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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

Oyster Sauce wrote: January 5th, 2026, 21:08
Dunno if the earliest EA version let you go that far.
It did not.
Ended at the bridge or the boat. You could actually glitch past the boat into grymforge, I posted screenshots of it.
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Post by Maledict »

Oyster Sauce wrote: January 5th, 2026, 21:08
Oyster Sauce wrote: January 5th, 2026, 20:59
@Val the Moofia Boss it's not conveyed well, but after clearing the Grymforge map (just read it) you can go back to the first area and then into the mountain pass to do everything there. Both the pass and the forge have entrances to act 2 that cut you off from all act 1 content, but you can freely explore them and go back and forth until you decide to leave.
Really feels like you were initially supposed to choose between routes. Dunno if the earliest EA version let you go that far.
You couldn't go into the mountain pass in the EA.
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Post by Val the Moofia Boss »

► Act1: finished the Underdark. Adamantine forge, ungrateful refugee, the wizard's tower
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Post by Val the Moofia Boss »

► Act 1: respeccing, Kagha, underground syndicate base
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Post by Val the Moofia Boss »

► Act 1: Goblin fort exterior and interior part 1
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Post by rusty_shackleford »

Minthara is a potential companion. Originally only for evil playthru, people cried enough that they made her also available for other playthrus if you knock her out
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Post by DrSneed »

Minthara is hot
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Post by rusty_shackleford »

Manthara
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Post by Oyster Sauce »

You have to take the good with the bad
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Post by rusty_shackleford »

"waow it's the most beautiful woman ever" and it looks like this
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Post by Val the Moofia Boss »

rusty_shackleford wrote: January 10th, 2026, 01:48
Minthara is a potential companion. Originally only for evil playthru, people cried enough that they made her also available for other playthrus if you knock her out
She appears to be one of the managers or officers in a bandit army that massacred a town, employs ogres which eat people, massacred an inn and took captives, boiled the captives in a stew, sells people into slavery, etc. People must be insane if they want to RP a moral character and yet somehow tolerate her getting off scott free let alone marry an amoral woman.
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Post by Oyster Sauce »

rusty_shackleford wrote: January 10th, 2026, 01:54
"waow it's the most beautiful woman ever" and it looks like this
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Pobody's nerfect
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Post by Bhaalspawn Jr »

Val the Moofia Boss wrote: January 10th, 2026, 01:45
► Act 1: Goblin fort exterior and interior part 1
Having fun, bro?

What difficulty are you playing on? Anything below Tactician in the early stages of the game is pretty much easy mode.
I hate them.
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Post by DrSneed »

rusty_shackleford wrote: January 10th, 2026, 01:54
"waow it's the most beautiful woman ever" and it looks like this
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My evil wife
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Post by roldet »

Game actually gets much easier after level 5. You don't have to do them but gnoll cave fight, anders fight, hag fight, spider fight etc are hard especially if you are not familiar with game system.
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Post by Val the Moofia Boss »

Bhaalspawn Jr wrote: January 10th, 2026, 01:57
Val the Moofia Boss wrote: January 10th, 2026, 01:45
► Act 1: Goblin fort exterior and interior part 1
What difficulty are you playing on? Anything below Tactician in the early stages of the game is pretty much easy mode.
I am playing on tactician as that was recommended to me. I hear that I am missing out on seeing custom boss moves/abilities that are on legendary, which is disappointing. But combat in this game looks visually mediocre anyway so it's not a big deal, and I really hate the constant savescumming.

Having fun, bro?
Eh. It's okay. I am waiting for it to "get good" and become this amazing, industry changing supergame people were talking about. But apparently I am mostly done with act 1 and the game supposedly goes downhill after that. I am not seeing it, so I might drop after finishing act 1. The next Trails game releases in a week and I want to be playing that day 1 and get my review on it out. Maybe I'll come back to this after finishing Trails.

