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Rpgs with good psionics.
- WaterMage
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Rpgs with good psionics.
After playing thousands of hours as an wiz in kingmaker, elden ring, bg1/2, g1/2/3 and etc, I want some variation. I want to play as a psion.
Among all dnd games, I think that only Dark Sun Shattered lands and Wake of the ravager allows you to be a pure psionicist. This is obviously not counting mods. But in bg3, the psion mod didn't worked for me. In D&D-inspired games, KOTC2 has psionics and quite strong psionics.
Wizardry 6/7/8 has but I honestly never played. Underrail also has and is cool. Force field, mind control enemies, electrical blasts, cryokinesis, the psion has lots of cool stuff. In pilows of eternity, I honestly didn't liked much wizards. Too 4eish. But I liked a bit Cipher and Psions there. Could be better but enslaving others mind and reducing them to ashes was amazing.
Any more recommendations?
About kotc2 psion, it is very strong because it is based on 3.5e Psions, which are much more powerful than 2e. I 2ould say that they are stronger than wizards, mainly at high level. As they can spam their high level powers much more than wizards and resistance vs psionics is much rarer than vs spells. They can also augment their low-level psionics to an insane degree. Among retro clones, Machinations of the space princess has it and is very cool. Mind bolt at lv 1 is equivalent to a small cartridge pistol in damage. At lv3, becomes equivalent to a heavy machine gun. 3d4 vs d12 damage. In mmos, I only know wildstar Esper as a Psion. Among roguelikes, I love ADOM Mindcrafter.
More suggestions pls.
Among all dnd games, I think that only Dark Sun Shattered lands and Wake of the ravager allows you to be a pure psionicist. This is obviously not counting mods. But in bg3, the psion mod didn't worked for me. In D&D-inspired games, KOTC2 has psionics and quite strong psionics.
Wizardry 6/7/8 has but I honestly never played. Underrail also has and is cool. Force field, mind control enemies, electrical blasts, cryokinesis, the psion has lots of cool stuff. In pilows of eternity, I honestly didn't liked much wizards. Too 4eish. But I liked a bit Cipher and Psions there. Could be better but enslaving others mind and reducing them to ashes was amazing.
Any more recommendations?
About kotc2 psion, it is very strong because it is based on 3.5e Psions, which are much more powerful than 2e. I 2ould say that they are stronger than wizards, mainly at high level. As they can spam their high level powers much more than wizards and resistance vs psionics is much rarer than vs spells. They can also augment their low-level psionics to an insane degree. Among retro clones, Machinations of the space princess has it and is very cool. Mind bolt at lv 1 is equivalent to a small cartridge pistol in damage. At lv3, becomes equivalent to a heavy machine gun. 3d4 vs d12 damage. In mmos, I only know wildstar Esper as a Psion. Among roguelikes, I love ADOM Mindcrafter.
More suggestions pls.
Last edited by WaterMage on December 10th, 2024, 16:41, edited 1 time in total.
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- rusty_shackleford
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You should. It forms a trilogy with save imports between all three, and Wizardry 8 is one of the best RPGs ever made.
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- J1M
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Describe good psionics.
"Fireball that isn't magic" isn't worthy of a separate category of magic, imo.
For example, broadly across genre fiction Arcane magic can change the physical properties of things or conjure items. Divine magic is centered around repairing living creatures and warding them from other magic. If psionics is to be considered on par with these broad categories, it should be definable in terms of its characteristic effects, not just that "it comes from your body somehow and it isn't magic even though it acts like magic".
"Fireball that isn't magic" isn't worthy of a separate category of magic, imo.
For example, broadly across genre fiction Arcane magic can change the physical properties of things or conjure items. Divine magic is centered around repairing living creatures and warding them from other magic. If psionics is to be considered on par with these broad categories, it should be definable in terms of its characteristic effects, not just that "it comes from your body somehow and it isn't magic even though it acts like magic".
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Already mentioned. Quite cool.
That is not the case. Just look games with both, Psionics and Arcane magic.J1M wrote: ↑ November 19th, 2024, 15:37Describe good psionics.
"Fireball that isn't magic" isn't worthy of a separate category of magic, imo.
For example, broadly across genre fiction Arcane magic can change the physical properties of things or conjure items. Divine magic is centered around repairing living creatures and warding them from other magic. If psionics is to be considered on par with these broad categories, it should be definable in terms of its characteristic effects, not just that "it comes from your body somehow and it isn't magic even though it acts like magic".
Being a Psion in Machinations of the Space Princess and a Magic user in Lamentations of the flame princess are vastly different gameplay experiences. A Druid is closer to a Wizard in D&D than a Psion in MotSP is to a Mage in LotFP. In Dark Sun, being a Preserver/Defiler or a Psionicist are vastly different experiences. In Pillars of Eternity, being a Cipher and a Wizard, vastly different experiences. In ADOM, playing as an Mindcrafter and as an Wizard/Necromancer vastly different.
Psionics are manipulation of internal energies. Arcane magic is manipulation of external energies.
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I guess I'll first acknowledge the chance that I'm just being trolled since your response is basically to define psionics as "fireball that isn't magic".WaterMage wrote: ↑ November 19th, 2024, 16:44Already mentioned. Quite cool.
That is not the case. Just look games with both, Psionics and Arcane magic.J1M wrote: ↑ November 19th, 2024, 15:37Describe good psionics.
"Fireball that isn't magic" isn't worthy of a separate category of magic, imo.
For example, broadly across genre fiction Arcane magic can change the physical properties of things or conjure items. Divine magic is centered around repairing living creatures and warding them from other magic. If psionics is to be considered on par with these broad categories, it should be definable in terms of its characteristic effects, not just that "it comes from your body somehow and it isn't magic even though it acts like magic".
Being a Psion in Machinations of the Space Princess and a Magic user in Lamentations of the flame princess are vastly different gameplay experiences. A Druid is closer to a Wizard in D&D than a Psion in MotSP is to a Mage in LotFP. In Dark Sun, being a Preserver/Defiler or a Psionicist are vastly different experiences. In Pillars of Eternity, being a Cipher and a Wizard, vastly different experiences. In ADOM, playing as an Mindcrafter and as an Wizard/Necromancer vastly different.
Psionics are manipulation of internal energies. Arcane magic is manipulation of external energies.
If those experiences are as different as you describe, then it should be easy to define psionics based on its characteristic effects, as I have done with Arcane/Divine.
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Tales of Maj'Eyal has psionics that have their own strange playstyle, the downside is that you'll need to unlock two of them. There're probably ways around that. They are probably some of the more interesting implementations, though I feel I'm not completely fulfilling what you want as it is a roguelike.
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Because is setting dependent. Just like traditional magic. In Athas - Dark Sun, Psionics is manipulation of "inner" forces. Magic of "outer" forces. GURPS has a similar approach. The effects in general are more focused about "mind" and "telekinesis" instead of the elementalism typically associated with magic. But sure, some "powers" are quite similar to spells. For eg, In MotSP, Mindbolt is very similar to LotFP magic missile. AD&D disintegrate as an spell and psionic are very similar.J1M wrote: ↑ November 19th, 2024, 16:50If those experiences are as different as you describe, then it should be easy to define psionics based on its characteristic effects, as I have done with Arcane/Divine.
In ADOM, if a Mindcrafter tries to use its mind powers in undead, it suffers a "backlash" from the negative energy of the undead as both minds are linked. The same wouldn't happen with normal spells, but since you target enemy direct mind, you can attack them behind walls for eg.
There are mods to unlock everything.Rigwort wrote: ↑ November 19th, 2024, 17:45Tales of Maj'Eyal has psionics that have their own strange playstyle, the downside is that you'll need to unlock two of them. There're probably ways around that. They are probably some of the more interesting implementations, though I feel I'm not completely fulfilling what you want as it is a roguelike.
