Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Share things you've made or found for games here.
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nordicist
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Joined: Nov 7, '23

Post by nordicist »

orinEsque wrote: November 7th, 2023, 14:45
nordicist wrote: November 7th, 2023, 12:23
AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Hello,

I tried installing this mod with BG3ModManager, but upon loading my save, I can no longer fast travel or for example read any books. Any idea what's gone wrong here? Thanks for your efforts.
Nothing to do with this mod. Update your script extender. Patch 4 broke it and is causing that issue you had. I had it too.

P.s. You don't even need script extenders or mod fixer that for this mod.
Actually I'm not using any other mods or addons, like a script extender at all.

Wierd, that it would affect the game like that. When I disable the mod, the game starts working normally again.
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orinEsque
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Post by orinEsque »

Are you using BG3 mod manager? It might have script extender built in. Just having the old script extender will break your game.
Here:
https://github.com/Norbyte/bg3se/releas ... updater-v3

If this doesn't work, you could you try my version of the mod and let me know if you have same issue.
Last edited by orinEsque on November 7th, 2023, 22:39, edited 5 times in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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nordicist
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Post by nordicist »

orinEsque wrote: November 7th, 2023, 20:26
Are you using BG3 mod manager? It might have script extender built in. Just having the old script extender will break your game.
Here:
https://github.com/Norbyte/bg3se/releas ... updater-v3

If this doesn't work, you could you try my version of the mod and let me know if you have same issue.
I am indeed using the mod manager.

I installed that script extender and now the game started working properly.

Thank you for the help, and sorry for the confusion, as this was not related at all to the mod I guess...
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orinEsque
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Post by orinEsque »

nordicist wrote: November 8th, 2023, 01:36
orinEsque wrote: November 7th, 2023, 20:26
Are you using BG3 mod manager? It might have script extender built in. Just having the old script extender will break your game.
Here:
https://github.com/Norbyte/bg3se/releas ... updater-v3

If this doesn't work, you could you try my version of the mod and let me know if you have same issue.
I am indeed using the mod manager.

I installed that script extender and now the game started working properly.

Thank you for the help, and sorry for the confusion, as this was not related at all to the mod I guess...
Glad to know that worked :)
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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Calumininium
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Joined: Sep 19, '23

Post by Calumininium »

AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
Last edited by Calumininium on November 10th, 2023, 07:08, edited 1 time in total.
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rusty_shackleford
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Post by rusty_shackleford »

AlbertHeinous wrote: November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
4e/5e tieflings are almost entirely unrelated to 2e tieflings FYI

Much closer to cambions in appearance, but of course not evil because the target audience is people who use tumblr(they're evil)
Last edited by rusty_shackleford on November 10th, 2023, 07:14, edited 1 time in total.
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AlbertHeinous
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Post by AlbertHeinous »

rusty_shackleford wrote: November 10th, 2023, 07:13
AlbertHeinous wrote: November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
4e/5e tieflings are almost entirely unrelated to 2e tieflings FYI

Much closer to cambions in appearance, but of course not evil because the target audience is people who use tumblr(they're evil)
I didn't know that. Still going forward with it. :twisted:
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AlbertHeinous
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Post by AlbertHeinous »

Calumininium wrote: November 10th, 2023, 07:08
AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
It's very likely their skintones are light now, but I'd have to look them up in the files. The Gur in my game were all dead, hard to check them.
The Gur are however meant to be dusky, as they're based on gypsies and are originally from the hordelands, so a light skintone would be a mistake on my part.
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Calumininium
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Post by Calumininium »

AlbertHeinous wrote: November 10th, 2023, 14:17
Calumininium wrote: November 10th, 2023, 07:08
AlbertHeinous wrote: November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
It's very likely their skintones are light now, but I'd have to look them up in the files. The Gur in my game were all dead, hard to check them.
The Gur are however meant to be dusky, as they're based on gypsies and are originally from the hordelands, so a light skintone would be a mistake on my part.
True, but there is a huge difference between being gypsy and a nigger xD.

