Chronicling the inability of gamedevs to make video games
Posted: May 24th, 2023, 19:11
Nu-devs can't even remake old games, too difficult
Higher Quality
https://rpghq.org/forums/
I have never understood the point of investor calls if the CEO can answer this way.
"We are concerned about the status of this project, can you please tell us more"J1M wrote: ↑ May 24th, 2023, 21:01I have never understood the point of investor calls if the CEO can answer this way.
The game our company made, The Lord of the Rings: Gollum™ by our studio Daedalic Entertainment, was received very poorly. It has technical issues, bugs, and is just all around a bad game.
Please write a formal, public apology I can issue.
GPT4 wrote:Subject: Our Commitment to Quality and Improvement: An Apology and Statement on The Lord of the Rings: Gollum™
Dear Players and Members of our Esteemed Gaming Community,
We at Daedalic Entertainment would like to address concerns and disappointment that many of you have expressed regarding the release of our game, The Lord of the Rings: Gollum™. First and foremost, we would like to offer our most sincere apologies to all who have been affected by the shortcomings of this release.
We fully recognize and admit that we fell short in delivering a game experience that meets the high standards you have come to expect from us. We deeply regret the frustration and inconvenience caused by the technical issues, bugs, and overall quality of the game, and we appreciate your patience and support as we work towards resolution.
Our primary mission at Daedalic Entertainment has always been to create immersive and enjoyable gaming experiences. Unfortunately, we understand that we have not lived up to this commitment with The Lord of the Rings: Gollum™. We realize that we have let down both our devoted players and the cherished Lord of the Rings community. For this, we are truly sorry.
To rectify the situation, we are taking immediate steps. Our team is fully committed to resolving the technical issues and bugs that have plagued the game. We are doubling our efforts to conduct thorough testing and ensure that the game is improved to a standard that you deserve. We are also dedicated to making this right with our players, and we are exploring options for how we can make amends for the disappointing experience.
In the coming weeks, we will be sharing more information about our planned improvements and how we intend to regain your trust. We understand that actions speak louder than words, and we hope that through our actions, we can demonstrate our commitment to quality and customer satisfaction.
We thank you for your understanding and patience during this time. Your feedback, as always, is invaluable to us, and we encourage you to share your thoughts and suggestions as we navigate this challenging situation together.
Once again, we extend our sincerest apologies and reaffirm our commitment to you, our players. Your enjoyment and satisfaction are, and always will be, our highest priorities. We are committed to learning from this experience and will work tirelessly to ensure that future releases reflect the quality and enjoyment that you expect from us.
Thank you for your continued support.
Best regards,
[Your Name]
[Your Title]
Daedalic Entertainment
Eh, this is a game that's already been made and released a year ago. I'm not sure what's going on here, maybe some contract issue with Epic.
I couldn't care less about "again!", what I can see in this message is a disgusting, slavish, servile, obnoxious and condescending message for some amorphous mass which is what this shitty piece of PR thinks (by projection) is their consumer base.
I'm sure there's more going on in Soyfield then there was in Fallout 4 to justify the massive leap in requirements. After all we're exploring "planets" that have been "colonized" by black trannies!. There will probably be more rocks and grains of sand on the ground, maybe a little bit of chin hairs here and there...
So do other companies, they just don't brag about it because the other companies, when they farm their games to other studios, do it with studios that don't belong to them. Ubisoft is proud to mention all the studios working on their games because they were mad enough to own all the asset producing farms they needed.KnightoftheWind wrote: ↑ May 24th, 2023, 18:53The newest Ass Creed has additional work done by Ubisoft Quebec, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Barcelona, Ubisoft Montpellier, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Kyiv, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Saguenay, Ubisoft Winnipeg and Sperasoft.rusty_shackleford wrote: ↑ May 24th, 2023, 18:47It's not like other major studios don't also do this though, yet they don't get Ubisoft's output.KnightoftheWind wrote: ↑ May 24th, 2023, 18:45I wouldn't say Ubisoft is an outlier. Their games typically have multiple studios working on it in tandem, and each studio has hundreds of employees. So to me it seems like they brute force development of their games, and it doesn't matter if 100 employees are inept niggers as another 200 chinese will pick up their slack.
Ubisoft also publishes a ridiculous amount of games between their studios, they don't all work on one game.
They farm out their games to numerous partner studios like an assembly line.
The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑ June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.rusty_shackleford wrote: ↑ June 20th, 2023, 04:12The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑ June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
But again, refer back to Ubisoft. Games taking a long time isn't linked to this, Ubisoft games arguably require more assets than pretty much any other game on the market by their nature of being open world collectathons.KnightoftheWind wrote: ↑ June 20th, 2023, 05:19It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.rusty_shackleford wrote: ↑ June 20th, 2023, 04:12The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑ June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
So you aren't one of those people who complain about Starfield's graphics?KnightoftheWind wrote: ↑ June 20th, 2023, 05:19It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.rusty_shackleford wrote: ↑ June 20th, 2023, 04:12The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑ June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
>french people release games on timerusty_shackleford wrote: ↑ June 20th, 2023, 05:28But again, refer back to Ubisoft. Games taking a long time isn't linked to this, Ubisoft games arguably require more assets than pretty much any other game on the market by their nature of being open world collectathons.
They seem to average 2-3 major franchise releases + a handful of minor releases a year, 2021 excepted for obvious reasons.
I don't think it's a coincidence that some of the publishers who have been releasing an outsized share of games lately are French: Focus Home Interactive & Nacon.
Games taking a long time to make is just developers being lazy + management allowing it.
bottom pic just has unflattering flat lighting (and a piss filter flattening the color temp). Bad on them to pick such a weak shot to use for promo though. And the beard model looks horrible as usual.