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Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Share things you've made or found for games here.

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orinEsque
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Post by orinEsque »

SniperChris wrote: December 1st, 2023, 23:49
Perhaps. Perhaps.
Please feel free to use my minimalist version, if you need help remembering what you changed.
Last edited by orinEsque on December 2nd, 2023, 15:51, edited 1 time in total.
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pokafox
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Post by pokafox »

citard wrote: November 30th, 2023, 22:04
is AlbertHeinous' mod going to be updated for patch 5 or does it still work?
Can anyone please confirm if AlbertHeinous' mod still works ? Holding off updating here too.

Oh and first post from lurker here. Thanks everyone for your hard work. Much, much appreciated in these times.
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Tipfy
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Post by Tipfy »

@pokafox @citard

It does work.
Last edited by Tipfy on December 2nd, 2023, 22:32, edited 1 time in total.
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Tipfy
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Post by Tipfy »

AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
Last edited by Tipfy on December 4th, 2023, 00:27, edited 4 times in total.
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SniperChris
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Post by SniperChris »

orinEsque wrote: December 2nd, 2023, 15:36
SniperChris wrote: December 1st, 2023, 23:49
Perhaps. Perhaps.
Please feel free to use my minimalist version, if you need help remembering what you changed.
End of year is always super busy with my job. How do I go about adding the link to your version and Albert's version?
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orinEsque
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Post by orinEsque »

SniperChris wrote: December 4th, 2023, 02:55
orinEsque wrote: December 2nd, 2023, 15:36
SniperChris wrote: December 1st, 2023, 23:49
Perhaps. Perhaps.
Please feel free to use my minimalist version, if you need help remembering what you changed.
End of year is always super busy with my job. How do I go about adding the link to your version and Albert's version?
Please do.
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SniperChris
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Post by SniperChris »

Does anyone know the fella who uploaded the new Dwarf beard types mod on Nexus? Would be a nice addition to the Better Aesthetics mod (and potentially a "Fix Baldur's Gate 3: Mod Pack" @AlbertHeinous and @orinEsque ) if we could address a lot of these issues at once.

Another idea: given how few Tav lines there really are, it shouldn't be difficult to create a "Conan Tav" mod using various Arnold lines.
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AlbertHeinous
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Post by AlbertHeinous »

Tipfy wrote: December 4th, 2023, 00:22
AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
We're back to the age old question: Are Italians white?

The changes I've made mostly affect NPCs with dark brown skintones.
It applies to Elves, halflings, gnomes and dwarves too, for example. Yes, I'm even strict on Gold dwarves in the sword coast.
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SoLong
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Post by SoLong »

AlbertHeinous wrote: December 4th, 2023, 08:26
We're back to the age old question: Are Italians white?

The changes I've made mostly affect NPCs with dark brown skintones.
It applies to Elves, halflings, gnomes and dwarves too, for example. Yes, I'm even strict on Gold dwarves in the sword coast.
I mean... yes they are? They're just tan. You can very easily take an italian woman, put skin lightening powder or face paint on her and no-one will be able to spot the difference.

Try that with a black woman and the result will be very, very obviously fake.

Still, the sword coast's climate doesn't support year round tans I think? I'd find it believable on a famer who works outside like 90% of his life. But a city dewelling noble? Bullshit.

There is a reason why nobility (both in western and eastern cultures) was proud of pale skin: It showed that you were rich enough not to work outside.

Ah fuck, there I go again, assuming anyone on r/reeeeee has ever read a history book.
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Cretin
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Post by Cretin »

AlbertHeinous wrote: December 4th, 2023, 08:26
Tipfy wrote: December 4th, 2023, 00:22
AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
We're back to the age old question: Are Italians white?

The changes I've made mostly affect NPCs with dark brown skintones.
It applies to Elves, halflings, gnomes and dwarves too, for example. Yes, I'm even strict on Gold dwarves in the sword coast.
Ive been to Italy. They are absolutely white, its really only Sicilians that have comically big question mark over their head.
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PixiGreen
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Post by PixiGreen »

Terribly sorry, but I could not just find the answer and have to ask.

