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Swordhaven: Iron Conspiracy — Fantasy RPG from ATOM devs
- 1998
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Adventurer's Guild
Right on time the next monthly update. It isn't much, but nice to see they are sticking to their schedule. Soundcloud link isn't working for me though.
August Dev Update
Hello, friends! Another month, another update. Today, we have some hopefully interesting news to share with you. So, enough with the introductions—let's dive in!
We are adding new animations to the game, primarily focused on different fighting techniques. But that's just the beginning
In any event, with these animations, the battles—both real-time and turn-based—will be much more visually interesting; the hits will feel meatier, and the heaves will feel heavier!
The land of Nova Drakonia is not only sunshine and lush, almost tropical greenery. It is also dotted with various ruins and dungeons, both recent and as ancient as the hills.
Here is a screenshot from one such dungeon we are currently working on. This mysterious place is well hidden, and not many adventurers will discover it. However, those who do will receive a truly 'serpentine' welcome...
But enough about the doom and gloom of the dank crypts. Here's a new location—an entrance to a cave situated near the western mountains. Its inhabitants may surprise you, and vice versa
Traveling in Nova Drakonia (*cough, cough* World Map) is a risky endeavor, but it can also lead to pleasant—or profitable—surprises. Along the way, you'll encounter merchants who are always eager to make a few dinars by dealing with passing adventurers. However, be very cautious if you decide to attack them.
We also wanted to share a revamped version of the loading screens. Early Access will feature several beautiful images (currently, we have two, and a third is actively being created), and we will continue to add new artwork with each subsequent update!
To stay on track with the 2D art, each inventory item receives its own icon. There are *many* different items in Swordhaven, but we promise that in the final game, every one of them will have its own picture.
We want to thank each and every one of you who added Swordhaven to your wishlist on Steam. This really helps us determine which languages to prioritize for translation. And, as you might have guessed, work on some translations has already begun.
Last but not least, here's one of the new music tracks for the game! Give it a listen and let us know your thoughts in the comments!
That's all for this month. We didn't cover a lot of the development happening behind the scenes, but we'll share more when we feel it's more or less ready.
Stay cool as a cucumber,
Yours, as always,
Atom Team
August Dev Update
Hello, friends! Another month, another update. Today, we have some hopefully interesting news to share with you. So, enough with the introductions—let's dive in!
We are adding new animations to the game, primarily focused on different fighting techniques. But that's just the beginning
In any event, with these animations, the battles—both real-time and turn-based—will be much more visually interesting; the hits will feel meatier, and the heaves will feel heavier!
The land of Nova Drakonia is not only sunshine and lush, almost tropical greenery. It is also dotted with various ruins and dungeons, both recent and as ancient as the hills.
Here is a screenshot from one such dungeon we are currently working on. This mysterious place is well hidden, and not many adventurers will discover it. However, those who do will receive a truly 'serpentine' welcome...
But enough about the doom and gloom of the dank crypts. Here's a new location—an entrance to a cave situated near the western mountains. Its inhabitants may surprise you, and vice versa
Traveling in Nova Drakonia (*cough, cough* World Map) is a risky endeavor, but it can also lead to pleasant—or profitable—surprises. Along the way, you'll encounter merchants who are always eager to make a few dinars by dealing with passing adventurers. However, be very cautious if you decide to attack them.
We also wanted to share a revamped version of the loading screens. Early Access will feature several beautiful images (currently, we have two, and a third is actively being created), and we will continue to add new artwork with each subsequent update!
To stay on track with the 2D art, each inventory item receives its own icon. There are *many* different items in Swordhaven, but we promise that in the final game, every one of them will have its own picture.
We want to thank each and every one of you who added Swordhaven to your wishlist on Steam. This really helps us determine which languages to prioritize for translation. And, as you might have guessed, work on some translations has already begun.
Last but not least, here's one of the new music tracks for the game! Give it a listen and let us know your thoughts in the comments!
That's all for this month. We didn't cover a lot of the development happening behind the scenes, but we'll share more when we feel it's more or less ready.
Stay cool as a cucumber,
Yours, as always,
Atom Team
Last edited by WhiteShark on August 11th, 2024, 20:32, edited 1 time in total.
Reason: fixed soundcloud link
Reason: fixed soundcloud link
- wndrbr
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- Element
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Lacks something exciting to latch on to. Feels like a by-the-numbers standard fantasy fare. Hope to be proven wrong.
- Rand
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I think it will still be a fun game.
- Luckmann
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This but unironically.Shillitron wrote: ↑ February 8th, 2024, 03:31Oh boy.. I always wanted to play a stinky polish farmer in a BG1 clone.
