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Swordhaven: Iron Conspiracy — Fantasy RPG from ATOM devs
- Acrux
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Oh yeah, I don't remember what it did then, but I know it was good.
- wndrbr
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kickstarter linkKickstarter for Swordhaven in late March
Greetings,
The time has finally come, and we're proud to announce a Kickstarter campaign for Swordhaven: Iron Conspiracy. The campaign is planned to start at the end of March and will feature a playable demo that we are working very hard on at the moment. This will allow every one of you to check out what our game promises before deciding whether to support it as a backer.
Last edited by wndrbr on March 18th, 2024, 12:13, edited 2 times in total.
- Element
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Lots of running followed up with an epic battle against 3 rats in a cabbage patch? Sold. d1p.wndrbr wrote: ↑ March 18th, 2024, 12:10
kickstarter linkKickstarter for Swordhaven in late March
Greetings,
The time has finally come, and we're proud to announce a Kickstarter campaign for Swordhaven: Iron Conspiracy. The campaign is planned to start at the end of March and will feature a playable demo that we are working very hard on at the moment. This will allow every one of you to check out what our game promises before deciding whether to support it as a backer.
- gastovski
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I didnt know they finished second atom game then started on this. I'm guessing it flopped thats why they are doing fantasy settings now?.
- rusty_shackleford
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The 'second' game was just a DLC that grew too large and became a standalone expansion.gastovski wrote: ↑ March 19th, 2024, 22:34I didnt know they finished second atom game then started on this. I'm guessing it flopped thats why they are doing fantasy settings now?.
IIRC, they stated they wanted a break after doing ATOM for so long. There's still one more game to finish the story for ATOM.
- Vergil
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Looks about as enjoyable as a gangrape.wndrbr wrote: ↑ March 18th, 2024, 12:10
kickstarter linkKickstarter for Swordhaven in late March
Greetings,
The time has finally come, and we're proud to announce a Kickstarter campaign for Swordhaven: Iron Conspiracy. The campaign is planned to start at the end of March and will feature a playable demo that we are working very hard on at the moment. This will allow every one of you to check out what our game promises before deciding whether to support it as a backer.
- gastovski
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At least we can expect it will be no wokeness in this game because in Russia lgbt stuff is criminal now.
- wndrbr
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devs stopped managing their russian social media, and decided not to add russian language in the upcoming game (english will be the default language of Swordhaven). Not sure if they even have russians on the team right now, afaik most of the devs are from Ukraine and Latvia.gastovski wrote: ↑ March 19th, 2024, 22:54At least we can expect it will be no wokeness in this game because in Russia lgbt stuff is criminal now.
Last edited by wndrbr on March 20th, 2024, 01:35, edited 1 time in total.
- 1998
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I thought ATOM should have been successful enough for them to not have to run a Kickstarter. Disappointing...
- Boontaker
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The amount of game devs in Ukraine seems SUS to mewndrbr wrote: ↑ March 20th, 2024, 01:34devs stopped managing their russian social media, and decided not to add russian language in the upcoming game (english will be the default language of Swordhaven). Not sure if they even have russians on the team right now, afaik most of the devs are from Ukraine and Latvia.gastovski wrote: ↑ March 19th, 2024, 22:54At least we can expect it will be no wokeness in this game because in Russia lgbt stuff is criminal now.
- rusty_shackleford
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Most games attributed to Russia typically were made by Ukrainians. This has caused a lot of seething over recent affairs due to russiaboos realizing this.Boontaker wrote: ↑ March 20th, 2024, 05:24The amount of game devs in Ukraine seems SUS to mewndrbr wrote: ↑ March 20th, 2024, 01:34devs stopped managing their russian social media, and decided not to add russian language in the upcoming game (english will be the default language of Swordhaven). Not sure if they even have russians on the team right now, afaik most of the devs are from Ukraine and Latvia.gastovski wrote: ↑ March 19th, 2024, 22:54At least we can expect it will be no wokeness in this game because in Russia lgbt stuff is criminal now.
Russia actually has a very weak gamedev scene compared to nearly every other post-Soviet European country for whatever reason.
