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Lair of the Leviathan

For discussing role-playing video games, you know, the ones with combat.
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Acrux
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Post by Acrux »

Rusty can even make a prestigious monocled version of himself.

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Rand
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Post by Rand »

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Post by Rand »

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Post by Rand »


I'm not sure how many people remember the SSI Goldbox games? Those games had amazing battle sprite character customisation and as a spiritual successor of sorts we are determined to go to similar lengths in our game.

You will be able to edit your party members appearances at any times from a variety of options and more pieces will be unlocked as you find items and level up.

I think players will be able to really make each of their character feel different visually.

And to HAmorata, I have made a halberd option just for you.
Last edited by Rand on December 27th, 2024, 13:01, edited 1 time in total.
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Post by Rand »

Fuck off and die, Redditors!

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Post by Tangerine »

Rand wrote: ↑ December 27th, 2024, 14:00
Fuck off and die, Redditors!

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Ask a Redditor to name 10 that play it straight and they'll get to three before going into subversive deconstructions.
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rusty_shackleford
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Post by rusty_shackleford »

They'll get angry when you ask why the medieval fantasy game is full of interracial homosexual couples, stating it's obviously not meant to be medieval fantasy.
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DagothGeas5
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Post by DagothGeas5 »

Hats off to Bob for his sacrifice :salute:
Those animations are beautiful, cannot wait for this game to be out (especially love there are drider abominations, that animation with what I assume is poison is so sick, I love it).

As for the Reddit idiots, I can't believe I used to browse that place with the thinking it was a place like this one where to get information, nothing but sifting through garbage to find a little smudge of biased nothings, so much so I almost forgot what normal discussion was like.
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Acrux
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Post by Acrux »

The news about this game just keeps getting better and better. It turns out the Australian government denied them a grant. They are attribute that to the country not caring or understanding old skool games and only want to fund games with "a message". One more thing that makes me hopeful about this game.
relevant part wrote:
We actually applied for some funding from the Australian Government ( who were handing out games grants last year ) and we were denied, despite our game having 19k wishlists and a proven trackrecord of games being sold in the past ( my S&S series ). In my opinion, our government is much more concerned with making artsy-fartsy games that don't sell. I think they just didn't understand our pitch at all.

So the $20k we asked for was going to be used for pixel art and extra music composition, but they turned us down. I actually planned to make another RPG early in 2024 before I met David, and was turned down by the government too - so I just think they don't like or understand RPGs, unless they're about koalas caring for trees or some such nonsense.
full post wrote:
So, the one thing stopping us from really cool quest / lore illustrations is at this stage, simply just resources - ie, David. Since there's just two of us (I'm on coding , David on art and both of us on design/story) , David has to prioritise the best use of his time as far as art goes. Big pixel art illustrations are really time consuming , especially for scenes you only see once or twice - in the time it might take to create a cool quest image , you could get, say, 6 or 8 monsters created that can be used again and again.

The maddening thing is we would dearly love to have some big pixel art images in the game ( intro, endgame, key moments in the game ) if we can, and we want to try and do that a bit, but we thought we might be able to outsource a few of them to a talented pixel artist or two. We actually applied for some funding from the Australian Government ( who were handing out games grants last year ) and we were denied, despite our game having 19k wishlists and a proven trackrecord of games being sold in the past ( my S&S series ). In my opinion, our government is much more concerned with making artsy-fartsy games that don't sell. I think they just didn't understand our pitch at all.

So the $20k we asked for was going to be used for pixel art and extra music composition, but they turned us down. I actually planned to make another RPG early in 2024 before I met David, and was turned down by the government too - so I just think they don't like or understand RPGs, unless they're about koalas caring for trees or some such nonsense.

We will most likely use our own money to pay for this now of course - only fair as we believe in what we're doing, but it just sucks that we couldn't get a grant when we *know* this will be a more succesful game than the rubbish they like to fund.

Anyway, rant over πŸ˜„ . Can't wait to get started on the game when I can , still in holiday / kid duties mode!
Last edited by Acrux on January 5th, 2025, 05:52, edited 2 times in total.
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Post by 1998 »

Should have just added a tranny for their grant pitch and drop it once the money is received.
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Acrux
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Post by Acrux »

The conversation continues. I think this is the most non-woke game dev response I've seen outside of Cleve, mild as it is.

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Post by Tweed »

I still really have my doubts about Godot's functionality.

EDIT: I wonder if these guys are using the base or the fork from the fallout.
Last edited by Tweed on January 5th, 2025, 07:58, edited 1 time in total.
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Rand
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Last edited by Rand on January 17th, 2025, 06:27, edited 1 time in total.
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Rand
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Post by Rand »

Confirmed that this game uses D&D 3e/Pathfinder derived system.
They're making a simpler, stripped-down version, but if you know either of those rules sets, you already understand the intricacies of the game rules and how to make characters.
Last edited by Rand on January 17th, 2025, 14:52, edited 1 time in total.
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Roderick
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Post by Roderick »

Added to the wishlist. :voting:
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