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Nexus Mods — Content Curator and UI Revert 1.17 — Userscript
Posted: February 23rd, 2025, 19:53
by loregamer
Overview
A userscript to add Warning tags to Nexus Mods and their authors.
Installation
- Download a userscript extension for your browser, like Violentmonkey
- Open this link:
Nexus Mods Content Curator
If you are using Tampermonkey, you will have to enable Developer Mode
Why I Made This
Nexus Mods and its moderation is
horrible. Enforced positivity and author-set permission policies has been
disastrous. My hope is that by maintaining this tool, we can add visibility to how rampant this issue is.
It's just us, bros. Every other modding community is
COMPROMISED.
You will now know if mods are:
- broken

- whether or not an author is worth engaging with

- if the mod author was stingy with their permission policy

- Viable alternatives to the mods you are visiting

- etc.
You will also be able to quickly
hide mods:
How To Report Mods As Broken/Bad
On the mod you want to add to the database, click the Report To HQ button:
Then, fill out the form and click "Copy To Clipboard"
When you click it, it will open this thread and you can paste your clipboard. Post it and I will then review it and add it to the database.
To Do
- Figure out if we can use a shared database to maintain the list together without my intervention
- Add ways to filter your mod searches
- Add Recommended mods
- Add "mod mirror" download button for specific files
Nexus Mods Content Curator 1.0 — Userscript
Posted: February 23rd, 2025, 19:58
by Wretch
loregamer wrote: ↑
February 23rd, 2025, 19:53
Overview
A userscript to add Warning tags to Nexus Mods and their authors.
Installation
- Download a userscript extension for your browser, like Violentmonkey
- Open this link:
Nexus Mods Content Curator
Why I Made This
Nexus Mods and its moderation is
horrible. Enforced positivity and author-set permission policies has been
disastrous. My hope is that by maintaining this tool, we can add visibility to how rampant this issue is.
It's just us, bros. Every other modding community is
COMPROMISED.
You will now know if mods are:
- broken
- whether or not an author is worth engaging with
- if the mod author was stingy with their permission policy
- Viable alternatives to the mods you are visiting
- etc.
How To Report Mods As Broken/Bad
On the mod you want to add to the database, click the Report To HQ button:
Then, fill out the form and click "Copy To Clipboard"
To Do
- Figure out if we can use a shared database to maintain the list together without my intervention
- Add a report button to authors
- Add ways to filter your mod searches
- Add Recommended mods
- Add "mod mirror" download button for specific files
Just wanna say that while i don’t always use the things you make I really appreciate the intent behind them and that you always make the things you touch a little better and more normal.

Nexus Mods Content Curator 1.0 — Userscript
Posted: February 23rd, 2025, 23:31
by loregamer
Arthmoor
Author of some of some of Skyrim and Fallout 4's most popular mods:
- Unofficial Skyrim Special Edition Patch - USSEP
- Alternate Start - Live Another Life
- Cutting Room Floor
- Run For Your Lives
- The Paarthurnax Dilemma
- Point The Way
- Open Cities Skyrim
But he's a ***.
Threatens legal action when people patch his mods and their unnecessary changes
Arthmoor updated his Open Cities Skyrim mod by adding big, ugly, lore-conflicting Oblivion gates to cities. The community hated them and asked for their removal. Arthmoor refused, citing his “artistic vision.”
Someone reuploaded Open Cities without the gates, which enraged him. He went on a spergy tirade about stolen mods, threatened legal action, and accused critics of plotting to destroy the modding scene. A second mod (a simple patch) removed the gates without using Open Cities assets; Bethesda’s VP sided with the patch maker.
Arthmoor eventually “authorized” an official gate-removal patch, continuing to warn that unauthorized patches would break your game and that he wouldn’t support them.
