The 2019 Bloxy Awards "Sleeper Hit" nominee Rogue Lineage is a permadeath MMORPG with a heavy emphasis on player-versus-player interaction and environmental storytelling. At the time of its public release, it was one of the most intricate and unique games ever dreamt up on the platform. Its central roleplaying elements had players creating their own miniature factions in direct competition with one another as strict progression requirements had them tandemly abiding by the rules of their desired alignment. As time went on, those aspects gradually subsided and instead gave way for a new generation of players, both of its two types more interested in the games' mechanical intricacies and total lack of consistent bug fixes; autists, and *******.
The game is still alive and kicking, although it has a marginally smaller playerbase of about five hundred people on any given day. Upon joining the game for the first time, players are assigned a race completely at random and are given little else in the form of three "lives" that dictate his or her character's lifespan. The player is instructed to figure everything out independently, and if the player is to do so, it is quickly discovered that the game's central progression is divided into several distinct areas. Players can obtain incrementally stronger classes that are defined by specific categories, which are in ascending order Base Classes, Super Classes, Ultra Classes, and Uber Classes. No base class is mutually exclusive, but as characters tier up they are locked out of other progression paths entirely. The game is also separated into two worlds; Gaia, the starter world, and Khei, the endgame world. Uber classes are only obtainable in the world of Khei, whereas ultra classes and below are obtainable in Gaia and required to become an uber. Races can also be progressed into evolved forms that receive enhanced abilities as classes are obtained. Constantly and without fail, throughout an entire character's lifespan, the player is encouraged to kill as many others as possible.
Obvious subtext aside, the developers of the game were massive ********. Most of them left eventually, and in their absence a fascinating psychological phenomena began to take their place. The aging player base began to express various signs of definite personality disorders, and its public Discord server ultimately became an internet microcosm of lolcow culture only used for humiliating others. Virtually every player nowadays has what is called a "clip library", where they record videos of them witch hunting certain players in game to later knee-jerkily send in response to insults dealt by the clip's respective prey. I, myself, have had the pleasure of editing these clips to plaster *******' text walls next to them days of work or dubbing their later crying over a clip of them being cheated out of the equivalent of $100. The rise of this behavior coincided with *******' involvement in the game, and just like mohfuggin'rock'n'roll'n'rap'n'shiet'nigguh the practice is best performed by Whites. Here are some videos of Uber classes fighting one another.
Much like Skyrim, the game's fanbase is annoyingly loyal despite the developers' wishes at times. In Rogue's case, the game is so unbelievably buggy that the playerbase has optimized the PvP in many unthinkable ways. It got to such an extent that the sole developer still actively working on the game, Grimmkind, has opted to not patch the majority of these discovered bugs, as their existence forms a kind of "exploratory appeal" for the game's combat system, where any class can suddenly change in the meta at any time if someone "discovers" the right bug. Corroborating this are low health pools and very high damage outputs, making player deaths extremely quick but unexpectedly punishing due to the game's aforementioned permadeath features. Whereas aspirant White boys can reach the top of the food chain almost overnight, ******** ******* bash their head against the wall and die to the same tactics over, and over, and over again just to cast some niggerish Voodoo curse on you in the Discord server twenty minutes later. I personally find it to be a lot of fun killing them.
If you ever felt the want to slaughter droves of literal ******* online like it's some single player horde shooter, this game might be worth a shot, because it might as well be one.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
On Rogue Lineage, an Overview of what makes a Game Fun
On Rogue Lineage, an Overview of what makes a Game Fun
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I'd rather stroke my shrimpy with sandpaper than click play on that first video again.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Unfortunately, I'm not sure if this game is a good candidate for JAG. Apologies for the lateness, I had to look for what you guys were interested in and how you all operated first! It is a technically intricate game that is equally difficult. Even if it were to pass the vote, which I'm unsure of if it would given it's on Roblox of all platforms, the game's deliberate omission of information availability in favor of reinforcing "RP" over "G" means that it can be very hard to get your foot in the door. I imagine that what'd likely happen is that a few players would log on and develop their characters for a little bit, they'd lose most of their progress just as quickly, a fraction of them would keep playing, and the rest would lose interest. Maybe some people on this forum find that interesting, and it seems to me that some have, but I think that as far as JAG is concerned most players would come away very unhappy.
Is it possible to learn these moves?
Ah wellnepbnhurj wrote: ↑ March 20th, 2026, 19:14Unfortunately, I'm not sure if this game is a good candidate for JAG. Apologies for the lateness, I had to look for what you guys were interested in and how you all operated first! It is a technically intricate game that is equally difficult. Even if it were to pass the vote, which I'm unsure of if it would given it's on Roblox of all platforms, the game's deliberate omission of information availability in favor of reinforcing "RP" over "G" means that it can be very hard to get your foot in the door. I imagine that what'd likely happen is that a few players would log on and develop their characters for a little bit, they'd lose most of their progress just as quickly, a fraction of them would keep playing, and the rest would lose interest. Maybe some people on this forum find that interesting, and it seems to me that some have, but I think that as far as JAG is concerned most players would come away very unhappy.
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Bertram_Tung
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I wish you luck @nepbnhurj and I hope your SATs go well too