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Dominions 6
8 bloodhenge druids in a single indie province? This is true lunacy.
My indies were incredibly boring in comparison, something like 40-60 light inf, heavy inf, archers/crossbowmen - no magic or monsters. And thankfully no heavy cav!
My indies were incredibly boring in comparison, something like 40-60 light inf, heavy inf, archers/crossbowmen - no magic or monsters. And thankfully no heavy cav!
Last edited by Irenaeus on January 30th, 2024, 01:52, edited 2 times in total.
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What's strange is, beyond the normal limit form commanders, which for all I could tell hasn't changed, BH druids are limited commanders. There should be 2 tops in a single province, iirc. I should probably ask some modder about this. This is probably some sort of glitch during map creation if all you killed are bloodhenge druids.
It's not even liek they want them to do some Blood shenanigans because they all have B1 tops and by csting sabbath/slave they'd all put themselves at 100 fatigue to maybe cast 1 spell, a few turns later. This is weird af.
It's not even liek they want them to do some Blood shenanigans because they all have B1 tops and by csting sabbath/slave they'd all put themselves at 100 fatigue to maybe cast 1 spell, a few turns later. This is weird af.
I have a backup of every turn, and looked it up. it's 5 not 8, I may have confused it mentally with assassinations going on elsewhere.Ratcatcher wrote: ↑ January 30th, 2024, 06:17What's strange is, beyond the normal limit form commanders, which for all I could tell hasn't changed, BH druids are limited commanders. There should be 2 tops in a single province, iirc. I should probably ask some modder about this. This is probably some sort of glitch during map creation if all you killed are bloodhenge druids.
It's not even liek they want them to do some Blood shenanigans because they all have B1 tops and by csting sabbath/slave they'd all put themselves at 100 fatigue to maybe cast 1 spell, a few turns later. This is weird af.
Screenshot shows three because I assassinated 2 in the same turn (assassinations are resolved before battle).
I was hoping for 3 in the province, leaving one for the MoM to deal with. A risk I was willing to take given the bleak situation.
The Dark Vines ultimately deleted my Pretender.
Should there be 5 BHD + 4 DV provinces in your cap circle? In my opinion no.
Last edited by Decline on January 30th, 2024, 14:06, edited 1 time in total.
The game plan for awake Pretender for C'Tis is fairly simple: C'Tis units are too shite to reliably achieve 12-14 provinces at year 2. Thus you need additional firepower which the MoM provides.Emphyrio wrote: ↑ January 30th, 2024, 14:40tbh i don't understand the game plan with an awake Mother of Monsters
PSA: You can significantly improve the auto generated maps by disabling rivers in the generation menu.
I understand the concept of awake pretender. I don't understand awake MoM. She needs an armor, helmet and sword. Without high protection (18+) or invulnerability she'll just get chopped down by crap infantry. Pythium's Hydra, which also has multiple attacks, regen, fear, blunt and pierce resist, and unsurroundable, still isn't great against indies because of the low prot, in my experience.Decline wrote: ↑ January 30th, 2024, 15:42The game plan for awake Pretender for C'Tis is fairly simple: C'Tis units are too shite to reliably achieve 12-14 provinces at year 2. Thus you need additional firepower which the MoM provides.Emphyrio wrote: ↑ January 30th, 2024, 14:40tbh i don't understand the game plan with an awake Mother of Monsters
Maybe with the right bless you can give her a few tomb guards on guard commander and be fine, idk. You've probably got a pretty big bless judging by your shit scales.
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Mother of monsters is widely regardes as one of the best titans and can defintiely expand vs soft indies since the beginning.
No, the issue is she needs Barkskin and Personal Regen. I dunno which turn he sent her forth but if he already has 2 empoisoners out AND the goddess, I doubt he had enchantment 2 when he set her out. Additionally, with limited access to capring provinces and stronger indies, it may be better to stay put, until she can tackle something softer than hvy cav or similar. Send her vs infantry or tribals and she'll do fine, maybe get afflicted but end up winning.
Armor is nice. Sword isn't needed, she has poison cloud to rout enemies. Same for helmet, she is size 7 or 8 iirc. Fat chance an indy will hit her in the head. C'Tis has access to N and E for some early armors.
No, the issue is she needs Barkskin and Personal Regen. I dunno which turn he sent her forth but if he already has 2 empoisoners out AND the goddess, I doubt he had enchantment 2 when he set her out. Additionally, with limited access to capring provinces and stronger indies, it may be better to stay put, until she can tackle something softer than hvy cav or similar. Send her vs infantry or tribals and she'll do fine, maybe get afflicted but end up winning.
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Ratcatcher wrote: ↑ January 30th, 2024, 17:26I dunno which turn he sent her forth but if he already has 2 empoisoners out AND the goddess, I doubt he had enchantment 2 when he set her out.
I send her out when I hit ench2 at T4. Stats after buffing:
These detail discussions are rather pointless. There's no pretender in the game that can expand at ench2 timing vs these indiepiles.
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Dark vines and imps are immune to poison. Wtf man, how do you think she can rout that, with her attacks?
Still, pretty fun, I admit.
edit: I bet that's a blood vengeange + reforming flesh bless for your sneks
Still, pretty fun, I admit.
edit: I bet that's a blood vengeange + reforming flesh bless for your sneks
Last edited by Ratcatcher on January 30th, 2024, 18:08, edited 2 times in total.
based on the blood vengeance and reforming flesh icons, I will also guess that he took a blood vengeance and reforming flesh bless.Ratcatcher wrote: ↑ January 30th, 2024, 18:06
edit: I bet that's a blood vengeange + reforming flesh bless for your sneks
I think Golden Lion could, especially with some flanking infantry to kill the mages.Decline wrote: ↑ January 30th, 2024, 17:55
These detail discussions are rather pointless. There's no pretender in the game that can expand at ench2 timing vs these indiepiles.
Skin spells are alt not enchYes. But it's on the way, why not cast it? Personal regen is the thing ofc.
Last edited by Emphyrio on January 30th, 2024, 18:14, edited 1 time in total.
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Believe it or not, I didn't notice those. i just looked at the paths. You're right ofc.Emphyrio wrote: ↑ January 30th, 2024, 18:11based on the blood vengeance and reforming flesh icons, I will also guess that he took a blood vengeance and reforming flesh bless.
Not at all. I already told you it is pure desperation. Between this, the 130+ heavy cav province and the 60+ golem province this looked like the best shot.Ratcatcher wrote: ↑ January 30th, 2024, 18:06Dark vines and imps are immune to poison. Wtf man, how do you think she can rout that, with her attacks?
I was talking about solo expanding, obviously 'just bring an army bro' is always an option.Emphyrio wrote: ↑ January 30th, 2024, 18:11I think Golden Lion could, especially with some flanking infantry to kill the mages.
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Hvy cav at least suffers from poison. Maybe stay put until you have enough javellins to take that. Fun fact, I played a similar build in my last codex game and I had to expand turn 3 because I was similarly surrounded by shit indies.
Still ended up in a pretty strong position, it's a nice bless. Now I'll need to rush you, if we play a new map
edit: I'm not criticizing your play. You were clearly in a very bad situation.
Still ended up in a pretty strong position, it's a nice bless. Now I'll need to rush you, if we play a new map
edit: I'm not criticizing your play. You were clearly in a very bad situation.
Last edited by Ratcatcher on January 30th, 2024, 18:20, edited 1 time in total.
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Also right, I was under the impression I had mentioned skeletal body but I didn't.
It's certainly in the hall of fame of my worst starts ever.Ratcatcher wrote: ↑ January 30th, 2024, 18:19edit: I'm not criticizing your play. You were clearly in a very bad situation.
Also another PSA: Blesses are now no 'trade secret' anymore, they are readily available to see in 'Pretenders of the World' (F4) once you have encountered the enemy bless once.
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Precisely why I stopped using my prophet in battle. No, you're not looking at my bless before it's time. After turn 4-5, he retires to preach or smth.
can you upload your backed up turn 1? I'd like to test something.Decline wrote: ↑ January 30th, 2024, 18:16I was talking about solo expanding, obviously 'just bring an army bro' is always an option.Emphyrio wrote: ↑ January 30th, 2024, 18:11I think Golden Lion could, especially with some flanking infantry to kill the mages.
It is unfortunately not possible to redo a turn using the backup of the game state folder anymore when using the lobby system. I am still trying to understand why, it works in SP.Emphyrio wrote: ↑ January 30th, 2024, 18:40can you upload your backed up turn 1? I'd like to test something.Decline wrote: ↑ January 30th, 2024, 18:16I was talking about solo expanding, obviously 'just bring an army bro' is always an option.Emphyrio wrote: ↑ January 30th, 2024, 18:11I think Golden Lion could, especially with some flanking infantry to kill the mages.
didn't know that this game was gonna be sweaty@Ratcatcher Markatas archers do fight in melee. Especially vs cavalry. Need to use math and count your hp tho...
Last edited by Emphyrio on January 30th, 2024, 22:35, edited 1 time in total.
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In this particular game, that happened in the past. Turn 3 to be precise.
Mighty markatas are a steal, for 40 gold. Problem is, they will definitely rout (because ofc you catch cavalry with them). They have a total of 5*50=250 hp of monke. You need to take that into account and be sure you have enough hp left to not hp-rout.
Ragha can field elephants tho
Mighty markatas are a steal, for 40 gold. Problem is, they will definitely rout (because ofc you catch cavalry with them). They have a total of 5*50=250 hp of monke. You need to take that into account and be sure you have enough hp left to not hp-rout.
Ragha can field elephants tho
How do Ragha's elephants fare vs Pythium's hydras?
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Hydras are size what now, 8? 9? Elephants are only good vs things they can trample. Usually players can counter them easily. But they are very efficient during expansion.
I referred to that just because the math is quite easy, if a single unit has 68hp + rider(s), when deciding if you risk hp-rout by fielding the monke screen.
Obligatory:
I referred to that just because the math is quite easy, if a single unit has 68hp + rider(s), when deciding if you risk hp-rout by fielding the monke screen.
Obligatory:
Last edited by Ratcatcher on January 30th, 2024, 23:09, edited 2 times in total.