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Morrowind(OpenMW) modlist
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rusty_shackleford
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Morrowind(OpenMW) modlist
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I helped someone in the Wabbajack thread needing to download an old and abandoned OpenMW modlist I think
EDIT: Whoever does this should just share the entire modding instance instead of a Wabbajack installer
EDIT: Whoever does this should just share the entire modding instance instead of a Wabbajack installer
Last edited by loregamer on May 30th, 2025, 01:15, edited 2 times in total.
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Maybe you guys could try actually playing video games not just downlooding forever?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
I'm glad the right person for the job made this thread
This looks weird
https://www.nexusmods.com/morrowind/mods/45642
https://www.nexusmods.com/morrowind/mods/45642
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If you get graphics mods for Morrowind I should be allowed to do things to your angus that have never been done before
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Still need this?
Might make a list, haven't played Morrowind
Might make a list, haven't played Morrowind
Last edited by loregamer on August 24th, 2025, 08:47, edited 1 time in total.
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One of the OpenMW Wabbajack lists came back @rusty_shackleford
I'll download and pack it once the Vault update is done since it's too big to upload

EDIT: There's also this, not sure which is better

I'll download and pack it once the Vault update is done since it's too big to upload

EDIT: There's also this, not sure which is better

Last edited by loregamer on September 6th, 2025, 02:54, edited 1 time in total.
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Trying to mod Morrowind into a good game is similar to trying to mod Skyrim into an enjoyable experience with giant breasted NPCs until you are bored out of the game and uninstall everything after 2 hours.
Going outside and touching grass is more interesting
Going outside and touching grass is more interesting
Last edited by Ryzer on September 6th, 2025, 10:51, edited 1 time in total.
Can anyone vouch for these expansion packs? I'm thinking of just sharing Lost Prophecies but with content expansions cut out, since modders almost never make good content
- Tamriel Rebuilt 25.05
- Project Cyrodiil
- Skyrim: Home of the Nords
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I will preface this by saying that I have a decently high tolerance to mod quality, I know what's nicely and poorly made but I'm not the person to usually **** on a mod unless it's just downright horrific. So I hope you believe me when I say I can certainly vouch for TR and PC easily being some of the best mods for this game and I find them mandatory for when I do a new playthrough of Morrowind, haven't quite started ShotN but a few associates who are far less tolerant of poorly made mods than me finished all three of these mods and praise them to the heavens.loregamer wrote: ↑ October 24th, 2025, 16:50Can anyone vouch for these expansion packs? I'm thinking of just sharing Lost Prophecies but with content expansions cut out, since modders almost never make good content
- Tamriel Rebuilt 25.05
- Project Cyrodiil
- Skyrim: Home of the Nords
And since OP hasn't yet shared a modlist yet, should I share mine in the future?
Yes please!Barntar who Plows wrote: ↑ November 2nd, 2025, 21:24And since OP hasn't yet shared a modlist yet, should I share mine in the future?
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How should I structure it? I could just list and link them as well as give a small overview so people can see if it's worth trying (done that before on other sites but that was a long time ago, so I probably can't copy-paste), though some of them are MWSE so I'll have to axe and hopefully replace them before I test it in OpenMW. I also never made a Wabbajack list and I'm not sure how well OpenMW plays with that so I'm not sure if that's an option, but it would probably be appreciated by folks here due to it's ease of use (my current install attempts at installing Star Wars Genesis saying otherwise). I also assume most people who use Wabbajack use Wabbajack Unlocked so paying those tools at Nexusmods won't be an issue...what do you think?loregamer wrote: ↑ November 2nd, 2025, 21:53Yes please!Barntar who Plows wrote: ↑ November 2nd, 2025, 21:24And since OP hasn't yet shared a modlist yet, should I share mine in the future?
Send me writing ideas, need the practice. 
How large is your modlist? I usually just share my entire MO2 instance so no redownloading is neededBarntar who Plows wrote: ↑ November 2nd, 2025, 22:25How should I structure it? I could just list and link them as well as give a small overview so people can see if it's worth trying (done that before on other sites but that was a long time ago, so I probably can't copy-paste), though some of them are MWSE so I'll have to axe and hopefully replace them before I test it in OpenMW. I also never made a Wabbajack list and I'm not sure how well OpenMW plays with that so I'm not sure if that's an option, but it would probably be appreciated by folks here due to it's ease of use (my current install attempts at installing Star Wars Genesis saying otherwise). I also assume most people who use Wabbajack use Wabbajack Unlocked so paying those tools at Nexusmods won't be an issue...what do you think?loregamer wrote: ↑ November 2nd, 2025, 21:53Yes please!Barntar who Plows wrote: ↑ November 2nd, 2025, 21:24And since OP hasn't yet shared a modlist yet, should I share mine in the future?![]()
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I played it and it's quite good, on par with the original Morrowind content. And their Skyrim lore is based on the Morrowind era lore so it's much better than the lore in Skyrim game.
I've also heard good things about two other mods that you mentioned. From what I've seen they must be the same quality as SHotN if not better. Tamriel Rebuilt also has much more content than SHotN and Project Cyrodiil.
Apologies for the late response, the drive which I had MW installed had failed a bit ago and I admittedly not rebuilt it yet (it was for normal MW but it shouldn't be hard to make for OMW), will probably get around to rebuilding it and share it this week.loregamer wrote: ↑ November 2nd, 2025, 22:43How large is your modlist? I usually just share my entire MO2 instance so no redownloading is neededBarntar who Plows wrote: ↑ November 2nd, 2025, 22:25How should I structure it? I could just list and link them as well as give a small overview so people can see if it's worth trying (done that before on other sites but that was a long time ago, so I probably can't copy-paste), though some of them are MWSE so I'll have to axe and hopefully replace them before I test it in OpenMW. I also never made a Wabbajack list and I'm not sure how well OpenMW plays with that so I'm not sure if that's an option, but it would probably be appreciated by folks here due to it's ease of use (my current install attempts at installing Star Wars Genesis saying otherwise). I also assume most people who use Wabbajack use Wabbajack Unlocked so paying those tools at Nexusmods won't be an issue...what do you think?![]()
