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[Solved] Load order Question

Posted: November 15th, 2024, 10:07
by Gilad
I tried to reinstall the mod today. I do not know if I did it correctly. I am confused, becuase the installation instructions say to leave NoAlphabetsVoice in Overrides. But how do I put it in the overrides? It is in the active mods window (in that order).

I have these items in the active mods section...
ImpUI (ImprovedUI) 1.5.3.40
Plus UI - Updated + N/A 1.6.0.0
No Alphabets - CCreator 5.1.0.0
NoAlphabetsLingo 5.2.0.0
NoAlphabetsVoice 5.2.0.0
No Alphabets - Dialog Tree 1.0.0.0
NoAlphabetsAesthetics 5.2.0.2

I have only a single item in the Overrides section ...
ModFixer 0.0.0.0


Is this correct?
Also when I closed and opened the mod manager, it said that dublicate files were detected, so I chose to delete the duplicate. Is this ok?

Thank you

No Alphabets 5.2.0.1 — Baldur's Gate 3

Posted: November 15th, 2024, 13:35
by orinEsque
Gilad wrote: November 15th, 2024, 10:07
I tried to reinstall the mod today. I do not know if I did it correctly. I am confused, becuase the installation instructions say to leave NoAlphabetsVoice in Overrides. But how do I put it in the overrides? It is in the active mods window (in that order).

I have these items in the active mods section...
ImpUI (ImprovedUI) 1.5.3.40
Plus UI - Updated + N/A 1.6.0.0
No Alphabets - CCreator 5.1.0.0
NoAlphabetsLingo 5.2.0.0
NoAlphabetsVoice 5.2.0.0
No Alphabets - Dialog Tree 1.0.0.0
NoAlphabetsAesthetics 5.2.0.2

I have only a single item in the Overrides section ...
ModFixer 0.0.0.0


Is this correct?
Also when I closed and opened the mod manager, it said that dublicate files were detected, so I chose to delete the duplicate. Is this ok?

Thank you
Ah oops, the new version of the voice mod No longer overrides. And yes your active mods seem fine to me. I heard mod fixer is no longer needed as well.