Elder Scrolls VI: The Reality and the Ideal
Posted: March 4th, 2023, 18:31
Don't know who "TemplarGR" is, I'm afraid. But if he has the same thoughts as me, then the more the merrier.
I would make the melee combat better and write a main quest that's actually interesting and makes me want to continue through it. Yeah, I guess that would be a completely different game.KnightoftheWind wrote: ↑ March 4th, 2023, 18:01I suppose you can shitpost if you want, but if you have no interest the game/series we are discussing then I doubt you can add much to the conversation. I'd imagine your ideal Elder Scrolls VI would be a completely different game. i.e "Make it more like Pillars of Eternity!"GhostCow wrote: ↑ March 4th, 2023, 17:53Am I only allowed to discuss things I like? Don't be retarded.KnightoftheWind wrote: ↑ March 4th, 2023, 17:50
Then why are you on an Elder Scrolls thread?, the series clearly isn't for you.
But I thought you said you hated the entire series, not just certain aspects of it. There is always the question of what would make a good Elder Scrolls story, do they delve headfirst into lore?, or do they use it as background flavor for a simpler tale?. Each Elder Scrolls game works within it's own context, so what is relevant in Oblivion doesn't matter in any other game. They don't necessarily build off one another, and you don't have any prerequisites to worry about before you can play them. That's what, again, 343 does with it's games. If you want to understand what's going on in Halo 5 and Infinite, well you better read a dozen graphic novels!. That is what Bethesda wants to avoid with it's games, and I feel that is a wise decision.GhostCow wrote: ↑ March 4th, 2023, 18:32I would make the melee combat better and write a main quest that's actually interesting and makes me want to continue through it. Yeah, I guess that would be a completely different game.KnightoftheWind wrote: ↑ March 4th, 2023, 18:01I suppose you can shitpost if you want, but if you have no interest the game/series we are discussing then I doubt you can add much to the conversation. I'd imagine your ideal Elder Scrolls VI would be a completely different game. i.e "Make it more like Pillars of Eternity!"GhostCow wrote: ↑ March 4th, 2023, 17:53
Am I only allowed to discuss things I like? Don't be retarded.
Is this a joke account? Did @rusty_shackleford finally create that GPT bot I wanted?KnightoftheWind wrote: ↑ March 4th, 2023, 15:30If you didn't feel like you were on an epic adventure playing Skyrim, I don't know what to tell you.
Man, ChatGPT is fantastic. I feel like I'm reading an actual reddit post.KnightoftheWind wrote: ↑ March 4th, 2023, 15:30In regards to Daggerfall, I am fully aware of it's age but I feel that it's primitive graphics provide a negative impression for me. Nothing really looks 'right', with it's simplistic dungeons and landscapes, and I could never really get into the experience of playing it. I'm not a graphics whore though believe me, I could play Morrowind just fine and can appreciate good art design. Ideally the next game would include certain elements from Daggerfall, like it's large cities, court system, and usury. Background flavor that would help make the next game stand out, because despite Daggerfall's age many of it's ideas were never even attempted again. It would help if ES VI takes place in High Rock, that way we could visit the exact same locations and see the improvements.
Ironically the one user (me) that thinks differently from the rest of the Borg is labeled an AI. Always nice when someone resorts to personal insults because of video games.NEG wrote: ↑ March 4th, 2023, 22:17Is this a joke account? Did @rusty_shackleford finally create that GPT bot I wanted?KnightoftheWind wrote: ↑ March 4th, 2023, 15:30If you didn't feel like you were on an epic adventure playing Skyrim, I don't know what to tell you.
Man, ChatGPT is fantastic. I feel like I'm reading an actual reddit post.KnightoftheWind wrote: ↑ March 4th, 2023, 15:30In regards to Daggerfall, I am fully aware of it's age but I feel that it's primitive graphics provide a negative impression for me. Nothing really looks 'right', with it's simplistic dungeons and landscapes, and I could never really get into the experience of playing it. I'm not a graphics whore though believe me, I could play Morrowind just fine and can appreciate good art design. Ideally the next game would include certain elements from Daggerfall, like it's large cities, court system, and usury. Background flavor that would help make the next game stand out, because despite Daggerfall's age many of it's ideas were never even attempted again. It would help if ES VI takes place in High Rock, that way we could visit the exact same locations and see the improvements.