Send me writing ideas, need the practice. 
Current MW modlists are very bad
most of them are just a collection of ai upscale texture replacers which suck the soul out of the game.
The more overhaul based ones like modding-openmw and path of the incarnate are generally packed with mods that are very popular not because they're good, but because they were shilled by some youtuber etc.. I think this is because the people who make these two modlists are accepting donations and trying to make a career out of it.
What would a good MW modlist look like? I think it would be modular.
Many people have hundreds or thousands of MW mods installed. They turn vvardenfell into candyland with just insane **** happening everywhere you look, it's ridiculous.
But really, a good modlist would probably have less than 100 mods, maybe less than 70. And even with so few, it would include lots of overhauls and things that fit nicely inside MW.
~~~~~~~~~~~~~~
Maybe i'll get around to making a GOOD LIST one day. But for now, if you're gonna play MW, I'd honestly say the bones of a modlist are:
1) TR:
https://www.nexusmods.com/morrowind/mods/42145
2) TR's 'recommended mods':
https://www.tamriel-rebuilt.org/recommended-mods
3) An unpaused mod like this, or something similar (maxar's has a bug but its easy to fix. Unpaused fixes most of the game's exploits):
https://www.nexusmods.com/morrowind/mods/55360
That's it. Then just launch the game and **** off to the mainland because TR's stuff blows vanilla MW out of the water.
most of them are just a collection of ai upscale texture replacers which suck the soul out of the game.
The more overhaul based ones like modding-openmw and path of the incarnate are generally packed with mods that are very popular not because they're good, but because they were shilled by some youtuber etc.. I think this is because the people who make these two modlists are accepting donations and trying to make a career out of it.
What would a good MW modlist look like? I think it would be modular.
- A section for graphics overhauls, giving a few options, or making it optional (MW really doesn't NEED graphics overhaul anyway, but even then there are many more options than just "AI upscale")
- General gameplay overhauls -> some things that close obvious exploits, and some things that prevent the player from becoming OP god-tier in 3 hours
- A few questline overhauls
- Some RP stuff like NPC overhauls/new NPCs/companions
- Some Exterior overhauls
- Some Interior overhauls
- Maybe some music overhauls (but there are no good ones right now, you're better off just downloading osts from other games)
- Some new lands [TR etc..]
- Some things to do when you actually reach mid-high level
Many people have hundreds or thousands of MW mods installed. They turn vvardenfell into candyland with just insane **** happening everywhere you look, it's ridiculous.
But really, a good modlist would probably have less than 100 mods, maybe less than 70. And even with so few, it would include lots of overhauls and things that fit nicely inside MW.
~~~~~~~~~~~~~~
Maybe i'll get around to making a GOOD LIST one day. But for now, if you're gonna play MW, I'd honestly say the bones of a modlist are:
1) TR:
https://www.nexusmods.com/morrowind/mods/42145
2) TR's 'recommended mods':
https://www.tamriel-rebuilt.org/recommended-mods
3) An unpaused mod like this, or something similar (maxar's has a bug but its easy to fix. Unpaused fixes most of the game's exploits):
https://www.nexusmods.com/morrowind/mods/55360
That's it. Then just launch the game and **** off to the mainland because TR's stuff blows vanilla MW out of the water.
100% correct.xXD4rk_s3pher0th22Xx wrote: ↑ April 23rd, 2026, 14:37That's it. Then just launch the game and **** off to the mainland because TR's stuff blows vanilla MW out of the water.
I am not he, but I may have a few.
The mod author behind AFFresh made two more mods that you might like:
Wilhelm of the Aedra
AFFiliates-Guild of Mages
The former adds a questline following a character named Wilhelm Bear-Star, the latter adds some more GoM quests. Simple mods that don't add much bloat.
Devilish Thu'um
Adds basic Thu'um to Morrowind, sadly only for NPCs at the moment. One of the mod developers might work on it but it is not a priority.
N'Garde
Combat overhaul, inspired by later entries. Main feature is parrying but it's fairly mechanically deep. Similar to Chim 2090, which it states it is incompatible with. Someone I know (from who I found these mods from) recommends using Real Weapon Range as well as the patch for OAAB and Tamriel Data.
Lastly not a mod but a tool, TES3ZER0EDIT, because simply adding mods is half the work.
Send me writing ideas, need the practice. 
Now that I think about it, I just want to download a full modlist maybe using umo that has graphical upgrades, Tamriel Rebuilt and the other expansion mods, and bug fixes. I haven't the energy to setup a full modlist right now. I'll check out the umo modlists and see if they have theseBarntar who Plows wrote: ↑ May 17th, 2026, 22:34I am not he, but I may have a few.
The mod author behind AFFresh made two more mods that you might like:
Wilhelm of the Aedra
AFFiliates-Guild of Mages
The former adds a questline following a character named Wilhelm Bear-Star, the latter adds some more GoM quests. Simple mods that don't add much bloat.
Devilish Thu'um
Adds basic Thu'um to Morrowind, sadly only for NPCs at the moment. One of the mod developers might work on it but it is not a priority.
N'Garde
Combat overhaul, inspired by later entries. Main feature is parrying but it's fairly mechanically deep. Similar to Chim 2090, which it states it is incompatible with. Someone I know (from who I found these mods from) recommends using Real Weapon Range as well as the patch for OAAB and Tamriel Data.
Lastly not a mod but a tool, TES3ZER0EDIT, because simply adding mods is half the work.
Last edited by loregamer on May 17th, 2026, 22:56, edited 2 times in total.
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Do I dare try to de-bloat this?
https://modding-openmw.com/lists/total-overhaul/
https://modding-openmw.com/lists/total-overhaul/
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why graphics 'upgrades'? see these vids: the modlist you're point to vs. bare-bones openMW with no mods.loregamer wrote: ↑ May 17th, 2026, 23:06Do I dare try to de-bloat this?
https://modding-openmw.com/lists/total-overhaul/
it's literally soul vs souless. not even mentioning the -500 fps you get from jamming all those texture overhauls
Last edited by xXD4rk_s3pher0th22Xx on May 18th, 2026, 01:52, edited 1 time in total.
side-by-side

