So, Wombat is releasing this mod that seems to fix a few more issues with third person:
@loregamer, concerning the modpack, when I unzipped it, I had to change the file paths in the Mod Organizer ini because they were pointing at your install folder. Not sure if that's something you can change, or would just deleting the ini make MO generate a new one at launch?
Unrelated to anything else, one of my biggest wishes for NV is for someone to make a fully-featured redesign of the plasma pistol and rifle, so they actually look like actual weapons. I know there's a few redesigns for the plasma rifle, but they lack inventory icons and I don't the animations, be it vanilla or modded, mesh all that well with them.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
New Vegas Modlist
Moderator: Mod Janitor
Oh weird, I set first time launch to true in the ModOrganizer.ini file, it should've redone the executablesgerey wrote: ↑ May 29th, 2025, 20:15@loregamer, concerning the modpack, when I unzipped it, I had to change the file paths in the Mod Organizer ini because they were pointing at your install folder. Not sure if that's something you can change, or would just deleting the ini make MO generate a new one at launch?
I'll probably just ship it without the ModOrganizer.ini file since that redoes the process and things work fine after
Jingle Jangle Jingle
This is ******* awesome, thank you for sendinggerey wrote: ↑ May 29th, 2025, 20:15
Jingle Jangle Jingle
Was about to share a modlist version that's synced with the latest version of Viva New Vegas, but I accidentally nuked my profiles folder. Have to redo it from scratch
Luckily I logged what mods I added in the last version

Luckily I logged what mods I added in the last version

Last edited by loregamer on October 2nd, 2025, 14:05, edited 1 time in total.
Jingle Jangle Jingle
FYI, what fixed crashes in my playthrough was to limit FPS to 60 via my GPU software. Viva New Vegas did jackshit.
