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Post by ArcaneLurker »

Valter wrote: February 18th, 2025, 22:49
Okay you suggest him something
There's already been some decent suggestions. I haven't played so many that I'd be able to suggest really obscure stuff.
If a dev team managed to pull off a game with that level of reactivity, along with great gameplay/ visuals, I think it would be popular enough for me to know about it though.

Some games offer a lot of player freedom, but there's no real weight or consequence to those choices. Games like Oblivion.

Games like The Banner Saga offer choices, but they're still locked within a story that takes itself very seriously, there's no sandboxy elements to the gameplay, but there are some consequences for choices or failing certain fights, in terms of who survives and what kind of ending you get.

Hero's Adventure is a good example of the devs trying to encourage the player to do whatever they feel like, and see how far they can get, learn from it, and redo it again, but much stronger. It's not hugely complex but I appreciate the attempt and accounting for various silly player choices. It felt empty in some ways because of how many nameless non-interactable NPCs or practically cloned vendors there are.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.

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Post by gerey »

ArcaneLurker wrote: February 18th, 2025, 23:19
There's already been some decent suggestions. I haven't played so many that I'd be able to suggest really obscure stuff.
Problem is, we can make a dozen suggestions each, and none are likely to stick.

There's a huge difference between something like Fallout and Baldur's Gate, or New Vegas and Mass Effect. Different RPGs do various things well, and there is no single game that everyone will like.

I guess Mass Effect should be a good metric to determine an RPG to recommend, since he mentioned finishing it, but the problem is that there's really not any other franchise out there that is similar to ME. Sci-fi RPGs that aren't post-apoc/cyberpunk are already rare enough, and rusty already mentioned Technomancer. The only other game I'm aware of is Mars: War Logs. There's Rogue Trader that overlaps in some aspects (travelling via ship, gathering a crew, being an important decision-maker), but the gameplay is vastly different, as is the tone.

There's KOTOR 1 and 2, but he probably played those two already. Insomnia and Colony Ship are post-apoc in space (and Insomina is a buggy mess).
Last edited by gerey on February 18th, 2025, 23:41, edited 1 time in total.
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Post by traxtan »

gerey wrote: February 18th, 2025, 21:53
traxtan wrote: February 18th, 2025, 21:41
Reactivity in dialog and gameplay, good gameplay, I don't mind any combat type and a great story with choices or the illusion of one.
Have you perhaps considered joining the Western branch of the CCP?



Story is very stereotypical wuxia, but the game is highly reactive.



Fairly old Chinese attempt at emulating Baldur's Gate - plays a lot like Diablo in some aspects, has shoddy translation and awful English VA (there's a patch for the ***** voices), but the low-fantasy, alternative history setting is novel. Also has a fairly simple, but fun crafting system. Not really all that reactive, it's very in-line with BioWare games of the era - the humble, good choice is always the optimal one to pick.

I'd recommend other stuff, like ATOM RPG or Rogue Trader, but those are all fairly popular and well-known to anyone following cRPGs.

I'll pirate what you recommended and check it out thanks.

Valter wrote: February 18th, 2025, 22:16
traxtan wrote: February 18th, 2025, 21:41
gerey wrote: February 18th, 2025, 21:27

It would be helpful if you could specify what exactly you're looking for in an RPG. Genre, reactivity, preferred type of combat etc.
Reactivity in dialog and gameplay, good gameplay, I don't mind any combat type and a great story with choices or the illusion of one.
Good gameplay + good story with dialogue choice reactivity is one tall order...
All I can come up with is Dragon Age 1 & 2 and the Witchers.
Pathologic 2 was also very cool, but the gameplay was more about survival than winning combat, so dunno how favorable your sensibilities would find that.
I'd also say both Pathfinders too but you find Kingmaker writing mediocre :( For what it's worth, I did find Wrath Of The Righteous to be more intriguing
Oh and honorable mention to Tyranny. Falls a bit short on the gameplay but it's exceptional in the freedom it allows you in resolving quests.