As I have been documenting in my posts, the game is incredibly wonky and often very frustrating to play. It is an aggregate number of issues that brings down the experience.
  • The UI is ugly and dated, and does not clearly convey the information I need.
  • A lot of the mechanic terms are unclear and I have to keep alt+tabbing out to understand how haste actually works or if this ability actually consumes a spell slot, etc.
  • Going through the respec screens is laborious and then I find out that I didn't fill all of my preparation slots and can't fill them at camp and have to either go through the whole respec process again or wait until I level up in however many more hours.
  • I killed Karlach and then played for several hours going through the Witch's dungeon, only to then long rest and a demon shows up at the camp and says that Karlach is not dead and then she turns Wyll into a demon. I spent time installing mods and trying out console commands trying to switch quest flags on and off and spawn Karlach heads, only for Wyll to still be doomed. I had to reload and redo several hours of gametime, which was very infuriating.
  • The Grymforge colossus bossfight was very frustrating.
  • I kept hearing Rusty talk about how amazing the "reactivity" in this game is, but so far I have been killing lots and lots of evil dwarves and goblins and then nobody notices. There are also other quests where things don't happen as you would expect and there aren't dialogue options that say the obvious thing that I want to say.
  • The narrator is so far mostly redundant and doesn't say anything I can't already see on my screen. I would rather that the main character had been voiced in conversations instead.
  • The dialogue cutscene cinematography is sterile. Characters also stand in place in most cutscenes. I heard they had a motion capture stage for this game, which would make you think they would follow Avatar's cue and take this seriously with people moving around the sets and touching stuff, but they don't. They do the thing where people are supposed to be handing items to other people in cutscenes but they're not actually handing an item over. Etc.
  • Music is forgettable.
  • The party members do not talk to each other. There is no party. There is just me and my 3 buddies who I talk to individually alone.
  • The combat is visually mediocre compared. This has always been one of my issues with WRPGs, but in 2026 it's just hard to believe that with this amount of money they can't be bothered to step up their game, especially with the Eastern RPGs killing it with their combat presentation (and also much better UIs).
  • I can only take three party members with me some reason, so some people have to stay behind and I am missing out on what they might say for various situations. There is no reason why I shouldn't be able to have more than 3 other people following me around, be they offscreen like in the later Trails of Cold Steel games or fighting in the back but doing no damage like in FF7 Rebirth.
  • The art direction is very boring. If they were going to make a big budget RPG out of a WotC setting then I would have rather that they had picked MTG. This game's forgettable aesthetics is what got me to open my folder of MTG art and post some stuff in the art thread in the first place, wishing that this game looked so much better like that.
  • There is no real compelling story. You are just meandering around to different isolated quest areas. I think the big bad satan guy showed up 40 hours ago or something and that was it
  • The world feels bad with how tiny the grove is (there are no houses for the other druids), there is a dead town a 20 seconds walk away from the Grove, and then the goblin fort another 20 second walk from that, and then the witch's house a 20 second walk south of the town, etc.
  • The game uses basic D&D classes which to me are very generic and not appealing. It is also hard to distinguish the difference between respeccing Gale as 8 different varieties of "wizard" or whatever, vs being a "sorceror", and so on. I am having to use grok and gemini to try to describe what I want to do and get a list of possible build options and explanations of the differences in nuances. I have never had to do this much outside research on classes before in a game, as in other games I just pick whichever really appeals to me (nothing really appealing here) or the differences in mechanics are upfront and easy to pick between.
  • Various other stuff not coming to mind atm
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Post by Val the Moofia Boss »

One thing I will say is that so far I like how the game is serious. I had heard something about "Larian" humor but I cannot recall any comedic scenes off of the top of my head. The only nasty thing so far was the goblin having sex with the ogre in the barn, but that was it.

Shadowheart having sarcastic or condescending tone of voice for 50+ hours is wearing on me.
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Post by Oyster Sauce »

Val the Moofia Boss wrote: January 10th, 2026, 02:18
[*]I kept hearing Rusty talk about how amazing the "reactivity" in this game is, but so far I have been killing lots and lots of evil dwarves and goblins and then nobody notices. There are also other quests where things don't happen as you would expect and there aren't dialogue options that say the obvious thing that I want to say.
I keep telling you not to cheat and savescum in the reactivity game but you keep doing it
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Post by Val the Moofia Boss »

Oyster Sauce wrote: January 10th, 2026, 02:22
Val the Moofia Boss wrote: January 10th, 2026, 02:18
[*]I kept hearing Rusty talk about how amazing the "reactivity" in this game is, but so far I have been killing lots and lots of evil dwarves and goblins and then nobody notices. There are also other quests where things don't happen as you would expect and there aren't dialogue options that say the obvious thing that I want to say.
I keep telling you not to cheat and savescum in the reactivity game but you keep doing it
For combats earlier in the game, I kept making one or two moves and then getting into a really bad situation and then one or two people die and then it's going to be a wipe, so I had to reload. Fighting the three ogres way back when was the breaking point for me because I slogged through that entire fight having to constant rez people and burning through my limited, expensive rez scrolls, only for then to get into the extremely aggravating situation where my guys were dead on a fire aoe and I couldn't push them out and the game was softlocked. 40+ hours later, I am now level 6 so I am doing well in most fights with nobody dying, but I also don't like when my spells miss and still consume my limited spell slot charges, and then I have to long rest which means going through the buffing process all over again, and every long rest makes my potions of animal speaking wear off and I have a limited number of those. So I would rather just quicksave and reload if my hold person spell doesn't go off and conserve my resources for longer.

