Anyway, that is something I would like to add. It is also one of the few forms of dual wielding I am ok with (that and sword + dagger), but it probably won't happen for the EA launch, because we already have a ton to do until then.
We may have cannons, though, because they came earlier (as in, they became battlefield worthy earlier), and they make fun interactive props (like the catapults of Warbanners).
As for random levels, they are only partially randomized:BobT wrote: ↑ January 29th, 2024, 20:54Regarding random levels, can you mix in a few hand-designed ones too? Sometimes can't beat a really well designed level. Fine to mix in some autogen ones to cut down on labour and give variance, though.
Still would love to see "special moves" grow as they learn more or gain proficiency. Adding more slashes a combo, for example.
We followed the OG X-COM/XCOM 2 formula of having a fixed "slotted" map with preset areas to place into it:
With the presets being predefined (even though they may contain smaller presets themselves, or props that will depend on the map parameters, like banners, and such):
We have a wide selection of gender/color neutral portraits to accomodate this issue.