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Respawn Tracker - looking for feedback

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nikaose
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Respawn Tracker - looking for feedback

Post by nikaose »

:smile: Hi everyone,
I’d like to share a small project and get some feedback.

I built a Respawn Tracker because most existing solutions are either tied to a specific game or are generic multi-timers that become inconvenient once you track many respawns.

The result is Respawn Tracker

The user determines:
  • What locations exist;
  • What bosses or objects are in them;
  • What their respawn time is.
Key features:
  • Create locations and group bosses;
  • Individual respawn timers;
  • Start the timer with a single "Killed" button;
  • Manually adjust kill times for precise scenarios;
  • Respawn notifications;
  • Search and filter;
  • Import and export configurations;
  • Installation as a PWA app.
Technical Features and Security:
  • The app does not use a server;
  • Does not require registration or login;
  • Does not have access to accounts, game data, or user information;
  • All information is stored locally in the browser;
  • Can be used completely offline.
I’d really appreciate feedback on:
  • Usability
  • Missing features
  • Whether this is something worth developing further
Especially interested in feedback from MMO players or anyone dealing with respawn timers.
► Some screenshots
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Last edited by nikaose on January 11th, 2026, 01:43, edited 2 times in total.

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Post by rusty_shackleford »

Guy went thru enough effort to pick an avatar so I approved it, if you click random links it's on you
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Finally... High Chief Winterfall's 100% firewater drop is mine for the taking
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Post by nikaose »

rusty_shackleford wrote: January 2nd, 2026, 23:55
Guy went thru enough effort to pick an avatar so I approved it, if you click random links it's on you
Thanks for allowing the post. :heart:
Just to clarify for anyone interested: the app is fully client-side, has no backend, and stores all data locally in the browser.
I’m mainly looking for feedback from MMO players, and I'd be very grateful for any feedback.
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Post by Norfleet »

rusty_shackleford wrote: January 2nd, 2026, 23:55
Guy went thru enough effort to pick an avatar
Hey, I CHOSE the default hobbit.

I still don't understand what this is, or even what game it is for, though.
Last edited by Norfleet on January 3rd, 2026, 00:18, edited 1 time in total.
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Post by DecadeRiptide »

Is this for dungeons and dragons or something? I don't get it
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
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Post by DecadeRiptide »

Also some of the UI elements overlap on mobile
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
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Post by DecadeRiptide »

If it's to track the time between world boss repsawns in MMOs then a backend could be good as users could share their findings with others
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
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Post by rusty_shackleford »

@DecadeRiptide is ********, you can just ignore him
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Post by DecadeRiptide »

rusty_shackleford wrote: January 3rd, 2026, 00:41
@DecadeRiptide is ********, you can just ignore him
And what about my points are invalid?

You never communicate with me or explain how my ideas are wrong but you call me a ******? You don't even contribute anything yourself

Maybe you are the ****** rusty.
You seem incredibly insecure honestly.
And when I call you out you hide like a coward
If you're not even going to respond to me then don't even bother to mention my username
Last edited by DecadeRiptide on January 3rd, 2026, 00:55, edited 5 times in total.
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
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Post by DecadeRiptide »

Also btw not a fan of the UI or font. The too many diff colours. I'm not on PC so can't check but is there a light mode?
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
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Post by nikaose »

@DecadeRiptide
Thanks for the feedback, appreciate it.
The main idea is tracking respawn timers for MMOs (world bosses, named mobs, etc.), but yes — in theory it could also be used for things like D&D or any scenario where you need simple countdown timers.
Regarding the backend: that’s a valid point. Right now the app is intentionally fully client-side to keep it simple and offline-friendly, but shared or community-based data could be something to explore in the future.
About the UI: that’s fair. The design is still very much a work in progress.
There’s no light mode at the moment, but it’s something I’m considering as the UI gets refined.
Thanks again for taking the time to comment — feedback like this is exactly what I’m looking for.
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Post by DecadeRiptide »

nikaose wrote: January 3rd, 2026, 00:54
@DecadeRiptide
Thanks for the feedback, appreciate it.
The main idea is tracking respawn timers for MMOs (world bosses, named mobs, etc.), but yes — in theory it could also be used for things like D&D or any scenario where you need simple countdown timers.
Regarding the backend: that’s a valid point. Right now the app is intentionally fully client-side to keep it simple and offline-friendly, but shared or community-based data could be something to explore in the future.
About the UI: that’s fair. The design is still very much a work in progress.
There’s no light mode at the moment, but it’s something I’m considering as the UI gets refined.
Thanks again for taking the time to comment — feedback like this is exactly what I’m looking for.
Np. Sorry I don't really play any MMOs so cant really give much feedback on how useful it would but those were just some things about the site that stood out to me
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
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Post by nikaose »

Small update:
- Added presets;
- Fixed UI on smartphones;
- Improved configuration import;

Feedback is still very welcome.
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nikaose
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Post by nikaose »

Minor update:
- New kill time feature:
You can specify or edit the exact kill time, and the timer will automatically adjust.
- Light theme;
- Sorting and Filters;
- New import and export;
- Export can now include active timers (optional);
- Import options for adding or completely replacing;
- Added preview in import and presets;
- Notification sound selection and volume adjustment;
- Updated "About" page;
- Presets support language changes;
- Optimizations for improved app performance;

Feedback is still very welcome.
Last edited by nikaose on January 11th, 2026, 01:39, edited 1 time in total.
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nikaose
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Post by nikaose »

Small update:
- New languages ​​and game presets added;
- Added the ability to hide bosses and locations;
- Display exact respawn times;
- Updated the contact page;
- Minor interface improvements.
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nikaose
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Post by nikaose »

Small update:
- Desktop version added
- Download button available in the footer (at the very bottom)