Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

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FloSharChosen
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Post by FloSharChosen »

I've identified an NPC that escaped the mods: Brinn the Zealot, an African halfling in the Monnrise Towers.
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Rand
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Post by Rand »

FloSharChosen wrote: November 15th, 2023, 21:50
I've identified an NPC that escaped the mods: Brinn the Zealot, an African halfling in the Monnrise Towers.
Blobbit detected!
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Tipfy
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Post by Tipfy »

Hi everyone,

Just passing by to thanks @AlbertHeinous , @orinEsque for making this game more enjoyable.

And of course let us not forget @SniperChris who put this to motion.

That's it.
Have yourself a good day.
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citard
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Post by citard »

AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I have a few questions.

Does this work with patch 4?
What does the English.pak do, since it is mentioned that I can use Sniper Chris' English.pak? (I'm assuming it changes the speech but idk)
Would it conflict with any other mods?
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orinEsque
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Post by orinEsque »

Download Albert's version. It's compatible with patch 4. Also don't download the English loca It's broken. Albert's version is fully compatible with NoAlphabets and white wyll. These won't interfere with other mods.
Last edited by orinEsque on November 17th, 2023, 12:49, edited 1 time in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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joey2099
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Post by joey2099 »

Glad to hear that the mouth breathers over here have been hard at work whitewashing BG. It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
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The_Mask
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Post by The_Mask »

joey2099 wrote: November 18th, 2023, 00:07
It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
It *is* great. Everything white would be perfect actually.
Just like Yves, I chase tales
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orinEsque
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Post by orinEsque »

joey2099 wrote: November 18th, 2023, 00:07
Glad to hear that the mouth breathers over here have been hard at work whitewashing BG. It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
ooo the resident pet is here to entertain us again. How cute.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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Oyster Sauce
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Post by Oyster Sauce »

joey2099 wrote: November 18th, 2023, 00:07
Glad to hear that the mouth breathers over here have been hard at work whitewashing BG. It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
This but unironically.
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Calumininium
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Post by Calumininium »

joey2099 wrote: November 18th, 2023, 00:07
Glad to hear that the mouth breathers over here have been hard at work whitewashing BG. It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
Yep, literally paradise
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dantrag28
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Post by dantrag28 »

joey2099 wrote: November 18th, 2023, 00:07
Glad to hear that the mouth breathers over here have been hard at work whitewashing BG. It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
Enjoy your Bud Light.
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rusty_shackleford
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Post by rusty_shackleford »

joey2099 wrote: November 18th, 2023, 00:07
and live in a world where everything is 'all white'.
White, Christian NASA went to the moon. Diverse, atheistic NASA relies on a white private citizen to bum a ride to the ISS.
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Breathe
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Post by Breathe »

rusty_shackleford wrote: November 18th, 2023, 10:35
joey2099 wrote: November 18th, 2023, 00:07
and live in a world where everything is 'all white'.
White, Christian NASA went to the moon. Diverse, atheistic NASA relies on a white private citizen to bum a ride to the ISS.
If we're talking about the Apollo missions, those did not every leave the studio.
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citard
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Post by citard »

orinEsque wrote: November 17th, 2023, 12:48
Download Albert's version. It's compatible with patch 4. Also don't download the English loca It's broken. Albert's version is fully compatible with NoAlphabets and white wyll. These won't interfere with other mods.
Since you're here, does NoAlphabets need me to download all 3 things (Voice, Lingo and Aesthetics)? Is there a specific load order?
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orinEsque
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Post by orinEsque »

citard wrote: November 18th, 2023, 20:11
orinEsque wrote: November 17th, 2023, 12:48
Download Albert's version. It's compatible with patch 4. Also don't download the English loca It's broken. Albert's version is fully compatible with NoAlphabets and white wyll. These won't interfere with other mods.
Since you're here, does NoAlphabets need me to download all 3 things (Voice, Lingo and Aesthetics)? Is there a specific load order?
Yep! Otherwise a man will speak out of a woman's body or be called a woman's name. I've separated it so when you find an issue I can immediately figure out what's not working :). Also No Alphabet questions in the NoAlphabets thread.
Last edited by orinEsque on November 18th, 2023, 20:49, edited 2 times in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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Luckmann
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Post by Luckmann »

AlbertHeinous wrote: November 6th, 2023, 10:02
Image

Will make a note to adjust her hair, to something more appropriate for a librarian-type
I disagree. She's one of the druids, right? They're supposed to look shitty and scruffy. Also, if you've ever seen a real-life librarian, this is the common look.
orinEsque wrote: November 3rd, 2023, 23:26
AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
[...] I want to keep Calimshites in. I'm pro-lore, not racist.
I agree with this. I may be the most racist person here, but what I want is verisimilitude and internal consistency in regards to setting and lore, not digital genocide for its own sake.