This is a reoccurring issue for Arthmoor. In Unofficial Skyrim Special Edition Patch (USSEP), he changed a mine near Shor’s Stone from ebony ore to iron ore, claiming Bethesda had made a mistake. This was ******** since it was beyond the scope of the actual mod and ****** up resource distribution.
Arthmoor refused to revert it. To this day, he goes out of his way to get any patches to undo unnecessary USSEP changes taken down.
Eventually, he created an entirely new mine for the ebony instead—but this is still ********. This should've been a separate mod to begin with. USSEP is riddled with unnecessary changes like this.
Goes out of his way to send false, illegal DMCA claims
Removed his mods from Nexus when they made the policy that you can't fully delete your mods off the site
From his Nexus about me:
https://www.nexusmods.com/users/684492?tab=about me
Due to the recent policy changes Nexus has instituted, I have put in the request for deletion of most of my files here. Not to worry, everything I have done over the last 15 years has been on AFK Mods for several years now for all of the BGS games I've modded. The files for Skyrim Special Edition and Fallout 4 are also available through the bethesda.net website.
Ya'll can go ahead and get the accusations of hypocrisy over with for the work I will be leaving here since I am in a position at the moment where the income generated through DPs is providing enough to keep me from starving to death (but not much more).
As of this notice, no more updates or new material will be uploaded by myself.
Per the standing agreements with the unofficial patch team members, the unofficial patches for SSE and Fallout 4 will continue to receive all regularly scheduled updates, but these will be the ONLY packages in my account that will be.
Here's to hoping that current efforts by several parties to launch sites that honor a mod author's legal right to delete their content take hold and provide some badly needed competition in this space.
I also want to make one thing crystal clear: No permission will be granted to anyone to upload any of my work that is deleted to Nexus or any other website. So don't ask.
Nexus Mods Content Curator 1.0 — Userscript
Posted: February 23rd, 2025, 23:39
by Wretch
loregamer wrote: ↑
February 23rd, 2025, 23:31
Arthmoor
Author of some of some of Skyrim an Fallout 4's most popular mods:
- Unofficial Skyrim Special Edition Patch - USSEP
- Alternate Start - Live Another Life
- Cutting Room Floor
- Run For Your Lives
- The Paarthurnax Dilemma
- Point The Way
- Open Cities Skyrim
But he's a ***.
Threatens legal action when people patch his mods and their unnecessary changes
Arthmoor updated his Open Cities Skyrim mod by adding big, ugly, lore-conflicting Oblivion gates to cities. The community hated them and asked for their removal. Arthmoor refused, citing his “artistic vision.”
Someone reuploaded Open Cities without the gates, which enraged him. He went on a spergy tirade about stolen mods, threatened legal action, and accused critics of plotting to destroy the modding scene. A second mod (a simple patch) removed the gates without using Open Cities assets; Bethesda’s VP sided with the patch maker.
Arthmoor eventually “authorized” an official gate-removal patch, continuing to warn that unauthorized patches would break your game and that he wouldn’t support them.
This is a reoccurring issue for Arthmoor. In Unofficial Skyrim Special Edition Patch (USSEP), he changed a mine near Shor’s Stone from ebony ore to iron ore, claiming Bethesda had made a mistake. This was ******** since it was beyond the scope of the actual mod and ****** up resource distribution.
Arthmoor refused to revert it. To this day, he goes out of his way to get any patches to undo unnecessary USSEP changes taken down.
Eventually, he created an entirely new mine for the ebony instead—but this is still ********. This should've been a separate mod to begin with. USSEP is riddled with unnecessary changes like this.
Goes out of his way to send false, illegal DMCA claims
Removed his mods from Nexus when they made the policy that you can't fully delete your mods off the site
From his Nexus about me:
https://www.nexusmods.com/users/684492?tab=about me
Due to the recent policy changes Nexus has instituted, I have put in the request for deletion of most of my files here. Not to worry, everything I have done over the last 15 years has been on AFK Mods for several years now for all of the BGS games I've modded. The files for Skyrim Special Edition and Fallout 4 are also available through the bethesda.net website.
