The gaming audience has increased, but games are also being released at an insane rate these days. How much of that audience is just playing old F2P games like Fortnite or hopping between FOTM games?
There are a crazy amount of game releases if we count indies and AA, but the releases from large studios has slowed to a crawl.
Any developer capable of making a game that mostly maintains 60 FPS on a decent computer and is fun to play essentially becomes an overnight star.
btw, See: Helldivers 2. Probably the only game (fully released) worth mentioning so far this year.
It's a fun game, doesn't antagonize its potential customers, and without many technical issues. Immediately becomes a smashing success. That's how low the bar is for becoming absolutely rich.
It's why you have people wondering why Helldivers 2 is so popular because it seems rather average. This shit is being graded on a curve.
I was surprised at Helldivers 2's popularity, I even know three people playing it. The bar really is so low, that now's the best time to be a small dev, while the legacy devs struggle to survive and cater to homos.
The Dragon's Dogma 2 Thread
Posted: March 26th, 2024, 14:49
by gerey
Helldivers 2 devs actually care. The explosion in popularity caught them off guard right after release, but they were incredibly quick in securing additional servers for the swelling player base (they went from being able to support 200,000 players to 700,000 in the span of a week or two). Since the release the game has seen a deluge of updates, additional content, patches etc.
Also, the way the game is structured leads to community engagement. For example, to get the mechs the players were tasked with defending the planet where the mechs are being manufactured from invasion.
The third faction is being slowly introduced by having them randomly sniping players and robots/bugs with blue energy bolts on maps. The bug enemies are now getting new variants because we shoahed four of their planets with nerve gas, which was meant to contain their invasion and create a chain of barrier worlds.
Datamining users have found that more stratagems are coming, on top of a jeep and APC you can deploy.
Meanwhile Payday 3, Halo: Infinite and all the rest are floundering among glacial release schedules, poor communication and price gouging.
I bet if someone were to look at a picture of the Helldivers 2 dev team, they'd find an office predominantly staffed by white, heterosexual men.
Some needed info:
You find free portcrystals in the game, and can buy some as well (not 100% on that).
You may only have 10 active portcrystal points. You can get more than 10 crystals if you try but the extras are useless.
You need single-use rare and expensive ferrystones to teleport to an active crystal. These are NOT (currently) in the DLC shop.
So an extra one early on is slightly helpful, but no big deal.
The Dragon's Dogma 2 Thread
Posted: March 26th, 2024, 14:53
by Mortmal
It's not much of a surprise for helldivers 2; it has a good formula. It takes about 5 minutes to understand how it works and play, but it's hard to truly master it. It's fun, with lots of guns and explosions everywhere, plus drooling ugly aliens to explode. It has an addictive leveling-up curve, unlocking more stuff, and it's light on microtransactions, unlike Destiny 2, which harasses you at every loading screen. It's a well-deserved success for what is just an arcade shooter, but done well without being pretentious nor forcing any politic agenda. You make a fun game, you make money; who would have thought.
Helldivers 2 devs actually care. The explosion in popularity caught them off guard right after release, but they were incredibly quick in securing additional servers for the swelling player base (they went from being able to support 200,000 players to 700,000 in the span of a week or two). Since the release the game has seen a deluge of updates, additional content, patches etc.
Also, the way the game is structured leads to community engagement. For example, to get the mechs the players were tasked with defending the planet where the mechs are being manufactured from invasion.
The third faction is being slowly introduced by having them randomly sniping players and robots/bugs with blue energy bolts on maps. The bug enemies are now getting new variants because we shoahed four of their planets with nerve gas, which was meant to contain their invasion and create a chain of barrier worlds.
Datamining users have found that more stratagems are coming, on top of a jeep and APC you can deploy.
Meanwhile Payday 3, Halo: Infinite and all the rest are floundering among glacial release schedules, poor communication and price gouging.
Play with me
I bet if someone were to look at a picture of the Helldivers 2 dev team, they'd find an office predominantly staffed by white, heterosexual men.
They're probably just previous Arisens ? Again nothing crazy if you've played the first game.
I personally don't care what color characters in videogames are as long as the lore checks out. BG3 felt forced 15 minutes in. I'm 10 hours into DD2 and haven't felt it at all so far.
And that's not fanboy series bias. I love BG1/2 and enjoy DOS1/2.
The Dragon's Dogma 2 Thread
Posted: March 28th, 2024, 10:31
by WhiteShark
>Denuvo forced them to buy four copies in order to benchmark the game
The Dragon's Dogma 2 Thread
Posted: March 28th, 2024, 15:03
by pokafox
Just made it to the city taking my sweet time exploring on the way. Performance within city walls is indeed awful esp on my mid GPU and shit CPU. Video above clearly pinpoints the CPU bottleneck issue so hopefully they optimize that shit.
The Dragon's Dogma 2 Thread
Posted: March 28th, 2024, 15:30
by KnightoftheWind
I guess we can't expect a Dragon's Dogma 3 at this point.
The Dragon's Dogma 2 Thread
Posted: March 28th, 2024, 15:54
by Vergil
Good that gook needs to get back on the Devil May Cry plantation and make Vergil a playable character from the start this time!
The Dragon's Dogma 2 Thread
Posted: March 28th, 2024, 16:30
by KnightoftheWind
It's strange because Devil May Cry 5 seems to run extremely well, even on something like an RX 580, a mid-range GPU from 7 years ago. How it got to this extent is a mystery for the ages.