I'll pirate these games too thanks bro, swimming in an ocean of rpgs to play now.
I played most of what you mentioned except pathologic and tyranny, and I'll give kingmaker 1 more try I haven't played it in a month.

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Post by J1M »

Played Dodgeball Academy. I like the game's structure. If it was less linear or the sports gameplay was more interesting I probably would have kept going with it. Someone with a higher tolerance for weeaboo stuff would probably enjoy this, but in the parlance of the youth, it was a little too 'extra' with regards to the visuals, writing, and characters.
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Post by J1M »

Have another request. A party-building game.

I have enjoyed plenty of character building in my time. For example, making a 3.5 warforged with immunities to everything, BG3 sharpshooter with dual-crossbows and a dozen attacks, overflowing with tech priest actions in Mechanicus, etc. There are many games that enable this.

What I want to try is a game where the characters are largely determined by something not configurable, such as race+class, and the player must select and arrange them to create parties for varied challenges. Real-world example: raid leader determining which classes to bring in a raid group in an MMO to ensure all buffs are covered and the damage profiles match the encounter's needs.

So imagine a single-player RPG where you manage a large adventuring guild and you decide to bring 2 warriors, 2 wizards, a bard, and an artificer on a dungeon crawl. And you get your *** kicked while learning that the dungeon is infested with undead. Then you come back the next day with a party of 4 paladins and 2 clerics and steamroll the same encounters thanks to turn undead. Ideally there would be tactical combat of some kind, but the different classes would be highly differentiated, putting a lot of emphasis on the easily-changed party composition.

I can't even think of a game with this structure. Even something like XCOM has a bunch of fiddly bits attached to each character in the form of equipment and talent selections, which subtly push players towards building a well-rounded group that handles all situations.
Last edited by J1M on February 21st, 2025, 04:33, edited 1 time in total.
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Post by Oyster Sauce »

J1M wrote: February 21st, 2025, 04:33
So imagine a single-player RPG where you manage a large adventuring guild and you decide to bring 2 warriors, 2 wizards, a bard, and an artificer on a dungeon crawl. And you get your *** kicked while learning that the dungeon is infested with undead. Then you come back the next day with a party of 4 paladins and 2 clerics and steamroll the same encounters thanks to turn undead. Ideally there would be tactical combat of some kind, but the different classes would be highly differentiated, putting a lot of emphasis on the easily-changed party composition.
Makes me think of Gladius

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Post by Tweed »

J1M wrote: February 21st, 2025, 04:33
Have another request. A party-building game.

I have enjoyed plenty of character building in my time. For example, making a 3.5 warforged with immunities to everything, BG3 sharpshooter with dual-crossbows and a dozen attacks, overflowing with tech priest actions in Mechanicus, etc. There are many games that enable this.

What I want to try is a game where the characters are largely determined by something not configurable, such as race+class, and the player must select and arrange them to create parties for varied challenges. Real-world example: raid leader determining which classes to bring in a raid group in an MMO to ensure all buffs are covered and the damage profiles match the encounter's needs.

So imagine a single-player RPG where you manage a large adventuring guild and you decide to bring 2 warriors, 2 wizards, a bard, and an artificer on a dungeon crawl. And you get your *** kicked while learning that the dungeon is infested with undead. Then you come back the next day with a party of 4 paladins and 2 clerics and steamroll the same encounters thanks to turn undead. Ideally there would be tactical combat of some kind, but the different classes would be highly differentiated, putting a lot of emphasis on the easily-changed party composition.

I can't even think of a game with this structure. Even something like XCOM has a bunch of fiddly bits attached to each character in the form of equipment and talent selections, which subtly push players towards building a well-rounded group that handles all situations.
Ogre Battle.
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Post by gerey »

J1M wrote: February 21st, 2025, 04:33
I can't even think of a game with this structure.
Final Fantasy Tactics (as well as FFT: Advanced and A2), Tactics Ogre, Tactics Ogre: Knights of Lodis, Onimusha Tactics and other games in that vein.