Well thank you for the apt summary there, I suppose you aren't a fan of Disneyland then?. Would you frown and fold your arms while riding the Big Thunder Mountain Railroad?. Yes, Skyrim is a simplistic RPG, but it's still an RPG. You have a role, and you play a game. You are a character thrust into a role he/she was seldom prepared for, yet being a power fantasy, Skyrim enables you to kill dragons at level 1. You could say that was the intention from the get-go. Rather than playing as a plebian and working your way up, Skyrim gives you that power immediately.NEG wrote: ↑ March 4th, 2023, 23:50Butthurt detected. Skyrim is trash. Its story is trash. It's a game where you kill a dragon at level 1.
It's a Digital Disneyland amusement park ride, not a real RPG. And if you like it enough to spam paragraphs of text, you're probably the sperg here.
I'm not even going to bother to read the rest of this. You admit that I'm right, that's what's important here. The rest is probably just cope.KnightoftheWind wrote: ↑ March 4th, 2023, 23:56Well thank you for the apt summary there, I suppose you aren't a fan of Disneyland then?
I agree with you on the basis that Skyrim isn't a complex game, but that's what makes it enjoyable. It's a game where the mechanics take a back seat to actual adventuring and enjoying the scenery, like a Disneyland ride it simply offers the thrill. Not everything has to be Lawrence of Arabia, we can enjoy simpler experiences every now and then. People like to claim that Skyrim is only good for mods, but the game has to be 'worth' modding to begin with.NEG wrote: ↑ March 5th, 2023, 03:18I'm not even going to bother to read the rest of this. You admit that I'm right, that's what's important here. The rest is probably just cope.KnightoftheWind wrote: ↑ March 4th, 2023, 23:56Well thank you for the apt summary there, I suppose you aren't a fan of Disneyland then?
It's not though. It's just easy to mod. The actual content is unfixable unless you make a total conversion, which is less of a mod and more of a replacement game using the same engine.KnightoftheWind wrote: ↑ March 5th, 2023, 04:18People like to claim that Skyrim is only good for mods, but the game has to be 'worth' modding to begin with.
I think Oblivion wasn't able to realize the potential of it's main plot, due to either time or technical constraints. The realm of Oblivion was a bore, and the world very static. You rarely see other NPCs out on the open road or in the forest, which gives the impression that Cyrodill is a rather sparse and empty province. Hypothetically if the game ever got a full remake, I'd like to see the world come alive with hundreds of NPCs doing different things, and an Oblivion that changes depending on the gates you enter. It would also help if there were more than 5 voice actors, and get whoever voiced Jauffre as far away as possible.rusty_shackleford wrote: ↑ March 5th, 2023, 11:14Oblivion actually had an interesting plot. I didn't finish it, but you weren't "the chosen one powerful human-dragon!", but just some schmuck who was at the wrong place at the right time. You're not even the protagonist, you're the protagonist's right-hand man.
If anything, Oblivion doesn't get enough praise for actually having a refreshingly unique story. Probably because most people quit before they can analyze it. Skyrim has to be the weakest of any Elder Scrolls entry and only a bit above the Bethouts.
Sort of. You were revealed to the Emperor in a dream, but other than that, I guess you were a nobody. Kind of loses its charm when you get to the first town and become "The Hero of Kvatch", who somehow is the only one who can close Oblivion gates though.rusty_shackleford wrote: ↑ March 5th, 2023, 11:14Oblivion actually had an interesting plot. I didn't finish it, but you weren't "the chosen one powerful human-dragon!"
Unique? I think most of its unique elements come from lore written in previous games.rusty_shackleford wrote: ↑ March 5th, 2023, 11:14Oblivion doesn't get enough praise for actually having a refreshingly unique story.
I visited basically the entire map before going inside kvatch.NEG wrote: ↑ March 6th, 2023, 10:17Kind of loses its charm when you get to the first town and become "The Hero of Kvatch"
This would fit, based on the lore. I'm not sure whether or not the Daggerfall devs meant for it to be so or not though.rusty_shackleford wrote: ↑ March 6th, 2023, 10:31Oh, and if you care about TES lore, the guy holding the torch in that video is most likely the protagonist of Arena.
It's Ocacto.rusty_shackleford wrote: ↑ March 6th, 2023, 10:31Oh, and if you care about TES lore, the guy holding the torch in that video is most likely the protagonist of Arena.
