We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

RPGs that tactfully encourage the player to do a quest/do something the devs want you to do?

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4198
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

RPGs that tactfully encourage the player to do a quest/do something the devs want you to do?

Post by Val the Moofia Boss »

I remember walking into Solitude and seeing a guy about to be executed for being a patriot. This happens in real time and there is no UI or quest NPC telling you to save him. The game just has something dramatic happening, and jumping up on stage to save him just seems like the obvious thing to do. In FF15, if you run by the noodle store, one of your party members will idly talk about how it would be neat to eat cup noodles, so it just seems like the natural thing to do to swing by the cup noodle shop and get involved in that activity to feed your party.

What other games do this?
Last edited by Val the Moofia Boss on March 15th, 2025, 21:32, edited 2 times in total.

Tags:
User avatar
Oyster Sauce
Site Moderator
Posts: 11293
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Despite his claimed innocence, Roggvir is still executed for treason. If the Dragonborn tries to stop the execution, whether by attacking the guards or simply walking onto the execution platform, Roggvir will make a run for it. If the guards are distracted long enough, he can escape. But if the Hold Guards are not distracted enough, they, Ahtar, and Captain Aldis will rapidly stab and kill Roggvir and the Dragonborn will be attacked, but receive no bounty. However, he will either disappear or drop dead if the Dragonborn attempts to speak with him, and all NPCs still comment as if he were executed. Attacking Roggvir before he is killed will cause the guards to become hostile, but will accrue no bounty. If saved, Roggvir will sometimes go to the grindstone near his planned execution site and work on a sword. He will not leave the grindstone unless the Dragonborn attempts to use it.
Lol
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

The traditional method is to put a light source next to it. Players are like moths.

(Dusty and nocturnal.)
User avatar
Tangerine
Posts: 3593
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

J1M wrote: ↑ February 25th, 2025, 00:07
The traditional method is to put a light source next to it. Players are like moths.

(Dusty and nocturnal.)
Using a light source to direct the player has become such a crutch it annoys me when I see it. Especially if it's random candles or glowing crystals.
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

I prefer yellow paint.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Post by The_Mask »

J1M wrote: ↑ February 25th, 2025, 00:07
The traditional method is to put a light source next to it.
This very true. Dark Souls does this a lot.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
User avatar
Nessa
Posts: 524
Joined: Dec 3, '23

Geolocation

Post by Nessa »

Val the Moofia Boss wrote: ↑ February 24th, 2025, 22:59
I remember walking into Solitude and seeing a guy about to be executed for being a patriot. This happens in real time and there is no UI or quest NPC telling you to save him. The game just has something dramatic happening, and jumping up on stage to save him just seems like the obvious thing to do. In FF15, if you run by the noodle store, one of your party members will idly talk about how it would be neat to eat cup noodles, so it just seems like the natural thing to do to swing by the cup noodle shop and get involved in that activity to feed your party.
Roggvir scripted dies if you try to approach him. If you attack the guards he dies instantly also. Another case of vanilla Skyrim being slop.

In Oblivion there's a Kvatch guard that the player is tasked to save by another guard. You get into the Oblivion gate and he refuses to let you save him, even though there's plenty of time to do so.

FO4 would qualify all over the place here. I'll hit the low hanging fruit though: towards the end each major faction wants you to blow up the others for no reason whatsoever and you have no choice. (Well you do, I stopped. It's why I never finished FO4's dumb main plot. :lol: :lol: )
User avatar
ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

Nessa wrote: ↑ February 25th, 2025, 01:48
Val the Moofia Boss wrote: ↑ February 24th, 2025, 22:59
I remember walking into Solitude and seeing a guy about to be executed for being a patriot. This happens in real time and there is no UI or quest NPC telling you to save him. The game just has something dramatic happening, and jumping up on stage to save him just seems like the obvious thing to do. In FF15, if you run by the noodle store, one of your party members will idly talk about how it would be neat to eat cup noodles, so it just seems like the natural thing to do to swing by the cup noodle shop and get involved in that activity to feed your party.
Roggvir scripted dies if you try to approach him. If you attack the guards he dies instantly also. Another case of vanilla Skyrim being slop.

In Oblivion there's a Kvatch guard that the player is tasked to save by another guard. You get into the Oblivion gate and he refuses to let you save him, even though there's plenty of time to do so.

FO4 would qualify all over the place here. I'll hit the low hanging fruit though: towards the end each major faction wants you to blow up the others for no reason whatsoever and you have no choice. (Well you do, I stopped. It's why I never finished FO4's dumb main plot. :lol: :lol: )
It's crazy that RPGs have gone downhill from here :sad:
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
User avatar
NotAI
Posts: 490
Joined: Mar 3, '23

Geolocation

Post by NotAI »

Thief Deadly Shadows has "quests" like this, you just have to listen for details then follow up in the hub area. Likewise in the main mission areas, to find hidden loot. No quest marker or log entry is made.
ArcaneLurker wrote: ↑ February 25th, 2025, 02:31
It's crazy that RPGs have gone downhill from here :sad:
Yep.