We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Gun Nose

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Gun Nose

Post by The_Mask »

An action-mystery RPG where you uncover clues and hunt killer robots, rendered in a revolutionary top-down 3D pixel art style.

* * *

Title card with positives and negatives:

Positives:

- Title looks right up the alley for Millennials: a perfect blend of dark, brooding noir and bubbly JRPG style
- 1 man show
- The baddies seem to be, largely, inspired by the 7 deadly sins and the trailer implies self-sacrifice on the part of our protagonist at one point or another, which seems to indicate a Christian world-view behind the project

Negatives:

- It doesn't have the option to be Turn-Based. It's all real time.

* * *

https://www.kickstarter.com/projects/ad ... escription





⚫ THE GAME
GUN NOSE is a top-down action-mystery game set in the handcrafted, pixel art city of Ironwood. Play as the titular hero, Gun Nose, a robot detective with a mysterious past and a face that can kill. You’re on a mission to track down your missing creator by investigating a string of violent murders. The culprits? A group of Serial Murder-Bots disguised among the population.

Each case in the main story takes you deeper into the overgrown layers of the city. Cases are semi-procedural, featuring different victims, suspects, clues, and murderers each playthrough. To crack the case, you'll need to interrogate suspects, analyze evidence, and identify the killer's unique signature. But this isn’t some cozy walking sim, it’s dangerous! And your suspects won't go down without a fight.

Combat is real-time and chaotic. As you close in on the truth, suspects may lash out with Psychic Hacks that summon ghost-like electrical projections designed to tear you apart.

Luckily, you’re not alone. With your quirky AI companion, the Jiminy Drive, and a cast of unlikely allies, you’ll set traps, unlock secrets, and confront a growing conspiracy that lies at the heart of the city.

⚫ SETTING
Don’t let the retro aesthetic fool you, under the hood GUN NOSE is powered by modern design and tech.

As you explore the city of Ironwood, its residents go about their daily lives: shopping, eating, working, sleeping, and remembering what you do. Some may ask you to track down a lost dog. Others might challenge you to a race across town or beg you to deal with the dinosaurs eating trash behind their apartment.

But these aren’t filler NPCs. Every character in GUN NOSE is handcrafted with a unique design, personality, backstory, and schedule. You’ll get to know their habits, routines, and relationships.

Just don’t get too close.

Because in Ironwood, anyone can be a victim. Anyone can be the killer. And once they’re gone… they’re gone for good.

⚫ CHARACTERS

Image

Within the chaos of this procedural city is a core cast of lively characters you’ll come to rely on to help you solve cases. But they’ve each got secrets of their own, and you’ll uncover them as the story behind your missing creator unfolds

Image

Image

Image

Image

Image

Image

Image

⚫ MURDER BOTS

Image

The Murder Bots are at the heart of every case in GUN NOSE, and no two are exactly alike.

Each one is designed around a specific motive and method, with unique behaviors and visual tells. They come in all shapes and sizes, but they’re always hiding in plain sight.
You’ll need to uncover their identity through interrogation and careful examination of the crime scene. Some leave behind clues. Others leave behind nothing at all. But knowing is only half the battle. Once you’ve pinned one down, you still have to take them down.

We’re planning a wide variety of models to challenge you, and we’ll be showcasing some of their designs and quirks below.

Image

Image

Image

Image

Image

⚫ THE TEAM

Image

I’ve been a contract pixel artist and game programmer for a long time, and everything you see in this campaign was made by me: the pixel art, the code, and even the theme song in the trailer, which I wrote and performed myself.

Gun Nose is a deeply personal project, built with my own blood, sweat, and tears. I’ve dreamed of bringing these characters and this world to life for years, and with your help, I can bring in talented collaborators to expand the game and strengthen it in the areas where I can’t do it alone.

Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.

Tags:
asf
Turtle
Turtle
Posts: 3176
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

do you really play this garbage
User avatar
Norfleet
Posts: 2762
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

Regardless of whether he plays it, the better question is what he is being paid to shill it.
User avatar
Tangerine
Posts: 3588
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

I'm mostly known for running a small YouTube channel that talks about character design and similar concepts.
It's great to have a resource on what not to do.
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Post by The_Mask »

Norfleet wrote: March 10th, 2026, 01:39
Regardless of whether he plays it, the better question is what he is being paid to shill it.
You never pay for anything anyway, Norfleet. Nobody on this forum pays for their games.

If any of you actually paid for your games, I wouldn't be recommending anything, except a brisk trip into the great outdoors.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
User avatar
Valter
Posts: 1738
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

Unlikely as I am to play this, I applaud your unabashed shilling of this and other underground games you make threads about.
Steam friend code: 1525876263
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Tangerine wrote: March 10th, 2026, 01:49
I'm mostly known for running a small YouTube channel that talks about character design and similar concepts.
It's great to have a resource on what not to do.
Hi! I'm Addy, a Flower VTuber and contract pixel artist and character designer with 14 years of professional experience!

When I'm not working, I spend my time building my own games and virtual environments and helping others create characters that are actually good (and not... super stinky).
Image
Image


Image
Image

:?
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Post by The_Mask »

Valter wrote: March 10th, 2026, 01:53
Unlikely as I am to play this, I applaud your unabashed shilling of this and other underground games you make threads about.
My next thread will be about RPGs made in New York and Los Angeles, and London UK.

Stay tuned.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.