Ya'll can go ahead and get the accusations of hypocrisy over with for the work I will be leaving here since I am in a position at the moment where the income generated through DPs is providing enough to keep me from starving to death (but not much more).
As of this notice, no more updates or new material will be uploaded by myself.
Per the standing agreements with the unofficial patch team members, the unofficial patches for SSE and Fallout 4 will continue to receive all regularly scheduled updates, but these will be the ONLY packages in my account that will be.
Here's to hoping that current efforts by several parties to launch sites that honor a mod author's legal right to delete their content take hold and provide some badly needed competition in this space.
I also want to make one thing crystal clear: No permission will be granted to anyone to upload any of my work that is deleted to Nexus or any other website. So don't ask.
Just put the mods in the bag, bro.
Nexus Mods Content Curator 1.0 — Userscript
Posted: February 23rd, 2025, 23:51
by Demonic Fate
Let's give it a try.
e: unintentionally providing QA by reminding you to escape user-submitted strings
Mod Report: Better Illithid Powers
Code: Select all
Game Shortname: "baldursgate3"
Mod ID: "8993"
Status: "CAUTION"
Reason: "
Status: "CAUTION"
Reason: "This mod author adds poorly balanced drawbacks to his mods, but the real problem is that he intentionally avoids documenting them, so users will get ***-raped when they don't play with his exact build. Basically a minefield.
Money quote: "I made a deliberate choice not to explain how it works, but it's really not that bad once you figure it out." This was in reference to a hidden damage trigger that kills you very quickly unless you happen to be running a high-INT build (there is no way to find this out before triggering the damage, and the readme does not even mention the existence of this trigger.)"
Alternative: "https://www.nexusmods.com/baldursgate3/mods/5105"
Nexus Mods Content Curator 1.0 — Userscript
Posted: February 24th, 2025, 00:01
by rusty_shackleford
We throw these in the trash btw. Following the unchallenged precedent set by Facebook for years, we(RPGHQ) have concluded that we(RPGHQ) have no obligation to take down content without proof of ownership of said content.
i.e., modders don't own derivative works unless they can show me where the owner of the original work gave them said permissions.
It would be effectively impossible to operate a website that serves video game modifications otherwise.
Nexus Mods Content Curator 1.0 — Userscript
Posted: February 24th, 2025, 00:18
by loregamer
Demonic Fate wrote: ↑
February 23rd, 2025, 23:51
Let's give it a try.
e: unintentionally providing QA by reminding you to escape user-submitted strings
Mod Report: Better Illithid Powers
Code: Select all
Game Shortname: "baldursgate3"
Mod ID: "8993"
Status: "CAUTION"
Reason: "
Status: "CAUTION"
Reason: "This mod author adds poorly balanced drawbacks to his mods, but the real problem is that he intentionally avoids documenting them, so users will get ***-raped when they don't play with his exact build. Basically a minefield.
Money quote: "I made a deliberate choice not to explain how it works, but it's really not that bad once you figure it out." This was in reference to a hidden damage trigger that kills you very quickly unless you happen to be running a high-INT build (there is no way to find this out before triggering the damage, and the readme does not even mention the existence of this trigger.)"
Alternative: "https://www.nexusmods.com/baldursgate3/mods/5105"
Added, thanks. Unfortunate that the ****** version is open permissions and the alternative is closed, though

Nexus Mods Content Curator 1.0 — Userscript
Posted: February 24th, 2025, 00:23
by Demonic Fate
Thanks. This one should have been an author report really (he has a bunch of other mods that
look potentially good), but I'll submit one when the feature is added.
Nexus Mods Content Curator 1.2 — Userscript
Posted: February 24th, 2025, 00:25
by loregamer
Demonic Fate wrote: ↑
February 24th, 2025, 00:23
Thanks. This one should have been an author report really (he has a bunch of other mods that look potentially good), but I'll submit one when the feature is added.
