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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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Post by NotAI »

rusty_shackleford wrote: August 6th, 2023, 05:19
Game is seriously lacking any towns.
Also noticed this. It bothered me also in the early access.
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Post by NotAI »

Any suggestions on what is a fun build to record with?

I remember being really annoyed with wizard early game in the early access. And lack of items to equip for that build.

However, wizard can teleport and jump far so that is critical to unlocking a large amount of content in a single playthrough. So it seems.

The four times reroll makes it pretty pointless to invest in charisma as well.

Suggest some stats.
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Post by Acrux »

NotAI wrote: August 6th, 2023, 16:46
a fun build to record with?
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Post by J1M »

Shillitron wrote: August 6th, 2023, 15:11
J1M wrote: August 6th, 2023, 14:58
In 4e sneak attack is limited to once per turn (but not once per round, so you can do it again with a reaction). It appears the same here by reading the BG3 wiki, but I haven't tried it.

One level of early fighter dip is possibly worth it for the +2 ranged attack from fighting style.

If sneak attack is not limited to once per turn, then you'd probably want to multiclass into fighter for 5 levels to get extra attack. That's two attacks on a normal turn and 4 attacks when you use action surge.
I'm a ****** when it comes to 5E.. Do sneak dice get added the same way as 3.5E?
Max level isn't high in BG3 (another complaint I have), Dipping 5 for an extra attack would lose me a lot of sneak damage no?
Dipping Fighter 2 for a bonus action though.. that seems perfectly doable.

Also another, selecting Fighter as a multi option does not give you full proficiencies as if you took it at level 1.. that makes me wonder if every Barbarian should just start as a Fighter, take 2 levels then swap back to barbarian?

I know they can apply their Con modifier as AC but that drops off late game doesn't it? Unless there's armorless AC they can rob from monks / wizards.

(I did find "Bracers of Defense" for my barb that gives +2 AC as long as your naked and have no shield.. Items like this might push a High Con barb over the line of needing armor at all... just run around *** naked caving in skulls - which means the fighter proficiencies are less important)
Yes, +1d6 each odd level of rogue. So five levels costs you 3d6 sneak damage in exchange for another attack which will have weapon damage plus attribute. If you find a weapon with good burst damage it could be worth it. Usually the damage difference will be small. The main increase would be consistency because you get more than one attack attempt and the ability to hit two targets.

Going fighter first would generally result in less skills in exchange for plate armor.

I would say that for the most part classes can reach the same AC either with DEX, class features, plate armor, or the shield spell unless you sacrifice for it by wearing a shield or picking feats/fighting styles.

The other thing that dipping for less than four levels costs you is a feat because of the ridiculous decision to tie feats to class progression instead of character level in 5e.
Last edited by J1M on August 6th, 2023, 17:33, edited 1 time in total.
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Post by The_Mask »

SPOILER: if you collect all the tablets in the Druid Grove, there's a secret below the giant animal statues, you know... the one surrounded by all the places where you can put the tablets on?
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Shillitron »

NotAI wrote: August 6th, 2023, 16:46
Any suggestions on what is a fun build to record with?
I remember being really annoyed with wizard early game in the early access. And lack of items to equip for that build.
However, wizard can teleport and jump far so that is critical to unlocking a large amount of content in a single playthrough. So it seems.
The four times reroll makes it pretty pointless to invest in charisma as well.

Suggest some stats.
You can get amulets early in the game that give you both Converse with Undead and Misty Step..
It seems like Larian was careful to baby feed you those specific spells since they only give you one wizard companion who is a bit of goody two-shoes. (although I guess Cleric gets that Undead spell too?)

Rogue is kino for methodical play as I said before.. but my next build will probably be some Fighter / Wizard Multiclass.
The game gives out "Set Score to X" items pretty early if you know where they are - so you actually have some pretty viable Multi Ability Score builds early on.

The_Mask wrote: August 6th, 2023, 17:31
SPOILER: if you collect all the tablets in the Druid Grove, there's a secret below the giant animal statues, you know... the one surrounded by all the places where you can put the tablets on?
You mean the vault with the weapon in it?
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Post by Shillitron »

NotAI wrote: August 6th, 2023, 16:41
rusty_shackleford wrote: August 6th, 2023, 05:19
Game is seriously lacking any towns.
Also noticed this. It bothered me also in the early access.
Worse still.. the game does have towns but they were always raided or destroyed in EA.
I really like that Waukeen's Rest inn.. it looks super cozy until you see everything on fire.

