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October: Shard of Spring
- Shillitron
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1 month sounds good.rusty_shackleford wrote: ↑ July 10th, 2023, 08:41I have no idea what an ideal length of time might be, I just picked one month because it seemed like a decent amount of time.Watser wrote: ↑ July 10th, 2023, 08:30Solid initiative, I'll try to join in later this year if time allows it.
Depending on the size of the game, a one-month window might be stretching it. Sticking to an estimated completion time of ~20 hours to accomodate everyone (depending on who is joining) might be preferable. Alternatively, we can also do special longer sessions for suggestions such as M&M 1 and games of similar scope.
Anyone have any feedback on hours of play to length of real life time?
It really comes down to how much free time individual people have per day / week to play. Most games take about 20 - 60 hours to complete.
I guess if it becomes a problem maybe alternate between short games and long games but that could require too much "planning ahead" which would make the whole "what's next" less spontaneous and organic.
Either way this is a great idea especially if the games played are hidden gems or less well known or fairly old games. (pre-2000's)
EDIT:
You may wanna have a thread dedicated specifically to "Played X game - Here's my feedback" with a sort of template and keep that thread pristine of discussion / side-chatter.. so in one year people can go to a central thread and just read different peoples experiences like a catalogue. (Maybe even sticky it)
THen keep all the discussion about the event and what game to play next etc to this thread.
- Shillitron
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Shillitron wrote: ↑ October 1st, 2023, 17:27EDIT:
You may wanna have a thread dedicated specifically to "Played X game - Here's my feedback" with a sort of template and keep that thread pristine of discussion / side-chatter.. so in one year people can go to a central thread and just read different peoples experiences like a catalogue. (Maybe even sticky it)
THen keep all the discussion about the event and what game to play next etc to this thread.
Or create an entire subforum then kick off a [<Insert Game Name> - <Insert Date>] thread for each one and let every poster who played the game contribute a post of their experience.
Last edited by Shillitron on October 1st, 2023, 17:33, edited 1 time in total.
- rusty_shackleford
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My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
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I really don't care about people's opinions on Dragon Age 2 or Oblivion though..rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Can we pick a timeline between <I need DOSBOX to run this> and.. <Press Button and Awesome Happens> ?
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Probably 1988-2002, altho I'd like to hear feedback from others.Shillitron wrote: ↑ October 1st, 2023, 17:34I really don't care about people's opinions on Dragon Age 2 or Oblivion though..rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Can we pick a timeline between <I need DOSBOX to run this> and.. <Press Button and Awesome Happens> ?
This is difficult to quantify as it varies a lot from game to game.rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Take Wizardry 1 for instance; simple controls, easy to get into, short in scope and fun to boot but was released in 1981.
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Is there an automapper for wiz 1?Watser wrote: ↑ October 1st, 2023, 17:59This is difficult to quantify as it varies a lot from game to game.rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Take Wizardry 1 for instance; simple controls, easy to get into, short in scope and fun to boot but was released in 1981.
Automapping defeats the entire purpose of playing a grid-based blobber where the dungeon is your primary enemy. You have a spell to pinpoint your location, use it.maidenhaver wrote: ↑ October 1st, 2023, 18:01Is there an automapper for wiz 1?Watser wrote: ↑ October 1st, 2023, 17:59This is difficult to quantify as it varies a lot from game to game.rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Take Wizardry 1 for instance; simple controls, easy to get into, short in scope and fun to boot but was released in 1981.
Rubbish, if people can't handle old graphics or setting up an emulator that takes more than double clicking and icon they shouldn't be here and nobody is twisting their arms anyway. Besides, Demon's Winter is from 1988 so they're not that far apart.rusty_shackleford wrote: ↑ October 1st, 2023, 17:50Probably 1988-2002, altho I'd like to hear feedback from others.Shillitron wrote: ↑ October 1st, 2023, 17:34I really don't care about people's opinions on Dragon Age 2 or Oblivion though..rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Can we pick a timeline between <I need DOSBOX to run this> and.. <Press Button and Awesome Happens> ?
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Not interested in playing a windows 95 screensaver.Watser wrote: ↑ October 1st, 2023, 18:03Automapping defeats the entire purpose of playing a grid-based blobber where the dungeon is your primary enemy. You have a spell to pinpoint your location, use it.maidenhaver wrote: ↑ October 1st, 2023, 18:01Is there an automapper for wiz 1?Watser wrote: ↑ October 1st, 2023, 17:59
This is difficult to quantify as it varies a lot from game to game.
Take Wizardry 1 for instance; simple controls, easy to get into, short in scope and fun to boot but was released in 1981.
Get out of here stalker scrubmaidenhaver wrote: ↑ October 1st, 2023, 18:06Not interested in playing a windows 95 screensaver.Watser wrote: ↑ October 1st, 2023, 18:03Automapping defeats the entire purpose of playing a grid-based blobber where the dungeon is your primary enemy. You have a spell to pinpoint your location, use it.
