And then they make 6 or 7 of them, all with interconnected storylines, but have a party limit of 4 including the player.Fitz wrote: ↑ April 22nd, 2026, 17:42My only explanation for this is that they expect you to play one of the original characters yourself.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Baldur's Gate 3
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
At least DA:O explained why you only took a handful of people to the final fight.Rand wrote: ↑ April 22nd, 2026, 17:15How does Larian so reliably (along with other companies) manage to make the party limit one smaller than the number of companions you would want to have?
I want a mage (not Gale), a thief (not Astarion) a cleric (not Shadowheart), and a fighter or ranger (Lae'zel is actually amusing), while I play the paladin leader, but the game is only designed for 3/4 and bugs out if you mod it for extra party slots.
Not that the engine can't handle it, but all the conversations expect 4 max and can bug everything out in multiple events if you have more than that.
I had the same problem with Divinity Original Sin and Divinity Original Sin 2, but at least you could mod in an extra slot and not have issues in those.
Like, how hard is it to allow every companion in the party, or none, and just increase or decrease the challenge appropriately?
"This is the final battle, and all of [placename] is on the line, but half of you just stay here in the camp because... well I don't know why, actually."
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion

Annnnnd we are back. I have mostly finished all there is to do in World of Warcraft: Midnight now, so I can get back to BG3. Though my playthrough will once again be interrupted by the release of the next Final Fantasy XIV chapter on Tuesday, but hopefully I will be able to make more steady progress going forward.
► Act 2 finale: Moonrise Towers
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rusty_shackleford
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Probably caused by RRVal the Moofia Boss wrote: ↑ April 27th, 2026, 08:51Isn't Jaheira leading a heroic/paladin organization? Why does one of the Harpers have a bandit mask on? You are about to storm a fortress together (not lying in wait for an ambush in the woods) and have no uniform and have to recognize each other by their faces, and yet this person is covering their face?
@orinEsque
Val the Moofia Boss wrote: ↑ April 27th, 2026, 08:51At around the 40% HP mark, we get sucked into a cutscene where Ketheric calls a tentacle to strike the airborne Aelen. I think I heard a female voiceline and Ketheric refer to Aelen as a "her". Anyway, Ketheric disappears and we are told to leap down a "hole", except it isn't a hole. It's several layers of thick fleshy webs that would obstruct your fall.
Last edited by rusty_shackleford on April 27th, 2026, 09:02, edited 1 time in total.
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For some reason, throughout all my playthroughs, this puzzle either takes me 60 seconds or 8 minutes. No in-between.Val the Moofia Boss wrote: ↑ April 27th, 2026, 08:51
There is a neat maze puzzle. It was a little difficult to do using the third person camera mod I have that tethers the camera to the character you are controlling (as opposed to BG3's default setup where you can pan the camera around independently of the character). So I had to keep entering turn based mode to pan the camera over and see the connections and nodes near the end.
Love the track that plays when you fight the Avatar of Myrkul:Val the Moofia Boss wrote: ↑ April 27th, 2026, 08:51
Annnnnd we are back. I have mostly finished all there is to do in World of Warcraft: Midnight now, so I can get back to BG3. Though my playthrough will once again be interrupted by the release of the next Final Fantasy XIV chapter on Tuesday, but hopefully I will be able to make more steady progress going forward.
► Act 2 finale: Moonrise Towers
Seriously, that's like one of the most epic compositions ever.
I hate them.
@ModdersHQ Do we have a harper with a mask on?rusty_shackleford wrote: ↑ April 27th, 2026, 08:55Probably caused by RRVal the Moofia Boss wrote: ↑ April 27th, 2026, 08:51Isn't Jaheira leading a heroic/paladin organization? Why does one of the Harpers have a bandit mask on? You are about to storm a fortress together (not lying in wait for an ambush in the woods) and have no uniform and have to recognize each other by their faces, and yet this person is covering their face?
@orinEsque
Val the Moofia Boss wrote: ↑ April 27th, 2026, 08:51At around the 40% HP mark, we get sucked into a cutscene where Ketheric calls a tentacle to strike the airborne Aelen. I think I heard a female voiceline and Ketheric refer to Aelen as a "her". Anyway, Ketheric disappears and we are told to leap down a "hole", except it isn't a hole. It's several layers of thick fleshy webs that would obstruct your fall.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Harpers aren't really a paladin or heroic order. They're a semi-secret group focused on balance, not capital-G Good. They'll actively work against good-aligned nations or temples if those threaten the balance. Operating quietly is kind of the whole point. It's pretty consistent across every edition tooVal the Moofia Boss wrote: ↑ April 27th, 2026, 08:51Isn't Jaheira leading a heroic/paladin organization? Why does one of the Harpers have a bandit mask on?
