So instead of being a ****, I wanted to do things myself but I definitely need some help to finish what I started.
So far for the custom weapon, I ripped it from Tainted Grail, edited it to fit an existing weapon (by placing it in a similar fashion + using the base weapon armature). I have the textures ready and even an icon texture ready.
My main issue now is that the scumbag giving help to convert a custom mesh to a BG3 weapon purposefully did not explain how to add the textures on the weapon (or even fix them if the texture maps don't fit properly for some reason).
So I had to endure his dumb'n'weird psoriasis jokes while working on the weapon, only to have him say he'll explain that in a future video, which of course never came out.
I did followed another youtuber who explained how to add a container to place your mod items, so I'm good on that side.
As for the badwitch69's armor refit (Male to MaleStrong body), I found a good enough tutorial on how to do it and I got it to work on Blender, but I'm unsure how to proceed after that. If I export the model in .GR2 and then what do I do to add it to the existing original mod ? Do I simply make a new .pak ?
How to set the proper bodytype in the Toolkit ?
I wish we had more "visible" resources about these questions, I genuinely don't want to go to the gay Baldur's Gate 3 discord and ask around to the ******.
Here are some pics if anyone want to get a quick glance :
► Show Spoiler