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[BG3] Adding a custom weapon + resizing an existing armor

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7Trickster
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[BG3] Adding a custom weapon + resizing an existing armor

Post by 7Trickster »

Hey everyone, so I've been trying to get a custom weapon in BG3 and resize an armor from Badwitch69, she has some nice stuff but all of them are for BT2 and never BT4.
So instead of being a ****, I wanted to do things myself but I definitely need some help to finish what I started.

So far for the custom weapon, I ripped it from Tainted Grail, edited it to fit an existing weapon (by placing it in a similar fashion + using the base weapon armature). I have the textures ready and even an icon texture ready.
My main issue now is that the scumbag giving help to convert a custom mesh to a BG3 weapon purposefully did not explain how to add the textures on the weapon (or even fix them if the texture maps don't fit properly for some reason).
So I had to endure his dumb'n'weird psoriasis jokes while working on the weapon, only to have him say he'll explain that in a future video, which of course never came out.

I did followed another youtuber who explained how to add a container to place your mod items, so I'm good on that side.

As for the badwitch69's armor refit (Male to MaleStrong body), I found a good enough tutorial on how to do it and I got it to work on Blender, but I'm unsure how to proceed after that. If I export the model in .GR2 and then what do I do to add it to the existing original mod ? Do I simply make a new .pak ?
How to set the proper bodytype in the Toolkit ?

I wish we had more "visible" resources about these questions, I genuinely don't want to go to the gay Baldur's Gate 3 discord and ask around to the ******.

Here are some pics if anyone want to get a quick glance :
► Show Spoiler
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HelpfulUh
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Post by HelpfulUh »

Hey I am in the same biat here. I made a custim hea dmidel, but I have no clue how you can how custom textures. Did you save your as dds. or png?
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7Trickster
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Post by 7Trickster »

HelpfulUh wrote: July 23rd, 2025, 20:46
Hey I am in the same biat here. I made a custim hea dmidel, but I have no clue how you can how custom textures. Did you save your as dds. or png?
Sorry, been off for a while.

DDS files, I had to ask around the Discord to get some help. Someone sent me these for textures (it's for armors but it should be the same for weapons) :
► Show Spoiler
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Lancaster
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Post by Lancaster »

7Trickster wrote: July 26th, 2025, 14:48
HelpfulUh wrote: July 23rd, 2025, 20:46
Hey I am in the same biat here. I made a custim hea dmidel, but I have no clue how you can how custom textures. Did you save your as dds. or png?
Sorry, been off for a while.

DDS files, I had to ask around the Discord to get some help. Someone sent me these for textures (it's for armors but it should be the same for weapons) :
► Show Spoiler
Have you successfully made a custom weapon yet?
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7Trickster
Posts: 244
Joined: Mar 3, '24

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Post by 7Trickster »

Lancaster wrote: July 26th, 2025, 17:46
7Trickster wrote: July 26th, 2025, 14:48
HelpfulUh wrote: July 23rd, 2025, 20:46
Hey I am in the same biat here. I made a custim hea dmidel, but I have no clue how you can how custom textures. Did you save your as dds. or png?
Sorry, been off for a while.

DDS files, I had to ask around the Discord to get some help. Someone sent me these for textures (it's for armors but it should be the same for weapons) :
► Show Spoiler
Have you successfully made a custom weapon yet?
Close, but laziness got me. Had someone on Discord who gave me some hints on some issues I faced.
I'm just not a fan of the BG3 ToolKit, the UI and trashy. I honestly prefer modding in Bethesda's games. At least up until Fallout 4, it's easy peasy.

When I say close, I mean that I have imported the weapon meshes but while on Blender the textures and UV map were ok, in the toolkit they appear as a mess. So I pretty much gave up for that greatsword and just used the Rebellion sword (Devil May Cry mod).