- wndrbr
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It makes sense why "russian" products feel so much more sloppy and woke as of recently. The fact that they needed to cater to russian audience served as an organic control of their products. Now they only need to appease western audience, and we all know what that ensues...rusty_shackleford wrote: ↑ March 20th, 2024, 11:43Most games attributed to Russia typically were made by Ukrainians. This has caused a lot of seething over recent affairs due to russiaboos realizing this.Boontaker wrote: ↑ March 20th, 2024, 05:24The amount of game devs in Ukraine seems SUS to mewndrbr wrote: ↑ March 20th, 2024, 01:34
devs stopped managing their russian social media, and decided not to add russian language in the upcoming game (english will be the default language of Swordhaven). Not sure if they even have russians on the team right now, afaik most of the devs are from Ukraine and Latvia.
Russia actually has a very weak gamedev scene compared to nearly every other post-Soviet European country for whatever reason.
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- rusty_shackleford
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once again I have to ask if people really play RPGs like this, not even looking at their items or skills
Last edited by rusty_shackleford on April 2nd, 2024, 17:37, edited 1 time in total.
- Acrux
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- rusty_shackleford
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BG1 has the most underrated plot in RPGs btw. The fact that the bhaalspawn garbage overshadows it is a crime.rusty_shackleford wrote: ↑ March 4th, 2024, 07:18I wonder how close it will be related to the non-bhaalspawn BG1 plot considering it's called "Iron conspiracy"
- Faceless_Sentinel
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If I were you, I wouldn’t have much hope for something good, these developers turned out to be far left liberals.
- Rand
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I keep telling you guys Splattercat is a bit of an idiot. But he ploughs through indie games and provides a valuable service nonetheless.rusty_shackleford wrote: ↑ April 2nd, 2024, 17:29Once again I have to ask if people really play RPGs like this, not even looking at their items or skills
Last edited by Rand on April 2nd, 2024, 19:15, edited 1 time in total.
- Serjo
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The co-writer/co-founder of Atom Team is Alexander Kompanets who is apparently Russian, and I think most the devs are ethnic Russians (whether they are from Latvia or Ukraine).wndrbr wrote: ↑ March 20th, 2024, 01:34devs stopped managing their russian social media, and decided not to add russian language in the upcoming game (english will be the default language of Swordhaven). Not sure if they even have russians on the team right now, afaik most of the devs are from Ukraine and Latvia.gastovski wrote: ↑ March 19th, 2024, 22:54At least we can expect it will be no wokeness in this game because in Russia lgbt stuff is criminal now.
Also them being partially based out of Cyprus now indicates some remaining Russian ties to me, but like you said they are making games for the English and ESL audience now. I think they are afraid/ashamed to outright say they are Russian for obvious reasons, especially since they want the western markets cash.
- 1998
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I am not sure if that's a new demo, or the already existing one, but new update:
SWORDHAVEN: IRON CONSPIRACY - Free DEMO + AMA on Discord
Classic Infinity Engine cRPGs left you craving for more? Join our dev stream for Swordhaven: Iron Conspiracy and play the 5+ hour DEMO for free.
Join developers on a special Stream and chat with us through our designated Discord server: https://discord.com/invite/ydaeZkkbT3
SWORDHAVEN: IRON CONSPIRACY - Free DEMO + AMA on Discord
Classic Infinity Engine cRPGs left you craving for more? Join our dev stream for Swordhaven: Iron Conspiracy and play the 5+ hour DEMO for free.
Join developers on a special Stream and chat with us through our designated Discord server: https://discord.com/invite/ydaeZkkbT3
- Hyborian
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Probably because most russian devs and software engineers move to the West.rusty_shackleford wrote: ↑ March 20th, 2024, 11:43Russia actually has a very weak gamedev scene compared to nearly every other post-Soviet European country for whatever reason.
They've always been sloppy.Anon wrote: ↑ March 28th, 2024, 12:22It makes sense why "russian" products feel so much more sloppy and woke as of recently. The fact that they needed to cater to russian audience served as an organic control of their products. Now they only need to appease western audience, and we all know what that ensues...
