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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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Post by Lich »

rusty_shackleford wrote: August 7th, 2023, 08:39
► Don't click if you're actually playing
When a trap is so slow to activate, the character could just leave the room.
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Post by The_Mask »

GhostCow wrote: August 7th, 2023, 15:19
Companions are definitely the worst thing about this game to me.
Yeah, this is *one* thing that makes it a BG game through and through: the companions are pretty much all ****.

Everything else is pretty good. So I imagine you'll hear a lot of people beating this game with hirelings, and so on. I wouldn't be surprised.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by J1M »

GhostCow wrote: August 7th, 2023, 15:19
Companions are definitely the worst thing about this game to me. They should have made the game slightly smaller so they could have time to make 12 companions - one for each class. Having slightly less content would have been more than made up for with replayability from having more companions. Githyanki should have been axed too. I doubt anyone wants to play as one and it barely makes sense. I know Larian ******* loves Lae'zel, but I don't think the players do? They could have easily given us some hotties instead. Or 5 hotties and a grandma if they absolutely have to add Jaheira.

The only one I like at all is Astarion and only because he reminds me of Milo Yiannopoulos now that @Shillitron pointed it out.

If I could have picked 5 female companions for the game it would have been something like this:
Human Bard
Gnome Wizard
Drow Sorceress (token lore-unfriendly special snowflake companion)
Half-Elf Rogue
Elf Druid

Leave the melee classes for the men and make the girls cute, dammit.
You can talk to Withers to get an additional generic companion of each class.
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Post by Shillitron »

J1M wrote: August 7th, 2023, 13:34
rusty_shackleford wrote: August 7th, 2023, 10:43
Game only gets better after the first act, so larian curse is finally broken.
Getting the feeling that the level curve of the game is going to be very wonky though, I'm already level 10 and I haven't reached the city yet.
That's a good thing imo. It means that they don't need level scaling to introduce less linear areas and you have more time using characters at their full potential.
The level cap should of be 20 at least IMO..
Larian probably did this because of the work to make all the ******* spells.
I think we are capping out at a level 6 spellbook..?

If they had BG4 in the works and were planning to extend this game.. fine I guess.. but I'm pretty Swen is itching to get back to Divinity Original Cheesejokes
rusty_shackleford wrote: August 7th, 2023, 08:53
the class diversity of companions is ******* stupid
two druids?
Jaheira should be multi-classed. If she isn't I'm respeccing.
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Post by The_Mask »

Shillitron wrote: August 7th, 2023, 16:56
The level cap should of be 20 at least IMO..
Someone told me that Gygax said that after lvl 12, D&D breaks down a bit. Not sure if I was lied to.

That being said, I'm totally in with the lvl 12+ power trip. I reckon they might keep that for a sequel/DLC, though.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Shillitron »

J1M wrote: August 7th, 2023, 14:28
Dual wielding hand crossbows gives an offhand attack, so you have 3 before considering action surge or haste. So in theory, 9 crits to open combat when you initiate.
Lmfao I didn't know you can do this. Did you test it?

J1M wrote: August 7th, 2023, 14:28
The guaranteed crits are so powerful I'd be tempted to dip 3 levels into rogue for other builds too.
Rogues make an amazing dip for their skill expertise's / proficiences (they get 2). Fun to be a "I can do everything" mary-sue.
As much as I hate 5E, it's fairly dippable.. Except for the fact you get ****** out of feats. Although you can build around this too because I think every class gets a feat at level 4.. so as long as all your dips are 4 (max level 12) I think you don't **** yourself too much.

It actually adds another layer of complexity to dips. (I still prefer feats to be linked to character level with some classes granting bonus feats)

I still need a really powerful gish build though. :scratch:

The_Mask wrote: August 7th, 2023, 17:01
Shillitron wrote: August 7th, 2023, 16:56
The level cap should of be 20 at least IMO..
Someone told me that Gygax said that after lvl 12, D&D breaks down a bit. Not sure if I was lied to.