Granted, job changes are a mechanic in these games, but it should fit most of your requirements.
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Post by J1M »

gerey wrote: February 21st, 2025, 07:36
J1M wrote: February 21st, 2025, 04:33
I can't even think of a game with this structure.
Final Fantasy Tactics (as well as FFT: Advanced and A2), Tactics Ogre, Tactics Ogre: Knights of Lodis, Onimusha Tactics and other games in that vein.

Granted, job changes are a mechanic in these games, but it should fit most of your requirements.
Good list. I've played (and enjoyed) all but one of those before.

Not precisely what I'm looking for right now, since you generally build an all-purpose party in those games too.
Last edited by J1M on February 21st, 2025, 15:03, edited 1 time in total.
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Post by Demonic Fate »

- collect a large amount of fighters
- fighters are 90% determined by their type
- fights strongly depend on selecting the right group of fighters from your stable to counter those particular enemies
- countering is more important than having well-rounded fighters
- limited fiddly bits like gear or equipment

I have either really good or really bad news for you: you've basically described Pokémon.
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Post by Xenich »

Not sure if someone already mentioned it, but I watched this video on Brothers in Arms about the mechanics of its play and it looked very interesting for a tactical shooter style of play.

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Post by J1M »

Demonic Fate wrote: February 21st, 2025, 15:27
- collect a large amount of fighters
- fighters are 90% determined by their type
- fights strongly depend on selecting the right group of fighters from your stable to counter those particular enemies
- countering is more important than having well-rounded fighters
- limited fiddly bits like gear or equipment

I have either really good or really bad news for you: you've basically described Pokémon.
The last time I played Pokemon the fights were primarily determined by level over type.

That said, if Pokemon Tactics exists I'll give it a try.
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Post by gerey »

J1M wrote: February 21st, 2025, 15:35
That said, if Pokemon Tactics exists I'll give it a try.
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Post by traxtan »

There really isn't many zombie games that are about killing zombies and not some boring survival crap.
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Post by Cipher »

Tweed wrote: February 21st, 2025, 05:37
J1M wrote: February 21st, 2025, 04:33
Have another request. A party-building game.

I have enjoyed plenty of character building in my time. For example, making a 3.5 warforged with immunities to everything, BG3 sharpshooter with dual-crossbows and a dozen attacks, overflowing with tech priest actions in Mechanicus, etc. There are many games that enable this.

What I want to try is a game where the characters are largely determined by something not configurable, such as race+class, and the player must select and arrange them to create parties for varied challenges. Real-world example: raid leader determining which classes to bring in a raid group in an MMO to ensure all buffs are covered and the damage profiles match the encounter's needs.

So imagine a single-player RPG where you manage a large adventuring guild and you decide to bring 2 warriors, 2 wizards, a bard, and an artificer on a dungeon crawl. And you get your *** kicked while learning that the dungeon is infested with undead. Then you come back the next day with a party of 4 paladins and 2 clerics and steamroll the same encounters thanks to turn undead. Ideally there would be tactical combat of some kind, but the different classes would be highly differentiated, putting a lot of emphasis on the easily-changed party composition.