1987 Forgotten Realms Campaign Set (1E) introduction:
Ed Greenwood's 2E sourcebook Code of the Harpers (1993) prologue:a mysterious organization of high-level adventurers, in particular bards and rangers
3E also gave them a literal stealth/infiltrator prestige class called the Harper Scout in Forgotten Realms Campaign Setting (p.46), built explicitly around surveillance and intel gathering. Collecting information is the whole job description.Most bards and many rangers in the North are Harpers
5E adventure Hoard of the Dragon Queen also calls them:
The balance philosophy is also why the order fractured. The 2E sourcebook Cloak & Dagger (2000, pp.25-26), Khelben "Blackstaff" Arunsun, one of the senior Harpers, secretly handed the Scepter of the Sorcerer Kings to Fzoul Chembryl of the Zhentarim back in 1357 DR and traded intel for an assurance the Black Network wouldn't expand west of the Thunder Peaks for 30 years. When the rest of the Harpers caught wind in 1370 DR, they expelled him. He took a bunch of defectors with him and founded a splinter group called the Moonstars (Tel'Teukiira). Not exactly behavior you'd see in a paladin order.Masterful spies and infiltrators, they use various guises and secret identities
So a masked operative makes sense
Jingle Jangle Jingle
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Check the second quote in my post above @orinEsque @loregamer
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I recall @orinEsque or @Silver debugging that female shout in the cutscene, dunno if it was ever fixedrusty_shackleford wrote: ↑ April 27th, 2026, 16:02Check the second quote in my post above @orinEsque @loregamer
orin is too busy commission moneymaxxing to work on NA and RR though, she hates us
Jingle Jangle Jingle
No actually I'm busy abusing AIloregamer wrote: ↑ April 27th, 2026, 16:06I recall @orinEsque or @Silver debugging that female shout in the cutscene, dunno if it was ever fixedrusty_shackleford wrote: ↑ April 27th, 2026, 16:02Check the second quote in my post above @orinEsque @loregamer
orin is too busy commission moneymaxxing to work on NA and RR though, she hates us
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Your last RR work commit was 11 months ago
Jingle Jangle Jingle
Work.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.

► act 2-3 transition: Journey from Moonrise Towers to Rivington
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They're wrongVal the Moofia Boss wrote: ↑ May 3rd, 2026, 07:28Posters online had made out Shadowheart's plot makeover to be hideous,
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Here we go again
(I've played mostly as DU, but never finished with it, and finished once with Astarion and once with Gale)
The Whited Wyll looks good with every hair tbh.
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
My spirit will rise from the grave and the world will see i was right.
My spirit will rise from the grave and the world will see i was right.
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You whitewashed Karlach, I fixed it
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Has anyone tried playing with this mod? If so, how is it?
https://www.nexusmods.com/baldursgate3/mods/12727
https://www.nexusmods.com/baldursgate3/mods/12727
the best thing about this website is to have good way of elves and not like be some weird transition ppl
i really enjoyed playing bg3 without all the ugly ppl about, finally the elves made sense
its a tactical game which is like all divinty games, you play it for 60 hours its ok y Acrux
nothing like in a lifetime nothing big nothing bad
nothing like in a lifetime nothing big nothing bad
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https://www.pcgamer.com/games/rpg/a-bal ... returning/


Wizards of the Coast is returning to the Sword Coast, PC Gamer has learned. While Baldur's Gate 4 is inevitable, ahead of that it looks like we'll see the resurrection of BioWare's original games—specifically Baldur's Gate 2, though from what we've heard it's likely both games are getting the ol' remake treatment.
Former BioWare developer and Baldur's Gate 2 co-lead designer Kevin Martens has also returned for the project. Martens has an impressive CV, which includes lead design roles on Jade Empire and Throne of Bhaal, as well as BG2. He also worked on Neverwinter Nights and Mass Effect, before leaving BioWare to join Blizzard in 2009, where he served as lead content designer on Diablo 3.
Conveniently, Martens was already working with WotC again. He's been contributing to Exodus—the Mass Effect-like RPG—at Archetype Entertainment, which is a subsidiary of WotC.
