We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Racially Accurate NPC Voices for Realms Restored 1.0 β€” Baldur's Gate 3

Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Share things you've made or found for games here.

Moderator: Mod Janitor

Ignore Topic
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Racially Accurate NPC Voices for Realms Restored 1.0 β€” Baldur's Gate 3

Post by Lancaster »

Tired of scrolling through mods made by anime twinks? Does Baldur's Gate 3 seem to be bereft of cultural identity?

Look no further! Here are some paks that will correct some off sounding NPC's!

This mod alters the voices of various NPC's that that just don't seem to line up with their race, profession, and general ugliness (Z'rell). The difference between this mod and my previous one (Racially Accurate NPC's) is that there are some races that were overhauled with Realms Restored. An example being that a dwarf that I had previously made sound more dwarf'y is now a human. Some are returning characters from the previous mod.

Big shout out to @orinEsque @loregamer @Silver and @Crusaderknight20. Thanks for getting me here Team!

Downloads
FilesVersionDescription
πŸ“₯ Racially Accurate NPC Voices for Realms Restored 3.0 1.4Alters various NPC voices



Video Showcase
β–Ί Show Spoiler


List of NPC's Changed
β–Ί List of NPC's Changed


Changelog
β–Ί Show Spoiler
Last edited by Lancaster on December 16th, 2025, 18:41, edited 8 times in total.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

Sorry in advance for my ****** mod posting skills, this mod will work regardless of having Realms Restored, you'll just have to suffer ****** sounding dwarves.
User avatar
seraphael
Posts: 9
Joined: Nov 12, '25

Geolocation

Post by seraphael »

Pretty good! Is the narrator changed by this mod? I rather like her voice and would like to keep it.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

seraphael wrote: ↑ December 11th, 2025, 20:53
Pretty good! Is the narrator changed by this mod? I rather like her voice and would like to keep it.
Nope, separate mod.
User avatar
Seristina
Posts: 38
Joined: Aug 12, '25

Geolocation

Post by Seristina »

So great that the voices are modular! Since I'm recording my playthroughs, I can continue and just not use the voices of the NPCs that would break continuity for now.
There seems to be a problem with the Efrin module though:
Image

And how did you get Gheris Hhune to have this extensive conversation with Astarion? I don't think I ever had that happen!
Last edited by Seristina on December 13th, 2025, 16:01, edited 1 time in total.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

Seristina wrote: ↑ December 13th, 2025, 16:00
So great that the voices are modular! Since I'm recording my playthroughs, I can continue and just not use the voices of the NPCs that would break continuity for now.
There seems to be a problem with the Efrin module though:
Image

And how did you get Gheris Hhune to have this extensive conversation with Astarion? I don't think I ever had that happen!
I will look into it, thanks for bringing it to my attention.

As far as the Gheris conversation goes, I've never not had that conversation happen.
Last edited by Lancaster on December 13th, 2025, 19:42, edited 1 time in total.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

Seristina wrote: ↑ December 13th, 2025, 16:00
So great that the voices are modular! Since I'm recording my playthroughs, I can continue and just not use the voices of the NPCs that would break continuity for now.
There seems to be a problem with the Efrin module though:
Image

And how did you get Gheris Hhune to have this extensive conversation with Astarion? I don't think I ever had that happen!
Something is off with that one, every line is 18 seconds long, I'm working on it now.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

@Seristina Alright dude, try it now. Also, more voices were added.
User avatar
Roleman
Posts: 4
Joined: May 5, '25

Geolocation

Post by Roleman »

Unfortunately, it still (v 1.1) resets my load order every time I try to use the mod. If I activate it ingame with native Mod Manager, it shows this as well as previous poster said. I deleted the problem file and mods are loading fine.

Image
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

Roleman wrote: ↑ December 14th, 2025, 08:49
Unfortunately, it still (v 1.1) resets my load order every time I try to use the mod. If I activate it ingame with native Mod Manager, it shows this as well as previous poster said. I deleted the problem file and mods are loading fine.