I'll work on it rn, should be quick
Nexus Mods Content Curator 1.2 — Userscript
Posted: February 24th, 2025, 00:26
by loregamer
@Tipfy @Nessa Is this still the most current status, or should I add more to this? I have "View Alternative" bring the user to
Undo Certain USSEP Changes

Nexus Mods Content Curator 1.2 — Userscript
Posted: February 24th, 2025, 00:32
by Demonic Fate
@loregamer Doesn't work on tampermonkey+firefox. It seems it needs github.com to be added to the @connect tags, it only has raw.githubusercontent.com atm
Code: Select all
injected: Refused to connect to "https://github.com/loregamer/nexus-content-curator/raw/refs/heads/main/Resources/author-status.json": This domain is not a part of the @connect list
Nexus Mods Content Curator 1.2 — Userscript
Posted: February 24th, 2025, 00:44
by loregamer
Demonic Fate wrote: ↑
February 24th, 2025, 00:32
@loregamer Doesn't work on tampermonkey+firefox. It seems it needs github.com to be added to the @connect tags, it only has raw.githubusercontent.com atm
Code: Select all
injected: Refused to connect to "https://github.com/loregamer/nexus-content-curator/raw/refs/heads/main/Resources/author-status.json": This domain is not a part of the @connect list
Pushed a fix, lemme know if it works
Nexus Mods Content Curator 1.3 — Userscript
Posted: February 24th, 2025, 01:52
by loregamer
► Some Mods
Mod Report: Less Wrinkled Expression and Forehead for Face
Code: Select all
Game Shortname: baldursgate3
Mod ID: 1058
Status: CAUTION
Reason: Only download the PAK format all-in-1. Loose files are always a bad idea to install.
Mod Report: New Character Creation Presets
Code: Select all
Game Shortname: baldursgate3
Mod ID: 205
Status: LAME
Reason: Most of these ******* suck, and you have to download the whole pack to use the face you want.
Mod Report: Compatibility Framework
Code: Select all
Game Shortname: baldursgate3
Mod ID: 1933
Status: CAUTION
Reason: Make sure this PAK file goes at the BOTTOM of your load order, always.
Mod Report: Customizer's Compendium - NPC Options Unlocker
Code: Select all
Game Shortname: baldursgate3
Mod ID: 10
Status: BROKEN
Reason: Horribly outdated. Use the Patch 7 version.
Alternative: https://www.nexusmods.com/baldursgate3/mods/12111
Mod Report: AV Item Shipment Framework (AV ISF)
Code: Select all
Game Shortname: baldursgate3
Mod ID: 8295
Status: LAME
Reason: We suggest just using Tutorial Chest Summoning. Aether is a bad coder, and a *****.
Mod Report: Auto Loot Seller V4
Code: Select all
Game Shortname: baldursgate3
Mod ID: 2435
Status: CAUTION
Reason: Good mod, but it will have some friendly fires and sell stuff you didn't want sold.
People have asked for a few unique portraits of DoS 2 characters to not be auto-sold, but the author has ignored it.
Mod Report: No Inspiration Point Cap
Code: Select all
Game Shortname: baldursgate3
Mod ID: 629
Status: CAUTION
Reason: This mod gets a bit buggy in multiplayer. Sometimes your inspiration will get set back to 4.
Mod Report: Visible Shields
Code: Select all
Game Shortname: baldursgate3
Mod ID: 492
Status: BROKEN
Reason: Shields will start bouncing over the whole screen in cutscenes. Use the 2024 update version instead.
Alternative: https://www.nexusmods.com/baldursgate3/mods/9625?tab=posts
Mod Report: Visible Shields - Invisible in cutscenes
Code: Select all
Game Shortname: baldursgate3
Mod ID: 978
Status: BROKEN
Reason: Mod uses loose files. Bad. And it doesn't work anymore.
