Designs for better idle games
Posted: May 3rd, 2025, 10:21
The original title was Designing an idle game that isn't ****. I go forth
It seems that there are some well-known rules that must be duly noted
The rules are apparently the following.
Next, the pressure point in the rules that draws my attention is the following. Jay Stelly long ago described how in Half-Life 2, safe gameplay facilitates learning new main skills, and also listening to the story being told. Teaching the player something new through new tools being provided or chosen by the player, and the player being forced to use them while in the safe area, before leaving, in order to leave.
Well, there are plenty of safe areas in this genre.
What if focus moves to players slowly learning kitchen-sink combos of tools. Little things like pushing boulders around, dropping fences, putting arrows on fire, fire arrows set oil puddles on fire, the usual things. Would that be a genre improvement? Considering the game mostly will play itself? "Slow Imm Sim"? "Low Competence Imm Sim"? "Relaxing Imm Sim"? "No Effort Imm Sim?"
Tentative Main Theme: https://f.rpghq.org/zKffMYoxK3v8.mp3?n= ... 3-2025.mp3 (For this genre, this theme might still not be mellow enough?)
i. Particular thoughts?
ii. Is there anything wrong with any of the above "accepted genre rules"? In what sense might they not really be "rules"?
iii. Should there be stealth?
The rules are apparently the following.
► Show Spoiler
Well, there are plenty of safe areas in this genre.
What if focus moves to players slowly learning kitchen-sink combos of tools. Little things like pushing boulders around, dropping fences, putting arrows on fire, fire arrows set oil puddles on fire, the usual things. Would that be a genre improvement? Considering the game mostly will play itself? "Slow Imm Sim"? "Low Competence Imm Sim"? "Relaxing Imm Sim"? "No Effort Imm Sim?"
► Show Spoiler
i. Particular thoughts?
ii. Is there anything wrong with any of the above "accepted genre rules"? In what sense might they not really be "rules"?
iii. Should there be stealth?
► Show Spoiler