Image
It's strange that it's only Efrin though. Take that one out of the load order, and see what happens. Do you by any chance have the previous Racially accurate NPC''s from 2 years ago in the load order?
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

@Roleman @Seristina Fixed and Tested...and that page boy haircut won't do.
Last edited by Lancaster on December 14th, 2025, 19:26, edited 1 time in total.
User avatar
Roleman
Posts: 4
Joined: May 5, '25

Geolocation

Post by Roleman »

@Lancaster

I tried v1.3 and it resets load order again (deactivating all mods). I deleted VoiceEfrin.pak again and it loads smoothly. I guess this Efrin is just cursed.
Image



I don't press or demand anything since I have around 270 mods in total (using MO2) and it could potentially be compatibility problem on my side, so another testers needed probably.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

Roleman wrote: ↑ December 15th, 2025, 08:09
@Lancaster

I tried v1.3 and it resets load order again (deactivating all mods). I deleted VoiceEfrin.pak again and it loads smoothly. I guess this Efrin is just cursed.
Image



I don't press or demand anything since I have around 270 mods in total (using MO2) and it could potentially be compatibility problem on my side, so another testers needed probably.
In Mod Manager at the top, click "go", go into your mod folder, and see how many Efrin flies are in it, delete both of them if there are 2, and then try downloading again. If that doesn't work, I don't know what to tell you. Load orders resetting due to audio files usually means that something is doubled up.
Last edited by Lancaster on December 15th, 2025, 08:25, edited 1 time in total.
User avatar
orinEsque
Posts: 4917
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Lancaster wrote: ↑ December 14th, 2025, 09:20
Roleman wrote: ↑ December 14th, 2025, 08:49
Unfortunately, it still (v 1.1) resets my load order every time I try to use the mod. If I activate it ingame with native Mod Manager, it shows this as well as previous poster said. I deleted the problem file and mods are loading fine.

Image
It's strange that it's only Efrin though. Take that one out of the load order, and see what happens. Do you by any chance have the previous Racially accurate NPC''s from 2 years ago in the load order?
Can also be Efrin folder nane or mod uuid conflicting with another one of your voice mods.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Lancaster
Posts: 476
Joined: Jan 31, '24

Geolocation

Post by Lancaster »

orinEsque wrote: ↑ December 15th, 2025, 15:54
Lancaster wrote: ↑ December 14th, 2025, 09:20
Roleman wrote: ↑ December 14th, 2025, 08:49
Unfortunately, it still (v 1.1) resets my load order every time I try to use the mod. If I activate it ingame with native Mod Manager, it shows this as well as previous poster said. I deleted the problem file and mods are loading fine.

Image
It's strange that it's only Efrin though. Take that one out of the load order, and see what happens. Do you by any chance have the previous Racially accurate NPC''s from 2 years ago in the load order?
Can also be Efrin folder nane or mod uuid conflicting with another one of your voice mods.
The first time I corrected it, it was likely due to the wav files that I for some reason had in the soundbanks folder when they should've been wem. I'll add an all-in-one pack just for the convenience of not having multiple mods.
User avatar
OtoshiGami
Posts: 42
Joined: Dec 20, '23

Geolocation

Post by OtoshiGami »

The message about the bad UUID is still present. In the meta file it is listed incorrect which is why it is still prompting that error.