- Cmdr Shepard
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I just sent my "application"wndrbr wrote: ↑ February 8th, 2024, 06:29@Mondain no release date, but you can try your luck and become a beta tester.
- nyxnyx
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and those that remain in Russia end up working for firms that do outsourcing for Western companies, which is sometimes even more profitable when you take into account far cheaper living costs.Hyborian wrote: ↑ June 9th, 2024, 15:33Probably because most russian devs and software engineers move to the West.
most have moved to Armenia and Georgia since the Ukrainian kerfuffle and all the sanctions though - the former had more than 12% GDP growth in 2022 while the latter had 10%, bulk of that jump coming from said developers.
- 1998
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New update, they are working on a new pathfinding system. Also included a pic of their char creation. Sadly that only shows the appearance tab.
Work In Progress + Patch 0.1.5
Hello, friends!
The work on Swordhaven continues. And as we mentioned during our Kickstarter campaign, we are currently developing a new pathfinding system.
Work is in full swing.
When it's finished, it should make managing your party, traversing through locations, stealth, and exploration *feel* much better!
At the same time we're tackling the World Map and all of the different encounters on it. There is still a lot of work to be done on map balance, visuals, and UI, but what we have at the moment is a good start.
Attacked by dinosaurs in the wilds of Nova Drakonia.
As always, please note that this is all Work In Progress and could be subject to change!
Other mechanics that we are not ready to talk about. For now.
For the new quality of life features, many of you asked us to add gamepad support, and that's exactly what we are doing. While the UI features are not yet 100% finished, the controls themselves should be ready pretty soon!
Character creation.
Combat.
We have also made another patch for the demo. Here are the changes:
Fixed bugs with death in battle;
Fixed bugs with shadow settings;
Improved visual in Isometric Mode;
Added starting tutorial;
Fixed bugs with UI disappearing;
Dead enemies now clamp together for more convenient looting;
Added equip button for arrows/bolts;
Fixed bugs with loading saves;
Fixed a tone of minor (and not so minor) bugs.
The work continues and more news is to come... so stay tuned!
Yours forever,
Atom Team
Work In Progress + Patch 0.1.5
Hello, friends!
The work on Swordhaven continues. And as we mentioned during our Kickstarter campaign, we are currently developing a new pathfinding system.
Work is in full swing.
When it's finished, it should make managing your party, traversing through locations, stealth, and exploration *feel* much better!
At the same time we're tackling the World Map and all of the different encounters on it. There is still a lot of work to be done on map balance, visuals, and UI, but what we have at the moment is a good start.
Attacked by dinosaurs in the wilds of Nova Drakonia.
As always, please note that this is all Work In Progress and could be subject to change!
Other mechanics that we are not ready to talk about. For now.
For the new quality of life features, many of you asked us to add gamepad support, and that's exactly what we are doing. While the UI features are not yet 100% finished, the controls themselves should be ready pretty soon!
Character creation.
Combat.
We have also made another patch for the demo. Here are the changes:
Fixed bugs with death in battle;
Fixed bugs with shadow settings;
Improved visual in Isometric Mode;
Added starting tutorial;
Fixed bugs with UI disappearing;
Dead enemies now clamp together for more convenient looting;
Added equip button for arrows/bolts;
Fixed bugs with loading saves;
Fixed a tone of minor (and not so minor) bugs.
The work continues and more news is to come... so stay tuned!
Yours forever,
Atom Team
- Rand
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Why?1998 wrote: ↑ June 11th, 2024, 01:27For the new quality of life features, many of you asked us to add gamepad support
Gamepad sucks and blows for this sort of game.
- wndrbr
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iirc Atom was a hit on both tablets and consoles alike. It makes sense for them to improve the console controls, they are basically following the money.Rand wrote: ↑ June 11th, 2024, 02:08Why?1998 wrote: ↑ June 11th, 2024, 01:27For the new quality of life features, many of you asked us to add gamepad support
Gamepad sucks and blows for this sort of game.
