Official HQ review of El Matador is live, check it out: viewtopic.php?p=103777-el-matador
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Chronicling the inability of gamedevs to make video games

No RPG elements? It probably goes here!
User avatar
Segata
Turtle
Turtle
Posts: 1870
Joined: Feb 2, '23
Location: Sega Saturn, Shiro!
Gender: Watermelon

Post by Segata »

Nu-devs can't even remake old games, too difficult

Image
User avatar
J1M
Turtle
Turtle
Posts: 998
Joined: Feb 15, '23

Post by J1M »

Segata Sanshiro wrote: May 24th, 2023, 19:11
Nu-devs can't even remake old games, too difficult

Image
I have never understood the point of investor calls if the CEO can answer this way.
User avatar
KnightoftheWind
Posts: 1707
Joined: Feb 27, '23

Post by KnightoftheWind »

J1M wrote: May 24th, 2023, 21:01
Segata Sanshiro wrote: May 24th, 2023, 19:11
Nu-devs can't even remake old games, too difficult

Image
I have never understood the point of investor calls if the CEO can answer this way.
"We are concerned about the status of this project, can you please tell us more"

"Hmm...nah"
User avatar
Segata
Turtle
Turtle
Posts: 1870
Joined: Feb 2, '23
Location: Sega Saturn, Shiro!
Gender: Watermelon

Post by Segata »

So, it happened AGAIN

Image
User avatar
rusty_shackleford
Site Admin
Posts: 11882
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Post by rusty_shackleford »

The game our company made, The Lord of the Rings: Gollum™ by our studio Daedalic Entertainment, was received very poorly. It has technical issues, bugs, and is just all around a bad game.
Please write a formal, public apology I can issue.
GPT4 wrote:
Subject: Our Commitment to Quality and Improvement: An Apology and Statement on The Lord of the Rings: Gollum™

Dear Players and Members of our Esteemed Gaming Community,

We at Daedalic Entertainment would like to address concerns and disappointment that many of you have expressed regarding the release of our game, The Lord of the Rings: Gollum™. First and foremost, we would like to offer our most sincere apologies to all who have been affected by the shortcomings of this release.

We fully recognize and admit that we fell short in delivering a game experience that meets the high standards you have come to expect from us. We deeply regret the frustration and inconvenience caused by the technical issues, bugs, and overall quality of the game, and we appreciate your patience and support as we work towards resolution.

Our primary mission at Daedalic Entertainment has always been to create immersive and enjoyable gaming experiences. Unfortunately, we understand that we have not lived up to this commitment with The Lord of the Rings: Gollum™. We realize that we have let down both our devoted players and the cherished Lord of the Rings community. For this, we are truly sorry.

To rectify the situation, we are taking immediate steps. Our team is fully committed to resolving the technical issues and bugs that have plagued the game. We are doubling our efforts to conduct thorough testing and ensure that the game is improved to a standard that you deserve. We are also dedicated to making this right with our players, and we are exploring options for how we can make amends for the disappointing experience.

In the coming weeks, we will be sharing more information about our planned improvements and how we intend to regain your trust. We understand that actions speak louder than words, and we hope that through our actions, we can demonstrate our commitment to quality and customer satisfaction.

We thank you for your understanding and patience during this time. Your feedback, as always, is invaluable to us, and we encourage you to share your thoughts and suggestions as we navigate this challenging situation together.

Once again, we extend our sincerest apologies and reaffirm our commitment to you, our players. Your enjoyment and satisfaction are, and always will be, our highest priorities. We are committed to learning from this experience and will work tirelessly to ensure that future releases reflect the quality and enjoyment that you expect from us.

Thank you for your continued support.

Best regards,

[Your Name]
[Your Title]
Daedalic Entertainment
User avatar
The_Mask
Posts: 1900
Joined: Feb 6, '23
Location: The land of ice and snow

Post by The_Mask »

They made a typo in the name of their own game there, at the top.