I can't even think of a game with this structure. Even something like XCOM has a bunch of fiddly bits attached to each character in the form of equipment and talent selections, which subtly push players towards building a well-rounded group that handles all situations.
Ogre Battle.
Indeed and by that same token, Ogre Battle 64 and Unicorn Overlord, a proper spiritual successor.
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Post by Fox1 »

Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
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Post by Val the Moofia Boss »

Fox1 wrote: April 22nd, 2025, 23:44
Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
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Post by Fox1 »

Val the Moofia Boss wrote: April 22nd, 2025, 23:51
Fox1 wrote: April 22nd, 2025, 23:44
Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
I've never played a Thief game. Would you recommend starting with the first one? I do enjoy stealth games so I'll give it a shot
Last edited by Fox1 on April 22nd, 2025, 23:58, edited 1 time in total.
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Post by Oyster Sauce »

Fox1 wrote: April 22nd, 2025, 23:57
Val the Moofia Boss wrote: April 22nd, 2025, 23:51
Fox1 wrote: April 22nd, 2025, 23:44
Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
I've never played a Thief game. Would you recommend starting with the first one? I do enjoy stealth games so I'll give it a shot
Try the forth one
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Post by Tangerine »

Oyster Sauce wrote: April 22nd, 2025, 23:59
Fox1 wrote: April 22nd, 2025, 23:57
Val the Moofia Boss wrote: April 22nd, 2025, 23:51


Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
I've never played a Thief game. Would you recommend starting with the first one? I do enjoy stealth games so I'll give it a shot
Try the forth one
Don't be mean.
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Post by Val the Moofia Boss »

Fox1 wrote: April 22nd, 2025, 23:57
Val the Moofia Boss wrote: April 22nd, 2025, 23:51
Fox1 wrote: April 22nd, 2025, 23:44
Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
I've never played a Thief game. Would you recommend starting with the first one? I do enjoy stealth games so I'll give it a shot

Play the first one, and if you finish it and want more, play the second. There is also a fanmade game engine called The Dark Mod that has several maps if you want even more.

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Post by Tangerine »

Val the Moofia Boss wrote: April 23rd, 2025, 00:03
Fox1 wrote: April 22nd, 2025, 23:57
Val the Moofia Boss wrote: April 22nd, 2025, 23:51


Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
I've never played a Thief game. Would you recommend starting with the first one? I do enjoy stealth games so I'll give it a shot
Play the first one, and if you finish it and want more, play the second. There is also a fanmade game engine called The Dark Mod that has several maps if you want even more.

I've heard the Black Parade is another good mod.

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Post by Tweed »

Fox1 wrote: April 22nd, 2025, 23:57
Val the Moofia Boss wrote: April 22nd, 2025, 23:51
Fox1 wrote: April 22nd, 2025, 23:44
Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
Thief comes somewhat close but there aren't any segments like in the first half of Deus Ex where you get to wander around populated areas and talk to people.
I've never played a Thief game. Would you recommend starting with the first one? I do enjoy stealth games so I'll give it a shot
Start with the first one, be sure to update to Newdark for the best experience.

https://www.pcgamingwiki.com/wiki/Thief ... rk_Project

Some people throw a huge fit about the Gold version of the game and remove those missions, but I'd leave them in for a first run. If you like Thief then move onto The Metal Age, both are excellent games and great primers for the fan content that came later. There have been some truly excellent fan missions over the years which includes The Black Parade.
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Post by Classix »

@Fox1

A guy I've listen-watched for years who focuses on Thief games you might like, but don't watch him and spoil anything before hand if you haven't played a title yet. I put his System Shock 2 playthrough on in the background every now and then. He doesn't yell, have YT'er voice or use new ager slang/bs. Rather quiet, relaxing to listen to. I'm picky but maybe you'll like him as well.

https://www.youtube.com/@TheEyeOfStone/featured
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Post by Classix »

Now for my own "looking for..."

Boys, looking for some titles similar to Super Offroad SNES-Arcade / Biker Mice from Mars. Been playing a bit now and then at night before bed on my R36S little bro got me. I got Super Woden 2 recently for me and him to play coop. Top down fixed camera or just overhead camera chase coop racing games for when he comes over and we're just 'pickup and play' ing for some fun/nothing serious. Maybe there's something I missed or am not aware of through searches. Thanks in advance.
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Post by Tangerine »

Classix wrote: April 23rd, 2025, 01:08
Now for my own "looking for..."