- 1998
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At least they are developing this as kbm first/only. If they just tag on gamepad support for some retards and don't consolize the UI I am ok with that. So far it looks good.Rand wrote: ↑ June 11th, 2024, 02:08Why?1998 wrote: ↑ June 11th, 2024, 01:27For the new quality of life features, many of you asked us to add gamepad support
Gamepad sucks and blows for this sort of game.
- 1998
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New update:
It's the middle of the summer, and we believe it's high time we update you on Swordhaven's progress towards Early Access.
Many things are made, added, tweaked and changed on the daily, but the main features we feel comfortable telling you about are:
New locations and Random Encounter maps are a high priority, as they bring the world map to life. We have created multiple maps for every biome where you might encounter something, such as swamps, farmland, mountains, forests, and more.
Additionally, we are working on Grainhold village, which will allow you to continue quests from the first village, as well as discover new ones.
Take note that the shadows and colours are not yet final!
New enemies! The horrible feathered raptors of Nova Drakonia have been added and tweaked to massacre entire parties if not taken seriously. And there are even more enemies coming soon!
Gamepad controls. Our previous experiences have shown that many players prefer using a gamepad over the classic keyboard and mouse combo. With this in mind, players no longer have to wait for gamepad compatibility to be added after the game has already launched.
Swordhaven will feature full gamepad support even during the Early Access stage. While we are still working out some minor details, the experience is already very promising with both XBOX and PS4-5 controllers.
Take note that the UI is Work in Progress and will change.
Weapon Mods. Six different mod types have been added to allow you to customize your weapons. Make your sword lighter by attaching a hollow pommel, or enhance your ability to cut through enemies with a weighted axe wedge. Decide on the type of wrappings for your polearm or spear, and remember to select the poison to apply to the tip of your next arrow.
New character portraits. Drawing portraits is a time-consuming process, but we have already completed quite a few. In fact, we have completed more portraits than what is shown in the screenshot.
Naturally, this post doesn't mention a lot of other smaller additions such as bug fixes, new characters, new dialogues, new mechanics, combat balance tweaks, updated weapon techniques, and much more.
We hope you stay tuned for new updates in the near future.
Stay cool and keep it funky!
Yours always,
Atom Team
- Gamepad support
- Early Access
- Highly diverse set of portraits, but "Sex: Male", seemingly no tranny support
It's the middle of the summer, and we believe it's high time we update you on Swordhaven's progress towards Early Access.
Many things are made, added, tweaked and changed on the daily, but the main features we feel comfortable telling you about are:
New locations and Random Encounter maps are a high priority, as they bring the world map to life. We have created multiple maps for every biome where you might encounter something, such as swamps, farmland, mountains, forests, and more.
Additionally, we are working on Grainhold village, which will allow you to continue quests from the first village, as well as discover new ones.
Take note that the shadows and colours are not yet final!
New enemies! The horrible feathered raptors of Nova Drakonia have been added and tweaked to massacre entire parties if not taken seriously. And there are even more enemies coming soon!
Gamepad controls. Our previous experiences have shown that many players prefer using a gamepad over the classic keyboard and mouse combo. With this in mind, players no longer have to wait for gamepad compatibility to be added after the game has already launched.
Swordhaven will feature full gamepad support even during the Early Access stage. While we are still working out some minor details, the experience is already very promising with both XBOX and PS4-5 controllers.
Take note that the UI is Work in Progress and will change.
Weapon Mods. Six different mod types have been added to allow you to customize your weapons. Make your sword lighter by attaching a hollow pommel, or enhance your ability to cut through enemies with a weighted axe wedge. Decide on the type of wrappings for your polearm or spear, and remember to select the poison to apply to the tip of your next arrow.
New character portraits. Drawing portraits is a time-consuming process, but we have already completed quite a few. In fact, we have completed more portraits than what is shown in the screenshot.
Naturally, this post doesn't mention a lot of other smaller additions such as bug fixes, new characters, new dialogues, new mechanics, combat balance tweaks, updated weapon techniques, and much more.
We hope you stay tuned for new updates in the near future.
Stay cool and keep it funky!
Yours always,
Atom Team
Last edited by 1998 on July 11th, 2024, 15:58, edited 1 time in total.