I stand by my analysis of Oblivion's plot as a prescient postmodern narrative predicting the "non-participatory" and "content-consooming" society we live in today.rusty_shackleford wrote: ↑ March 5th, 2023, 11:14Oblivion actually had an interesting plot. I didn't finish it, but you weren't "the chosen one powerful human-dragon!", but just some schmuck who was at the wrong place at the right time. You're not even the protagonist, you're the protagonist's right-hand man.
If anything, Oblivion doesn't get enough praise for actually having a refreshingly unique story. Probably because most people quit before they can analyze it. Skyrim has to be the weakest of any Elder Scrolls entry and only a bit above the Bethouts.
I'd say Skyrim is more post-modern than Oblivion ever was. None of the NPCs outside of the main quest acknowledge you as the Dragonborn, and none of your deeds are recognized. At least in Oblivion you are referred to as the Hero of Kvatch and the Champion. If an NPC found you suspicious at the beginning of the game, he/she will still say so long after you've saved the world and did 100 good deeds around town. Not to mention that the dragons aren't even present before you reach a certain part in the main story, so it's almost as if the dragonborn shouldn't bother at all. Bethesda did a worse job trying to make a power fantasy, then when they weren't trying to.aeternalis wrote: ↑ March 7th, 2023, 02:22I stand by my analysis of Oblivion's plot as a prescient postmodern narrative predicting the "non-participatory" and "content-consooming" society we live in today.rusty_shackleford wrote: ↑ March 5th, 2023, 11:14Oblivion actually had an interesting plot. I didn't finish it, but you weren't "the chosen one powerful human-dragon!", but just some schmuck who was at the wrong place at the right time. You're not even the protagonist, you're the protagonist's right-hand man.
If anything, Oblivion doesn't get enough praise for actually having a refreshingly unique story. Probably because most people quit before they can analyze it. Skyrim has to be the weakest of any Elder Scrolls entry and only a bit above the Bethouts.
Requiem is a rebalancing mod for Skyrim, Enderal is an entirely new game using the Skyrim engine.Acrux wrote: ↑ March 8th, 2023, 05:44What are thoughts on Requiem or Enderal? Never really tried either one.
Enderal is great after you get past the horrible first hour. It's basically a long unskippable cutscene that ends up not affecting the story much anyway.Acrux wrote: ↑ March 8th, 2023, 05:44What are thoughts on Requiem or Enderal? Never really tried either one.
Sounds like you need a more open-ended Arx Fatalis.Emphyrio wrote: ↑ March 21st, 2023, 21:45Honestly, I like Skyrim a lot more than most RPGs. Most RPGs are trying to be something I don't want. I want to have an adventure, not simulate playing a tabletop roleplaying game, complete with a simulated party of meme-spouting retards. Todd understands that. I have zero interest in wasting any more time on Pathfinder, or in playing BG3, or any other D&D game. I don't want to play any more games where I spend more time comparing the stats of some shoes or planning my "build" than I do exploring. I want to sneak through caves, fight monsters, find treasure, solve puzzles, see beautiful women, build a base, and punch everyone who annoys me.
My ideal TESVI would not have stats at all, at least not visible to the player. It isn't necessary to know if I have 67 hp or 70, I just need a very rough idea of how wounded I am. I don't need to know if an ax does 30 damage or 32, I just need to know that a dwemer axe is better than a steel axe. Each type of weapon (sword, hammer) should have a different role, or behave differently.
There should be a lot more focus on puzzles, and dungeon terrain navigation. Besides a lantern, TESVIman could bring with him useful tools like shovels, pickaxes, grappling hooks. This would mean something if the inventory system was overhauled. Skyrim's inventory was meaningless until you hit the limit and suddenly gameplay comes to a stop because you've gotta sort through your 500 potions and the junk tab. I'd prefer kind of a grid like in Prey, enough to make inventory meaningful but not so involved that you're juggling things constantly. I'd like to be picking up and using tools and weapons I find in the dungeon, maybe a sledgehammer to knock down a wall, and then drop it when I don't need it anymore.
I'd like to have a bunch of henchmen helping me in my dungeon exploring. Porters, lightbearers, excavators, fighters, that kind of thing. I'm imagining going into a big chamber, and suddenly giant spiders come out and attack your guys, and you're running around stabbing spiders trying to save everyone. Then there's a lock you don't feel like picking, so you can have the thief you hired do it. Woops, turned out the door was trapped and now your thief won't get his share of the loot. Damn, that sucks.
Bethesda has spent a lot of time working on base-building, so I expect to be able to repair old castles, or build my own mansion, or even set up a base-camp at the hub of a dungeon.