Does this mod work with No Alphabets? I suppose it does, but then is the loading order of different parts of the mod matter?
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orinEsque
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Post by orinEsque »

@PixiGreen

Look under FAQs and Compatibility section for NoAlphabets
Last edited by orinEsque on December 4th, 2023, 14:19, edited 1 time in total.
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Tipfy
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Post by Tipfy »

AlbertHeinous wrote: December 4th, 2023, 08:26
We're back to the age old question: Are Italians white?
They may not be as pale as a scandinavian for example, but they certenly don't look like they roll themself in dung as morning routine, They also don't have the smell that come with it.

So yes, i'd still consider an Italian white. having a tan don't mean much on that matter in my opinion.
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PixiGreen
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Post by PixiGreen »

orinEsque wrote: December 4th, 2023, 14:19
@PixiGreen

Look under FAQs and Compatibility section for NoAlphabets
Thanks!
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SniperChris
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Post by SniperChris »

AlbertHeinous wrote: December 4th, 2023, 08:26
Tipfy wrote: December 4th, 2023, 00:22
AlbertHeinous version is compatible https://f.rpghq.org/obRh8X87XMxf.zip?n= ... eticsW.zip
orinEsque version is compatible too https://f.rpghq.org/0qJUUPQvHHyl.zip?n= ... malist.zip

Both versions are Update of this one.
orinEsque version is simply an updated/fixed version of SniperChris mod (if i am not mistaken)
Albert's version expand the changes making all(?) human NPCs caucasian.

SniperChris version should work too, but it is oudtaded as of the moment i post this message, so use one of the above.
We're back to the age old question: Are Italians white?

The changes I've made mostly affect NPCs with dark brown skintones.
It applies to Elves, halflings, gnomes and dwarves too, for example. Yes, I'm even strict on Gold dwarves in the sword coast.
Italians ARE white! It's the Nordics who aren't white! They're Blondes! Just ask Galen.

As for Gold Dwarves, I made pretty much all of them ginger or blond. However, I changed Figaro (and his sister, Carmen) to Mediterranean types (rather than black) because it was pretty obvious that their names were meant to be references to famous operas set in Spain, namely, The Barber of Seville and the eponymous Carmen.
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SniperChris
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Post by SniperChris »

Tipfy wrote: December 4th, 2023, 16:52
AlbertHeinous wrote: December 4th, 2023, 08:26
We're back to the age old question: Are Italians white?
They may not be as pale as a scandinavian for example, but they certenly don't look like they roll themself in dung as morning routine, They also don't have the smell that come with it.

So yes, i'd still consider an Italian white. having a tan don't mean much on that matter in my opinion.
Leaving aside the pedantry of the Classical Greeks, I think "White" describes everyone in Europe and the Mediterranean Basin, including native Berbers and Levantines. Look at blue-eyed, fair-skinned Bashar al-Assad and tell me he couldn't be mistaken for your Hungarian dentist when he shaves his unibrow?

You could even extend it to the Eurasian plateau, if you're feeling generous. There are certainly enough blonde, green-eyed Kalash in the Hindu Kush to make you think twice.
Last edited by SniperChris on December 4th, 2023, 17:30, edited 2 times in total.
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Tipfy
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Post by Tipfy »

SniperChris wrote: December 4th, 2023, 17:29
Look at blue-eyed, fair-skinned Bashar al-Assad and tell me he couldn't be mistaken for your Hungarian dentist when he shaves his unibrow?
I would assume the reason behind that is simply that those people are mixed race.

And yes, caucasians are a big familly but we are still quite "différent",
for example a French is still very different than an English, A german or A spanish even if they are direct neighbor.

Caucasians of eurasian plateau will of course be even more different from those in the middle of europe. With all the mixing going on, maybe there is a word for them, i do not know.
Last edited by Tipfy on December 4th, 2023, 17:47, edited 1 time in total.
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pokafox
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Post by pokafox »

The more I play it the more I think the game would be better without any romance at all ... Are you guys aware of a mod that removes ALL romance options and would be compatible with this one ?
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SniperChris
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Post by SniperChris »

There is already a mod that does this by disabling Companion approval.

