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Lair of the Leviathan

For discussing role-playing video games, you know, the ones with combat.
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Rand
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Lair of the Leviathan

Post by Rand »


If you like what you see, perhaps you might wishlist it?
It would help the developer out.



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Last edited by Rand on June 10th, 2024, 02:35, edited 3 times in total.
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Acrux
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Post by Acrux »

I think it's shaping up pretty well. Just last week the dev said he's changing how combat works to be more engaging. TBH, when I first saw the jrpg style battles I was a little underwhelmed, too.

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Post by 1998 »

Wishlisted. Would be great to see some char/skill sheet next.
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Rand
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Post by Rand »





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Acrux
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Post by Acrux »

I'm a little surprised there's not more information about working with another developer now, either on Steam or on his Discord. As much as both of them say it will only change for the better, there are bound to be places where they disagree so I wonder how that will be handled.

I wish him well.
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rusty_shackleford
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Post by rusty_shackleford »

Finally, some good fucking animations.

The entire sprite shouldn't bounce, each part should be animated separately.
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Post by Ratcatcher »

Gorgeous graphix. I hope it also delivers some gud gameplay, it def looks very interesting. Wishlisted.
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Rand
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Post by Rand »

rusty_shackleford wrote: July 29th, 2024, 16:51
Finally, some good fucking animations.

The entire sprite shouldn't bounce, each part should be animated separately.
Drop by his Twitter and give him your positive feedback.
https://x.com/nostalgicrealms
Last edited by Rand on July 29th, 2024, 22:08, edited 1 time in total.
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Post by Acrux »

He's pretty chatty on his Discord channel, too.
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Post by BobT »

Hmm, depends how good the writing is. Premade is fine, if good.
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Post by WhiteShark »

BobT wrote: July 30th, 2024, 01:51
Hmm, depends how good the writing is. Premade is fine, if good.
Better than fine; I think it has the highest potential, but it requires a lot more effort (dev time) than personalityless custom party members.
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Post by Acrux »

Here are a few screenshots of discussions he's had about how he thinks character and party creation should work and design philosophy of the game in general. It mostly sounds right on.

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Post by Acrux »

Here's some test footage of the first dungeon tileset and character sprites.

I love the party interaction here, by the way. It reminds me of the personality traits in RoA.

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Post by Acrux »

Video from the dev on the world editor he's building in Godot:

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Post by DagothGeas5 »

Acrux wrote: August 29th, 2024, 01:09
Video from the dev on the world editor he's building in Godot:

After Larian I am cautious, but this is a game I am really looking forward to. Thank you for posting the updates Acrux :heart:
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Post by Tweed »

Been keeping an eye on this one and it's looks gud.

How long until he adds pronouns and says "TRANS RIGHTS!!!"?
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Post by Cipher »

Tweed wrote: August 30th, 2024, 03:58
Been keeping an eye on this one and it's looks gud.

How long until he adds pronouns and says "TRANS RIGHTS!!!"?
Hopefully, never. But, I guess there are never any guarantees with the way Steam patches games. It could be out for a decade and then suddenly, "TRANS RIGHTS update" rolls in.
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Post by Acrux »

Hot off the presses! The character editor (in progress)

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Post by 1998 »

No gender or body type selection.

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