Bing_xiLim wrote: ↑ September 27th, 2024, 10:44Was it Barlog that started the narrative of "old games had no story depth"? I remember watching the documentary for the 2018 game and he was saying that becoming a parent changed how he approached the game. While I won't completely **** on the guy and thought the core idea he had wasn't bad per se, the execution was way too "Last of Us"/ Hollywood-esque for me to take seriously. Not just in terms of story, but also in terms of gameplay. I was never a fan of the OTS camera and lack of any verticality.Unhelpful Contrarian wrote: ↑ September 27th, 2024, 10:23
It was decent. Felt like it was going through the motions but an overall solid experience. The same can not be said with the soft reboot series.
Some of the interviews are rage inducing” I remember them saying something in the lines of “ we made a actual real story with a scrip not a video game story”![]()
These are failed screenwriters hacks who couldn’t make it to Hollywood.
The story became even more **** in Ragnarok and some of the things in that was so ******* ********. Freya was ******* insufferable and Atreus was even more of a nuisance and a ******. Some of the lines were painful like "Bow to your Queen" by Freya. Did I mention how insufferable she was? Don't forget Angrboda and her ****** grandma. The Atreus sections were pure cancer. It's funny because I found the combat more enjoyable in Ragnarok but everything else was so much worse. In fact, it's probably the only saving grace of the game, and even then, the OTS camera is ******* annoying.
Game devs like Barlog have a complete misunderstanding of story writing in games. They think that can slap typical cinematic filming techniques in games and call it a day instead of incorporating the story into its gameplay.( something that originally trilogy did to a much better effect)
How is that game devs understanding this 30 plus decades ago but modern devs are utterly clueless to basic concept.
