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Why did XCOM go awry but Civ didn't?

Posted: July 21st, 2023, 23:30
by J1M
An XCOM requel where you fight new threats from the deep ocean is a straightforward way to print money. Why was this game never made?

Why did Firaxis trip over themselves with continuity nonsense and human/alien hybrid characters? This is the equivalent of saying Civ 6 has to incorporate player actions and story beats from Civ 5.

Why did XCOM go awry but Civ didn't?

Posted: July 21st, 2023, 23:56
by General Reign
J1M wrote: July 21st, 2023, 23:30
An XCOM requel where you fight new threats from the deep ocean is a straightforward way to print money. Why was this game never made?

Why did Firaxis trip over themselves with continuity nonsense and human/alien hybrid characters? This is the equivalent of saying Civ 6 has to incorporate player actions and story beats from Civ 5.
I just wanted Terror from the Deep sequel but they went full retard with Xcom 2.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 00:19
by Gunnar
I never liked the underwater maps. Buildings are more fun to fight in and around than a bunch of coral and rocks.

XCOM should be about humans fighting off aliens, adding friendly aliens or hybrids is off theme, completely retarded idea.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 00:21
by Emphyrio
the story doesn't matter

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 08:21
by rusty_shackleford
Emphyrio wrote: July 22nd, 2023, 00:21
the story doesn't matter
Phoenix Point would have been significantly more successful if they stuck with their original story/style rather than becoming a cheap nu-xcom knock off.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:07
by Fedora Master
Both Firaxis Civ and Firaxis XCOM are garbage.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:08
by Fedora Master
Gunnar wrote: July 22nd, 2023, 00:19
I never liked the underwater maps. Buildings are more fun to fight in and around than a bunch of coral and rocks.

XCOM should be about humans fighting off aliens, adding friendly aliens or hybrids is off theme, completely retarded idea.
It is perfectly possible to make an engaging underwater combat game where you have to take into account microcurrents, depth pressure, light and whatever else.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:15
by rusty_shackleford
Gunnar wrote: July 22nd, 2023, 00:19
XCOM should be about humans fighting off aliens, adding friendly aliens or hybrids is off theme, completely retarded idea.
The people making these games have a mind virus that causes them to hate people they should love, and vice versa. It should be zero surprise then that they'd make a game where you ally with aliens to mass murder humans like the most recent xcom game.
► Show Spoiler

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:20
by Gunnar
Fedora Master wrote: July 22nd, 2023, 10:08
Gunnar wrote: July 22nd, 2023, 00:19
I never liked the underwater maps. Buildings are more fun to fight in and around than a bunch of coral and rocks.

XCOM should be about humans fighting off aliens, adding friendly aliens or hybrids is off theme, completely retarded idea.
It is perfectly possible to make an engaging underwater combat game where you have to take into account microcurrents, depth pressure, light and whatever else.
Assuming you could have equally intricate mechanics in both games, fighting above ground is still the better concept.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:29
by Atlantico
rusty_shackleford wrote: July 22nd, 2023, 08:21
Emphyrio wrote: July 22nd, 2023, 00:21
the story doesn't matter
Phoenix Point would have been significantly more successful if they stuck with their original story/style rather than becoming a cheap nu-xcom knock off.
Interesting. Studio founder and CEO who led the Phoenix Point development is Julian Gollop, who also made the original X-COM games (1 and 3 in particular) and the music in Phoenix Point is made by John Broomhall who made the music for the original X-COM.

And yet they made a nu-XCOM clone. That's a missed opportunity.

That's not what Xenonauts is attempting, X2 is trying to make a modern-ish take on the original X-COM. Not a clone, since they're not trying to go for the "look and feel" of X-COM, unlike Phoenix Point which looks and feels like a nuXCOM re-skin.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:33
by Gunnar
rusty_shackleford wrote: July 22nd, 2023, 10:15
Gunnar wrote: July 22nd, 2023, 00:19
XCOM should be about humans fighting off aliens, adding friendly aliens or hybrids is off theme, completely retarded idea.
The people making these games have a mind virus that causes them to hate people they should love, and vice versa. It should be zero surprise then that they'd make a game where you ally with aliens to mass murder humans like the most recent xcom game.
► Show Spoiler
I agree that what they are doing to XCOM is about ideologically driven franchise vandalism. Do you think that this sort of thinking is propagated through brainwashing or were they born that way and there is no way to help them?

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:41
by Atlantico
Gunnar wrote: July 22nd, 2023, 10:33
rusty_shackleford wrote: July 22nd, 2023, 10:15
Gunnar wrote: July 22nd, 2023, 00:19
XCOM should be about humans fighting off aliens, adding friendly aliens or hybrids is off theme, completely retarded idea.
The people making these games have a mind virus that causes them to hate people they should love, and vice versa. It should be zero surprise then that they'd make a game where you ally with aliens to mass murder humans like the most recent xcom game.
► Show Spoiler
I agree that what they are doing to XCOM is about ideologically driven franchise vandalism. Do you think that this sort of thinking is propagated through brainwashing or were they born that way and there is no way to help them?
I think almost all franchises that I know of have been vandalized in the last decade or so. Movies, games, whatever.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:49
by Fedora Master
Atlantico wrote: July 22nd, 2023, 10:29
rusty_shackleford wrote: July 22nd, 2023, 08:21
Emphyrio wrote: July 22nd, 2023, 00:21
the story doesn't matter
Phoenix Point would have been significantly more successful if they stuck with their original story/style rather than becoming a cheap nu-xcom knock off.
Interesting. Studio founder and CEO who led the Phoenix Point development is Julian Gollop, who also made the original X-COM games (1 and 3 in particular) and the music in Phoenix Point is made by John Broomhall who made the music for the original X-COM.

And yet they made a nu-XCOM clone. That's a missed opportunity.

That's not what Xenonauts is attempting, X2 is trying to make a modern-ish take on the original X-COM. Not a clone, since they're not trying to go for the "look and feel" of X-COM, unlike Phoenix Point which looks and feels like a nuXCOM re-skin.
One of the worst aspects of "Codex Culture" is trusting people who made a good game 30 years ago to do so again now.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 10:58
by MadPreacher
Fedora Master wrote: July 22nd, 2023, 10:49
Atlantico wrote: July 22nd, 2023, 10:29
rusty_shackleford wrote: July 22nd, 2023, 08:21


Phoenix Point would have been significantly more successful if they stuck with their original story/style rather than becoming a cheap nu-xcom knock off.
Interesting. Studio founder and CEO who led the Phoenix Point development is Julian Gollop, who also made the original X-COM games (1 and 3 in particular) and the music in Phoenix Point is made by John Broomhall who made the music for the original X-COM.

And yet they made a nu-XCOM clone. That's a missed opportunity.

That's not what Xenonauts is attempting, X2 is trying to make a modern-ish take on the original X-COM. Not a clone, since they're not trying to go for the "look and feel" of X-COM, unlike Phoenix Point which looks and feels like a nuXCOM re-skin.
One of the worst aspects of "Codex Culture" is trusting people who made a good game 30 years ago to do so again now.
A minor correction here bud. It's trusting a company name that made good games 30 years ago to do the same today. People ignore the fact that most of the original developers for those original games are no longer working for that studio. Most have left the games industry entirely to pursue software development for businesses and medical fields.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 11:09
by Humbaba
XCOM 2 is a good game and alien hybrids are cool, unless you go full idpol and assign some kind of ideology to it I guess but that ain't me, I'm way too based for that sort of stuff.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 11:18
by Fedora Master
Humbaba wrote: July 22nd, 2023, 11:09
unless you go full idpol
Chimera Squad.

Also XCOM2 is a shitty anime complete with "nothing personell, kid" characters wielding katanas.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 11:28
by Gunnar
Hybrids in xcom undermines the theme of the game, whatever the motivations for doing it are.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 11:34
by WhiteShark
Gunnar wrote: July 22nd, 2023, 10:33
Do you think that this sort of thinking is propagated through brainwashing or were they born that way and there is no way to help them?
It's a combination of brainwashing, vice, and poor physical health. This study shows that uncommitted liberals become more conservative when given testosterone injections. Conversely, conservatives can be made more liberal by shutting off their brains:
► Show Spoiler
So no, libtardism is no more immutable than sexuality. There might be a proclivity from hormonal influences in the womb, but it's not terminal.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 11:54
by Emphyrio
Fedora Master wrote: July 22nd, 2023, 11:18
Humbaba wrote: July 22nd, 2023, 11:09
unless you go full idpol
Chimera Squad.

