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[Helldivers 2] Updating outdated mods

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unit899
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[Helldivers 2] Updating outdated mods

Post by unit899 »

loregamer wrote: May 18th, 2025, 03:14
Shoutout to the Helldivers 2 modding Discord for motivating me to write this guide (lol @ this)
Definitely also interested in updating some mods that are outdated. Running into similar issues with this process that you did with the NCR in the post. Looking forward to any updates if you find them, appreciate the guide.
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Post by loregamer »

 ! Message from: loregamer
NOTE to Googlefags: You can find a full guide on how to update outdated armor mods HERE

unit899 wrote: August 29th, 2025, 13:05
loregamer wrote: May 18th, 2025, 03:14
Shoutout to the Helldivers 2 modding Discord for motivating me to write this guide (lol @ this)
Definitely also interested in updating some mods that are outdated. Running into similar issues with this process that you did with the NCR in the post. Looking forward to any updates if you find them, appreciate the guide.
What mod are you trying to update? I can help take a look
Last edited by loregamer on October 7th, 2025, 20:27, edited 2 times in total.
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Post by unit899 »

loregamer wrote: August 29th, 2025, 13:07
unit899 wrote: August 29th, 2025, 13:05
loregamer wrote: May 18th, 2025, 03:14
Shoutout to the Helldivers 2 modding Discord for motivating me to write this guide (lol @ this)
Definitely also interested in updating some mods that are outdated. Running into similar issues with this process that you did with the NCR in the post. Looking forward to any updates if you find them, appreciate the guide.
What mod are you trying to update? I can help take a look
I'm mostly looking at (very slightly nsfw warning?) this one as a proof of concept, the author does update it (somewhat slowly) but if these updates are gonna keep breaking mods I'd like to be able to update it myself since it'll be faster.
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Post by loregamer »

I don't have that armor so I can't fully test, but I forked the HD2SDK Blender plugin with a repatching utility. Will release soon

Don't have to load archives, will just have to load the original patch and click a button
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Post by loregamer »

@unit899 Replace your HD2SDK blender addon with my version:

📥 HD2SDK-HQ_Edition.zip

Just load the patch and then click this:
Image

Lemme know how it goes
Last edited by loregamer on August 29th, 2025, 18:22, edited 2 times in total.
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Post by unit899 »

loregamer wrote: August 29th, 2025, 15:16
Lemme know how it goes
Image

Looks like about the same result as when i did it via the guide, maybe I'm doing something wrong?

Process for this one with your version of the SDK was

-Load Base Archive

-Load Patch

-Click Repatch Meshes

-Export Patch

-Load with HD2 Mod Manager
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Post by loregamer »

This vexes me!
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Post by loregamer »

I think there's a material issue that all old mods have, like a missing material or something. When I slapped a random glowing Advanced material onto the NCR ranger armor, its icon shows up @unit899
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Post by loregamer »

Ah. It's just a Basic material issue. It needs to be converted to a different one
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Post by unit899 »

loregamer wrote: August 29th, 2025, 17:04
I think there's a material issue that all old mods have, like a missing material or something. When I slapped a random glowing Advanced material onto the NCR ranger armor, its icon shows up @unit899
loregamer wrote: August 29th, 2025, 17:13
Ah. It's just a Basic material issue. It needs to be converted to a different one
I see, I'm still pretty new to this stuff so I'm not exactly sure what the steps forward would be from here, but I appreciate the insight for sure.
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Post by loregamer »

No worries. There's no good way to do this since the HD2 modding community has intentionally made info obscure and gatekept

I'll figure out a good way to convert Basic materials to Basic+
Last edited by loregamer on August 29th, 2025, 17:24, edited 1 time in total.
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Post by loregamer »

@unit899 Alright give this a try:
📥 HD2SDK-HQ_Edition-2


I added a way to convert Basic materials to Basic+

Just right click on the Materials that are Basic (You can tell since it has three textures, PBR, Base Color, and Normal)
Then click Convert To Basic+
Image



This will break Emissions on the armor if there are any, though. So only do if there are no glowing parts on the armor
Image
Last edited by loregamer on August 29th, 2025, 18:22, edited 2 times in total.
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Post by unit899 »

loregamer wrote: August 29th, 2025, 17:34
@unit899 Alright give this a try:

I added a way to convert Basic materials to Basic+

Just right click on the Materials that are Basic (You can tell since it has three textures, PBR, Base Color, and Normal)
Then click Convert To Basic+
I think? I did this right, not 100% sure I got all/the right materials swapped over (Was having some trouble identifying them) correctly but same result as before.

Image

Not sure if I'm missing a step regarding needing to do anything on other armor archives or not? (Since this mod affects two armors being the CE-81 Juggernaut and the FS-34 Exterminator.)

