Overview
This mod is an update of "Everyone In Dialogue" made by some guy on Nexus named Danathiel.
Adds a passive allowing companions to intervene in dialogs even when they aren't in the party.
File Variants
- Script Files(Choose one)
- everyoneInDialog2 (basic version): adds a passive to include companions at camp in the dialog (need to activate the passive 'everyoneInDialog' on the character initiating the dialog for it to work) + adds passives to talk with animals, talk with the deads and read thoughts. It can be downloaded directly from BG3 mod manager
- everyoneInDialog2_addParty: [UNSAFE VERSION] Adds a passive to include companions at camp in the dialog (need to activate the passive 'everyoneInDialog' on the character initiating the dialog for it to work) + adds passives to talk with animals, talk with the deads and read thoughts. It can be downloaded directly from BG3 mod manager
- everyoneInDialog2_safe: same as everyoneInDialog2, but does not tincker with DB_InRegion. This should avoid unwanted bugs, but the inclusion will not be as thorough (i.e. there will be dialogs where the companions at camp won't be included)
- everyoneInDialog2_noExtraPassive: same as everyoneInDialog2 but no passive to talk with animals, talk with the deads nor read thoughts (there is only the passive 'everyoneInDialog'
- everyoneInDialog2_addPartyNEP: addParty + noExtraPassive
- everyoneInDialog2_dialogOverride: overrides the dialogFiles of the game so that all available companions can say their lines. In the vanilla game, if multiple companions had a line at a given point in the dialog, only one was chosen. This override allows you to see all of them (not: I didn't manage to update all the files, some were too complex for that)
Downloads
Files | Version | Type | Description |
---|---|---|---|
| v2.0.14 | Main | |
| v2.0.14 | Main | |
| v2.0.14 | Main | |
| v2.0.14 | Main | UNSAFE VERSION |
| v2.0.14 | Main | |
γ € | γ € | γ € | γ € |
| v1.0.3 | Main | Required |
Credits
- Danathiel on Nexus
