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Do you plan your character around available companions?

For discussing role-playing video games, you know, the ones with combat.
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Cipher
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Post by Cipher »

Rand wrote: ↑ February 25th, 2026, 02:54
Nope. Ran a Paladin in Baldur's Gate and picked up the other paladin Anomen.
You meant Ajantis. Anomen is from BG2 and not a paladin.

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Post by Oyster Sauce »

Cipher wrote: ↑ February 25th, 2026, 04:23
Rand wrote: ↑ February 25th, 2026, 02:54
Nope. Ran a Paladin in Baldur's Gate and picked up the other paladin Anomen.
You meant Ajantis. Anomen is from BG2 and not a paladin.
A fighter/cleric is a paladin and you can't convince me otherwise
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Post by J1M »

Oyster Sauce wrote: ↑ February 25th, 2026, 04:23
Cipher wrote: ↑ February 25th, 2026, 04:23
Rand wrote: ↑ February 25th, 2026, 02:54
Nope. Ran a Paladin in Baldur's Gate and picked up the other paladin Anomen.
You meant Ajantis. Anomen is from BG2 and not a paladin.
A fighter/cleric is a paladin and you can't convince me otherwise
The spell and turn undead progression tells us exactly how many fighter levels.
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Post by Norfleet »

Rand wrote: ↑ February 25th, 2026, 03:07
I guess the modern problem is all the VA stuff.
And how ******** they are, of course.
Robots. The answer is to replace them with robots.
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Post by Acrux »

Cipher wrote: ↑ February 25th, 2026, 04:23
Rand wrote: ↑ February 25th, 2026, 02:54
Nope. Ran a Paladin in Baldur's Gate and picked up the other paladin Anomen.
You meant Ajantis. Anomen is from BG2 and not a paladin.
He might be if he passes his test.
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Post by PixiGreen »

I do look them up. Prefer to be prepared, and not only because of the alphabet traps, but a part of the reading about game lore. Does not affect class decision - some games even account for similar classes, or acknowledge with a dialogue line. But I need my character to fit within the narrative. If I am dragging with me some people, there has to be in-character a reason I keep them. It's better to know.
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Post by asf »

imagine planning
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Post by Xenich »

asf wrote: ↑ February 25th, 2026, 15:22
imagine planning
Well, in most of the party games, if you simply pick the default party they often provide, they are already 'planned" for play. I will say that some of the most enjoyable times I have had playing some party games were ones where I just quickly picked my party, took the first stat roll and played. It really does make for some interesting and rather challenging play within the game.
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Post by PixiGreen »

asf wrote: ↑ February 25th, 2026, 15:22
imagine planning
Imagine not. In a party-based game.

Depends on the group size and number of classes, two characters of the same class is doable. But more - often not. (For normal runs) I mean, you need to know who is in your party.
Last edited by PixiGreen on February 26th, 2026, 13:23, edited 1 time in total.
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Post by mercerxiv »

rusty_shackleford wrote: ↑ February 24th, 2026, 18:36
Applicable only to RPGs that have companions, do you create your character with them in mind? If you've never played the game before, do you look up what companions are available? What do you do if your favorite companion has the same class(and/or skills) as your character?

Do you think RPGs should telegraph what companions will be available somehow so you know? (I thought of BG3 after posting, which is one of the benefits of origins I guess)

:dice:
No.

I make the character I want, and pick companions that fit the composition, or if not possible - make them fit.
I.e. - I wanted to bring Minthara along to see if she has any interactivity at all, but my MC was a pally. So, I just changed her to a rogue. Problem solved. In this specific case it was a good solution because I think the new class still fit and it wasn't something drastic as going from a wizard to a fighter. That said I hate BG3 low party limit.

In other example, WOTR I just bring whoever I want, then fill out the rest with whoever is needed skill-wise. That's how Daeran ends up in 90% of my playthroughs as he's one of the 2 clearics (ok, achtchually oracle, but has access to most the same divine casting, if not arguably better due to it being spontaneous) by default (and we don't talk about gay ****** one), and I'm not making an MC cleric. That or just make a merc, but I prefer to start with making merc wizard and merc ranged bow whoever the ****.
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Post by Rand »

Cipher wrote: ↑ February 25th, 2026, 04:23
Rand wrote: ↑ February 25th, 2026, 02:54
Nope. Ran a Paladin in Baldur's Gate and picked up the other paladin Anomen.
You meant Ajantis. Anomen is from BG2 and not a paladin.
Oops. Well it has been over 25 years, but I am sure you are correct.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by J1M »

Xenich wrote: ↑ February 25th, 2026, 16:01
asf wrote: ↑ February 25th, 2026, 15:22
imagine planning
Well, in most of the party games, if you simply pick the default party they often provide, they are already 'planned" for play. I will say that some of the most enjoyable times I have had playing some party games were ones where I just quickly picked my party, took the first stat roll and played. It really does make for some interesting and rather challenging play within the game.
Most default parties are only saved by the game ultimately being very low challenge. Characters often seem built around their backstory rather than what is sensible in the game system.
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Post by rusty_shackleford »

