
Chronicling the inability of gamedevs to make video games
- Segata Sanshiro
- Turtle
- Posts: 728
- Joined: Feb 2, '23
Nu-devs can't even remake old games, too difficult


- rusty_shackleford
- Site Admin
- Posts: 4236
- Joined: Feb 2, '23
I have never understood the point of investor calls if the CEO can answer this way.
- KnightoftheWind
- Posts: 930
- Joined: Feb 27, '23
- Segata Sanshiro
- Turtle
- Posts: 728
- Joined: Feb 2, '23
- rusty_shackleford
- Site Admin
- Posts: 4236
- Joined: Feb 2, '23
The game our company made, The Lord of the Rings: Gollum™ by our studio Daedalic Entertainment, was received very poorly. It has technical issues, bugs, and is just all around a bad game.
Please write a formal, public apology I can issue.
GPT4 wrote:Subject: Our Commitment to Quality and Improvement: An Apology and Statement on The Lord of the Rings: Gollum™
Dear Players and Members of our Esteemed Gaming Community,
We at Daedalic Entertainment would like to address concerns and disappointment that many of you have expressed regarding the release of our game, The Lord of the Rings: Gollum™. First and foremost, we would like to offer our most sincere apologies to all who have been affected by the shortcomings of this release.
We fully recognize and admit that we fell short in delivering a game experience that meets the high standards you have come to expect from us. We deeply regret the frustration and inconvenience caused by the technical issues, bugs, and overall quality of the game, and we appreciate your patience and support as we work towards resolution.
Our primary mission at Daedalic Entertainment has always been to create immersive and enjoyable gaming experiences. Unfortunately, we understand that we have not lived up to this commitment with The Lord of the Rings: Gollum™. We realize that we have let down both our devoted players and the cherished Lord of the Rings community. For this, we are truly sorry.
To rectify the situation, we are taking immediate steps. Our team is fully committed to resolving the technical issues and bugs that have plagued the game. We are doubling our efforts to conduct thorough testing and ensure that the game is improved to a standard that you deserve. We are also dedicated to making this right with our players, and we are exploring options for how we can make amends for the disappointing experience.
In the coming weeks, we will be sharing more information about our planned improvements and how we intend to regain your trust. We understand that actions speak louder than words, and we hope that through our actions, we can demonstrate our commitment to quality and customer satisfaction.
We thank you for your understanding and patience during this time. Your feedback, as always, is invaluable to us, and we encourage you to share your thoughts and suggestions as we navigate this challenging situation together.
Once again, we extend our sincerest apologies and reaffirm our commitment to you, our players. Your enjoyment and satisfaction are, and always will be, our highest priorities. We are committed to learning from this experience and will work tirelessly to ensure that future releases reflect the quality and enjoyment that you expect from us.
Thank you for your continued support.
Best regards,
[Your Name]
[Your Title]
Daedalic Entertainment
They made a typo in the name of their own game there, at the top.
Who ARE these poeple?!? Fucking clowns everywhere. The manager for all of this needs to find another job. Preferably in something where he doesn't have to interact with other people, and/or have to do any writing.
Who ARE these poeple?!? Fucking clowns everywhere. The manager for all of this needs to find another job. Preferably in something where he doesn't have to interact with other people, and/or have to do any writing.
Just like Yves, I chase tales
Update on Jedi Survivor: in an effort to make performance passable on the cards other people own, the game now suffers from severe pop-in of geometry when you pan the camera around when it did not at launch with my 3090.
I don't know if they have improved the framerate at all, but at least for me they made it visually worse with their patches.
I don't know if they have improved the framerate at all, but at least for me they made it visually worse with their patches.
- KnightoftheWind
- Posts: 930
- Joined: Feb 27, '23
Diversity niggers and faggots have officially ruined gaming.
- Segata Sanshiro
- Turtle
- Posts: 728
- Joined: Feb 2, '23
dun dun dun
another one bites the dust

another one bites the dust

- KnightoftheWind
- Posts: 930
- Joined: Feb 27, '23
So now it's going to be 2+ years off from it's original launch window of 2022. It used to be you'd get a brand new game in that time, now we're just expecting to wait for something that may be a 6/10 game at best. It'll be rated 8/10 by shill reviewers of course, don't want to offend those publishers now!.
- Segata Sanshiro
- Turtle
- Posts: 728
- Joined: Feb 2, '23
You WILL accept the new normal, goy