That being said, I'm totally in with the lvl 12+ power trip. I reckon they might keep that for a sequel/DLC, though.
As per my post though.. I don't think Larian is going another BG game.. expansion or sequel.. I think they are moving back to D:OS.
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Post by Acrux »

The_Mask wrote: August 7th, 2023, 17:01
Someone told me that Gygax said that after lvl 12, D&D breaks down a bit. Not sure if I was lied to.
It was probably his statement about 9th level spells never being meant for characters, and that he'd designed up to 16th level play.
https://dmdavid.com/tag/the-dungeons-dr ... r-players/

These days, I tend to focus on low level games, too. The E6 or P6 variants for more modern systems hold up really well in my estimation and remove a lot of the high-level silliness.
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Post by Emphyrio »

The_Mask wrote: August 7th, 2023, 16:05
GhostCow wrote: August 7th, 2023, 15:19
Companions are definitely the worst thing about this game to me.
Yeah, this is *one* thing that makes it a BG game through and through: the companions are pretty much all ****.

Everything else is pretty good. So I imagine you'll hear a lot of people beating this game with hirelings, and so on. I wouldn't be surprised.
Companions in these games are rarely people that you'd actually trust with your life on a dangerous adventure. More often than not they're some kind of unstable weirdo or antisocial. A drow who's about to be executed, an evil giant who's locked in a cage, an assassin who just tried to murder you five seconds ago, a barbarian who talks to hamsters. There's something a bit faggy about pretty much all crpg companions too, even the "good" ones.

If you don't know what to do just rip off somebody with a popular and distinctive personality, e.g.

Gandalf
Han Solo
Lara Croft
Arwen as played by Liv Tyler
Conan as played by Korgoth
Tony Stark
Captain America
Raistlin
Leonidas
R Lee Ermey
Fox Mulder
3 or 4 chicks with big tits in purely support classes
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Post by J1M »

Shillitron wrote: August 7th, 2023, 17:08
J1M wrote: August 7th, 2023, 14:28
Dual wielding hand crossbows gives an offhand attack, so you have 3 before considering action surge or haste. So in theory, 9 crits to open combat when you initiate.
Lmfao I didn't know you can do this. Did you test it?

J1M wrote: August 7th, 2023, 14:28
The guaranteed crits are so powerful I'd be tempted to dip 3 levels into rogue for other builds too.
Rogues make an amazing dip for their skill expertise's / proficiences (they get 2). Fun to be a "I can do everything" mary-sue.
As much as I hate 5E, it's fairly dippable.. Except for the fact you get ****** out of feats. Although you can build around this too because I think every class gets a feat at level 4.. so as long as all your dips are 4 (max level 12) I think you don't **** yourself too much.

It actually adds another layer of complexity to dips. (I still prefer feats to be linked to character level with some classes granting bonus feats)

I still need a really powerful gish build though. :scratch:

The_Mask wrote: August 7th, 2023, 17:01
Shillitron wrote: August 7th, 2023, 16:56
The level cap should of be 20 at least IMO..
Someone told me that Gygax said that after lvl 12, D&D breaks down a bit. Not sure if I was lied to.

That being said, I'm totally in with the lvl 12+ power trip. I reckon they might keep that for a sequel/DLC, though.
As per my post though.. I don't think Larian is going another BG game.. expansion or sequel.. I think they are moving back to D:OS.
For 5e there are so many classes built off CHA now that a gish is likely to be Paladin 2 for smite plus Warlock/Bard/Sorcerer based on what you were looking to do. Paladin 6 if you were looking for the massive boost to saves from CHA and be more of a defensive character.

Both Bard and Warlock can grant Extra Attack if you put enough levels in them and Warlock can eliminate the need for STR via Pact of the Blade.