Gypsy family :

Image

Average Gur Camp dweller in baldur's gate 3 :


Image
Last edited by Calumininium on November 10th, 2023, 15:46, edited 2 times in total.
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orinEsque
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Post by orinEsque »

Calumininium wrote: November 10th, 2023, 15:37
AlbertHeinous wrote: November 10th, 2023, 14:17
Calumininium wrote: November 10th, 2023, 07:08


I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
It's very likely their skintones are light now, but I'd have to look them up in the files. The Gur in my game were all dead, hard to check them.
The Gur are however meant to be dusky, as they're based on gypsies and are originally from the hordelands, so a light skintone would be a mistake on my part.
True, but there is a huge difference between being gypsy and a nigger xD.

Gypsy family :

Image

Average Gur Camp dweller in baldur's gate 3 :


Image
Agreed, Gur's are meant to be the romani gyppos. Mixed race ( WhiteXNorth-indian) migrants. So no blacks.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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joey2099
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Post by joey2099 »

orinEsque wrote: November 5th, 2023, 22:13
joey2099 wrote: November 5th, 2023, 21:02
It's amazing that a racist piece of shit like Chris is *also* a shitty coder. Guess idiots who use piece of shit mods like this get what's coming, eh?
That you are offended by someone modding their offline game to their liking is telling me how much IQ you have. I don't want to insult coco the gorilla so I'll go with 50. That you took the time to come make an account just to comment is just icing on the cake
Chis the 0 skill coder put out a modded file, which doesn't work properly with updates. Because he has 0 skill. We can all agree on that.

The fact that he's also a racist piece of shit is just like, my opinion. And the opinion of the mods on *reputable* mod sites.

The fact that his shit is welcome here is... enlightening.
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GhostCow
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Post by GhostCow »

Imagine being a 12 year old running around the internet throwing out the word "racist" to feel good about yourself. What a faggot.
☆HQ Defense Force☆
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The_Mask
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Post by The_Mask »

joey2099 wrote: November 11th, 2023, 01:33
The fact that his shit is welcome here is... enlightening.
Feel free to forget this place exists at your leisure.
Just like Yves, I chase tales
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Post by maidenhaver »

Jewy2099 only shops at reputable stores for reputable brands. He only follows reputable sites sponsored by legacy media. Where does he download his mods for those games made by twitter-verified developers which he purchases at full price on day one? Nexus Mods. The most reputable name in the entire, very prestigious history of modding.
Life is an RPG when you think about it.
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orinEsque
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Post by orinEsque »

joey2099 wrote: November 11th, 2023, 01:33
orinEsque wrote: November 5th, 2023, 22:13
joey2099 wrote: November 5th, 2023, 21:02
It's amazing that a racist piece of shit like Chris is *also* a shitty coder. Guess idiots who use piece of shit mods like this get what's coming, eh?
That you are offended by someone modding their offline game to their liking is telling me how much IQ you have. I don't want to insult coco the gorilla so I'll go with 50. That you took the time to come make an account just to comment is just icing on the cake
Chis the 0 skill coder put out a modded file, which doesn't work properly with updates. Because he has 0 skill. We can all agree on that.

The fact that he's also a racist piece of shit is just like, my opinion. And the opinion of the mods on *reputable* mod sites.

The fact that his shit is welcome here is... enlightening.
Oh how much woke tears he must be shedding knowing the mod is now fully functioning for all the racists here. Ah it warms my soul.
Last edited by orinEsque on November 11th, 2023, 02:06, edited 2 times in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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FloSharChosen
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Post by FloSharChosen »

I know I'm going to raise my level of perfectionism again, but there's clearly a problem of consistency in the racial composition of Faerun presented in the game.

This is undoubtedly influenced by the high fantay bias and the multicultural woke aspect, where there are no longer any specificities based on race or people (a bit like the fact that there are no longer any carac malus/bonuses based on race or alignment).

So, for example, I find it very surprising that there are so few Humans at Baldur's Gate, where they should be in the majority (the fact that most Humans are African is another debate we've already had).
It's abnormal to have so many Tieffelin, drow or svirfnebelins or others, as if no one was surprised.

Baldur's Gate is indeed known for its Big Apple feel, but it's still a human city. Here, you get the impression of being in Sigil, the Heart of the Multiverse, where you can come across any species on every street corner.