I also don't like how story stuff is locked behind ability checks. I am missing out if I just fail the checks.

There is just a lot of RNG that makes reloading the preferable way to mitigate it.
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Post by Bhaalspawn Jr »

Val the Moofia Boss wrote: January 10th, 2026, 02:18
Bhaalspawn Jr wrote: January 10th, 2026, 01:57
Val the Moofia Boss wrote: January 10th, 2026, 01:45
► Act 1: Goblin fort exterior and interior part 1
What difficulty are you playing on? Anything below Tactician in the early stages of the game is pretty much easy mode.
I am playing on tactician as that was recommended to me. I hear that I am missing out on seeing custom boss moves/abilities that are on legendary, which is disappointing. But combat in this game looks visually mediocre anyway so it's not a big deal, and I really hate the constant savescumming.

Having fun, bro?
Eh. It's okay. I am waiting for it to "get good" and become this amazing, industry changing supergame people were talking about. But apparently I am mostly done with act 1 and the game supposedly goes downhill after that. I am not seeing it, so I might drop after finishing act 1. The next Trails game releases in a week and I want to be playing that day 1 and get my review on it out. Maybe I'll come back to this after finishing Trails.

As I have been documenting in my posts, the game is incredibly wonky and often very frustrating to play. It is an aggregate number of issues that brings down the experience.
  • The UI is ugly and dated, and does not clearly convey the information I need.
  • A lot of the mechanic terms are unclear and I have to keep alt+tabbing out to understand how haste actually works or if this ability actually consumes a spell slot, etc.
  • Going through the respec screens is laborious and then I find out that I didn't fill all of my preparation slots and can't fill them at camp and have to either go through the whole respec process again or wait until I level up in however many more hours.
  • I killed Karlach and then played for several hours going through the Witch's dungeon, only to then long rest and a demon shows up at the camp and says that Karlach is not dead and then she turns Wyll into a demon. I spent time installing mods and trying out console commands trying to switch quest flags on and off and spawn Karlach heads, only for Wyll to still be doomed. I had to reload and redo several hours of gametime, which was very infuriating.
  • The Grymforge colossus bossfight was very frustrating.
  • I kept hearing Rusty talk about how amazing the "reactivity" in this game is, but so far I have been killing lots and lots of evil dwarves and goblins and then nobody notices. There are also other quests where things don't happen as you would expect and there aren't dialogue options that say the obvious thing that I want to say.
  • The narrator is so far mostly redundant and doesn't say anything I can't already see on my screen. I would rather that the main character had been voiced in conversations instead.
  • The dialogue cutscene cinematography is sterile. Characters also stand in place in most cutscenes. I heard they had a motion capture stage for this game, which would make you think they would follow Avatar's cue and take this seriously with people moving around the sets and touching stuff, but they don't. They do the thing where people are supposed to be handing items to other people in cutscenes but they're not actually handing an item over. Etc.
  • Music is forgettable.
  • The party members do not talk to each other. There is no party. There is just me and my 3 buddies who I talk to individually alone.
  • The combat is visually mediocre compared. This has always been one of my issues with WRPGs, but in 2026 it's just hard to believe that with this amount of money they can't be bothered to step up their game, especially with the Eastern RPGs killing it with their combat presentation (and also much better UIs).
  • I can only take three party members with me some reason, so some people have to stay behind and I am missing out on what they might say for various situations. There is no reason why I shouldn't be able to have more than 3 other people following me around, be they offscreen like in the later Trails of Cold Steel games or fighting in the back but doing no damage like in FF7 Rebirth.
  • The art direction is very boring. If they were going to make a big budget RPG out of a WotC setting then I would have rather that they had picked MTG. This game's forgettable aesthetics is what got me to open my folder of MTG art and post some stuff in the art thread in the first place, wishing that this game looked so much better like that.
  • There is no real compelling story. You are just meandering around to different isolated quest areas. I think the big bad satan guy showed up 40 hours ago or something and that was it
  • The world feels bad with how tiny the grove is (there are no houses for the other druids), there is a dead town a 20 seconds walk away from the Grove, and then the goblin fort another 20 second walk from that, and then the witch's house a 20 second walk south of the town, etc.
  • The game uses basic D&D classes which to me are very generic and not appealing. It is also hard to distinguish the difference between respeccing Gale as 8 different varieties of "wizard" or whatever, vs being a "sorceror", and so on. I am having to use grok and gemini to try to describe what I want to do and get a list of possible build options and explanations of the differences in nuances. I have never had to do this much outside research on classes before in a game, as in other games I just pick whichever really appeals to me (nothing really appealing here) or the differences in mechanics are upfront and easy to pick between.
  • Various other stuff not coming to mind atm
Glad you're having a great time.