But you're right. The game is entirely too sexual and perverted and the romances are not well-written. Even the character whose romance I thought was best written (Shadowheart - it starts relatively slow, she's cunty at first, and even the first "romance" scene is just a chaste kiss) rapidly unravels when she's suddenly treating you like the most important person in her life after knowing you for... several days? I know her memory has been wiped, but come on!
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Tipfy
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Post by Tipfy »

Special mention of Laezel, i remember a dialogue where she say something in the line of "il love your smell"...
She may not become Vlakith special rider, but she still can pretend to America presidency.

I can understand the companion being player-sexual 'cause it's just a game, BUT they should make an option to disable it, or make it consider if player is male or female.
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SniperChris
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Post by SniperChris »

I don't accept the "player-sexual" excuse. It's lazy and, worse, when you notice it, you realize all of the companions are simply sex-dolls for some pervy enjoyment. They're not written as actual characters, but as potential holes for the player. Makes an already weird experience (video game romance) exceptionally grody.
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Tipfy
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Post by Tipfy »

Yes, there should be an option to enable/disable for some character or gender. But with our current day game makers it's not gonna happen anytime soon sadly.

Or make it nothing happen untill the player initiate a very obvious choice for it.

orinEsque said those are quite hard to mod in this game, but maybe someone willl eventually manage to do it.

Edit; Nevermind, they did it viewtopic.php?t=1242-noromancemod-1-0-0-baldur-s-gate-3 :bounce:
Last edited by Tipfy on December 6th, 2023, 13:54, edited 3 times in total.
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A Chinese opium den
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Post by A Chinese opium den »

I was too weirded out by some of gales interactions implying him being homosexually interested in me for no reason other than me being the player character meaning that he was instantly romantically interested in me that I entirely avoided most of his special dialog for my first run, which in hindsight is a shame because he's a cool guy. Personally I wish they would have just let the player base make mods for it if they were so dead set on having every character want to fuck you no matter what race or sex your playing, but that would be too much to ask of a faggot game dev to comprehend any platonic relationship outside of their porn sick world view.
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Mpn44
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Post by Mpn44 »

Just do what I did and make all the companions women….. the ai voices exist as does the ability to change their appearance. If I could mod like some of yall I’d change the pronouns 😂 and be set. The actual romance with gale (now Abigail) and wyll (now a hot Asian chick named willow) come across like they were written to be women anyway. Crazy what AI can do with voices but makes the game more enjoyable since all of the flirt with your character anyway regardless of gender. Sad there’s no bros but my character just has a harem now instead.
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doctornirgon
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Post by doctornirgon »

And now for the homerun...

How difficult is it to add additional body types?

IE: more feminized or masculine ones?


Ah! And 1 more!

Replace "body type" with
Male 1/2
Female 1/2

?
Last edited by doctornirgon on December 6th, 2023, 18:01, edited 1 time in total.
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SniperChris
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Post by SniperChris »

doctornirgon wrote: December 6th, 2023, 17:48
And now for the homerun...

How difficult is it to add additional body types?

IE: more feminized or masculine ones?


Ah! And 1 more!

Replace "body type" with
Male 1/2
Female 1/2

?
More body types would require experience with blender - and then you’d need to change all of the clothing/armor too. It’s why so many of the body mods on Nexus say “not compatible with armor” or include a limited selection of outfits that work with the body mod.

The latter issue is just one of localization, I assume.
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doctornirgon
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Post by doctornirgon »

okay but renaming body types to female type 1/2 seems more doable

along with maybe disabling facial hair option when those are selected

i figure if u can remove the binary/non binary options, then other options are removable and binary operations may be able to determine that

cool stuff to hear how all this works, demystifies it a bit
Last edited by doctornirgon on December 6th, 2023, 18:47, edited 1 time in total.
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