- Xenich
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Yeah, looks good so far.
- wndrbr
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Releases in Early access on 12/12/24
- Rand
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Looking forward to this.
I don't expect a masterpiece, but I do expect a decent old-school style semi-open world adventure game.
I don't expect a masterpiece, but I do expect a decent old-school style semi-open world adventure game.
- Unhelpful Contrarian
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Hope it succeeds in the final product(1.0 release ) even though I’m not interested in getting this game unfortunately.
- rusty_shackleford
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LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN
- Rand
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Is this going to be like ATOM RPG and Trudograd where the game releases with about 1/3 of the content and the rest is drip-fed to the purchasers over the next year or so?
Then another 3 to 6 months of patches still fixing bugs?
Then another 3 to 6 months of patches still fixing bugs?
Last edited by Rand on December 11th, 2024, 19:48, edited 1 time in total.
- Rand
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Huh. Unlike most devs, they actually tell you quite a bit in the Early Access section.
So, a $40 game, I expect.
I'll give them credit. Unlike a lot of devs, they actually paid off the player investment twice before recently.
I will buy it on spec for that reason.
The price will be the price, meaning that you aren't getting a discount to be their alpha/beta testers.► Show Spoiler
So, a $40 game, I expect.
I'll give them credit. Unlike a lot of devs, they actually paid off the player investment twice before recently.
I will buy it on spec for that reason.
Last edited by Rand on December 11th, 2024, 20:01, edited 2 times in total.
- Acrux
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Well, it's releasing into Early Access, so yes.Rand wrote: ↑ December 11th, 2024, 19:47Is this going to be like ATOM RPG and Trudograd where the game releases with about 1/3 of the content and the rest is drip-fed to the purchasers over the next year or so?
Then another 3 to 6 months of patches still fixing bugs?
- Roderick
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Looks interesting. Liked the other game cover they had before.
- rusty_shackleford
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1 hour consensus:
GOOD. BUY IT.
GOOD. BUY IT.
- rusty_shackleford
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looks like some anally pained russ))))) people are leaving negative reviews because it's made by hohols
report this review https://steamcommunity.com/id/bio009/re ... d/2108180/
to be clear, I don't care if a game is made by nigerians if it's GOOD.
report this review https://steamcommunity.com/id/bio009/re ... d/2108180/
to be clear, I don't care if a game is made by nigerians if it's GOOD.
Last edited by rusty_shackleford on December 11th, 2024, 23:43, edited 2 times in total.
- rusty_shackleford
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- Rand
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Good thing you'll NEVER have to prove that, Rusty!rusty_shackleford wrote: ↑ December 11th, 2024, 23:20to be clear, I don't care if a game is made by nigerians if it's GOOD.
- Rand
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- WaterMage
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- rusty_shackleford
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I've seen none so far, it's a low magic setting afaict.
- Rand
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I have hope.
I hope I don't get burned again like the last time I backed a project.
► Show Spoiler
- Cmdr Shepard
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There is none. It's low fantasy
- Tinky Winky
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feathered dinosaur = gay redditcore shit
- Irenaeus
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None? That's not low fantasy, that's flat fantasy.
- 1998
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They also were very slow discounting ATOM post-release. Might just as well buy it now.Rand wrote: ↑ December 11th, 2024, 19:59Huh. Unlike most devs, they actually tell you quite a bit in the Early Access section.
The price will be the price, meaning that you aren't getting a discount to be their alpha/beta testers.
So, a $40 game, I expect.
- rusty_shackleford
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The setting has some magic, but the player doesn't have access to any like a magician.Irenaeus wrote: ↑ December 12th, 2024, 01:38None? That's not low fantasy, that's flat fantasy.
- Cmdr Shepard
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Irenaeus wrote: ↑ December 12th, 2024, 01:38None? That's not low fantasy, that's flat fantasy.
- rusty_shackleford
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I like that they carried over the Trudograd feature where you get XP for being inquisitive in conversations. All the little dialogue icons are nice too.
Game feels very polished.
Game feels very polished.
Last edited by rusty_shackleford on December 12th, 2024, 02:09, edited 1 time in total.
- rusty_shackleford
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I made a noble with maxed out luck that thinks he's a great swordsman, all of his other stats are mediocre. High bluff, swords, and mercantile. He never steals and always helps those in need. He's completely unaware that all of his successes in life have been due to luck.
I think I misunderstood bluff tho. It's closer to deceive, which feels wrong
I think I misunderstood bluff tho. It's closer to deceive, which feels wrong
Last edited by rusty_shackleford on December 12th, 2024, 02:20, edited 3 times in total.