like seriously even I didn't know it was THIS bad what the ****

like seriously even I didn't know it was THIS bad what the ****
That does look pretty horrible. Surely I can at least install the mods that make water reflective and nice though? And I'm assuming the lighting can look better than vanilla in OpenMW with the increased number of light sources?xXD4rk_s3pher0th22Xx wrote: ↑ May 18th, 2026, 01:50why graphics 'upgrades'? see these vids: the modlist you're point to vs. bare-bones openMW with no mods.loregamer wrote: ↑ May 17th, 2026, 23:06Do I dare try to de-bloat this?
https://modding-openmw.com/lists/total-overhaul/
it's literally soul vs souless. not even mentioning the -500 fps you get from jamming all those texture overhauls
I really like how the water looks in this video for instance
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rusty_shackleford
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Play the game the way it was intended to lookloregamer wrote: ↑ May 18th, 2026, 02:01That does look pretty horrible. Surely I can at least install the mods that make water reflective and nice though? And I'm assuming the lighting can look better than vanilla in OpenMW with the increased number of light sources?xXD4rk_s3pher0th22Xx wrote: ↑ May 18th, 2026, 01:50why graphics 'upgrades'? see these vids: the modlist you're point to vs. bare-bones openMW with no mods.loregamer wrote: ↑ May 17th, 2026, 23:06Do I dare try to de-bloat this?
https://modding-openmw.com/lists/total-overhaul/
it's literally soul vs souless. not even mentioning the -500 fps you get from jamming all those texture overhauls
I really like how the water looks in this video for instance
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This game or all games?
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water shaders are built into native openMW, you don't need a mod for it. it's a setting option in the in-game menu.loregamer wrote: ↑ May 18th, 2026, 02:01That does look pretty horrible. Surely I can at least install the mods that make water reflective and nice though? And I'm assuming the lighting can look better than vanilla in OpenMW with the increased number of light sources?
lighting is a debate, some people think lighting looks better in MGE. Max number of light sources isn't as important as you probably think, it's pretty rare for there to be more than 8 lights on a single model and TR probably has guidelines to prevent that from happening in their stuff.
the big reason to use openMW is if you're playing the skyrim or cyrodil province mods because vanilla engine bugs out in areas that are extremely far away from balmora