Baldur's Gate 3
Posted: February 28th, 2023, 01:14
That gif showcasing the characters is reason enough to pass on the game. Yet another pozzed product to demoralize the goyim.
Only part of DOS2 writing I really disliked was the writer(s?) seemed to have a strong dislike for pets. The game borders on animal cruelty simulator.
I've played through the game twice to completion many more failed attempts.rusty_shackleford wrote: ↑ March 4th, 2023, 03:10Only part of DOS2 writing I really disliked was the writer(s?) seemed to have a strong dislike for pets. The game borders on animal cruelty simulator.
Feats are just more gamey nonweapon proficiencies, AD&D had this covered back in the 1980s with balanced and non-gamey NWPs that enhanced character growth and playstyle and wasn't pure power fantasy.rusty_shackleford wrote: ↑ March 3rd, 2023, 06:515E not having feats by default was such a massive mistake. It's equally apparent in e.g., Solasta.
Feats are awesome, more games need meaningful feats. Many of the feats included in the 5E SRD/PHB are extremely minor, because it's just an optional rule.
Anytime a game has you in choice paralysis over picking powerful features at level up is a time a game has succeeded.
NWPs correlates to skills, not feats.Atlantico wrote: ↑ March 8th, 2023, 12:02Feats are just more gamey nonweapon proficiencies, AD&D had this covered back in the 1980s with balanced and non-gamey NWPs that enhanced character growth and playstyle and wasn't pure power fantasy.rusty_shackleford wrote: ↑ March 3rd, 2023, 06:515E not having feats by default was such a massive mistake. It's equally apparent in e.g., Solasta.
Feats are awesome, more games need meaningful feats. Many of the feats included in the 5E SRD/PHB are extremely minor, because it's just an optional rule.
Anytime a game has you in choice paralysis over picking powerful features at level up is a time a game has succeeded.
D&D rules and computer D&D rules should be distinct.
more gamey nonweapon proficiencies, it's an awesome-buttonrusty_shackleford wrote: ↑ March 8th, 2023, 12:02NWPs correlates to skills, not feats.Atlantico wrote: ↑ March 8th, 2023, 12:02Feats are just more gamey nonweapon proficiencies, AD&D had this covered back in the 1980s with balanced and non-gamey NWPs that enhanced character growth and playstyle and wasn't pure power fantasy.rusty_shackleford wrote: ↑ March 3rd, 2023, 06:515E not having feats by default was such a massive mistake. It's equally apparent in e.g., Solasta.
Feats are awesome, more games need meaningful feats. Many of the feats included in the 5E SRD/PHB are extremely minor, because it's just an optional rule.
Anytime a game has you in choice paralysis over picking powerful features at level up is a time a game has succeeded.
D&D rules and computer D&D rules should be distinct.
As much of an 'awesome-button' as spells for mages are.Atlantico wrote: ↑ March 8th, 2023, 12:19more gamey nonweapon proficiencies, it's an awesome-buttonrusty_shackleford wrote: ↑ March 8th, 2023, 12:02NWPs correlates to skills, not feats.Atlantico wrote: ↑ March 8th, 2023, 12:02
Feats are just more gamey nonweapon proficiencies, AD&D had this covered back in the 1980s with balanced and non-gamey NWPs that enhanced character growth and playstyle and wasn't pure power fantasy.
D&D rules and computer D&D rules should be distinct.
(why doesn't bold work on text? ... oh it does, but it is super subtle)
Careful or he'll split your comments out into a new thread like he did mine when I expressed contempt for feats being for brain dead players that can't think outside of the box and need the handholding of the game writers.Atlantico wrote: ↑ March 8th, 2023, 12:19more gamey nonweapon proficiencies, it's an awesome-buttonrusty_shackleford wrote: ↑ March 8th, 2023, 12:02NWPs correlates to skills, not feats.Atlantico wrote: ↑ March 8th, 2023, 12:02
Feats are just more gamey nonweapon proficiencies, AD&D had this covered back in the 1980s with balanced and non-gamey NWPs that enhanced character growth and playstyle and wasn't pure power fantasy.
D&D rules and computer D&D rules should be distinct.
(why doesn't bold work on text? ... oh it does, but it is super subtle)
Yes, that's why they have rules for spell research that spellcasters can create their own spells. You can't say the same for feats.rusty_shackleford wrote: ↑ March 8th, 2023, 12:49Predefined spells are for people who are brain dead and can't think outside of the box and need handholding. Who needs rules? Let's just play pretend.
Feats what they are, point is they're more suited to cRPG and less suited to pen&paper RPGs.rusty_shackleford wrote: ↑ March 8th, 2023, 12:41As much of an 'awesome-button' as spells for mages are.Atlantico wrote: ↑ March 8th, 2023, 12:19more gamey nonweapon proficiencies, it's an awesome-button
(why doesn't bold work on text? ... oh it does, but it is super subtle)
Which was never a part of AD&D. I get it, you want to play theater, but this is a forum for RPGs not acting.MadPreacher wrote: ↑ March 8th, 2023, 12:54Yes, that's why they have rules for spell research that spellcasters can create their own spells.
Are you sure that you're right?rusty_shackleford wrote: ↑ March 8th, 2023, 12:59Which was never a part of AD&D. I get it, you want to play theater, but this is a forum for RPGs not acting.MadPreacher wrote: ↑ March 8th, 2023, 12:54Yes, that's why they have rules for spell research that spellcasters can create their own spells.
Maybe this is the forum you're looking for?