According to a source familiar with the project, Martens is already working on the Baldur's Gate 2 remake. If both games are making a comeback—which makes a lot more sense than just the second game, given that it's a direct continuation of BG1—this suggests that the remakes are being developed concurrently. If that's the case, and they launch together, that's an incredible amount of roleplaying on offer.
These are vast, elaborate adventures with hundreds of hours of D&D shenanigans each—taking you on a grand adventure of the Sword Coast and beyond, to the city of Athkatla, the drow-infested Underdark and even other planes. You might need to take some time off work.
This isn't the first time Baldur's Gate has been dusted off. Long before Larian started work on Baldur's Gate 3, Beamdog gave us another excuse to traipse around the Forgotten Realms in the Baldur's Gate enhanced editions—an impressive pair of remasters.
A remake, though, leaves more room for more dramatic changes. It's not clear what the extent of the changes will be, but it's an exciting prospect. If you're hoping that the OG BGs will suddenly play just like BG3, though, I wouldn't put all my money on that bet.
BG3 was built in Larian's proprietary engine, for one. Also, it would be a significant risk to make the classic games pure turn-based affairs—though I'd be perfectly happy with that. I'm keeping my fingers crossed for something that will keep everyone happy: real-time-with-pause battles, with an optional turn-based mode.
I don't think anyone's going to be surprised that WotC's parent company Hasbro is diving back into this well. It's struggled to capitalise on BG3's success, not helped by the fact that it laid off almost everyone at the company who worked with Larian on the incredibly successful RPG.
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Finarfin
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Ah nice, time to turn Baldur's Gate 2 into Bald *** Gay 2: Gape of Amn
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My Reviews:
El Matador RECOMMENDED
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VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
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Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Another lesson for new gamers that being brand loyal is stupid. Even if they have access to Larian's Engine any remake will just be a crashgrab with not even half the interactivity/freedom BG3 had.wndrbr wrote: ↑ June 1st, 2026, 15:48https://www.pcgamer.com/games/rpg/a-bal ... returning/
Wizards of the Coast is returning to the Sword Coast, PC Gamer has learned. While Baldur's Gate 4 is inevitable, ahead of that it looks like we'll see the resurrection of BioWare's original games—specifically Baldur's Gate 2, though from what we've heard it's likely both games are getting the ol' remake treatment.
Former BioWare developer and Baldur's Gate 2 co-lead designer Kevin Martens has also returned for the project. Martens has an impressive CV, which includes lead design roles on Jade Empire and Throne of Bhaal, as well as BG2. He also worked on Neverwinter Nights and Mass Effect, before leaving BioWare to join Blizzard in 2009, where he served as lead content designer on Diablo 3.
Conveniently, Martens was already working with WotC again. He's been contributing to Exodus—the Mass Effect-like RPG—at Archetype Entertainment, which is a subsidiary of WotC.
According to a source familiar with the project, Martens is already working on the Baldur's Gate 2 remake. If both games are making a comeback—which makes a lot more sense than just the second game, given that it's a direct continuation of BG1—this suggests that the remakes are being developed concurrently. If that's the case, and they launch together, that's an incredible amount of roleplaying on offer.
These are vast, elaborate adventures with hundreds of hours of D&D shenanigans each—taking you on a grand adventure of the Sword Coast and beyond, to the city of Athkatla, the drow-infested Underdark and even other planes. You might need to take some time off work.
This isn't the first time Baldur's Gate has been dusted off. Long before Larian started work on Baldur's Gate 3, Beamdog gave us another excuse to traipse around the Forgotten Realms in the Baldur's Gate enhanced editions—an impressive pair of remasters.
A remake, though, leaves more room for more dramatic changes. It's not clear what the extent of the changes will be, but it's an exciting prospect. If you're hoping that the OG BGs will suddenly play just like BG3, though, I wouldn't put all my money on that bet.
BG3 was built in Larian's proprietary engine, for one. Also, it would be a significant risk to make the classic games pure turn-based affairs—though I'd be perfectly happy with that. I'm keeping my fingers crossed for something that will keep everyone happy: real-time-with-pause battles, with an optional turn-based mode.
I don't think anyone's going to be surprised that WotC's parent company Hasbro is diving back into this well. It's struggled to capitalise on BG3's success, not helped by the fact that it laid off almost everyone at the company who worked with Larian on the incredibly successful RPG.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”


































































