But among roguelikes, my favorite in ADOM Mindcrafter
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I looked this up, and now I want a crpg.
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Me too. Hyperborea and MotSP are the retroclones that I want adapted into a CRPG the most.
Sadly we are getting stuff like Pathfinder: The Dragon's Demand in PF2e...
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In my experience:J1M wrote: ↑ November 19th, 2024, 16:50I guess I'll first acknowledge the chance that I'm just being trolled since your response is basically to define psionics as "fireball that isn't magic".WaterMage wrote: ↑ November 19th, 2024, 16:44Already mentioned. Quite cool.
That is not the case. Just look games with both, Psionics and Arcane magic.J1M wrote: ↑ November 19th, 2024, 15:37Describe good psionics.
"Fireball that isn't magic" isn't worthy of a separate category of magic, imo.
For example, broadly across genre fiction Arcane magic can change the physical properties of things or conjure items. Divine magic is centered around repairing living creatures and warding them from other magic. If psionics is to be considered on par with these broad categories, it should be definable in terms of its characteristic effects, not just that "it comes from your body somehow and it isn't magic even though it acts like magic".
Being a Psion in Machinations of the Space Princess and a Magic user in Lamentations of the flame princess are vastly different gameplay experiences. A Druid is closer to a Wizard in D&D than a Psion in MotSP is to a Mage in LotFP. In Dark Sun, being a Preserver/Defiler or a Psionicist are vastly different experiences. In Pillars of Eternity, being a Cipher and a Wizard, vastly different experiences. In ADOM, playing as an Mindcrafter and as an Wizard/Necromancer vastly different.
Psionics are manipulation of internal energies. Arcane magic is manipulation of external energies.
If those experiences are as different as you describe, then it should be easy to define psionics based on its characteristic effects, as I have done with Arcane/Divine.
Psionics tends to overlap somewhat with enchantment/divination/abjuration, and if psionics are present, that tends to be their niche.
Last edited by rusty_shackleford on November 19th, 2024, 19:47, edited 1 time in total.
- UltraFan123
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The first Neverwinter Nights has an incredibly massive overhaul mod called "Player Resource Consortium" or PRC Mod for short. On top of the hundreds of new races, classes, and spells it adds, it also implements new systems like psionics.
Pretty much all psionic classes and prestige classes are added in the PRC mod, and it's still being worked on to this day since is a decade-long passion project. Recently they increased the maximum classes your character can have from 3 to 8.
Pretty much all psionic classes and prestige classes are added in the PRC mod, and it's still being worked on to this day since is a decade-long passion project. Recently they increased the maximum classes your character can have from 3 to 8.
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iirc NWN was based on 3e, and 3e had extensive psionics that were cut for 3.5e, too bad they didn't implement it by defaultUltraFan123 wrote: ↑ November 19th, 2024, 20:02The first Neverwinter Nights has an incredibly massive overhaul mod called "Player Resource Consortium" or PRC Mod for short. On top of the hundreds of new races, classes, and spells it adds, it also implements new systems like psionics.
Pretty much all psionic classes and prestige classes are added in the PRC mod, and it's still being worked on to this day since is a decade-long passion project. Recently they increased the maximum classes your character can have from 3 to 8.
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Pre-nerf patch, yes. Post-nerf patch... eh... maybe?
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Underrail doesn't have good psionics because it's just combat spells.
[edit]
For the same reason, I don't consider either of the pillows games to have 'good magic'. Magic should be useful in most areas of the game, not just combat.
[edit]
For the same reason, I don't consider either of the pillows games to have 'good magic'. Magic should be useful in most areas of the game, not just combat.
Last edited by rusty_shackleford on November 19th, 2024, 21:07, edited 2 times in total.
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People complain about Wizards being too OP in 3.0/3.5e because lets be real, they are much stronger than in 2e but people often ignore that Psions and CoDzillas are much stronger than Wizards. Imagine a Wizard with better BAB, self heal and powerful shapeshift...
