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I miss the almost-topdown(oblique) camera angle.

Posted: March 8th, 2023, 12:15
by rusty_shackleford
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Shame it seems to have fallen completely out of use.

I miss the almost-topdown(oblique) camera angle.

Posted: March 8th, 2023, 12:20
by Dead
It's strictly worse than isometric perspective.

I miss the almost-topdown(oblique) camera angle.

Posted: March 8th, 2023, 12:21
by rusty_shackleford
Dead wrote: March 8th, 2023, 12:20
It's strictly worse than isometric perspective.
You are strictly fake news.

I miss the almost-topdown(oblique) camera angle.

Posted: March 8th, 2023, 12:28
by wndrbr
Idk i always thought it looks strange and disorienting.

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 09:52
by Tweed
This kills the Rusty:
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I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 12:11
by Roguey
It's a very off-putting perspective. Isometric, cavalier oblique, even straight top-down are preferable.

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 12:13
by rusty_shackleford
You guys have no taste.

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 12:29
by WhiteShark
I think the Tibia screenshot looks kind of neat.

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 12:43
by Atlantico
That almost top-down oblique feels like NES graphics. I am not a peasant.

(I realize U7 used it, I still stand by my statement and also that I never liked U7)

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 16:38
by KnightoftheWind
A menu so autistic the game was probably shipped to stores with short buses.

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I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 17:57
by Acrux
KnightoftheWind wrote: March 9th, 2023, 16:38
A menu so autistic the game was probably shipped to stores with short buses.
I just think it looks neat!

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 18:00
by Shillitron
I think the perspective gives a lot of cozy & nostalgic feelings for the games that used it..

But I agree, Isometric & Top-Down are far better. If the assets are 3D I also like when your zoomed out it's top down then as you zoom in the camera sort of pans slightly for a more frontal view of your character.

Get fucked.

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 19:15
by Derringer
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.

I miss the almost-topdown(oblique) camera angle.

Posted: March 9th, 2023, 19:26
by GothGirlSupremacy
One of your siblings should get cut out of your father's inheritance via cold blooded murder.

You know what to do.

I miss the almost-topdown(oblique) camera angle.

Posted: March 10th, 2023, 01:47
by Tweed
Derringer wrote: March 9th, 2023, 19:15
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Landstalker fucking sucked and the translation was horrible to boot.

I miss the almost-topdown(oblique) camera angle.

Posted: March 14th, 2023, 19:08
by Derringer
Tweed wrote: March 10th, 2023, 01:47
Derringer wrote: March 9th, 2023, 19:15
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Landstalker fucking sucked and the translation was horrible to boot.
Why do you care if a translation sucked or not if the game itself sucks? Why does it suck exactly? It's just a throwaway Zelda clone for the Genesis like Crusader of Centy or Treasure's game, I'm not really sure what the argument is.

I miss the almost-topdown(oblique) camera angle.

Posted: March 14th, 2023, 20:02
by Tweed
Derringer wrote: March 9th, 2023, 19:15
The game's quality will usually make up for restrictive camera angles like the Crusader games.
In this case it didn't. Landstalker sucks because it does that detestable depth/platform screw where you can't tell where a platform you're jumping to is at and the translation does a total 180 of the original ending.

I miss the almost-topdown(oblique) camera angle.

Posted: March 16th, 2023, 19:04
by KnightoftheWind
A good UI matters more to me than camera perspective, if the screen is cluttered with nonsense or if the inventory system is badly designed, then the game is basically unplayable to me.

I miss the almost-topdown(oblique) camera angle.

Posted: April 6th, 2023, 12:37
by Lutte
I am very glad this perspective died forever.

I miss the almost-topdown(oblique) camera angle.

Posted: April 6th, 2023, 21:39
by Emphyrio
i only want to play first person

I miss the almost-topdown(oblique) camera angle.

Posted: April 6th, 2023, 21:40
by Emphyrio
Tweed wrote: March 9th, 2023, 09:52
This kills the Rusty:
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nauseating

I miss the almost-topdown(oblique) camera angle.

Posted: April 7th, 2023, 00:25
by Lhynn
rusty_shackleford wrote: March 8th, 2023, 12:15
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Shame it seems to have fallen completely out of use.
Dont feel strongly about it either way. Whats the last screen from?

I miss the almost-topdown(oblique) camera angle.

Posted: April 7th, 2023, 01:21
by rusty_shackleford
Lhynn wrote: April 7th, 2023, 00:25
Whats the last screen from?
Tibia(south american UO)