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Iren's PbP - Fantasy Setting

Subforum for Irenaeus's Play-by-Post game

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Rand
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Post by Rand »

Val the Moofia Boss wrote: March 26th, 2025, 22:40
It seems we are starting off in a good kingdom. There is a king but no powerful hand bearing down on us. Seems most people are Godfearing. Each area we run into will have a local lord defending it. As long as we don't do evil or aggravate him, we will probably be fine. The kingdom is attempting to lay claim to a wilderness to the Southeast. The kingdom has a pioneer culture and respects landowners, and people can become owners simply by being able to hold territory.

Since most of our characters are dispossessed, and several character backstories had our families get backstabbed and there might be people trying to kill us if we remain in the civilized areas of the kingdom, it seems like the thing to do is to hike to this Southeastern Wilderness and try to stake out land there, becoming lords which may insulate us from our backstory enemies. In the wilderness we might run into pagan clans and bandits there and have to fight them. They might wield the power of pagan gods against us. Alternatively, if we want a challenge we could remain in Arandia and try to pick a fight with the powers that be there, though that would probably turn out badly real fast if the local lords ally against us and/or knights start coming after us and/or the Church's inquisitors comes after us.

From people's character backstories, it seems that there is raiding of villages happening within lord's territories and not much being done to clamp down on it.

If you want to use a lot of magic, you will probably want to get into the good graces of the Church and maybe become a recognized priest or inquisitor or paladin or something, or have an Church agent accompany you around and vouch for you. Maybe one of us could become that person. Mages are shunned and mages employed by lords are considered expendable, so being under the Church's wing might offer you protection.
I was kidding, man.
I guess Poe's Law strikes again.
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Rand
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Post by Rand »

Lord of Riva wrote: March 27th, 2025, 06:35
Guess we should get rid of our flint and steel then?
Irenaeus wrote: March 27th, 2025, 13:07
Keep your flint and steel. You bought them with hard earned money (starting money).
It would be natural pyrite nodules and flint in that era.
This was a common usage among bronze civilizations if you don't want to futz with friction nonsense.
It wears out a lot faster, but it works fine.

Note: it requires more skill to use. A novice will eventually get a fire, but he'll struggle for a good while.
Last edited by Rand on March 27th, 2025, 14:00, edited 1 time in total.
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Irenaeus
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Post by Irenaeus »

Thanks!

Here is a lot of lore stuff that you suggested and my opinions on them, see what you think:
► Show Spoiler
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Irenaeus
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Post by Irenaeus »

Rand wrote: March 27th, 2025, 13:51
Lord of Riva wrote: March 27th, 2025, 06:35
Guess we should get rid of our flint and steel then?
Irenaeus wrote: March 27th, 2025, 13:07
Keep your flint and steel. You bought them with hard earned money (starting money).
It would be natural pyrite nodules and flint in that era.
This was a common usage among bronze civilizations if you don't want to futz with friction nonsense.
It wears out a lot faster, but it works fine.

Note: it requires more skill to use. A novice will eventually get a fire, but he'll struggle for a good while.
I'm including selling flint and steel for easier gaming convenience. It's just a tool to light fire and I'll be assuming all characters know well how to light fires and the tools only wear out after a long time.
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DemoGraph
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Post by DemoGraph »