They should have had way more mini-quest hub settlements to explore. Swen is such a combat ***.
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Post by J1M »

Shillitron wrote: August 6th, 2023, 17:38
NotAI wrote: August 6th, 2023, 16:41
rusty_shackleford wrote: August 6th, 2023, 05:19
Game is seriously lacking any towns.
Also noticed this. It bothered me also in the early access.
Worse still.. the game does have towns but they were always raided or destroyed in EA.
I really like that Waukeen's Rest inn.. it looks super cozy until you see everything on fire.

They should have had way more mini-quest hub settlements to explore. Swen is such a combat ***.
I found the Druid and tiefling areas tediously overpopulated. Maybe you need to expand your definition of town to include these minority groups!
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Post by J1M »

Forgot to mention that if you are opening the door to 5 levels in fighter you probably want to consider the other martial classes that get extra attack at level 5 too. Or even dropping evasion for 6 levels in Bard since they can get extra attack too.

Looks like Bard gives you an extra short rest each day. Given that it is a full caster for some reason spell slots are shared and Wizards can learn spells from scrolls it seems like a no brainer that every wizard should have at least two levels of Bard.
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Post by Humbaba »

It's absolutely hilarious how people are seriously buildfaggin in a 5e game. Lmao. Roflmao even.



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Post by rusty_shackleford »

Buildfaggotry is ********, so I'm glad it doesn't have it.
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Post by Emphyrio »

Buildfaggotry is fun when the game is designed to support it (like Troubleshooter), instead of designed to simulate an almost 50 year old board game.
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Post by J1M »

Humbaba wrote: August 6th, 2023, 21:05
It's absolutely hilarious how people are seriously buildfaggin in a 5e game. Lmao. Roflmao even.



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But it's sadly the most interesting part of 5e combat.
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Post by J1M »

Just tested it. Commander's strike grants a reaction attack on the character's next turn in BG3, so I don't think there is any way to grant yourself two sneak attacks in a round. Would require an unforced error related to an opportunity attack and I don't see any way to set up a ranged opportunity attack.
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Post by The_Mask »

Build-stuff is a necessary evil, but I completely agree that it got a bit much in the 3.5 stuff/Pathfinder stuff. Like... you tell me, what a DM should describe visually at 18 STR, and then what is he supposed to describe visually at 45 STR.
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rusty_shackleford wrote: October 28th, 2024, 07:36
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Post by The_Mask »

As a Monk, you automatically get the option to figure out the... erm... "situation" in the Sunkissed Wetlands. :smug:
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rusty_shackleford wrote: October 28th, 2024, 07:36
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Post by aweigh »

The_Mask wrote: August 7th, 2023, 01:43
Build-stuff is a necessary evil, but I completely agree that it got a bit much in the 3.5 stuff/Pathfinder stuff. Like... you tell me, what a DM should describe visually at 18 STR, and then what is he supposed to describe visually at 45 STR.
how dare you...

my monkey grip fighter using a Large-sized spiked chain that has 10' reach but doesn't provoke AoO's and abuses whirlwind Attack and Improved Trip to knock enemies prone from 10' feet away is a thing of beauty
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Post by rusty_shackleford »

male companion invited me to watch the stars with him, was immediately suspicious
somehow turned out to not have a single gay thing happen or nearly happen :shock:
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Post by General Reign »

Guys they are saving the towns for the dlc. In that dlc you will get one whole town where every NPC tells you about the entire towns history.
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Post by rusty_shackleford »

The main plot itself is ... very good, so far. I'm having a lot of trouble getting a grasp on what's going to happen or even who to trust. If you're still early in the game, you'll understand the further you go.

Also I can tell it's setup so that there's multiple paths to play through, so an evil or an other playthrough would be interesting.
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Post by rusty_shackleford »

► Don't click if you're actually playing
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Post by Goth-Girl-Supremacy »

J1M wrote: August 6th, 2023, 13:10
Fighters being limited to 3 action surges a day makes them feel more like casters than martials.
A ******** symptom of, "gotta make every class super awesome/special." Very **** design, especially for a martial class like Fighter.
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Post by rusty_shackleford »

the class diversity of companions is ******* stupid
two druids?
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Post by rusty_shackleford »

Game only gets better after the first act, so larian curse is finally broken.
Getting the feeling that the level curve of the game is going to be very wonky though, I'm already level 10 and I haven't reached the city yet.
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Post by J1M »

rusty_shackleford wrote: August 7th, 2023, 10:43
Game only gets better after the first act, so larian curse is finally broken.
Getting the feeling that the level curve of the game is going to be very wonky though, I'm already level 10 and I haven't reached the city yet.
That's a good thing imo. It means that they don't need level scaling to introduce less linear areas and you have more time using characters at their full potential.
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Post by J1M »

Shillitron wrote: August 6th, 2023, 17:35
NotAI wrote: August 6th, 2023, 16:46
Any suggestions on what is a fun build to record with?
I remember being really annoyed with wizard early game in the early access. And lack of items to equip for that build.
However, wizard can teleport and jump far so that is critical to unlocking a large amount of content in a single playthrough. So it seems.
The four times reroll makes it pretty pointless to invest in charisma as well.