Use the 2024 version.
Alternative: https://www.nexusmods.com/baldursgate3/mods/9625?tab=files
Mod Report: Shields Visible But Not Cutscene 2024 Again
Code: Select all
Game Shortname: baldursgate3
Mod ID: 9625
Status: CAUTION
Reason: Use the PAK file version, not the loose files version.
You should pretty much never mess with loose files in your Data folder.
Mod Report: Vivid Landscapes - HD Ground and Terrain Textures 1k - 2k - Best Choice
Code: Select all
Game Shortname: baldursgate3
Mod ID: 6473
Status: CAUTION
Reason: This mod uses loose files. Normally, we suggest to NEVER mod your Data folder, but this one can be a rare exception. Especially since you may have different versions of the mod installed during multiplayer.
Just remember this is the only mod you should have installed as a loose file.
Nexus Mods Content Curator 1.3 — Userscript
Posted: February 24th, 2025, 02:07
by loregamer
v1.3.1
Made "LAME" the same red color as "BROKEN"
v1.3.2
Made the Closed Permissions tag the same color as the banner
v1.3.3
Fixed "View Alternative" not showing for keyword matches

Nexus Mods Content Curator 1.3.3 — Userscript
Posted: February 24th, 2025, 02:53
by loregamer
Sorry, more spam. I've actually got some secret knowledge to share that nobody talks about.
You shouldn't
ever install any of those party limit extender mods for BG3. For a few reasons:
- All those mods work exactly the same way: run two console commands on save load. The thing is, you can do this yourself manually, it'll work on your save forever from that point on. So it makes no sense to install a mod to re-run the party size commands all the time on every reload constantly
ㅤ
- If you have everyone in your party at once, then the game will randomly select 4 of your companions that get used in dialogue. It does not add ALL companions to the dialogue.
- I don't know if Larian fixed it, but there were a few times that I had the whole party out (combat was great and fun with difficulty mods), but the character who had quest dialogue wouldn't get picked into dialogue, so I'd have to reload my save.
- Either way, it sucks not knowing which companion gets picked
ㅤ
- The game just will spazz out at some points and you will have to dismiss your companions (Again this was my experience with uncapped parties in Patch 4)
- One notable moment I can think of is the Underdark boat scene
- Another is the genie lamp in act 3. Completely borked if you have a 4+ party size
So I'm gonna just go ahead and mark all those as Sucks. The ONE exception I can think of is that if you are playing co-op, you can have 3 companions for each player avatar without worry. Otherwise, I don't recommended it
► Show Spoiler
Mod Report: Aether's No Party Limits
Code: Select all
Game Shortname: baldursgate3
Mod ID: 3479
Status: LAME
Reason: You shouldn't ever install any of those party limit extender mods for BG3. For a few reasons:
1. You don't NEED a mod installed to set your party limit size. You can run the command yourself, once, and it'll work forever on that save.
ㅤ
2. If you have everyone in your party at once, then the game will randomly select 4 of your companions that get used in dialogue. It does not add ALL companions to the dialogue.
ㅤ
3. The game just will spazz out at some points and you will have to dismiss your companions
Check the "View Alternative" link for a guide on how to set up an uncapped party limit on your save through Script Extender console, then you'll never have to worry about it again.
Alternative: https://www.nexusmods.com/baldursgate3/mods/2066?tab=description
Mod Report: Adjustable Party Limit
Code: Select all
Game Shortname: baldursgate3
Mod ID: 11939
Status: LAME
Reason: You shouldn't ever install any of those party limit extender mods for BG3. For a few reasons:
1. You don't NEED a mod installed to set your party limit size. You can run the command yourself, once, and it'll work forever on that save.
ㅤ
2. If you have everyone in your party at once, then the game will randomly select 4 of your companions that get used in dialogue. It does not add ALL companions to the dialogue.