Also XCOM2 is a shitty anime complete with "nothing personell, kid" characters wielding katanas.
The swords are fun. The "tactical swat man tactics no fun allowed" gameplay doesn't do it for me anymore.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 12:06
by rusty_shackleford
How were the UFO games?

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 12:36
by Humbaba
Gunnar wrote: July 22nd, 2023, 11:28
Hybrids in xcom undermines the theme of the game, whatever the motivations for doing it are.
The theme of the game is "pewpew shoot da alien" and nothing else beyond that.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 12:38
by rusty_shackleford
Humbaba wrote: July 22nd, 2023, 12:36
Gunnar wrote: July 22nd, 2023, 11:28
Hybrids in xcom undermines the theme of the game, whatever the motivations for doing it are.
The theme of the game is "pewpew shoot da alien" and nothing else beyond that.
In the newest xcom game you ally with aliens(who were actually oppressed minorities) to kill humans who dislike aliens

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 12:49
by Gunnar
Humbaba wrote: July 22nd, 2023, 12:36
Gunnar wrote: July 22nd, 2023, 11:28
Hybrids in xcom undermines the theme of the game, whatever the motivations for doing it are.
The theme of the game is "pewpew shoot da alien" and nothing else beyond that.
Yes you are exactly correct, and having hybrids undermines that theme.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 12:55
by Humbaba
rusty_shackleford wrote: July 22nd, 2023, 12:38
In the newest xcom game you ally with aliens(who were actually oppressed minorities) to kill humans who dislike aliens
I'll remind everyone that the advent soldiers are hybrids.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 12:56
by Emphyrio
Hybrids have been in since Apocalypse. But in Apocalypse you did raids on human alien-worshippers.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 13:03
by Fedora Master
rusty_shackleford wrote: July 22nd, 2023, 12:06
How were the UFO games?
They manage to be both simpler and deeper than nuXcom.
While individual soldiers are less important the combat is more involved because it allows for indirect and friendly fire and such.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 13:04
by Humbaba
Oldcom is slow as all fuck.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 13:16
by Fedora Master
Emphyrio wrote: July 22nd, 2023, 11:54
Fedora Master wrote: July 22nd, 2023, 11:18
Humbaba wrote: July 22nd, 2023, 11:09
unless you go full idpol
Chimera Squad.

Also XCOM2 is a shitty anime complete with "nothing personell, kid" characters wielding katanas.
The swords are fun. The "tactical swat man tactics no fun allowed" gameplay doesn't do it for me anymore.
I was referring to the alien heroes and the cringy story around them.

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 13:21
by Emphyrio
Fedora Master wrote: July 22nd, 2023, 13:16
Emphyrio wrote: July 22nd, 2023, 11:54
Fedora Master wrote: July 22nd, 2023, 11:18

Chimera Squad.

Also XCOM2 is a shitty anime complete with "nothing personell, kid" characters wielding katanas.
The swords are fun. The "tactical swat man tactics no fun allowed" gameplay doesn't do it for me anymore.
I was referring to the alien heroes and the cringy story around them.
I don't remember alien heroes in xcom 2, but its been a while...

Why did XCOM go awry but Civ didn't?

Posted: July 22nd, 2023, 13:46
by Fedora Master
Emphyrio wrote: July 22nd, 2023, 13:21
Fedora Master wrote: July 22nd, 2023, 13:16
Emphyrio wrote: July 22nd, 2023, 11:54

The swords are fun. The "tactical swat man tactics no fun allowed" gameplay doesn't do it for me anymore.
I was referring to the alien heroes and the cringy story around them.
I don't remember alien heroes in xcom 2, but its been a while...


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