I couldn't care less about "again!", what I can see in this message is a disgusting, slavish, servile, obnoxious and condescending message for some amorphous mass which is what this shitty piece of PR thinks (by projection) is their consumer base.
- Segata Sanshiro
- Turtle
- Posts: 728
- Joined: Feb 2, '23
- rusty_shackleford
- Site Admin
- Posts: 4236
- Joined: Feb 2, '23
starfield's requirements are almost guaranteed based on the equivalent of the two xbox versions, doubt they even tested it
Yeah it's been obvious for a while that companies test their games on the least powerful machines they have and those are always getting updated. They don't have anything below a 1070 to test it on. That's a card from 2016, seven years ago.
- KnightoftheWind
- Posts: 930
- Joined: Feb 27, '23
I'm sure there's more going on in Soyfield then there was in Fallout 4 to justify the massive leap in requirements. After all we're exploring "planets" that have been "colonized" by black trannies!. There will probably be more rocks and grains of sand on the ground, maybe a little bit of chin hairs here and there...
So do other companies, they just don't brag about it because the other companies, when they farm their games to other studios, do it with studios that don't belong to them. Ubisoft is proud to mention all the studios working on their games because they were mad enough to own all the asset producing farms they needed.KnightoftheWind wrote: ↑May 24th, 2023, 18:53The newest Ass Creed has additional work done by Ubisoft Quebec, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Barcelona, Ubisoft Montpellier, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Kyiv, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Saguenay, Ubisoft Winnipeg and Sperasoft.rusty_shackleford wrote: ↑May 24th, 2023, 18:47It's not like other major studios don't also do this though, yet they don't get Ubisoft's output.KnightoftheWind wrote: ↑May 24th, 2023, 18:45I wouldn't say Ubisoft is an outlier. Their games typically have multiple studios working on it in tandem, and each studio has hundreds of employees. So to me it seems like they brute force development of their games, and it doesn't matter if 100 employees are inept niggers as another 200 chinese will pick up their slack.
Ubisoft also publishes a ridiculous amount of games between their studios, they don't all work on one game.
They farm out their games to numerous partner studios like an assembly line.
Literally every single 3d model you see in many AAA games were produced by outsourcing studios. That's true of all studios, even the Japanese game devs do it.
Here's one of the studio that produced Elden Ring's assets :
https://80.lv/articles/artists-share-a- ... lden-ring/
https://www.passionrepublic.com/
Other studios who work with From Software:
https://www.mobygames.com/company/20311 ... ou-co-ltd/
https://www.lemonskystudios.com/
http://www.xpec.com.tw/en/
https://www.mobygames.com/company/20310 ... re-co-ltd/
https://speedinc-jp.com/en/
https://www.dag-inc.co.jp/tenjin/works.html
The only """artists""" that are still employed by the main game companies don't produce much outside of concept art. E-V-E-R-Y-T-H-I-N-G you see on screen was modeled and animated by sweat shops in Malaysia, China etc.
لا إله إلا الله
- rusty_shackleford
- Site Admin
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Outsourcing is just an asset store for rich devs.
- maidenhaver
- Posts: 1794
- Joined: Apr 17, '23
- Location: RPG
Ah, that's why these games all look the same.
Life is an RPG when you think about it.
- KnightoftheWind
- Posts: 930
- Joined: Feb 27, '23
It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
- rusty_shackleford
- Site Admin
- Posts: 4236
- Joined: Feb 2, '23
The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
- KnightoftheWind
- Posts: 930
- Joined: Feb 27, '23
It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.rusty_shackleford wrote: ↑June 20th, 2023, 04:12The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
- rusty_shackleford
- Site Admin
- Posts: 4236
- Joined: Feb 2, '23
But again, refer back to Ubisoft. Games taking a long time isn't linked to this, Ubisoft games arguably require more assets than pretty much any other game on the market by their nature of being open world collectathons.KnightoftheWind wrote: ↑June 20th, 2023, 05:19It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.rusty_shackleford wrote: ↑June 20th, 2023, 04:12The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
They seem to average 2-3 major franchise releases + a handful of minor releases a year, 2021 excepted for obvious reasons.
I don't think it's a coincidence that some of the publishers who have been releasing an outsized share of games lately are French: Focus Home Interactive & Nacon.
Games taking a long time to make is just developers being lazy + management allowing it.
- maidenhaver
- Posts: 1794
- Joined: Apr 17, '23
- Location: RPG
So you aren't one of those people who complain about Starfield's graphics?KnightoftheWind wrote: ↑June 20th, 2023, 05:19It's precisely why I'm anti-graphics, because when developers have to contend with ultra-high fidelity assets that means less time can be dedicated to making the game good, less buggy, etc. There's not much you can do when your 3D models are being outsourced to some guy's basement in Malaysia. Even without diversity hires, dev times would be 3-4 years minimum. As you say, somebody has to model all the little details. and with diversity hires you get a situation like Soyfield and so many other AAA games. Games taking a decade to make was unthinkable, now it's almost expected, and the game STILL doesn't turn out 100% playable.rusty_shackleford wrote: ↑June 20th, 2023, 04:12The amount of assets needed for a modern game is massive. The work needed to produce these assets has actually been going down for years as tools & pipelines have matured.KnightoftheWind wrote: ↑June 20th, 2023, 04:05It's eye opening when even "based" devs like From Software are guilty of treating their games as an assembly line. Although not very surprising, given how similar their games are to one another. AAA games truly do suck, don't they?.
Somewhere, at some point, someone has gotta make the rusted barrels(or insert whatever crap your game has laying around.) It's not a particularly hard job, but it is a time consuming one.
Life is an RPG when you think about it.
>french people release games on timerusty_shackleford wrote: ↑June 20th, 2023, 05:28But again, refer back to Ubisoft. Games taking a long time isn't linked to this, Ubisoft games arguably require more assets than pretty much any other game on the market by their nature of being open world collectathons.
They seem to average 2-3 major franchise releases + a handful of minor releases a year, 2021 excepted for obvious reasons.
I don't think it's a coincidence that some of the publishers who have been releasing an outsized share of games lately are French: Focus Home Interactive & Nacon.
Games taking a long time to make is just developers being lazy + management allowing it.
>must be because everybody else is lazier than them
Big

bottom pic just has unflattering flat lighting (and a piss filter flattening the color temp). Bad on them to pick such a weak shot to use for promo though. And the beard model looks horrible as usual.