The city's composition is supposed to be for a population of around 140,000 in the 15th century CV:

Humans (65%), Dwarves (9%), Elves (7%), Halflings 6%), Half-elves (5%), Gnomes (3%), Half-orcs (2%), Others (3%) (% including Tieffelin, Dragonborn, Drow, etc)


By the same token, there is no longer any respect for cults and pantheons, and the human pantheon has gnomes or half-elves as priests. This is the case for the Cult of Shar, for example, or the gnome priest at the entrance to the town. The Seldarin or non-human pantheons are totally ignored.
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orinEsque
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Post by orinEsque »

FloSharChosen wrote: November 11th, 2023, 09:37
I know I'm going to raise my level of perfectionism again, but there's clearly a problem of consistency in the racial composition of Faerun presented in the game.

This is undoubtedly influenced by the high fantay bias and the multicultural woke aspect, where there are no longer any specificities based on race or people (a bit like the fact that there are no longer any carac malus/bonuses based on race or alignment).

So, for example, I find it very surprising that there are so few Humans at Baldur's Gate, where they should be in the majority (the fact that most Humans are African is another debate we've already had).
It's abnormal to have so many Tieffelin, drow or svirfnebelins or others, as if no one was surprised.

Baldur's Gate is indeed known for its Big Apple feel, but it's still a human city. Here, you get the impression of being in Sigil, the Heart of the Multiverse, where you can come across any species on every street corner.

The city's composition is supposed to be for a population of around 140,000 in the 15th century CV:

Humans (65%), Dwarves (9%), Elves (7%), Halflings 6%), Half-elves (5%), Gnomes (3%), Half-orcs (2%), Others (3%) (% including Tieffelin, Dragonborn, Drow, etc)


By the same token, there is no longer any respect for cults and pantheons, and the human pantheon has gnomes or half-elves as priests. This is the case for the Cult of Shar, for example, or the gnome priest at the entrance to the town. The Seldarin or non-human pantheons are totally ignored.
I've noticed this as well. I felt a lot of times they have replaced what should have been a healthy white man with a gnome or dwarf to fit woke quotas of x- challenged people.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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SoLong
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Post by SoLong »

orinEsque wrote: November 10th, 2023, 22:03
Agreed, Gur's are meant to be the romani gyppos. Mixed race ( WhiteXNorth-indian) migrants. So no blacks.
I think thinking every oppressed minority must be black is some kind of unique American condition. I can't explain some of these decisions otherwise.

Or maybe Will Smith's cheating wife wrote the Gur, I don't know.
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FloSharChosen
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Post by FloSharChosen »

orinEsque wrote: November 11th, 2023, 12:19
FloSharChosen wrote: November 11th, 2023, 09:37
I know I'm going to raise my level of perfectionism again, but there's clearly a problem of consistency in the racial composition of Faerun presented in the game.

This is undoubtedly influenced by the high fantay bias and the multicultural woke aspect, where there are no longer any specificities based on race or people (a bit like the fact that there are no longer any carac malus/bonuses based on race or alignment).

So, for example, I find it very surprising that there are so few Humans at Baldur's Gate, where they should be in the majority (the fact that most Humans are African is another debate we've already had).
It's abnormal to have so many Tieffelin, drow or svirfnebelins or others, as if no one was surprised.

Baldur's Gate is indeed known for its Big Apple feel, but it's still a human city. Here, you get the impression of being in Sigil, the Heart of the Multiverse, where you can come across any species on every street corner.

The city's composition is supposed to be for a population of around 140,000 in the 15th century CV:

Humans (65%), Dwarves (9%), Elves (7%), Halflings 6%), Half-elves (5%), Gnomes (3%), Half-orcs (2%), Others (3%) (% including Tieffelin, Dragonborn, Drow, etc)


By the same token, there is no longer any respect for cults and pantheons, and the human pantheon has gnomes or half-elves as priests. This is the case for the Cult of Shar, for example, or the gnome priest at the entrance to the town. The Seldarin or non-human pantheons are totally ignored.
I've noticed this as well. I felt a lot of times they have replaced what should have been a healthy white man with a gnome or dwarf to fit woke quotas of x- challenged people.
Can it be fixed?
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orinEsque
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Post by orinEsque »

FloSharChosen wrote: November 11th, 2023, 16:14
orinEsque wrote: November 11th, 2023, 12:19
FloSharChosen wrote: November 11th, 2023, 09:37
I know I'm going to raise my level of perfectionism again, but there's clearly a problem of consistency in the racial composition of Faerun presented in the game.