Boys, looking for some titles similar to Super Offroad SNES-Arcade / Biker Mice from Mars. Been playing a bit now and then at night before bed on my R36S little bro got me. I got Super Woden 2 recently for me and him to play coop. Top down fixed camera or just overhead camera chase coop racing games for when he comes over and we're just 'pickup and play' ing for some fun/nothing serious. Maybe there's something I missed or am not aware of through searches. Thanks in advance.
Micro Machines might be in the ballpark of what you're looking for. It's top-down racing with a bunch of different vehicles on tracks such as the breakfast table, the back yard, and the garage. No coop, but it does have multiplayer. There are a bunch of different entries, so you can pick the one you like best. I played the ones on the SNES and those were fun.
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Post by Classix »

Tangerine wrote: April 23rd, 2025, 01:20
Classix wrote: April 23rd, 2025, 01:08
Now for my own "looking for..."

Boys, looking for some titles similar to Super Offroad SNES-Arcade / Biker Mice from Mars. Been playing a bit now and then at night before bed on my R36S little bro got me. I got Super Woden 2 recently for me and him to play coop. Top down fixed camera or just overhead camera chase coop racing games for when he comes over and we're just 'pickup and play' ing for some fun/nothing serious. Maybe there's something I missed or am not aware of through searches. Thanks in advance.
Micro Machines might be in the ballpark of what you're looking for. It's top-down racing with a bunch of different vehicles on tracks such as the breakfast table, the back yard, and the garage. No coop, but it does have multiplayer. There are a bunch of different entries, so you can pick the one you like best. I played the ones on the SNES and those were fun.
Saw Micro something a few days ago when looking, maybe overlooked it. Thank you sir.
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Post by rusty_shackleford »

Fox1 wrote: April 22nd, 2025, 23:44
Looking for a game that has similar mechanical depth, atmosphere and exploration as Deux Ex. Do any exist?
Have you played Arx Fatalis?
I had trouble getting into it, but EYE Divine Cybermancy is probably worth trying
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Post by asf »

Tangerine wrote: April 23rd, 2025, 01:20
Classix wrote: April 23rd, 2025, 01:08
Now for my own "looking for..."

Boys, looking for some titles similar to Super Offroad SNES-Arcade / Biker Mice from Mars. Been playing a bit now and then at night before bed on my R36S little bro got me. I got Super Woden 2 recently for me and him to play coop. Top down fixed camera or just overhead camera chase coop racing games for when he comes over and we're just 'pickup and play' ing for some fun/nothing serious. Maybe there's something I missed or am not aware of through searches. Thanks in advance.
Micro Machines might be in the ballpark of what you're looking for. It's top-down racing with a bunch of different vehicles on tracks such as the breakfast table, the back yard, and the garage. No coop, but it does have multiplayer. There are a bunch of different entries, so you can pick the one you like best. I played the ones on the SNES and those were fun.

try death rally
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Post by Tangerine »

asf wrote: April 23rd, 2025, 01:59
Tangerine wrote: April 23rd, 2025, 01:20
Classix wrote: April 23rd, 2025, 01:08
Now for my own "looking for..."

Boys, looking for some titles similar to Super Offroad SNES-Arcade / Biker Mice from Mars. Been playing a bit now and then at night before bed on my R36S little bro got me. I got Super Woden 2 recently for me and him to play coop. Top down fixed camera or just overhead camera chase coop racing games for when he comes over and we're just 'pickup and play' ing for some fun/nothing serious. Maybe there's something I missed or am not aware of through searches. Thanks in advance.
Micro Machines might be in the ballpark of what you're looking for. It's top-down racing with a bunch of different vehicles on tracks such as the breakfast table, the back yard, and the garage. No coop, but it does have multiplayer. There are a bunch of different entries, so you can pick the one you like best. I played the ones on the SNES and those were fun.

try death rally
Make sure it's the 2D original, not the 3D remake.