Who ARE these poeple?!? Fucking clowns everywhere. The manager for all of this needs to find another job. Preferably in something where he doesn't have to interact with other people, and/or have to do any writing.
User avatar
J1M
Turtle
Turtle
Posts: 998
Joined: Feb 15, '23

Post by J1M »

Update on Jedi Survivor: in an effort to make performance passable on the cards other people own, the game now suffers from severe pop-in of geometry when you pan the camera around when it did not at launch with my 3090.

I don't know if they have improved the framerate at all, but at least for me they made it visually worse with their patches.
User avatar
KnightoftheWind
Posts: 1707
Joined: Feb 27, '23

Post by KnightoftheWind »

Diversity niggers and faggots have officially ruined gaming.
User avatar
Roguey
Turtle
Turtle
Posts: 715
Joined: Feb 4, '23

Post by Roguey »

Eh, this is a game that's already been made and released a year ago. I'm not sure what's going on here, maybe some contract issue with Epic.
User avatar
Segata
Turtle
Turtle
Posts: 1870
Joined: Feb 2, '23
Location: Sega Saturn, Shiro!
Gender: Watermelon

Post by Segata »

dun dun dun
another one bites the dust


Image
User avatar
KnightoftheWind
Posts: 1707
Joined: Feb 27, '23

Post by KnightoftheWind »

So now it's going to be 2+ years off from it's original launch window of 2022. It used to be you'd get a brand new game in that time, now we're just expecting to wait for something that may be a 6/10 game at best. It'll be rated 8/10 by shill reviewers of course, don't want to offend those publishers now!.
User avatar
Segata
Turtle
Turtle
Posts: 1870
Joined: Feb 2, '23
Location: Sega Saturn, Shiro!
Gender: Watermelon

Post by Segata »

You WILL accept the new normal, goy

Image
User avatar
Suissant
Posts: 33
Joined: Feb 9, '23

Post by Suissant »

Segata Sanshiro wrote: May 26th, 2023, 21:52
So, it happened AGAIN

Image
I couldn't care less about "again!", what I can see in this message is a disgusting, slavish, servile, obnoxious and condescending message for some amorphous mass which is what this shitty piece of PR thinks (by projection) is their consumer base.
User avatar
Segata
Turtle
Turtle
Posts: 1870
Joined: Feb 2, '23
Location: Sega Saturn, Shiro!
Gender: Watermelon

Post by Segata »

Image
User avatar
rusty_shackleford
Site Admin
Posts: 11882
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Post by rusty_shackleford »

starfield's requirements are almost guaranteed based on the equivalent of the two xbox versions, doubt they even tested it
User avatar
Roguey
Turtle
Turtle
Posts: 715
Joined: Feb 4, '23

Post by Roguey »

Yeah it's been obvious for a while that companies test their games on the least powerful machines they have and those are always getting updated. They don't have anything below a 1070 to test it on. That's a card from 2016, seven years ago.
User avatar
KnightoftheWind
Posts: 1707
Joined: Feb 27, '23

Post by KnightoftheWind »

I'm sure there's more going on in Soyfield then there was in Fallout 4 to justify the massive leap in requirements. After all we're exploring "planets" that have been "colonized" by black trannies!. There will probably be more rocks and grains of sand on the ground, maybe a little bit of chin hairs here and there...
Lutte
Turtle
Turtle
Posts: 131
Joined: Feb 2, '23
Location: Frankistan

Post by Lutte »

KnightoftheWind wrote: May 24th, 2023, 18:53
rusty_shackleford wrote: May 24th, 2023, 18:47
KnightoftheWind wrote: May 24th, 2023, 18:45
I wouldn't say Ubisoft is an outlier. Their games typically have multiple studios working on it in tandem, and each studio has hundreds of employees. So to me it seems like they brute force development of their games, and it doesn't matter if 100 employees are inept niggers as another 200 chinese will pick up their slack.
It's not like other major studios don't also do this though, yet they don't get Ubisoft's output.
Ubisoft also publishes a ridiculous amount of games between their studios, they don't all work on one game.
The newest Ass Creed has additional work done by Ubisoft Quebec, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Barcelona, Ubisoft Montpellier, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Kyiv, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Saguenay, Ubisoft Winnipeg and Sperasoft.