This is what it looks like:
<attribute id="UUID" type="FixedString" value="Alters the Voice of Efrin" />

I replaced the line with this to stop it:

<attribute id="UUID" type="FixedString" value="13cca0f0-dded-a352-8c2d-c85b993c2b59" />

It's the UUID of this mod :
CL_Inconstant Moon - Cleric Gear
https://mod.io/g/baldursgate3/m/cl-shad ... escription

So don't use it with the voice mod if you make the switch.
User avatar
Tipfy
Posts: 374
Joined: Nov 16, '23

Geolocation

Post by Tipfy »

OtoshiGami wrote: ↑ April 2nd, 2026, 07:12
I replaced the line with this to stop it:

<attribute id="UUID" type="FixedString" value="13cca0f0-dded-a352-8c2d-c85b993c2b59" />

It's the UUID of this mod :
CL_Inconstant Moon - Cleric Gear
https://mod.io/g/baldursgate3/m/cl-shad ... escription

So don't use it with the voice mod if you make the switch.
Here is a randomly generated ID for you ;
538371b8-32e5-4010-927e-f0493b5a2487 :salute:
We are the servants of ModHQ, weilders of the modding tools, the woke mind virus will not avail you, HR fodders !
User avatar
OtoshiGami
Posts: 42
Joined: Dec 20, '23

Geolocation

Post by OtoshiGami »

Gheris Hhune's voice isn't working. I placed it in the override and load order beneath my other sound mods.
User avatar
loregamer
Site Moderator
Posts: 5059
Joined: Dec 3, '23

Geolocation

Post by loregamer »

OtoshiGami wrote: ↑ May 24th, 2026, 17:23
Gheris Hhune's voice isn't working. I placed it in the override and load order beneath my other sound mods.
There was a space left in the wem files, here's a fixed version
πŸ“₯ VoiceGherisHhune.zip
Jingle Jangle Jingle
User avatar
OtoshiGami
Posts: 42
Joined: Dec 20, '23

Geolocation

Post by OtoshiGami »

loregamer wrote: ↑ May 25th, 2026, 08:42
OtoshiGami wrote: ↑ May 24th, 2026, 17:23
Gheris Hhune's voice isn't working. I placed it in the override and load order beneath my other sound mods.
There was a space left in the wem files, here's a fixed version
πŸ“₯ VoiceGherisHhune.zip
It was still the old voice with this new version; I found the conflict was with DVQR (Dialogue Voice Quality Restoration). The Other/Side Character modules it has caused the original voice to play. It probably has been doing this with the other voices in this mod too without me paying attention.

Not sure if it's possible to make a version of this mod that is compatible with that one.
Last edited by OtoshiGami on May 26th, 2026, 02:51, edited 2 times in total.
User avatar
loregamer
Site Moderator
Posts: 5059
Joined: Dec 3, '23

Geolocation

Post by loregamer »

OtoshiGami wrote: ↑ May 26th, 2026, 02:36
loregamer wrote: ↑ May 25th, 2026, 08:42
OtoshiGami wrote: ↑ May 24th, 2026, 17:23
Gheris Hhune's voice isn't working. I placed it in the override and load order beneath my other sound mods.
There was a space left in the wem files, here's a fixed version
πŸ“₯ VoiceGherisHhune.zip
It was still the old voice with this new version; I found the conflict was with DVQR (Dialogue Voice Quality Restoration). The Other/Side Character modules it has caused the original voice to play. It probably has been doing this with the other voices in this mod too without me paying attention.

Not sure if it's possible to make a version of this mod that is compatible with that one.
Ah, yeah having DVQR causes issues. Do the voices from No Alphabets and the main RR Voices addon work for you? We overrid the voice lines in a different way for those
Jingle Jangle Jingle
User avatar
OtoshiGami
Posts: 42
Joined: Dec 20, '23

Geolocation

Post by OtoshiGami »

loregamer wrote: ↑ May 25th, 2026, 08:42

Ah, yeah having DVQR causes issues. Do the voices from No Alphabets and the main RR Voices addon work for you? We overrid the voice lines in a different way for those

Those seem to work - I use Florrick, Cazador, Male Steel Watchers, and Zevlor from RR. Sir Aelen also sounds like a man from NA and that one gnome you save from Nere is female sounding.

The Anders redone mod on this site also worked for his voice.

Right now I just take out the 2 DVQR modules that conflict with this mod.
Last edited by OtoshiGami on May 26th, 2026, 18:32, edited 8 times in total.