MadPreacher wrote: ↑ March 8th, 2023, 13:08Are you sure that you're right?rusty_shackleford wrote: ↑ March 8th, 2023, 12:59Which was never a part of AD&D. I get it, you want to play theater, but this is a forum for RPGs not acting.MadPreacher wrote: ↑ March 8th, 2023, 12:54Yes, that's why they have rules for spell research that spellcasters can create their own spells.
Maybe this is the forum you're looking for?
AD&D 1E DMG
You're moving the goal post. You originally claimed that spell research was never part of AD&D. It was and it was also presented in Dragon issues 37 and 82. The Dragon issues presented alternate methods of creating the spells using the original rules.rusty_shackleford wrote: ↑ March 8th, 2023, 13:22Did you take a moment to note all the effort that's required to create a new spell here? It's not just coming up with a new spell on a whim, it's something exclusive to very high-level characters.
This is a strawman since I've never said anything of the sort. In fact, I said the following from the AD&D 2E DMG, "Players should be allowed to try whatever they want—especially if what they want will add to the spirit of adventure and excitement. Just remember that there is a difference between trying and succeeding."rusty_shackleford wrote: ↑ March 8th, 2023, 13:22What you're suggesting to replace feats is equivalent to stageplay,
Your argument against feats was just coming up with random things on the spot, which is theater. Nowhere did you once suggest going and training to learn how to do something, your character just magically already did it because they're batman.
What does this have to do with AD&D?
Oh yes, there is training in how to do something and using your brain. Your character's aren't stupid which you seem to think if they don't have the game designer telling the player can perform a sanctioned action.rusty_shackleford wrote: ↑ March 8th, 2023, 13:33Your argument against feats was just coming up with random things on the spot, which is theater. Nowhere did you once suggest going and training to learn how to do something, your character just magically already did it because they're batman.
… Because it's theater.
AD&D 2E is AD&D. It's in the name.
There is no AD&D 3E. All you have is Generic Fantasy Superhero RPG Third through Fifth Shitting. You seem to really enjoy shit rusty.
Again, this is theater. The difference between game and theater is rules.MadPreacher wrote: ↑ March 8th, 2023, 13:37Oh yes, there is training in how to do something and using your brain. Your character's aren't stupid which you seem to think if they don't have the game designer telling the player can perform a sanctioned action.
And the DPRK is really a democratic republic.
au contraire
Okay everything that a character does is all theater unless they have a feat. That means that eating, drinking, shitting, fucking, talking, etc... are all theater since there aren't any feats to tell your character that they can do these things. Seriously this is the most fucking retarded argument I have ever heard.rusty_shackleford wrote: ↑ March 8th, 2023, 13:40Again, this is theater. The difference between game and theater is rules.
Stupidity but then this is all theater since you lack the feat for humor and politics.
AD&D 2E was published by TSR under David Cook and started by Gary before he was ousted. Also, David and team gave all the credit of AD&D 2E to Gary's AD&D and stated this was a refinement of his rules. You really hate Gary don't you?
Can you point to the Gary Gygax authorship on AD&D 2E?MadPreacher wrote: ↑ March 8th, 2023, 13:46Okay everything that a character does is all theater unless they have a feat. That means that eating, drinking, shitting, fucking, talking, etc... are all theater since there aren't any feats to tell your character that they can do these things. Seriously this is the most fucking retarded argument I have ever heard.rusty_shackleford wrote: ↑ March 8th, 2023, 13:40Again, this is theater. The difference between game and theater is rules.
The game designer didn't want you to try those things which is why they never put in the feats for them.
Stupidity but then this is all theater since you lack the feat for humor and politics.
AD&D 2E was published by TSR under David Cook and started by Gary before he was ousted. Also, David and team gave all the credit of AD&D 2E to Gary's AD&D and stated this was a refinement of his rules. You really hate Gary don't you?
Shall you try again?
AD&D 2E PHB first printingrusty_shackleford wrote: ↑ March 8th, 2023, 13:49Can you point to the Gary Gygax authorship on AD&D 2E?
Q: Not to start a gripe session or anything, Gary, but do you mean that the revisions in 2e were done to basically make things in AD&D less Gygaxian?
Gary: It was done so as to remove my name and have a “derivative” game for which no royalties were payable to me per agreement. to save 2.5% they wrecked the company…
Yet, his name appears in the credits as a big fuck you to Lorraine. The rules are a revision that he started and gave to David back in 1985. I posted the actual PHB page. The same credits appear in all three printings of the AD&D 2E PHB by the way.rusty_shackleford wrote: ↑ March 8th, 2023, 14:19Q: Not to start a gripe session or anything, Gary, but do you mean that the revisions in 2e were done to basically make things in AD&D less Gygaxian?
Gary: It was done so as to remove my name and have a “derivative” game for which no royalties were payable to me per agreement. to save 2.5% they wrecked the company…
MadPreacher wrote: ↑ March 8th, 2023, 14:23Yet, his name appears in the credits as a big fuck you to Lorraine. The rules are a revision that he started and gave to David back in 1985. I posted the actual PHB page. The same credits appear in all three printings of the AD&D 2E PHB by the way.rusty_shackleford wrote: ↑ March 8th, 2023, 14:19Q: Not to start a gripe session or anything, Gary, but do you mean that the revisions in 2e were done to basically make things in AD&D less Gygaxian?
Gary: It was done so as to remove my name and have a “derivative” game for which no royalties were payable to me per agreement. to save 2.5% they wrecked the company…
You can't hate David or his work because of what Lorraine did. Thus, the rules as appears in AD&D 2E are entirely a revision of AD&D 1E as evidenced by the Dragon Issue 103 article by Gary himself. Unless you're calling Gary a liar. Are you?