It's an important aspect of the experience. Need? No, but it makes the game much more fulfilling when playing it the first time.
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https://gridcartographer.com/compare/#crpgmaidenhaver wrote: ↑ October 1st, 2023, 18:01Is there an automapper for wiz 1?Watser wrote: ↑ October 1st, 2023, 17:59This is difficult to quantify as it varies a lot from game to game.rusty_shackleford wrote: ↑ October 1st, 2023, 17:32My feedback on this game so far is that we should probably pick games that are a little further ahead in the CRPG timeline to avoid alienating 99% of the forum.
Take Wizardry 1 for instance; simple controls, easy to get into, short in scope and fun to boot but was released in 1981.
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"N-noooo! You can't just use grid cartographer! You need to use graphpaper! Its part of the eXpErIeNcE!"Watser wrote: ↑ October 1st, 2023, 18:13It's an important aspect of the experience. Need? No, but it makes the game much more fulfilling when playing it the first time.
You're a fucking poser. It isn't 1981. I'll use a goddam automapper anywhere I want.
I drew my map of wizardry 1 in grid cartographer idiot.
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I've never used it. I asked a simple question. Next time, just keep your dick in your mouth instead of speaking. Now go back to the chatbox.
And I gave you the advice to just make your own map because using an automapper is not an enjoyable experience.maidenhaver wrote: ↑ October 1st, 2023, 18:30I've never used it. I asked a simple question. Next time, just keep your dick in your mouth instead of speaking. Now go back to the chatbox.
The dungeon is your enemy, getting lost is part of the experience.
I hate making maps, I memorize the layout using my superior intellect.
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Everything in combat costs move points btw, not just moving. They're probably the most important stat.
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Why!? My feedback is fucking good enough??! Huh!? HUH!?rusty_shackleford wrote: ↑ October 1st, 2023, 17:50Probably 1988-2002, altho I'd like to hear feedback from others.
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Probably going to need a new party, need to think on optimal character builds and figure out what the stats do.
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I went with 2 fighters and 3 mages due to the variety in runes. Though many of the spells are seemingly identical but differs, supposedly, only in their base effectiveness.
So far, deploying the 'save often' strategy has come in handy. Random encounters varies from a couple of skeletons to ~8 giant spiders or similar which will fuck you over.
Also, the C64 black knight hack has you start with 3k gold which surely can't be intended.
So far, deploying the 'save often' strategy has come in handy. Random encounters varies from a couple of skeletons to ~8 giant spiders or similar which will fuck you over.
Also, the C64 black knight hack has you start with 3k gold which surely can't be intended.
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Don't think this happened to me.Watser wrote: ↑ October 2nd, 2023, 06:12Also, the C64 black knight hack has you start with 3k gold which surely can't be intended.
Either way, would recommend the DOS version. Maybe I just don't know enough about VICE, but the loading times were painful even with true emulation(or w/e) it is disabled + warp, on the dos version they're instant.
I set it to 300%, beyond that it started becoming janky with inputs registering twice occassionally. Will continue with the C64 version and refrain from going below 3.2k gold or however much I got from the start.
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half the point of picking it was I never even heard of it before and there's almost zero coverage of it in terms of guides
For reference this is the party I went with:
Human fighter - Swords, Tactics, Armored Skin, Hunting
Dwarf fighter - Axe, Dark Vision, Armored Skin, Berserking, Hunting
Gnome wizard - Ice Runes, Spirit Runes, Weapon Lore, Potion Lore, Item Lore, Monster Lore, Priesthood
Human Wizard - Fire Runes, Metal Runes, Weapon Lore
Human Wizard - Fire Runes, Wind Runes, Item Lore
The early game is predictably a little rough with only two fighters, but I hope having access to 3x mass damage spells in the endgame will pay off.
Armored Skin is currently carrying my fighters. Trolls start with it as a bonus skill but their racial -3 to speed is a heavy penalty as it's probably your most treasured stat.
Human fighter - Swords, Tactics, Armored Skin, Hunting
Dwarf fighter - Axe, Dark Vision, Armored Skin, Berserking, Hunting
Gnome wizard - Ice Runes, Spirit Runes, Weapon Lore, Potion Lore, Item Lore, Monster Lore, Priesthood
Human Wizard - Fire Runes, Metal Runes, Weapon Lore
Human Wizard - Fire Runes, Wind Runes, Item Lore
The early game is predictably a little rough with only two fighters, but I hope having access to 3x mass damage spells in the endgame will pay off.
Armored Skin is currently carrying my fighters. Trolls start with it as a bonus skill but their racial -3 to speed is a heavy penalty as it's probably your most treasured stat.