This is undoubtedly influenced by the high fantay bias and the multicultural woke aspect, where there are no longer any specificities based on race or people (a bit like the fact that there are no longer any carac malus/bonuses based on race or alignment).

So, for example, I find it very surprising that there are so few Humans at Baldur's Gate, where they should be in the majority (the fact that most Humans are African is another debate we've already had).
It's abnormal to have so many Tieffelin, drow or svirfnebelins or others, as if no one was surprised.

Baldur's Gate is indeed known for its Big Apple feel, but it's still a human city. Here, you get the impression of being in Sigil, the Heart of the Multiverse, where you can come across any species on every street corner.

The city's composition is supposed to be for a population of around 140,000 in the 15th century CV:

Humans (65%), Dwarves (9%), Elves (7%), Halflings 6%), Half-elves (5%), Gnomes (3%), Half-orcs (2%), Others (3%) (% including Tieffelin, Dragonborn, Drow, etc)


By the same token, there is no longer any respect for cults and pantheons, and the human pantheon has gnomes or half-elves as priests. This is the case for the Cult of Shar, for example, or the gnome priest at the entrance to the town. The Seldarin or non-human pantheons are totally ignored.
I've noticed this as well. I felt a lot of times they have replaced what should have been a healthy white man with a gnome or dwarf to fit woke quotas of x- challenged people.
Can it be fixed?
Easy to do, change code for body type and armature but gets a little tedious because you have to find a suitable head (so they dont look all the same) and the human equivalent of each equipment they are wearing. But if someone dedicates some time to it 100% doable.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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FloSharChosen
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Post by FloSharChosen »

orinEsque wrote: November 11th, 2023, 17:22
FloSharChosen wrote: November 11th, 2023, 16:14
orinEsque wrote: November 11th, 2023, 12:19


I've noticed this as well. I felt a lot of times they have replaced what should have been a healthy white man with a gnome or dwarf to fit woke quotas of x- challenged people.
Can it be fixed?
Easy to do, change code for body type and armature but gets a little tedious because you have to find a suitable head (so they dont look all the same) and the human equivalent of each equipment they are wearing. But if someone dedicates some time to it 100% doable.
Someone like a Pixel God with a green and yellow hood? :scratch:
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Faceless_Sentinel
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Post by Faceless_Sentinel »

joey2099 wrote: November 11th, 2023, 01:33
orinEsque wrote: November 5th, 2023, 22:13
joey2099 wrote: November 5th, 2023, 21:02
It's amazing that a racist piece of shit like Chris is *also* a shitty coder. Guess idiots who use piece of shit mods like this get what's coming, eh?
That you are offended by someone modding their offline game to their liking is telling me how much IQ you have. I don't want to insult coco the gorilla so I'll go with 50. That you took the time to come make an account just to comment is just icing on the cake
Chis the 0 skill coder put out a modded file, which doesn't work properly with updates. Because he has 0 skill. We can all agree on that.

The fact that he's also a racist piece of shit is just like, my opinion. And the opinion of the mods on *reputable* mod sites.

The fact that his shit is welcome here is... enlightening.
I demand justice! When this little asshole shits on the whole site without a drop of constructive and trying to convey any thought, no one punishment for him, but my cry into the void that we need to collect all the mods removing from the game modern lgbt agenda is got deleted!

I object!
Image
Last edited by Faceless_Sentinel on November 11th, 2023, 22:37, edited 1 time in total.
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rusty_shackleford
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 11th, 2023, 22:24
but my cry into the void that we need to collect all the mods removing from the game modern lgbt agenda is got deleted!
wot
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orinEsque
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Post by orinEsque »

FloSharChosen wrote: November 11th, 2023, 19:52
orinEsque wrote: November 11th, 2023, 17:22
FloSharChosen wrote: November 11th, 2023, 16:14


