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Various video game stuff not deserving its own thread
- rusty_shackleford
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Fortnite, judging by the color palette.
- rusty_shackleford
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not enough video games where the main character has a mullet
- rusty_shackleford
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From the developer that censored a killer for being able to merely wear the face of a black victim
https://deadbydaylight.fandom.com/wiki/Max_Thompson_Jr.
https://deadbydaylight.fandom.com/wiki/Max_Thompson_Jr.
Wonder if they'd name a character "The Nigger"Max Thompson Jr. or "The Hillbilly"
I'm sick of seeing female warrior leaders in games.
- maidenhaver
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I'm using a hair mod for FNV that adds one called trailer king.rusty_shackleford wrote: ↑ April 23rd, 2024, 05:46not enough video games where the main character has a mullet
- logincrash
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True. 80s action mullets are rad.rusty_shackleford wrote: ↑ April 23rd, 2024, 05:46not enough video games where the main character has a mullet
- StudiedAsleep
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Last edited by StudiedAsleep on April 23rd, 2024, 22:52, edited 2 times in total.
Helldivers 2?rusty_shackleford wrote: ↑ April 20th, 2024, 15:49starship troopers knockoff with excessive monetization
Excessive monetization?
Wat?
It's got the most low-key cash shop I've ever seen.
If you buy the special edition, you get cosmetic armor and a title, and one okay gun that you won't miss if you don't have it.
The only other item is supercredits, the only use for which is buying "warbonds" which are equipment lists. Them being sold is trivial and just a timesaver.
You can farm supercredits easily enough in-game, and you can't actually buy anything without medals, which you can ONLY get by playing the game and succeeding in missions.
It's almost the opposite of Diablo Immortal.
Last edited by Rand on April 23rd, 2024, 23:01, edited 1 time in total.
It's better than Invisible War.
Really, it's okay. The story is a bit stupid but the environments can be pretty cool and the gameplay is decent.
It's really not Deus Ex, though. The Queebs that made it and Human Revolution are not particularly good or inventive storytellers.
It got me thinking about the game Rage, where the regular world items seemed fused or melted to the environment thanks to its new fancy mega-texture. Most games modern games at least fake it, making you believe that the items are actual objects in the world, but that was not the case in Rage. Glad that didn't take off, it would be even more immersion-breaking.rusty_shackleford wrote: ↑ April 21st, 2024, 12:42I miss when developers were constantly trying to show off what their engine could do, especially when it came to physics. Average early 00s game let you interact with anything.
Now you're lucky if a game has anything beyond basic physics let alone doors you can blow up.
Can't tell if it's incompetence or because the people making games are just storyfags who never experimented and therefore never noticed all the cool things you could do in older games.
But yeah, more physics stuff would be cool.
I agree with Rand here.Rand wrote: ↑ April 23rd, 2024, 23:00Helldivers 2?rusty_shackleford wrote: ↑ April 20th, 2024, 15:49starship troopers knockoff with excessive monetization
Excessive monetization?
Helldivers 2 monetization is really minor. They regularly release content packs in the form of warbonds that add new weapons, armors and other equipment, which you can purchase with currency you can find while on missions, and then unlock said equipment with medals you earn by completing missions.
On top of that, each warbond also gives enough currency to get halfway to the required amount to unlock the next warbond.
- rusty_shackleford
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Rand wrote: ↑ April 23rd, 2024, 23:00Helldivers 2?rusty_shackleford wrote: ↑ April 20th, 2024, 15:49starship troopers knockoff with excessive monetization
Excessive monetization?
Wat?
It's got the most low-key cash shop I've ever seen.
If you buy the special edition, you get cosmetic armor and a title, and one okay gun that you won't miss if you don't have it.
The only other item is supercredits, the only use for which is buying "warbonds" which are equipment lists. Them being sold is trivial and just a timesaver.
You can farm supercredits easily enough in-game, and you can't actually buy anything without medals, which you can ONLY get by playing the game and succeeding in missions.
It's almost the opposite of Diablo Immortal.
stockholm syndromegerey wrote: ↑ April 24th, 2024, 06:52I agree with Rand here.Rand wrote: ↑ April 23rd, 2024, 23:00Helldivers 2?rusty_shackleford wrote: ↑ April 20th, 2024, 15:49starship troopers knockoff with excessive monetization
Excessive monetization?
Helldivers 2 monetization is really minor. They regularly release content packs in the form of warbonds that add new weapons, armors and other equipment, which you can purchase with currency you can find while on missions, and then unlock said equipment with medals you earn by completing missions.
On top of that, each warbond also gives enough currency to get halfway to the required amount to unlock the next warbond.
