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Ion Fury Thread

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lucky-SVLLa
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Ion Fury Thread

Post by lucky-SVLLa »

Ion Fury is a 2019 cyberpunk First-Person Shooter developed by Voidpoint and published by 3D Realms. It is a prequel to the 2016 video game Bombshell. Ion Fury runs on a modified version of Ken Silverman's Build engine and is the first original commercial game to utilize the engine in 20 years. An expansion, Ion Fury: Aftershock, was released in October 2023.

Guess HQ needs this game's thread.

The level design of the first few maps of this game is really good; and appears very similar to that of Duke Nukem 3D, but the first few maps even surpass Duke Nukem 3D. However the maps in the later stages of this game are reportedly not as good.

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What are your thoughts on this game?

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Oyster Sauce
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Post by Oyster Sauce »

I was interested when it was called Ion Maiden. Soul levels never recovered after the switch.
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Post by ghardy »

It's alright. Not quite at the level of the old Build engine games.

The protagonist needed a lot more edge, sass, more personality.

The level design is good. Weapons are decent. Soundtrack is fine.
Enemies are good enough. Vehicle sections are... eh.

Even so, Ion Fury and its expansion Aftershock is one of best of the "Boomer Shooter" revival games.

(The sequel, Phantom Fury, was horrible however.)
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Post by lucky-SVLLa »

ghardy wrote: October 25th, 2025, 08:21
It's alright. Not quite at the level of the old Build engine games.

The protagonist needed a lot more edge, sass, more personality.

The level design is good. Weapons are decent. Soundtrack is fine.
Enemies are good enough. Vehicle sections are... eh.

Even so, Ion Fury and its expansion Aftershock is one of best of the "Boomer Shooter" revival games.

(The sequel, Phantom Fury, was horrible however.)
After all, the Phantom Fury was never completed due to some messy dealings with the Embracer Group and the Saudi state-owned fund. What a shame! :groan:

:whip: Phantom Fury was originally intended to be a modern reboot of Duke Nukem 4ever, incorporating elements of Half-Life and Immersive Sim, much like earlier versions of Duke Nukem Forever.
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Post by SpellSword »

Ion Fury was pretty good. I don't often play a game again right after finishing it but with this one I cranked the difficulty and activated the expansion's Arranged Mode for the original campaign. It made for a good second playthrough.
lucky-SVLLa wrote: October 24th, 2025, 17:39
...the first few maps even surpass Duke Nukem 3D. However the maps in the later stages of this game are reportedly not as good.
It's the reverse in the Aftershock expansion. The first few levels aren't that good, but the further you go into it the better it gets. (And the final is much more fun than the one found in the original campaign. It's an actual boss fight! )

I found the weapon selection to be excellent, the grenade/shotgun was a particularly good combination. The only gun I found kind of lackluster was the chain gun, it does the job but wasn't really fun to use compared with the rest of the arsenal.
► Spoiler for the lackluster gun:
It's a great game and I highly recommend it. It's a shame Voidpoint chose to willingly lose $10,000 from their initial sales as I'm sure that hurt Aftershock's development.
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Post by lucky-SVLLa »

ghardy wrote: October 25th, 2025, 08:21
It's alright. Not quite at the level of the old Build engine games.

The protagonist needed a lot more edge, sass, more personality.

The level design is good. Weapons are decent. Soundtrack is fine.
Enemies are good enough. Vehicle sections are... eh.

Even so, Ion Fury and its expansion Aftershock is one of best of the "Boomer Shooter" revival games.

(The sequel, Phantom Fury, was horrible however.)
Yes, Ion Fury and its expansion Aftershock is one of best of the "Boomer Shooter" revival games.
Most titles in the boomer shooter revival fail to truly capture the spirit and essence of the classic FPSs they aim to emulate. :whip:
Last edited by lucky-SVLLa on January 4th, 2026, 18:06, edited 1 time in total.
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Post by Tangerine »

It helps that it's using the Build engine instead of trying to adapt Unity or Unreal.