It's the reason I want blacker/darker drow and duergar, too. Not sure I'd opt for that if it means turning *everyone* white, though.

Edit:
AlbertHeinous wrote: November 6th, 2023, 23:53
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
Fuck yeah!
Last edited by Luckmann on November 22nd, 2023, 12:26, edited 1 time in total.
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nordicist
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Post by nordicist »

I have been using the mod, along with a couple of other mods from here for a while now, and just wanted to chime back in to thank you for all your efforts @SniperChris @orinEsque @AlbertHeinous

Really makes the game universe much better, when all the ideological poison is extracted from it!
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Faceless_Sentinel
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Post by Faceless_Sentinel »

AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
@AlbertHeinous, did you keep track of what you changed? I would love to do a translation.
Last edited by Faceless_Sentinel on November 24th, 2023, 20:41, edited 1 time in total.
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orinEsque
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Post by orinEsque »

Faceless_Sentinel wrote: November 24th, 2023, 20:39
AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
@AlbertHeinous, did you keep track of what you changed? I would love to do a translation.
There's no text to translate in the Aesthetics mod. Only changes NPC appearance.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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Shillitron
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Post by Shillitron »

joey2099 wrote: November 18th, 2023, 00:07
It must be nice to come home to the trailer park, crack open a coors, and live in a world where everything is 'all white'.
:deep breath: Home..
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Faceless_Sentinel
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Post by Faceless_Sentinel »

orinEsque wrote: November 24th, 2023, 21:07
Faceless_Sentinel wrote: November 24th, 2023, 20:39
AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
@AlbertHeinous, did you keep track of what you changed? I would love to do a translation.
There's no text to translate in the Aesthetics mod. Only changes NPC appearance.
Well, it is: here, i even translated it, but there was a lot of updates and archive version is updated, so i don't know what tool to use to update localization.
Last edited by Faceless_Sentinel on November 25th, 2023, 14:03, edited 1 time in total.
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orinEsque
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Post by orinEsque »

Faceless_Sentinel wrote: November 25th, 2023, 14:00
orinEsque wrote: November 24th, 2023, 21:07
Faceless_Sentinel wrote: November 24th, 2023, 20:39

@AlbertHeinous, did you keep track of what you changed? I would love to do a translation.
There's no text to translate in the Aesthetics mod. Only changes NPC appearance.
Well, it is: here, i even translated it, but there was a lot of updates and archive version is updated, so i don't know what tool to use to update localization.
Oh i see! Right so Chris reached out to me and I've already fixed the two love letters on NoAlphabet Lingo. If you know what the other changes are i can add those too. You can only have 1 Localization mod btw. If you are also using no alphabes mod, you're not gonna want to use Chris' version.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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AlbertHeinous
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Post by AlbertHeinous »

Thanks for the appreciation guys.
I haven't looked at BG3 for a while now, the trailer needs upkeeping and these beers don't drink themselves...

I am shocked to hear a halfling has eluded the purge, will look into it.
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Luckmann
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Post by Luckmann »

I've got one that bears fixing.

Right after getting out of the prologue crash and get into the crashed remains of the ship (around the area where you fight some surviving Intellect Devourers) there's the corpse of a black-skinned "Noble" that you can talk to using Speak With Dead.

Now if it was just a random corpse it wouldn't bother me, but it is explicitly a noble, and I can't help but to scoff at the idea that the first two completely unrelated Baldurian nobles you can conceivably meet in the game (this one and later Wyll) are both of faux-sub-Saharan admixture.
Last edited by Luckmann on November 26th, 2023, 18:27, edited 1 time in total.
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SoLong
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Post by SoLong »

Luckmann wrote: November 26th, 2023, 18:27
Now if it was just a random corpse it wouldn't bother me, but it is explicitly a noble, and I can't help but to scoff at the idea that the first two completely unrelated Baldurian nobles you can conceivably meet in the game (this one and later Wyll) are both of faux-sub-Saharan admixture.
I just checked. Yep, he's right.