Sarcasm aside, I had nearly the complete opposite experience for my first playthrough. Loved everything about it (except for the woke **** that gradually reared its ugly head). Only thing I agree with is the savescumming. Would have been better if they had made it that you couldn't save during combat or dialogue or even entire sections. You just have to get out of the habit of hitting quick save over and over. I'm doing a playthrough with my brother right now and he NEVER saves our game. It's his first playthrough and he plays DnD irl, so he wants that authentic experience. It's led to some fun and unexpected scenarios, especially since he's playing as the Dark Urge.

I personally don't think the game goes downhill after Act 1. Act 2's not as good, but it has a roller coaster of a finale, and Act 3 is the best imo. The game really does get better the more you level and gain additional abilities. Hope you start enjoying it more, brother.
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Post by roldet »

Meanwhile Jap games with better combat presentation and "non-dated" UI;

Image

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Post by Val the Moofia Boss »

► Act 1 seemingly finished, alt evil timeline
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Post by Val the Moofia Boss »

► Act 1 finished? For real? Tiefling party, Shadowheart impropriety, Githyanki Creche
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Post by rusty_shackleford »

Did you do the temple?
I can't remember if it's before or after the githyanki creche

[edit]
maybe it's part of the same area, if so, you missed a good bit!
Last edited by rusty_shackleford on January 11th, 2026, 22:14, edited 2 times in total.
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Post by Val the Moofia Boss »

rusty_shackleford wrote: January 11th, 2026, 22:11
Did you do the temple?
I can't remember if it's before or after the githyanki creche

[edit]
maybe it's part of the same area, if so, you missed a good bit!
Which temple? The goblin base east of the wiped out town in act 1? The Selunite temple in the Underdark where the Tormentor boss and the petrified Drow were? Or another temple in the same map as the Githyanki Creche?
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Post by rusty_shackleford »

Val the Moofia Boss wrote: January 11th, 2026, 22:16
rusty_shackleford wrote: January 11th, 2026, 22:11
Did you do the temple?
I can't remember if it's before or after the githyanki creche

[edit]
maybe it's part of the same area, if so, you missed a good bit!
Which temple? The goblin base east of the wiped out town in act 1? The Selunite temple in the Underdark where the Tormentor boss and the petrified Drow were? Or another temple in the same map as the Githyanki Creche?
Same map as the creche, it's apparently Rosymorn Monastery.
► Show Spoiler
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Post by Val the Moofia Boss »

rusty_shackleford wrote: January 11th, 2026, 22:19
Val the Moofia Boss wrote: January 11th, 2026, 22:16
rusty_shackleford wrote: January 11th, 2026, 22:11
Did you do the temple?
I can't remember if it's before or after the githyanki creche

[edit]
maybe it's part of the same area, if so, you missed a good bit!
Which temple? The goblin base east of the wiped out town in act 1? The Selunite temple in the Underdark where the Tormentor boss and the petrified Drow were? Or another temple in the same map as the Githyanki Creche?
Same map as the creche, it's apparently Rosymorn Monastery.
► Show Spoiler
The creche is in the temple so I had to go through it to reach the basement. There was hardly anything in it of note.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: January 11th, 2026, 22:22
rusty_shackleford wrote: January 11th, 2026, 22:19
Val the Moofia Boss wrote: January 11th, 2026, 22:16


Which temple? The goblin base east of the wiped out town in act 1? The Selunite temple in the Underdark where the Tormentor boss and the petrified Drow were? Or another temple in the same map as the Githyanki Creche?
Same map as the creche, it's apparently Rosymorn Monastery.
► Show Spoiler
The creche is in the temple so I had to go through it to reach the basement. There was hardly anything in it of note.
You missed a bunch, including a legendary weapon + a boss on the roof.
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Post by Trickster »

Val the Moofia Boss wrote: January 11th, 2026, 22:05
► Act 1 finished? For real? Tiefling party, Shadowheart impropriety, Githyanki Creche
Seeing the scene from your playthrough during the celebration night at the Druid Grove got me thinking: unfortunately, RPGs don't offer many opportunities to properly friendzone characters. Although, in BG3, the writing for turning down Lae'zel and her later callbacks to it is much better developed than it is for SH.
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Post by rusty_shackleford »

@Val the Moofia Boss
There's a ton of missable content, especially if you aren't trying to go everywhere. Always be looking for elevated areas.
Also, you probably missed a weapon at the top of the wizard's tower in the underdark. One of the chairs(? stool, maybe?) has much higher HP/defense, you break it and its leg is a good weapon.

I will agree that being able to do both paths to act 2 is silly. Nothing suggests this should be possible, and I suspect it wasn't really intended to be done.
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