Psions in KoTC2 are by far the best class.
Using water magic as an watershaper(mod) to solve a fire ship problem.
Psions in KoTC2 are by far the best class.
Agreed. But :rusty_shackleford wrote: ↑ November 19th, 2024, 21:03For the same reason, I don't consider either of the pillows games to have 'good magic'. Magic should be useful in most areas of the game, not just combat.
Using water magic as an watershaper(mod) to solve a fire ship problem.
Last edited by WaterMage on November 19th, 2024, 21:15, edited 1 time in total.
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I hate CYOA sections.
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I also miss non-combat abilities in CRPGs.
When I talked about Machinations of the Space Princess, most of the Psi abilities are useful out of combat. For example, among the tier 1 Psi powers, bearing, beguile, knock, purify, mind message, etc. are only useful out of combat. Only Sleep, Telekinetic Shield, and Mindbolt are combat Psi powers. Zero offensive PSI powers at Tier 2. At tier 3, has a lot of powerful abilities that can be used in and out of combat, like flight, suggestion, and speed. But most abilities are only good out of combat. Same thing for Tier 4. In tier 5, some abilities are ridiculously broken for non-combat investigation scenarios like "Perfect Memory." In tier 5/6, Psions can do ridiculous broken stuff like disintegrate not only enemies in combat but also 5 m of matter, teleport light years away and "possess" an enemy body forever, heal radiation, heal amputees, and so on. At Tier 8, they can create a lifeform slave for them with "Tulpa" and mind slave an large crowd of people. At tier 9, Stasis and Time Stop are ridiculous broken.
So much cool stuff that you can do out of combat. If you look into KoTC2, almost all of Psion powers are combat only > https://www.heroicfantasygames.com/FWE/ ... nicist.htm
Sure, KoTC2 is a combat focused game, MotSP is a more social focused game. I know that is hard to implement stuff like even a basic Charm in a CRPG.
Now that AI is being developed, Imagine an RPG where you could talk to AI controlled NPCs and use psi powers like Suggestion to give orders to them. That would be really cool.
When I talked about Machinations of the Space Princess, most of the Psi abilities are useful out of combat. For example, among the tier 1 Psi powers, bearing, beguile, knock, purify, mind message, etc. are only useful out of combat. Only Sleep, Telekinetic Shield, and Mindbolt are combat Psi powers. Zero offensive PSI powers at Tier 2. At tier 3, has a lot of powerful abilities that can be used in and out of combat, like flight, suggestion, and speed. But most abilities are only good out of combat. Same thing for Tier 4. In tier 5, some abilities are ridiculously broken for non-combat investigation scenarios like "Perfect Memory." In tier 5/6, Psions can do ridiculous broken stuff like disintegrate not only enemies in combat but also 5 m of matter, teleport light years away and "possess" an enemy body forever, heal radiation, heal amputees, and so on. At Tier 8, they can create a lifeform slave for them with "Tulpa" and mind slave an large crowd of people. At tier 9, Stasis and Time Stop are ridiculous broken.
So much cool stuff that you can do out of combat. If you look into KoTC2, almost all of Psion powers are combat only > https://www.heroicfantasygames.com/FWE/ ... nicist.htm
Sure, KoTC2 is a combat focused game, MotSP is a more social focused game. I know that is hard to implement stuff like even a basic Charm in a CRPG.
Now that AI is being developed, Imagine an RPG where you could talk to AI controlled NPCs and use psi powers like Suggestion to give orders to them. That would be really cool.
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Talking about non combat abilities, just imagine adapting this Psionic powers into a CRPG - From Machinations of the Space Princess - Page 130.
The first, probably in a very sandbox type of game like Mount & Blade could work. The second, could be implemented by allowing the PC to create another char.
The first, probably in a very sandbox type of game like Mount & Blade could work. The second, could be implemented by allowing the PC to create another char.