J1M wrote: ↑ February 25th, 2026, 16:47
Characters often seem built around their backstory rather than what is sensible in the game system.
That's how I make my characters
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Post by J1M »

rusty_shackleford wrote: ↑ February 25th, 2026, 17:22
J1M wrote: ↑ February 25th, 2026, 16:47
Characters often seem built around their backstory rather than what is sensible in the game system.
That's how I make my characters
My character's backstory is that they make sensible decisions.
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Post by rusty_shackleford »

J1M wrote: ↑ February 25th, 2026, 17:43
rusty_shackleford wrote: ↑ February 25th, 2026, 17:22
J1M wrote: ↑ February 25th, 2026, 16:47
Characters often seem built around their backstory rather than what is sensible in the game system.
That's how I make my characters
My character's backstory is that they make sensible decisions.
So they're well-rounded without any glaring flaws or weaknesses?
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Post by J1M »

rusty_shackleford wrote: ↑ February 25th, 2026, 17:46
J1M wrote: ↑ February 25th, 2026, 17:43
rusty_shackleford wrote: ↑ February 25th, 2026, 17:22

That's how I make my characters
My character's backstory is that they make sensible decisions.
So they're well-rounded without any glaring flaws or weaknesses?
Highly specialized in something different than their best friend. Like a sniper and a spotter.
Last edited by J1M on February 25th, 2026, 17:49, edited 1 time in total.
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Post by Oyster Sauce »

J1M wrote: ↑ February 25th, 2026, 17:43
rusty_shackleford wrote: ↑ February 25th, 2026, 17:22
J1M wrote: ↑ February 25th, 2026, 16:47
Characters often seem built around their backstory rather than what is sensible in the game system.
That's how I make my characters
My character's backstory is that they make sensible decisions.
if only every fighter wisely chose to be the strongest person in the world
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Post by Vergil »

It's an extremely small consideration and only if it's a game I've already played before. Even then if it's something like KOTOR where I have one class I exclusively play that wins out above any other class considerations.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by J1M »

Oyster Sauce wrote: ↑ February 25th, 2026, 18:25
J1M wrote: ↑ February 25th, 2026, 17:43
rusty_shackleford wrote: ↑ February 25th, 2026, 17:22

That's how I make my characters
My character's backstory is that they make sensible decisions.
if only every fighter wisely chose to be the strongest person in the world
Just the main character.
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Post by Norfleet »

J1M wrote: ↑ February 25th, 2026, 17:49
Highly specialized in something different than their best friend. Like a sniper and a spotter.
So, two guys with the same skillset, in other words.
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Post by maidenhaver »

No, and I prefer disposable followers to companions. I don't like letting friends die, so I don't talk to companions much.
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Post by Maledict »

WhiteShark wrote: February 25th, 2026, 02:42
If someone tells me in advance, "You may want X skill because none of the companions specialize in it," I may invest in that, but I try not to look anything before I play except, sometimes, how the mechanics work.

Don't get fire magic if you like dragons.
Don't get electric magic if you want to keep a female companion.
I specced into physical damage and found it quite bad as most challenging enemies are heavily resistant.
If you explore, there is no point to healing magic, because you'll get more potions than you could possibly need.

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Post by TheEmptyRoad »

In an initial playthrough, no. My first characters are usually some kind of self-insertish spellcaster or skill-monkey, though I do look at the background lore of the setting and try to make him fit in. None of my 'favorite' companions have had overlapping skills. Nenio is ludicrous and Gale annoying, every other game I can think of with companions who's skills kind of overlapped didn't do so too much or the overlap didn't matter much, like Mass Effect or KOTOR.

After my initial playthrough though, I create some actual 'Characters' and will take party composition into account. One of my biggest gripes with BG3 is the inane 4-person party limit. As soon as I complete an honor mode run I'm never playing unmodded again for that alone; not to mention all the other stuff mods fix.
Last edited by TheEmptyRoad on April 22nd, 2026, 16:09, edited 3 times in total.
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Post by Old One »

In Ultima IV I always used to pick the shepherd for my customized PC because the default companion shepherd NPC was my least favorite of all the companions. Shepherd was also probably the most difficult class to start with, IIRC.
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Post by Eyestabber »

Good games provide you with enough companions to fill all essential functions and ignore the ones who overlap too much with the MC. I really hate it when there's something you really need and none of the companions can provide. Like in JA3 you are really forced to put leadership into your imp guy, otherwise you'll go bankrupt paying Raider's wages. I also dislike how Blackguards kills the elven druggie girl and then doesn't give you another archer to replace her, so you either make an archer or play the rest of the game without one. Otoh, Neverwinter Nights 2 will spoil you with choices for every essential function.
Last edited by Eyestabber on April 21st, 2026, 20:53, edited 2 times in total.
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Post by J1M »

That's why you should be able to hire mercenaries and level them up however you want. Even if a character has a useful skill these days they are saddled with an annoying personality.