Suggest some stats.
You can get amulets early in the game that give you both Converse with Undead and Misty Step..
It seems like Larian was careful to baby feed you those specific spells since they only give you one wizard companion who is a bit of goody two-shoes. (although I guess Cleric gets that Undead spell too?)

Rogue is kino for methodical play as I said before.. but my next build will probably be some Fighter / Wizard Multiclass.
The game gives out "Set Score to X" items pretty early if you know where they are - so you actually have some pretty viable Multi Ability Score builds early on.

The_Mask wrote: August 6th, 2023, 17:31
SPOILER: if you collect all the tablets in the Druid Grove, there's a secret below the giant animal statues, you know... the one surrounded by all the places where you can put the tablets on?
You mean the vault with the weapon in it?
On the rogue build front since I couldn't find a way to get multiple sneak attacks, I decided to go in a different direction and make a character based around the assassination Rogue's guaranteed crits at the start of combat.

This path has only 2d6 sneak attack, but picks up extra attack and action surge. The goal is to maximize the number of attacks since the bonus damage comes from crits against surprised enemies and the +10 damage sharpshooter feat. Dual wielding hand crossbows gives an offhand attack, so you have 3 before considering action surge or haste. So in theory, 9 crits to open combat when you initiate.

To properly abuse the guaranteed crits I went half-orc for savage attacks. (Extra dice on melee crit.) Assuming that burst dice for weapons are also properly buffed by the racial, preferred weapons will be those with the most extra dice on them.

TLDR: Assassination Rogue 3/Gloomstalker Ranger 5/Battlemaster Fighter 4

Gloomstalker grants superior darkvision and makes it easier to enter stealth, which is the main draw. Some ranger spell slots is okay too. Alternatively, you could go 9 levels in Fighter for indomitable.

Battlemaster is a little underwhelming, but you can use it for a few extra damage dice or for making it more likely sharpshooter attacks connect.

This build has limited feats. Priority is probably sharpshooter and increasing DEX, then lucky.

In terms of levelling up, I would start with 4 rogue levels to reach sharpshooter. After that, the optimal route probably involves several respecs and depends on the value of superior darkvision versus action surge in mid level content. The goal is to increase the number of attacks that land in the first round.

The guaranteed crits are so powerful I'd be tempted to dip 3 levels into rogue for other builds too.
Last edited by J1M on August 8th, 2023, 03:03, edited 2 times in total.
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Post by Humbaba »

But what about the roleplaying? What about the tone? What about second breakfast? Are Blade Bards as good as they were in BG2? Is there reactivity to race, religion, alignment, gender etc.? Where are the dungeons?



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Post by Segata »

Humbaba wrote: August 7th, 2023, 15:01
But what about the roleplaying? What about the tone? What about second breakfast? Are Blade Bards as good as they were in BG2? Is there reactivity to race, religion, alignment, gender etc.? Where are the dungeons?
Stop asking questions and consoom another sex scene
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Post by GhostCow »

Humbaba wrote: August 7th, 2023, 15:01
But what about the roleplaying? What about the tone? What about second breakfast? Are Blade Bards as good as they were in BG2? Is there reactivity to race, religion, alignment, gender etc.? Where are the dungeons?



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Are you not reading the thread? All of these have been answered except for the question about bards. I hear college of swords bard is pretty good, but I haven't played one.
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Post by GhostCow »

Companions are definitely the worst thing about this game to me. They should have made the game slightly smaller so they could have time to make 12 companions - one for each class. Having slightly less content would have been more than made up for with replayability from having more companions. Githyanki should have been axed too. I doubt anyone wants to play as one and it barely makes sense. I know Larian ******* loves Lae'zel, but I don't think the players do? They could have easily given us some hotties instead. Or 5 hotties and a grandma if they absolutely have to add Jaheira.

The only one I like at all is Astarion and only because he reminds me of Milo Yiannopoulos now that @Shillitron pointed it out.

If I could have picked 5 female companions for the game it would have been something like this:
Human Bard
Gnome Wizard
Drow Sorceress (token lore-unfriendly special snowflake companion)
Half-Elf Rogue
Elf Druid

Leave the melee classes for the men and make the girls cute, dammit.
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