For BG3 specifically, Bard 2 grants an extra short rest each day, so it might have more weight in a gish build.
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Post by Humbaba »

GhostCow wrote: August 7th, 2023, 15:10
Are you not reading the thread?
No. I have better things to do than sift through 19 pages of inane bullshittery and dozens of posts of which maybe 3 will cite a really minor example of a dude going "wow look an elf", so you had better answer the question you ****.



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Post by Acrux »

Emphyrio wrote: August 7th, 2023, 17:57
a barbarian who talks to hamsters
How dare you.
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Post by Shillitron »

Acrux wrote: August 7th, 2023, 18:09
Emphyrio wrote: August 7th, 2023, 17:57
a barbarian who talks to hamsters
How dare you.
~~~~Technically~~~~ Minsc is a Rashemen undertaking his dajemma to join the Ice Dragon berserker Lodge.

BG1 never shipped with Barbarian class.
He has a custom ability called "Berserk" (AKA "Barbarian Rage") when Dyna or Aerie bites dust.

His Ranger status is dubious and he likely was supposed to be a Barbarian. :Inspector:
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Post by Acrux »

Shillitron wrote: August 7th, 2023, 18:57
Acrux wrote: August 7th, 2023, 18:09
Emphyrio wrote: August 7th, 2023, 17:57
a barbarian who talks to hamsters
How dare you.
~~~~Technically~~~~ Minsc is a Rashemen undertaking his dajemma to join the Ice Dragon berserker Lodge.

BG1 never shipped with Barbarian class.
He has a custom ability called "Berserk" (AKA "Barbarian Rage") when Dyna or Aerie bites dust.

His Ranger status is dubious and he likely was supposed to be a Barbarian. :Inspector:
How dare you.
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Post by rusty_shackleford »

Companions are really… bad. Excruciatingly bad.

Shadowheart is essentially the only exception.
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Post by Atlantico »

The_Mask wrote: August 7th, 2023, 17:01
Shillitron wrote: August 7th, 2023, 16:56
The level cap should of be 20 at least IMO..
Someone told me that Gygax said that after lvl 12, D&D breaks down a bit. Not sure if I was lied to.

That being said, I'm totally in with the lvl 12+ power trip. I reckon they might keep that for a sequel/DLC, though.
Musings on levels:

Fundamentally levels are an arbitrary thing, so the game has to define that internally — in other words, the game needs to define what level a veteran fighter who has spent his adulthood as a professional is at for instance.

The guards at a keep, what level would they typically be at?

What about the legendary fighter whose name everyone knows? And so on.

AD&D laid those down as around level 1-12, so novice is level 1-2, professional level 3-4, expert level 5-8, epic and legendary levels 9-12.

This is all arbitrary of course, these could have been any levels (see: modern computer games with level 100+) but this is how AD&D defined them. That's why the game kinda-sorta starts falling apart after level 12-14. That's just how it's designed. Pen and paper players don't expect a "ping!" level up every hour or so. In AD&D leveling up was a really big deal. In computer games, not so much.

That's what made the original Baldur's Gate very balanced, you went from being a novice to expert during the game, but didn't go higher. Level ups were rare and impactful. I don't know how it is in D&D 5th ed. but that's how it was in the first and second edition.
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Post by J1M »

Shillitron wrote: August 7th, 2023, 17:08
J1M wrote: August 7th, 2023, 14:28
Dual wielding hand crossbows gives an offhand attack, so you have 3 before considering action surge or haste. So in theory, 9 crits to open combat when you initiate.
Lmfao I didn't know you can do this. Did you test it?

J1M wrote: August 7th, 2023, 14:28
The guaranteed crits are so powerful I'd be tempted to dip 3 levels into rogue for other builds too.
Rogues make an amazing dip for their skill expertise's / proficiences (they get 2). Fun to be a "I can do everything" mary-sue.
As much as I hate 5E, it's fairly dippable.. Except for the fact you get ****** out of feats. Although you can build around this too because I think every class gets a feat at level 4.. so as long as all your dips are 4 (max level 12) I think you don't **** yourself too much.