They farm out their games to numerous partner studios like an assembly line.
So do other companies, they just don't brag about it because the other companies, when they farm their games to other studios, do it with studios that don't belong to them. Ubisoft is proud to mention all the studios working on their games because they were mad enough to own all the asset producing farms they needed.

Literally every single 3d model you see in many AAA games were produced by outsourcing studios. That's true of all studios, even the Japanese game devs do it.
Here's one of the studio that produced Elden Ring's assets :
https://80.lv/articles/artists-share-a- ... lden-ring/
https://www.passionrepublic.com/

Other studios who work with From Software:
https://www.mobygames.com/company/20311 ... ou-co-ltd/
https://www.lemonskystudios.com/
http://www.xpec.com.tw/en/
https://www.mobygames.com/company/20310 ... re-co-ltd/
https://speedinc-jp.com/en/
https://www.dag-inc.co.jp/tenjin/works.html

The only """artists""" that are still employed by the main game companies don't produce much outside of concept art. E-V-E-R-Y-T-H-I-N-G you see on screen was modeled and animated by sweat shops in Malaysia, China etc.
User avatar
maidenhaver
Posts: 4825
Joined: Apr 17, '23
Location: ROLE PLAYING GAME
Contact:

Post by maidenhaver »

Ah, that's why these games all look the same.
User avatar
KnightoftheWind
Posts: 1707
Joined: Feb 27, '23

Post by KnightoftheWind »

It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
User avatar
rusty_shackleford
Site Admin
Posts: 11882
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Post by rusty_shackleford »

KnightoftheWind wrote: June 20th, 2023, 04:05
It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
User avatar
KnightoftheWind
Posts: 1707
Joined: Feb 27, '23

Post by KnightoftheWind »

rusty_shackleford wrote: June 20th, 2023, 04:12
KnightoftheWind wrote: June 20th, 2023, 04:05
It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.
User avatar
rusty_shackleford
Site Admin
Posts: 11882
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Post by rusty_shackleford »

KnightoftheWind wrote: June 20th, 2023, 05:19
rusty_shackleford wrote: June 20th, 2023, 04:12
KnightoftheWind wrote: June 20th, 2023, 04:05
It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.
But again, refer back to Ubisoft. Games taking a long time isn't linked to this, Ubisoft games arguably require more assets than pretty much any other game on the market by their nature of being open world collectathons.
They seem to average 2-3 major franchise releases + a handful of minor releases a year, 2021 excepted for obvious reasons.

I don't think it's a coincidence that some of the publishers who have been releasing an outsized share of games lately are French: Focus Home Interactive & Nacon.

Games taking a long time to make is just developers being lazy + management allowing it.
User avatar
maidenhaver
Posts: 4825
Joined: Apr 17, '23
Location: ROLE PLAYING GAME
Contact:

Post by maidenhaver »

KnightoftheWind wrote: June 20th, 2023, 05:19
rusty_shackleford wrote: June 20th, 2023, 04:12
KnightoftheWind wrote: June 20th, 2023, 04:05
It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.
So you aren't one of those people who complain about Starfield's graphics?
User avatar
Emphyrio
Posts: 2191
Joined: Mar 21, '23

Post by Emphyrio »

rusty_shackleford wrote: June 20th, 2023, 05:28
But again, refer back to Ubisoft. Games taking a long time isn't linked to this, Ubisoft games arguably require more assets than pretty much any other game on the market by their nature of being open world collectathons.
They seem to average 2-3 major franchise releases + a handful of minor releases a year, 2021 excepted for obvious reasons.

I don't think it's a coincidence that some of the publishers who have been releasing an outsized share of games lately are French: Focus Home Interactive & Nacon.

Games taking a long time to make is just developers being lazy + management allowing it.
>french people release games on time
>must be because everybody else is lazier than them

Big :scratch:
User avatar
Emphyrio
Posts: 2191
Joined: Mar 21, '23

Post by Emphyrio »

bottom pic just has unflattering flat lighting (and a piss filter flattening the color temp). Bad on them to pick such a weak shot to use for promo though. And the beard model looks horrible as usual.
Post Reply