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Not an RPG but check Psi-Ops: The Mindgate Conspiracy
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I recently finished Pillars of Eternity 2 : Deadfire in Path of the Dammed as a Psion(Cipher subclass). Also finished Knights of the Chalice 2 this year(didn't played in max difficult, KoTC2 is insanely hard) and my MC was a psion. Wizardry 6, I coudln't make the mapping mod to work and I have heard that the game is ludicrous hard to play without it, so I will wait more to play it. But seems like Psions there are great.
Please guys, mention more game with psionics.
Some years ago, I was obsessed with necromancy. Now it seems like I'm obsessed with psionics.
I'm now playing Pillows 1. Honestly, I'm finding Pillars 1 much harder, but nothing like KoTC2. My favorite spell below. My marksman companion with the best enchantments in his arquebus deals roughly 60 damage, meaning that being hit by disintegrate deals the same damage as having six well-built marksmen with the best arquebus in the game hitting you at the same time. And Arquebus is the highest damage ranged weapon in the game with a very slow reload time. One strategy that I'm using in my marksman against nasty encounters is to start the encounter with multiple arquebus and fire one shot. Switch to another, fire another shot, switch to another. Fire and switch to the first and only then, reload it.
The main differences over Pillows 2:
- No Psion subclass, so you can't use scrolls to buff your allies while constantly getting focus to use devastating spells. You must hit enemies to generate focus, and I don't like it.
- Low-level spells wouldn't scale with spell power and become useful at high levels.
- Many abilities that you can use out of combat in Pillows 2, you can only use in combat. In Pillows 2, I can use stealth and use puppet master against a nasty enemy before even engaging in combat. This is not possible in Pillows 1.
- No way to use empower to quickly get a huge accuracy and damage increase or a huge amount of focus.
- The game level is overall lower. I'm close to the endgame; I haven't done the DLC yet. My level? 11. When I was close to endgame in Pillows 2, I was at lv 20.
- No TB mode, so micromanaging your companions is harder. Mainly with their suicidal AI.
(...)
Last edited by WaterMage on December 7th, 2024, 21:17, edited 1 time in total.
- rusty_shackleford
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Deadfire is mechanically superior in most ways, especially the multiclassing & subclasses. I always found AD&D's multiclassing(not the human dual-classing) to be superior to any other implementation I've seen. Just pick two classes and create your own class from it.
A 'remaster' of the original game using deadfire would be neat, but likely would never happen.
A 'remaster' of the original game using deadfire would be neat, but likely would never happen.
Last edited by rusty_shackleford on December 7th, 2024, 21:27, edited 1 time in total.
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About Pillows, interesting how Tim Cain made the best Pillows class, at 3:37
Cipher took heavily inspiration in WildStar Esper.
Cipher took heavily inspiration in WildStar Esper.
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Tested the PRC mod for NwN1. Liked a bit but found too bugged in some parts. Eg - Some powers that I manifest do literally nothing. Also, no astral constructs... Is cool but could be better.
The image which I edited in the first post, is cuz I asked chatGPT if a 3.5e lv 20 necromancer went to fight a lv 20 psionicist, both with 10 million gold to build their army and after it to draw the battle. The details of battle bellow :
This weekend, I will test Centauri Alliance. Is Bards tale but in space
The image which I edited in the first post, is cuz I asked chatGPT if a 3.5e lv 20 necromancer went to fight a lv 20 psionicist, both with 10 million gold to build their army and after it to draw the battle. The details of battle bellow :
► Show Spoiler
Last edited by WaterMage on December 10th, 2024, 16:47, edited 1 time in total.
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Perihelion for the Amiga has psionics. I've yet to play the game so I can't say anything beyond that.
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FS-UAE for Amiga, VICE for C64.
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Elex 1 and join the Clerics faction. You will have force field, electrical blast, be able to use suggestion (mind control) npcs in certain dialogues to do your will. Literally checks all those boxes. Go full Intelligence build, melee sucks in that game cause of crappy hitboxes.