It actually adds another layer of complexity to dips. (I still prefer feats to be linked to character level with some classes granting bonus feats)

I still need a really powerful gish build though. :scratch:

The_Mask wrote: August 7th, 2023, 17:01
Shillitron wrote: August 7th, 2023, 16:56
The level cap should of be 20 at least IMO..
Someone told me that Gygax said that after lvl 12, D&D breaks down a bit. Not sure if I was lied to.

That being said, I'm totally in with the lvl 12+ power trip. I reckon they might keep that for a sequel/DLC, though.
As per my post though.. I don't think Larian is going another BG game.. expansion or sequel.. I think they are moving back to D:OS.
Hand crossbows are the spiked chains of 5e. There's also a nonsense feat so that it is optimal in tabletop for melee characters to fire them point blank.

Also, Larion made all ranged weapons have the same range in BG3, so difference between hand and heavy crossbows or short and long bows is just the damage die.
Last edited by J1M on August 7th, 2023, 20:22, edited 3 times in total.
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Post by rusty_shackleford »

GhostCow wrote: August 7th, 2023, 15:19
so they could have time to make 12 companions
There's 11 iirc.
Stop asking for more, there's already more than enough horny.
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Post by Emphyrio »

Hand crossbows should do 1d2 damage.
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Post by rusty_shackleford »

m-m-mega spoiler, don't open if you plan on playing
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Post by rusty_shackleford »

shadowCUTE
(spoilers again)
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Post by Acrux »

One step closer to lookin' like Viccy.
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Post by rusty_shackleford »

I'm glad they didn't mess up the companion that's most important to the story at least.
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Post by GhostCow »

rusty_shackleford wrote: August 7th, 2023, 20:21
GhostCow wrote: August 7th, 2023, 15:19
so they could have time to make 12 companions
There's 11 iirc.
Stop asking for more, there's already more than enough horny.
10 and from what I hear you get Jaheira and Minsc so late that they shouldn't even count
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Post by rusty_shackleford »

GhostCow wrote: August 7th, 2023, 22:18
rusty_shackleford wrote: August 7th, 2023, 20:21
GhostCow wrote: August 7th, 2023, 15:19
so they could have time to make 12 companions
There's 11 iirc.
Stop asking for more, there's already more than enough horny.
10 and from what I hear you get Jaheira and Minsc so late that they shouldn't even count
Unless I'm somehow very close to the end, Jaheira is not gotten late.
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Post by Emphyrio »

rusty_shackleford wrote: August 7th, 2023, 21:27
shadowCUTE
(spoilers again)
► Show Spoiler
Who is this dude? Can I get a qrd on this guy?
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Post by rusty_shackleford »

Emphyrio wrote: August 7th, 2023, 22:31
rusty_shackleford wrote: August 7th, 2023, 21:27
shadowCUTE
(spoilers again)
► Show Spoiler
Who is this dude? Can I get a qrd on this guy?
you gay
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Image

*** flag, pronouns, furfag, BLM + free space = BINGO!!!
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Post by Shillitron »

krokodil wrote: August 7th, 2023, 22:43
Image

*** flag, pronouns, furfag, BLM + free space = BINGO!!!
Oh look it's literally <insert every developer in {current_year}>
If you were really hoping for better you probably shouldn't play any video game from the last 20 years or that will come out in the next 20 years.

All I ask is they don't self insert BLM trannie gnomes in wheelchairs in the game.
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Post by rusty_shackleford »

krokodil wrote: August 7th, 2023, 22:43
Image

*** flag, pronouns, furfag, BLM + free space = BINGO!!!
Every single studio has employees like this, you realize that, right?
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Post by rusty_shackleford »

I'd appreciate if people would add their feedback here, be respectful.

https://forums.larian.com/ubbthreads.ph ... Post876153

Adding this option would make it significantly easier to rip it out in a mod, and reduce the workload needed.
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