I never noticed myself because I don't cast speak with dead on things I didn't kill myself but that would be the mother of all coincidences.

Seriously, if they wanted to shove blacks into the game so badly they should've staged parts of Dolor's murder mystery in a Chultan embassy.
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AlbertHeinous
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Post by AlbertHeinous »

Luckmann wrote: November 26th, 2023, 18:27
I've got one that bears fixing.

Right after getting out of the prologue crash and get into the crashed remains of the ship (around the area where you fight some surviving Intellect Devourers) there's the corpse of a black-skinned "Noble" that you can talk to using Speak With Dead.

Now if it was just a random corpse it wouldn't bother me, but it is explicitly a noble, and I can't help but to scoff at the idea that the first two completely unrelated Baldurian nobles you can conceivably meet in the game (this one and later Wyll) are both of faux-sub-Saharan admixture.
:groan:
I'll look that one up as well.
These are likely adjusted already, but have a dark second color overlay.

Will take a look in the files tomorrow.

As for your earlier comment:
I've made it clear that my intention is lore accuracy, not an 'Illuskan master race' mod. Tan skin tones are mostly left alone, and could be considered Calimshite.
That said, I don't remember seeing any NPC that has an explicitly Calimshite name or dress. I'd be okay with them. I'd even accept Chultan merchants in unusual foreign clothing, but no, they had to pretend everything is interchangeable multicultural globalist slop. :mad:
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orinEsque
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Post by orinEsque »

AlbertHeinous wrote: November 26th, 2023, 22:27
Luckmann wrote: November 26th, 2023, 18:27
I've got one that bears fixing.

Right after getting out of the prologue crash and get into the crashed remains of the ship (around the area where you fight some surviving Intellect Devourers) there's the corpse of a black-skinned "Noble" that you can talk to using Speak With Dead.

Now if it was just a random corpse it wouldn't bother me, but it is explicitly a noble, and I can't help but to scoff at the idea that the first two completely unrelated Baldurian nobles you can conceivably meet in the game (this one and later Wyll) are both of faux-sub-Saharan admixture.
:groan:
I'll look that one up as well.
These are likely adjusted already, but have a dark second color overlay.

Will take a look in the files tomorrow.

As for your earlier comment:
I've made it clear that my intention is lore accuracy, not an 'Illuskan master race' mod. Tan skin tones are mostly left alone, and could be considered Calimshite.
That said, I don't remember seeing any NPC that has an explicitly Calimshite name or dress. I'd be okay with them. I'd even accept Chultan merchants in unusual foreign clothing, but no, they had to pretend everything is interchangeable multicultural globalist slop. :mad:
I think there'd be multi-generation calishite people living in baldur's gate who will have integrated and multi-gen Baldurians in calishite because people move about nearby cities and countries often for work, trade, adventure etc. I would expect these people to have taken Baldurian sounding names.

I've encountered some name like Shah, Taslim, etc. But those were either gender swapped out by SChris, or the owner was a dwarf.
Last edited by orinEsque on November 27th, 2023, 00:27, edited 4 times in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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AlbertHeinous
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Post by AlbertHeinous »

Image

I take it, that this is the noble in question?
No Icons have been changed, sadly, that's a bit more work. The skin however has been adjusted as you can see.

As for Zealot Brinn: Was a mistake, but has been corrected. Will probably update the mod in a while, after I have made some more adjustments.
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Reichspepe
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Post by Reichspepe »

AlbertHeinous wrote: November 27th, 2023, 08:52
Image

I take it, that this is the noble in question?
No Icons have been changed, sadly, that's a bit more work. The skin however has been adjusted as you can see.

As for Zealot Brinn: Was a mistake, but has been corrected. Will probably update the mod in a while, after I have made some more adjustments.
That half-elf austrian painter on the left :lol:
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orinEsque
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Post by orinEsque »

AlbertHeinous wrote: November 27th, 2023, 08:52
Image

I take it, that this is the noble in question?
No Icons have been changed, sadly, that's a bit more work. The skin however has been adjusted as you can see.

As for Zealot Brinn: Was a mistake, but has been corrected. Will probably update the mod in a while, after I have made some more adjustments.
I think you should make a new thread with your version of end mod considering how much work you are putting in. Also helps newbies find the mod
Last edited by orinEsque on November 27th, 2023, 13:04, edited 1 time in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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