

Oyster Sauce wrote: ↑ April 23rd, 2025, 03:44
Which of the HQ Racism mods work in multiplayer without everybody having them installed? I assumed none, but then I noticed that some remnant of NA was working - the deep gnome near Nere referred to himself as a healer instead of a husband. Subtitle said husband though.
Are you using an older version? Old ones use direct game file overrides and these work fine on client side in multiplayer. but the downside is it doesn't show up in official mod manager and confuses people.
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Post by Oyster Sauce »

orinEsque wrote: ↑ April 23rd, 2025, 03:49
Oyster Sauce wrote: ↑ April 23rd, 2025, 03:44
Which of the HQ Racism mods work in multiplayer without everybody having them installed? I assumed none, but then I noticed that some remnant of NA was working - the deep gnome near Nere referred to himself as a healer instead of a husband. Subtitle said husband though.
Are you using an older version? Old ones use direct game file overrides and these work fine on client side in multiplayer. but the downside is it doesn't show up in official mod manager and confuses people.
Yeah it would be an older one. So none of the up to date versions would work?
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Post by orinEsque »

Oyster Sauce wrote: ↑ April 23rd, 2025, 03:52
orinEsque wrote: ↑ April 23rd, 2025, 03:49
Oyster Sauce wrote: ↑ April 23rd, 2025, 03:44
Which of the HQ Racism mods work in multiplayer without everybody having them installed? I assumed none, but then I noticed that some remnant of NA was working - the deep gnome near Nere referred to himself as a healer instead of a husband. Subtitle said husband though.
Are you using an older version? Old ones use direct game file overrides and these work fine on client side in multiplayer. but the downside is it doesn't show up in official mod manager and confuses people.
Yeah it would be an older one. So none of the up to date versions would work?
Nope, they're made to be compatible with toolkit and those can't be overrides.
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ April 23rd, 2025, 03:52
orinEsque wrote: ↑ April 23rd, 2025, 03:49
Oyster Sauce wrote: ↑ April 23rd, 2025, 03:44
Which of the HQ Racism mods work in multiplayer without everybody having them installed? I assumed none, but then I noticed that some remnant of NA was working - the deep gnome near Nere referred to himself as a healer instead of a husband. Subtitle said husband though.
Are you using an older version? Old ones use direct game file overrides and these work fine on client side in multiplayer. but the downside is it doesn't show up in official mod manager and confuses people.
Yeah it would be an older one. So none of the up to date versions would work?
@loregamer said he was working on something that allowed you to use mods without others using them iirc
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Post by loregamer »

Hold up I gotchu
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Post by loregamer »

@Oyster Sauce Try this out and lemme know if it works. And I guess tell me what mods you want.

You can put this directly in your game's Data folder and it should load in game as a vanilla pak file
πŸ“₯STEALTH_RealmsRestored_Heads-v1.0.zip

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Post by Goblin_Hammer »

@loregamer Are you close to releasing your mod organizer 2 mod pack? I'm ready to play BG3 DEI free and cleansed of ********.
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Post by loregamer »

Demonic Fate wrote: ↑ April 22nd, 2025, 15:41
use Armory instead.
Need to find what mod he meant by this first
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Post by rusty_shackleford »

transmog is gay and lame
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Post by Reichspepe »

rusty_shackleford wrote: ↑ April 23rd, 2025, 16:25
transmog is gay and lame
One of your most based takes :salute:
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Post by jebacdrkac »

rusty_shackleford wrote: ↑ April 23rd, 2025, 16:25
transmog is gay and lame
You’ve used it, haven’t you? :bounce:
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Post by Vergil »

Having to use a modlist instead of curating your own is very brown coded
I'm just stating the facts.
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Post by Lord of Riva »

rusty_shackleford wrote: ↑ April 23rd, 2025, 16:25
transmog is gay and lame
I read there is a mod dependency for the Paladin armors that looked cool, I agree that Transmog leads to game design issue, namely that you will design your character once because you think it looks cool, making visual progression pointless.
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Post by Lord of Riva »

Vergil wrote: ↑ April 23rd, 2025, 16:46
Having to use a modlist instead of curating your own is very brown coded
too much effort for BG 3 tbh
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Post by loregamer »

Transmog is good when you have self control
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Post by Oyster Sauce »

loregamer wrote: ↑ April 23rd, 2025, 13:07
@Oyster Sauce Try this out and lemme know if it works. And I guess tell me what mods you want.

You can put this directly in your game's Data folder and it should load in game as a vanilla pak file
πŸ“₯STEALTH_RealmsRestored_Heads-v1.0.zip

Image
I'm not going to be able to test anything for a while
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Post by loregamer »

I actually found a really really really easy way to do mod management without the game detecting
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Post by PickMeNow »

Amazing list, but I have come across some mods that are outdated or not compatible with patch 8

- Plus UI seems to not work correctly
- Improved World Tooltips - mod is hidden in Nexus
- Daughter of Lolth - Minthara - Good Recruitment - I wonder if this works since it hasn't been updated in a longggggggggg time

Will the list be updated for Patch 8 compatibility?
Last edited by PickMeNow on April 25th, 2025, 14:08, edited 2 times in total.
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Post by loregamer »

Oyster Sauce wrote: ↑ April 23rd, 2025, 03:44
Which of the HQ Racism mods work in multiplayer without everybody having them installed? I assumed none, but then I noticed that some remnant of NA was working - the deep gnome near Nere referred to himself as a healer instead of a husband. Subtitle said husband though.
Can give this a try. You can manage your load order as normal, and then put your secret HQ Racism mods via this
Stealthy Mod Organizer 2 Plugin 0.1 β€” Baldur's Gate 3
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Post by PickMeNow »

I believe this might be a good addition to the list:

https://mod.io/g/baldursgate3/m/item-an ... escription

fixes multiple bugs in the game
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Post by Oyster Sauce »

viewtopic.php?p=62006-white-allandra-gr ... r-s-gate-3

has this not been incorporated into RR?
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Post by loregamer »

Not exactly. If you like this version, just place it above RR
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Post by loregamer »

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Post by PickMeNow »

Another useful mod that makes it easier to read books and UI

Hyperlegible Readability (A font for Dyslexia and Low Vision)
https://www.nexusmods.com/baldursgate3/mods/14196
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Post by rusty_shackleford »

HQ-approved modlists would be neat if anyone wants to pick a game they like and know a lot about modding and work on it. :cowboy:
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Post by Tweed »

rusty_shackleford wrote: ↑ May 13th, 2025, 12:19
HQ-approved modlists would be neat if anyone wants to pick a game they like and know a lot about modding and work on it. :cowboy:
You mean, like, for free?
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Post by loregamer »

rusty_shackleford wrote: ↑ May 13th, 2025, 12:19
HQ-approved modlists would be neat if anyone wants to pick a game they like and know a lot about modding and work on it. :cowboy:
@Darkestfantasy mass effect modlist, stat
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Post by rusty_shackleford »

Tweed wrote: ↑ May 13th, 2025, 12:39
rusty_shackleford wrote: ↑ May 13th, 2025, 12:19
HQ-approved modlists would be neat if anyone wants to pick a game they like and know a lot about modding and work on it. :cowboy:
You mean, like, for free?
Especially!
Someone make one for openmw
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Post by Stack of Turtles »

loregamer wrote: ↑ May 14th, 2025, 22:23
rusty_shackleford wrote: ↑ May 13th, 2025, 12:19
HQ-approved modlists would be neat if anyone wants to pick a game they like and know a lot about modding and work on it. :cowboy:
@Darkestfantasy mass effect modlist, stat
You don't know what you're asking for :lol:
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