Process was -

- Load Base Archive

- Load Patch

- Repatch Meshes

- Convert Basic Materials to Basic+

- Export Patch

- Load with HD2 Mod Manager
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Post by loregamer »

Try converting the materials first. Saving meshes can mess with the material because of this setting
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Post by unit899 »

loregamer wrote: August 29th, 2025, 18:26
Try converting the materials first. Saving meshes can mess with the material because of this setting
Still the same result. Feels like I might be missing something / doing something wrong but not exactly sure where or what.
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Post by loregamer »

Maybe try another mod and see how it goes
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Post by Gwymble »

got a question, when I patched the old model everything shows up fine in blender i do the export and load it hd2, but in game the torso and arms are still the original model, the helmet and lower half changed just not the torso or arms
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Post by loregamer »

I think that means the armor has been modularized and needs manual intervention? Just guessing though

I'll update the blender addon to allow force overriding of meshes so you can just re-save it on multiple pieces
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Post by Gwymble »

loregamer wrote: August 31st, 2025, 15:44
I think that means the armor has been modularized and needs manual intervention? Just guessing though

I'll update the blender addon to allow force overriding of meshes so you can just re-save it on multiple pieces
thanks that makes sense, um one more question i tried updating a weapon and i got everything lined up, looks ok, but now its got like weird lighting effects kinda like ghosting. thanks for the tool and the help!
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Post by loregamer »

Which weapon mod?
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Post by Gwymble »

ridoxt g36c for the adjudicator https://www.nexusmods.com/helldivers2/mods/2559
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Post by Gwymble »

Image
Last edited by Gwymble on August 31st, 2025, 16:48, edited 1 time in total.
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Post by loregamer »

Can this guy have Vault access? @rusty_shackleford
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Post by loregamer »

Right click on the material and do Convert To Basic+ @Gwymble
Image

Then see how it looks ingame

Maybe it won't flicker
Last edited by loregamer on August 31st, 2025, 19:02, edited 2 times in total.
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Post by Gwymble »

still flickers, i need to just learn about materials.
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Post by IhideSPEED »

Hello,

First of all, thank you for providing a solution for this problem. Some outdated mods have authors that are long gone/can't be contacted so getting their permission is impossible.

Now, I have tried to use your blender add-on v2.1 and I am encountering 2 different kinds of errors when loading in the patches of randomly chosen mods:
First for Iron Sentinel sci fi armor or Corpus Armors for example, I am encountering this error:
► Show Spoiler
Then there are some outdated mods that shows this error instead.
► Show Spoiler
The only mod with a patch that I have successfully imported is SR-24 Hellhound.

Your help will be greatly appreciated in finding out what's going on here. The mods that I want to repatch has authors that are probably no longer online or not interested on working on them anymore.

Thank you for your time!
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Post by Oyster Sauce »

IhideSPEED wrote: January 31st, 2026, 20:51
The only mod with a patch that I have successfully imported is SR-24 Hellhound.
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Post by Twiglite »

Hey there! Looking to use this plugin to repatch a bunch of my mods I had downloaded that got broken in the update, but I've encountered this issue shown a few times. I'm not sure what's causing it as it doesn't throw an error or anything. Any help would be greatly appreciated.

Image
Last edited by rusty_shackleford on February 4th, 2026, 03:29, edited 3 times in total.
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Post by loregamer »

Twiglite wrote: February 4th, 2026, 03:25
Hey there! Looking to use this plugin to repatch a bunch of my mods I had downloaded that got broken in the update, but I've encountered this issue shown a few times. I'm not sure what's causing it as it doesn't throw an error or anything. Any help would be greatly appreciated.

Image
Those are static meshes. Does the armor work in game? Can ignore it if so

If not, then I need to rethink Repatch logic
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Post by Ubusunagami »

loregamer wrote: February 4th, 2026, 03:53
You'll have to wait until @Nessa is back I think, I'm ******** at Blender modding other than making plugins for it
I figured it out by messing around and it looks like replacing parts that are marked as "any" does indeed affect both body types. That just means I may as well replace bulky/stocky and slim bodies with the new model.

I am running into another issue, though. I got the Hellbot model into Blender and pulled it apart so I can line the pieces up with the Shadow Paragon armor. The model textures all look fine and render in Blender. When I copy the pieces over to the Shadow Paragon armor, they keep their textures as well. However, when I join, say, the Hellbot's lower leg to the Shadow Paragon's lower leg (to retain the ID and properties), the Hellbot loses its texture and I have no idea how to add it back. I tried to add a new material to select the textures and such that came with the model, but I can only select a template and can't pick the texture files. Here's some screenshots of what is happening.

https://imgur.com/a/A4Ja6jr
Last edited by Ubusunagami on February 4th, 2026, 07:39, edited 1 time in total.