FloSharChosen wrote: ↑October 8th, 2023, 23:03
Can you made a tutorial on how to do it? I'm particularly determined to fix what's left of the kara-tur elves and halfelins.
SniperChris did a write-up earlier in this thread, that's how I learned it. Go check it out.
Note: if you are making an edit of this mod, the files you should edit are in the game's installation folder (after you've installed the mod) not in the unpacked folder created by the Modders multi tool.
You need LSlib and the Modders Multi Tool.
First you unpack and index the relevant files (English, Gustav)
Tip: create a save in game with the name of the NPC that you don't like, when you are near to them. Makes it easier to check the changes that you make.
In the localisation/English file you look up the name of the NPC, and copy the "Id" number associated with it.
The Modders multi tool index search wasn't really working that well for me, so I have to look the ID up manually.
In explorer search the Mods/ folder for folders named "characters"
These folders contain a .lsf file that has information about NPCs. You need to convert these files using LSlib, so you can open them in Notepad++, for example.
The parent folder of the characters folder is named after a location. Wld_main_a (wild), SCL_main_a (shadow cursed land), BGO_main_a (baldurs gate) and CTY_main_a (City) are the largest ones and most likely to have the NPC that you're looking for.
Search these files for the "Id"of the NPC, this should give you the charactervisualresourceid and the name.
Take this and use it to search the merged.lsf files located in the character visuals folders located somewhere in Public/ (you should also convert these to lsx, create a backup first)
The Gustav folder contains act1 and Gustavdev contains act 2&3.
Within the merged.lsx files you will find 02skin which determines skin color, and 03hair which is the hair color, further down you can find "hair and "head" which are the models used. Replace these with ones that you like.
Save, convert back to lsf. Done.
Once you've identified the models or Colors used that you want to replace, you can just search both merged.lsx files for every instance and replace those as well, no need to look up specific NPCs and the id's.