ㅤ
3. The game just will spazz out at some points and you will have to dismiss your companions
Check the "View Alternative" link for a guide on how to set up an uncapped party limit on your save through Script Extender console, then you'll never have to worry about it again.
Alternative: https://www.nexusmods.com/baldursgate3/mods/2066?tab=description
Mod Report: Configurable Party Limit
Code: Select all
Game Shortname: baldursgate3
Mod ID: 11172
Status: LAME
Reason: You shouldn't ever install any of those party limit extender mods for BG3. For a few reasons:
1. You don't NEED a mod installed to set your party limit size. You can run the command yourself, once, and it'll work forever on that save.
ㅤ
2. If you have everyone in your party at once, then the game will randomly select 4 of your companions that get used in dialogue. It does not add ALL companions to the dialogue.
ㅤ
3. The game just will spazz out at some points and you will have to dismiss your companions
Check the "View Alternative" link for a guide on how to set up an uncapped party limit on your save through Script Extender console, then you'll never have to worry about it again.
Alternative: https://www.nexusmods.com/baldursgate3/mods/2066?tab=description
Mod Report: Party Limit Begone
Code: Select all
Game Shortname: baldursgate3
Mod ID: 327
Status: CAUTION
Reason: If you are using this for the sake of playing a 5+ multiplayer campaign, this is the place to go. But you are in for a world of pain. Even the best and brightest of ModHQ couldn't stand all the debugging it took to get consistently working.
As for extending your party limit past 4, you shouldn't ever install any of those party limit extender mods for BG3. For a few reasons:
1. You don't NEED a mod installed to set your party limit size. You can run the command yourself, once, and it'll work forever on that save.
ㅤ
2. If you have everyone in your party at once, then the game will randomly select 4 of your companions that get used in dialogue. It does not add ALL companions to the dialogue.
ㅤ
3. The game just will spazz out at some points and you will have to dismiss your companions
Check the "View Alternative" link for a guide on how to set up an uncapped party limit on your save through Script Extender console, then you'll never have to worry about it again.
Alternative: https://www.nexusmods.com/baldursgate3/mods/2066?tab=description
Mod Report: Recruit any NPC - Transform NPC Into Playable Character - Make Full Custom Character Party - No party limit - Resurrect Dead
Code: Select all
Game Shortname: baldursgate3
Mod ID: 1646
Status: BROKEN
Reason: Was horribly coded to begin with. Now, it'll just break everything.
Mod Report: Ultimate Transmog - Real Armor Slot - Armors Helmets Boots Gloves and Cloaks
Code: Select all
Game Shortname: baldursgate3
Mod ID: 2469
Status: BROKEN
Reason: This will cause your save file to take years to load, and it wasn't done via scripting.
Use Transmog Enhanced instead.
Alternative: https://www.nexusmods.com/baldursgate3/mods/2922
Mod Report: Ultimate Transmog - Basket Mod Compatibility
Code: Select all
Game Shortname: baldursgate3
Mod ID: 2750
Status: BROKEN
Reason: Use Transmog Enhanced instead.
Alternative: https://www.nexusmods.com/baldursgate3/mods/2922
Mod Report: PickUp Everything - PickUp Furnitures - Duplicate Items - Housing(kinda)
Code: Select all
Game Shortname: baldursgate3
Mod ID: 2164
Status: BROKEN
Reason: Requires a manual fix to make work, which can be found in the comments.
Mod Report: Throw EveryThing
Code: Select all
Game Shortname: baldursgate3
Mod ID: 2051
Status: BROKEN
Reason: Buggy mess, doesn't work on newest patch.
Mod Report: Everyone In Dialogue
Code: Select all
Game Shortname: baldursgate3
Mod ID: 3206
Status: BROKEN
Reason: Barely worked to begin with. Absolutely broken on later patches.
