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[Solved] Make standalone cazador mod

Posted: May 18th, 2025, 03:03
by KOS-MOS
I just want to say I hope for a separated file for your stunning Cazador. :heart:

I can't install this mod as it changes npcs that are already modded in my game and would cause conflicts. But I can't find any good Cazador mod and his vanilla face is so weird I can't take him seriously. :groan:

Yours is really cool. :oops:

No pressure though, I'm waiting patiently. :read:

Make standalone cazador mod

Posted: May 18th, 2025, 03:08
by orinEsque
KOS-MOS wrote: May 18th, 2025, 03:03
I just want to say I hope for a separated file for your stunning Cazador. :heart:

I can't install this mod as it changes npcs that are already modded in my game and would cause conflicts. But I can't find any good Cazador mod and his vanilla face is so weird I can't take him seriously. :groan:

Yours is really cool. :oops:

No pressure though, I'm waiting patiently. :read:
Reminder for @loregamer

Make standalone cazador mod

Posted: May 18th, 2025, 03:16
by loregamer
Reminder for @orinEsque

Make standalone cazador mod

Posted: May 19th, 2025, 20:31
by Silver
RR Cazador standalone version.

Make standalone cazador mod

Posted: May 19th, 2025, 20:34
by Silver
KOS-MOS wrote: May 18th, 2025, 03:03
I can't install this mod as it changes npcs that are already modded in my game and would cause conflicts.
You just have to have all your NPC edits below RR in the load order (i.e higher prio), and nothing will cause your game to have ANY conflicts, because RR edits will get over-written by whichever other NPC edits you have.
So you can have everything from both worlds. :heart:

Make standalone cazador mod

Posted: May 19th, 2025, 20:35
by KOS-MOS
Silver wrote: May 19th, 2025, 20:31
RR Cazador standalone version.
Thank you!! Thank you so much!! I'm installing it right now. I'm really grateful :heart:

Make standalone cazador mod

Posted: May 19th, 2025, 20:42
by KOS-MOS
Silver wrote: May 19th, 2025, 20:34
KOS-MOS wrote: May 18th, 2025, 03:03
I can't install this mod as it changes npcs that are already modded in my game and would cause conflicts.
You just have to have all your NPC edits below RR in the load order (i.e higher prio), and nothing will cause your game to have ANY conflicts, because RR edits will get over-written by whichever other NPC edits you have.
So you can have everything from both worlds. :heart:
Alright, I'll try and see this, thank you very much :heart: