Deconstructed class system
Posted: February 26th, 2025, 06:56
I've been thinking about the power sources that were presented in D&D 4e and how it's a shame that they didn't make more use of them mechanically. Even at a basic level, it would have been interesting to see something like items or feats that were restricted to characters of a certain power source.
For that system, I think that ultimately the most appropriate use of the power sources would have been to use them to define the level advancement system. For example, Martial characters get more feats and ability score increases, but Divine classes have a parallel Channel Divinity progression track.
I've also been thinking about how lame it is that D&D has essentially removed racial abilities from the game. Racial prestige classes in 3.5 were always interesting, even if they weren't the most effective.
Below I outline a progression system that is extremely a la carte for discussion. At a high level the idea is to deconstruct a character into its constituent choices and then demark progression for each of those elements. I haven't put a lot of thought into the exact details, the listed abilities are for illustration.
At level 1 a character would receive:
Human
1 - Extra feat
2 - Extra class token (level up classes faster than other races)
...
Dwarf
1 - Immune to poison
2 - Can't be pushed
...
Lawful
1 - TBD
2 - TBD
3 - Aura of Lawful
Good
1 - TBD
2 - TBD
3 - Aura of Good
Martial
1 - Second wind power
2 - Extra attack
3 - Keen weapons
...
Divine
1 - Turn undead
2 - Radiant weapon strikes
3 - Extra turn undead per day
...
Fighter
Requires: Martial{1}
1 - Weapon proficiencies
2 - Action Surge
3 - Extra opportunity attacks
...
10 - TBD
Paladin
Requires: Lawful{1}, Good{1}, Divine{1}
1 - Smite
2 - Lay on hands
3 - Divine grace
...
10 - Celestial mount
Looking at it, I'm not overly positive about it. It seems like "power source progression tracks with extra steps", and you have to address questions like if it is possible to become a half-dwarf at level 5 or if hybrid power sources are allowed. Which leaves you with essentially a classless system or something that will require capstone incentives that overshadow the whole system.
For that system, I think that ultimately the most appropriate use of the power sources would have been to use them to define the level advancement system. For example, Martial characters get more feats and ability score increases, but Divine classes have a parallel Channel Divinity progression track.
I've also been thinking about how lame it is that D&D has essentially removed racial abilities from the game. Racial prestige classes in 3.5 were always interesting, even if they weren't the most effective.
Below I outline a progression system that is extremely a la carte for discussion. At a high level the idea is to deconstruct a character into its constituent choices and then demark progression for each of those elements. I haven't put a lot of thought into the exact details, the listed abilities are for illustration.
At level 1 a character would receive:
- 1 race token
- 2 alignment tokens
- 1 power source token
- 1 class token
Human
1 - Extra feat
2 - Extra class token (level up classes faster than other races)
...
Dwarf
1 - Immune to poison
2 - Can't be pushed
...
Lawful
1 - TBD
2 - TBD
3 - Aura of Lawful
Good
1 - TBD
2 - TBD
3 - Aura of Good
Martial
1 - Second wind power
2 - Extra attack
3 - Keen weapons
...
Divine
1 - Turn undead
2 - Radiant weapon strikes
3 - Extra turn undead per day
...
Fighter
Requires: Martial{1}
1 - Weapon proficiencies
2 - Action Surge
3 - Extra opportunity attacks
...
10 - TBD
Paladin
Requires: Lawful{1}, Good{1}, Divine{1}
1 - Smite
2 - Lay on hands
3 - Divine grace
...
10 - Celestial mount
Looking at it, I'm not overly positive about it. It seems like "power source progression tracks with extra steps", and you have to address questions like if it is possible to become a half-dwarf at level 5 or if hybrid power sources are allowed. Which leaves you with essentially a classless system or something that will require capstone incentives that overshadow the whole system.