Can it be fixed?
Easy to do, change code for body type and armature but gets a little tedious because you have to find a suitable head (so they dont look all the same) and the human equivalent of each equipment they are wearing. But if someone dedicates some time to it 100% doable.
Someone like a Pixel God with a green and yellow hood? :scratch:
Nah I'm far too busy cleansing bg3 of the alphabet crowd. You can learn you know, it's just editing an xml file. I dislike boring and tedious things.
Last edited by orinEsque on November 11th, 2023, 22:43, edited 1 time in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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Faceless_Sentinel
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Post by Faceless_Sentinel »

rusty_shackleford wrote: November 11th, 2023, 22:34
Faceless_Sentinel wrote: November 11th, 2023, 22:24
but my cry into the void that we need to collect all the mods removing from the game modern lgbt agenda is got deleted!
wot
A few days ago I posted in this thread "we need a collection of mods or some way to gather all the mods removing the progressive LGBT agenda from the game in one place", that post is no longer here.

By the way, why

Code: Select all

[img width="100" height="50"] img url [/img]
doesn't work?
Last edited by Faceless_Sentinel on November 11th, 2023, 22:50, edited 4 times in total.
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rusty_shackleford
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Post by rusty_shackleford »

Faceless_Sentinel wrote: November 11th, 2023, 22:42
By the way, why
CODE: SELECT ALL

Image
doesn't work?
There's no width/height parameters, it will automatically be clickable to enlarge if it's too big to fit inside the post.
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Rand
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Post by Rand »

joey2099 wrote: November 11th, 2023, 01:33
orinEsque wrote: November 5th, 2023, 22:13
joey2099 wrote: November 5th, 2023, 21:02
It's amazing that a racist piece of shit like Chris is *also* a shitty coder. Guess idiots who use piece of shit mods like this get what's coming, eh?
That you are offended by someone modding their offline game to their liking is telling me how much IQ you have. I don't want to insult coco the gorilla so I'll go with 50. That you took the time to come make an account just to comment is just icing on the cake
Chis the 0 skill coder put out a modded file, which doesn't work properly with updates. Because he has 0 skill. We can all agree on that.

The fact that he's also a racist piece of shit is just like, my opinion. And the opinion of the mods on *reputable* mod sites.

The fact that his shit is welcome here is... enlightening.
Feel free to fuck off, then. There are plenty of degenerate shitholes full of your fellow cultists and indoctrinated fools.
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FloSharChosen
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Post by FloSharChosen »

orinEsque wrote: November 11th, 2023, 22:42
FloSharChosen wrote: November 11th, 2023, 19:52
orinEsque wrote: November 11th, 2023, 17:22

Easy to do, change code for body type and armature but gets a little tedious because you have to find a suitable head (so they dont look all the same) and the human equivalent of each equipment they are wearing. But if someone dedicates some time to it 100% doable.
Someone like a Pixel God with a green and yellow hood? :scratch:
Nah I'm far too busy cleansing bg3 of the alphabet crowd. You can learn you know, it's just editing an xml file. I dislike boring and tedious things.
I'm very busy IRL, a large family and a business to run, but I'm clearly ready to learn and dedicate myself.

A mod to make the Tieffelins more like the DD3 version might be useful too.
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orinEsque
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Post by orinEsque »

FloSharChosen wrote: November 12th, 2023, 09:54
orinEsque wrote: November 11th, 2023, 22:42
FloSharChosen wrote: November 11th, 2023, 19:52


Someone like a Pixel God with a green and yellow hood? :scratch:
Nah I'm far too busy cleansing bg3 of the alphabet crowd. You can learn you know, it's just editing an xml file. I dislike boring and tedious things.
I'm very busy IRL, a large family and a business to run, but I'm clearly ready to learn and dedicate myself.

A mod to make the Tieffelins more like the DD3 version might be useful too.
Chris put a little tutorial in that link viewtopic.php?p=25218-baldur-s-better-aesthetics#p25218
Once you got things set up you'll want to be changing BaseVisual, BodyVisuals and all the Body/Footwear/Headwear/Gloves etc under RealMaterialOverrides

EDIT: you'll also want to read this: viewtopic.php?t=1090-npc-modding-help-i ... r-s-gate-3. Tells you how to only mod the characters you want to mod instead of slapping code for every npc into your mod.
Last edited by orinEsque on November 13th, 2023, 16:59, edited 1 time in total.
BG3 No Alphabets - remove modern day identity politics and irrationalities from Faerun.
BG3 Alternate Wyll Revamped - A revamped and complete version of the infamous white Wyll mod.
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