- rusty_shackleford
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the two most pozzed games in recent years are from belgium and poland.
It's not about pozz but general aimlessness of big budget American games and lack of artistry, mostly due to the fact that video games in America are a group effort unless you're the designated approved Jew in charge - and if you're a joo, you're not gonna deviate much from globohomo values so not even jew lead projects will have any distinct soul to them.rusty_shackleford wrote: ↑ April 25th, 2024, 16:14the two most pozzed games in recent years are from belgium and poland.
- rusty_shackleford
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Like which?
Publishers rarely even do AAA games anymore, almost all AA gamepass slop because they're far lower risk. They haven't turned out any better, by the way.
The "AAA sucks!!!" crowd was proven wrong and they just pretended it didn't happen. Lower budget games made with the same people still suck, because the developers suck.
Last edited by rusty_shackleford on April 25th, 2024, 16:40, edited 1 time in total.
- KnightoftheWind
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Also the difference in culture and general attitude towards things. At least when the japanese make games, they do so with the desire to create a genuine piece of entertainment and art, with good aesthetics and music. When Americans make games, they tend to do so from a very consumerist, fast food perspective. It's why so many western games featured licensed music, cheesy mascot characters, and games made to extract as much playtime as possible.Segata Sanshiro wrote: ↑ April 25th, 2024, 16:20It's not about pozz but general aimlessness of big budget American games and lack of artistry, mostly due to the fact that video games in America are a group effort unless you're the designated approved Jew in charge - and if you're a joo, you're not gonna deviate much from globohomo values so not even jew lead projects will have any distinct soul to them.rusty_shackleford wrote: ↑ April 25th, 2024, 16:14the two most pozzed games in recent years are from belgium and poland.
Last edited by KnightoftheWind on April 25th, 2024, 16:43, edited 1 time in total.
- rusty_shackleford
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pic relatedKnightoftheWind wrote: ↑ April 25th, 2024, 16:43At least when the japanese makes games, they do so with the desire to create a genuine piece of entertainment and art, with good aesthetics and music.
- KnightoftheWind
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Forspoken had a lot of western staff involved with it's development. Point still stands.rusty_shackleford wrote: ↑ April 25th, 2024, 16:44pic relatedKnightoftheWind wrote: ↑ April 25th, 2024, 16:43At least when the japanese makes games, they do so with the desire to create a genuine piece of entertainment and art, with good aesthetics and music.
- rusty_shackleford
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So you think final fantasy IX is an american game, right?KnightoftheWind wrote: ↑ April 25th, 2024, 16:44Forspoken had a lot of western staff involved with it's development. Point still stands.rusty_shackleford wrote: ↑ April 25th, 2024, 16:44pic relatedKnightoftheWind wrote: ↑ April 25th, 2024, 16:43At least when the japanese makes games, they do so with the desire to create a genuine piece of entertainment and art, with good aesthetics and music.
Well, precisely because American video game culture is intrinsically against having leaders with a definite vision. Todd Howard doesn't even care anymore (or doesn't have the power anymore) and no one can take seriously his claim that Starfield is 'his' game. There isn't a Yoko Taro or a Hideo Kojima in America. Even the Daniel Vavras of Europe have more input that the average American lead dev today. The only American dev today who can still steer games to his liking is Ken Levine, and he's just another subversive jew who only makes games as a political vehicle.rusty_shackleford wrote: ↑ April 25th, 2024, 16:40Publishers rarely even do AAA games anymore, almost all AA gamepass slop because they're far lower risk. They haven't turned out any better, by the way.
There's Sawyer too but if he wants to make a personal game today it needs to be a super small project like Pentiment. Anything bigger than that will be hit by the curse of aimlessness because you can't have authoritarian creative types anymore.
Last edited by Segata on April 25th, 2024, 16:49, edited 1 time in total.
- rusty_shackleford
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Yoshinobu Okushi, classic WASP name.
- rusty_shackleford
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Gabe Newell, next question.Segata Sanshiro wrote: ↑ April 25th, 2024, 16:46There isn't a Yoko Taro or a Hideo Kojima in America.
I'm talking about current year
- rusty_shackleford
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Gabe worked on Half-Life Alyx and CSGO.
What was the last Kojima game that didn't suck? MGS3?
I can't comment on Alyx, but CSGO (2012) isn't an author's game.
That's besides the point.rusty_shackleford wrote: ↑ April 25th, 2024, 16:59What was the last Kojima game that didn't suck? MGS3?
- Oyster Sauce
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Death Strandingrusty_shackleford wrote: ↑ April 25th, 2024, 16:59Gabe worked on Half-Life Alyx and CSGO.
What was the last Kojima game that didn't suck? MGS3?
- LemonDemonGirl
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