Irenaeus wrote: March 27th, 2025, 14:00
I hope you enjoy my answers!
I do. I'm just throwing in ideas. Take the ones you like and discard the rest. You're the GM.
Irenaeus wrote: March 27th, 2025, 14:00
There is slavery and slave markets, yes. Only the rich and powerful own slaves for hard work in stuff like mines or as servants in mansions. The land is usually worked by free farmers, either on their own patches or working in their lords' lands.
What does One true god say about this? He doesn't assume that all people are equal?
Irenaeus wrote: March 27th, 2025, 14:00
DemoGraph wrote: March 27th, 2025, 12:07
Also also, there's a legend about a godly white metal that brings wonders and immortality. Alchemists are trying to get its secrets and adventurers are running around looking for old empire artifacts allegedly forged from this metal.
Godly white metal with legendary reputation? That's an interesting idea. Perhaps I can incorporate it to the setting indeed and it might appear in the adventures.
Nobody has heard about mithril before!
Actually, maybe better make that godly metal red, since iron ore is red-tinged.
There could also be a "green bronze" ubermetal for pagans.
(And many sessions later red sword-wielding horde would meet a green sword-wielding one in a jedi battle.)
Irenaeus wrote: March 27th, 2025, 14:00
DemoGraph wrote: March 27th, 2025, 12:07
Also 4. The curse of the soul rust is heretical and abhorrent and its usage is a reason enough for a pyre.
Curse of the soul rust? Not sure what that's about but again sounds interesting and I may incorporate that to your characters' beliefs.
Well, the church probably calls sins and corruption in some manner. If your church is big on iron, ideologically associating it with rust is quite obvious.
There could even be real soul rusting curses! Get under one and your soul begins to flay, and all the bad things can creep inside it!
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Irenaeus
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Post by Irenaeus »

DemoGraph wrote: March 27th, 2025, 14:32
Irenaeus wrote: March 27th, 2025, 14:00
I hope you enjoy my answers!
I do. I'm just throwing in ideas. Take the ones you like and discard the rest. You're the GM.
That's exactly what I'll do. Thanks for contributing your ideas!

More discussion here:
► Show Spoiler
If you guys have any more lore suggestions keep posting and I'll try my best to incorporate in our setting.
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maidenhaver
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Post by maidenhaver »

@Irenaeus give me justice: Zollo's people are cannibals and sodomites, and Hunkar dwells in a dung heap.
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Irenaeus
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Post by Irenaeus »

maidenhaver wrote: March 30th, 2025, 04:44
@Irenaeus give me justice: Zollo's people are cannibals and sodomites, and Hunkar dwells in a dung heap.
Your character can have that opinion in the game, but unless @Humbaba agrees to it, it's not happening. When he created his savage mountain tribe and god for his backstory, I examined and felt it fit the setting flawlessly; there are a lot of barbarian and wild tribes at the frontiers of the kingdom, it's described in the lore. Everyone's background integrate seamlessly with what have written for the setting so far and there's no need to be worried about them.
Last edited by Irenaeus on March 30th, 2025, 21:20, edited 1 time in total.
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maidenhaver
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Post by maidenhaver »

DemoGraph wrote: April 1st, 2025, 07:41
We might need to simplify combat. Right now it's:
day 1 - roll for init.
day 2 - roll for attack / dmg for round 1.
day n+1 - roll for round n+1.
If it's 50% chance to hit, one hit one kill, we make turns once every two days, single combat may take a week.
It might be easier for a GM, but after several combats it might become too long.
Ideally, we probably need player input only when some meaningful decision has to be made. Roll for init or attack closest are not decisions.

Also, a cellar that 12 grown men hadn't even began to fill with their bodies is a goddamn huge one for a mud pit.
It's either a sacrificial pit for us all (roof falls, everyone dies, blood for the rat god), some kind of trader's warehouse or the inn stands on top of some older foundation (proceed to discover loli elf skellingtons).
The village is new, but the foundations are ancient. Homes were built into the earth, and the Inn was converted from the largest dwelling.

@Irenaeus its up to you, I'm just offering a solution. Or just make us look cramped and pathetic, in your next post.
Last edited by maidenhaver on April 1st, 2025, 11:32, edited 1 time in total.
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Irenaeus
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Post by Irenaeus »

maidenhaver wrote: April 1st, 2025, 11:07
DemoGraph wrote: April 1st, 2025, 07:41
Also, a cellar that 12 grown men hadn't even began to fill with their bodies is a goddamn huge one for a mud pit.
It's either a sacrificial pit for us all (roof falls, everyone dies, blood for the rat god), some kind of trader's warehouse or the inn stands on top of some older foundation (proceed to discover loli elf skellingtons).
The village is new, but the foundations are ancient. Homes were built into the earth, and the Inn was converted from the largest dwelling.

@Irenaeus its up to you, I'm just offering a solution. Or just make us look cramped and pathetic, in your next post.
Thanks, it's a good observation. I did write that the town was rebuilt decades ago over ruins of an ancient outpost.
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