Nexus Mods Content Curator 1.3.3 — Userscript
Posted: February 24th, 2025, 03:21
by loregamer
v1.4
- Changed "CAUTION" to "INFORMATIVE"
![Image]()
- Some css styling fixes
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 05:57
by Faceless_Sentinel
@loregamer may be you can create topic that will exist only for collecting this reports and then it will be easier to automate transferring this reports into database?
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 07:39
by loregamer
Done. Updated the script and made this topic in Delisted Mods. It doesn't show up in recent topic listings so figured that would be a good section for spammage:
Submissions for Nexus Mods Content Curator
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 08:20
by Faceless_Sentinel
Can you somehow make it so that posts in this thread can only be made through your script and there is no way to just post anything by anyone? Maybe
@rusty_shackleford can help?
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 11:40
by Finarfin
Author Report: Caites
Code: Select all
Username: Caites
Labels: Flight Risk
Flight Risk:
Label: Runs away because people are not heckin wholesome to him all the time. From what I seen, he only makes minimal mods that edit inis, such as "no vignette, higher weight limit, no fog of war"
Reference: https://www.nexusmods.com/avowed/mods/78?tab=posts
Nexus Mods Content Curator 1.2 — Userscript
Posted: February 24th, 2025, 12:07
by Demonic Fate
loregamer wrote: ↑
February 24th, 2025, 00:44
Demonic Fate wrote: ↑
February 24th, 2025, 00:32
@loregamer Doesn't work on tampermonkey+firefox. It seems it needs github.com to be added to the @connect tags, it only has raw.githubusercontent.com atm
Code: Select all
injected: Refused to connect to "https://github.com/loregamer/nexus-content-curator/raw/refs/heads/main/Resources/author-status.json": This domain is not a part of the @connect list
Pushed a fix, lemme know if it works
Works, thanks
BTW, for those who don't want to use userscripts for whatever reason, there's a built-in feature in Nexus to blacklist authors from your search results. Go under Site Preferences:
You can also block tags, I block "translation" so that whenever I search for e.g. NiggerMod I don't have to wade through two pages of "NiggerMod - RU translation".
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 12:09
by gerey
Is there a way to tag a mod author that is a(n actual) woman?
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 13:18
by Faceless_Sentinel
Finarfin wrote: ↑
February 24th, 2025, 11:40
Author Report: Caites
Code: Select all
Username: Caites
Labels: Flight Risk
Flight Risk:
Label: Runs away because people are not heckin wholesome to him all the time. From what I seen, he only makes minimal mods that edit inis, such as "no vignette, higher weight limit, no fog of war"
Reference: https://www.nexusmods.com/avowed/mods/78?tab=posts
@loregamer, looks like we need author topic as well.
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 16:43
by Oyster Sauce
@loregamer code blocks are pretty annoying to read. Less so when quoted, for whatever reason.
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 17:24
by loregamer
Finarfin wrote: ↑
February 24th, 2025, 11:40
Author Report: Caites
Code: Select all
Username: Caites
Labels: Flight Risk
Flight Risk:
Label: Runs away because people are not heckin wholesome to him all the time. From what I seen, he only makes minimal mods that edit inis, such as "no vignette, higher weight limit, no fog of war"
Reference: https://www.nexusmods.com/avowed/mods/78?tab=posts
****... I've actually DMed him and he helped me troubleshoot something before I found the forum. When he was still pavelk.
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 17:51
by loregamer
v1.5
- Added a readable list above code blocks for whoever wants to read reports @Oyster Sauce

ㅤ
- Made author reports also redirect to the submissions thread
- Some bug fixes
- Some minor css fixes, like making tooltips have a black background and look better

Nexus Mods Content Curator 1.5 — Userscript
Posted: February 24th, 2025, 17:57
by rusty_shackleford
It's like a bodysnatcher invader, the original person is gone bro
Nexus Mods Content Curator 1.4 — Userscript
Posted: February 24th, 2025, 19:34
by loregamer
Submit a report for Flight Risk. Set the custom tooltip as "Woman"